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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 38</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
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        <p align="center"><font size="+3" face="Arial, Helvetica, sans-serif" color="#0022A8">loonygames 
          goes to E3!<font size="+1"><br>
          (part two)</font></font></p>
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Jason &quot;<a href="mailto:jason@loonygames.com">loonyboi</a>&quot; 
          Bergman</font></b></font></p>
        <p align="RIGHT">&nbsp;</p>
        <p><b><font face="Arial, Helvetica, sans-serif">System Shock 2</font></b><font face="Arial, Helvetica, sans-serif">: 
          As a huge fan of the original <b>System Shock </b>(bring it back into 
          print, damn you EA!) I was very anxiously awaiting this sequel. <b>SS2</b> 
          is even more RPG oriented than its predecessor, and while there is <i>some</i> 
          action in the game, it's pretty much a full RPG. The game is built upon 
          an enhanced version of the <b>Thief </b>engine, and they now have colored 
          lighting and can support a much more diverse set of colors (all those 
          browns in <b>Thief</b> were a bit much for my taste). <b>SS2</b> is 
          very colorful, and looks like a fully 3D version of the original (which 
          had a very distinctive look to it). The game is indeed hardware only, 
          which is probably not a disappointment to <i>too</i> many people these 
          days, but still is likely to let down someone. In fact, almost all the 
          games I saw this year (HumanHead's Rune being a notable exception) were 
          hardware only. Considering the plummeting prices of low-end 3D cards, 
          I'd suggest buying one now if you're a gamer without one. One really 
          cool thing I saw in <b>SS2 </b>was the presence of (get this) the ghosts 

          of dead crew members. They'll give you secrets, and best of all just 
          plain look cool. <b>SS2</b> has no real multiplayer, but it does support 
          four player co-op. Fans of the original game will rejoice at this, since 
          <b>System Shock </b>is still one of the classic co-op games of all time. 
          Look for this one Real Soon Now, as they're just about done with the 
          title. Yay!</font></p>
        <p>&nbsp;</p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Oni: </b>I was really 
          looking forward to this title, and I was very excited by what I saw. 
          I only got to play two games at the show (the other one you'll see just 
          after this) and I loved <b>Oni</b>. The game is an oddball mixture of 
          <b>Half-Life</b>, <b>Tomb Raider</b>…and <b>Tekken</b>. If that makes 
          no sense what so ever, don't worry…this is Bungie. They do weird stuff 
          like this all the time (remember <b>Myth: The Fallen Lords</b>? The 
          <b>Quake </b>meets <b>Warcraft</b> game?). Basically you play from a 
          third person perspective, but much of the combat is hand-to-hand just 
          like in a fighting game. But there are giant weapons you can get (the 
          rocket launcher <i>rocks</i>) and a ton of kickass combo moves. One 
          move I couldn't get enough of was this one where you grab the person's 
          neck and spin around their head, causing them, needless to say, a great 
          deal of pain. Kickass. The game's enemies have a remarkably complex 
          AI, which for a third-person game is extremely rare (I loved <b>Heretic 
          II</b>, but those guys were dumb as bricks). One example: I was shown 
          a first person level where our heroine ran into a room, and all the 
          guys scattered, jumping behind boxes. As she walked towards the middle 
          of the room, they all pounced on her, making for a sort of "gang bang 
          <b>Tekken</b>" scenario. Strange, but really fun. When I actually played, 
          it was the deathmatch game, which ruled. I was actually playing on an 
          iMac, and the game ran perfectly. Unfortunately, due to the extreme 
          low-latency requirements of hand-to-hand fighting, Bungie isn't sure 
          at this time whether or not they'll actually be supporting the game 
          via their fantastic matchmaking service Bungie.net. While <b>Oni</b> 
          will run well over LAN, ISDN and DSL connections, it's pretty much a 
          given that it won't work at all over standard modem connections. That's 
          a major suck, but what can you do. Expect <b>Oni</b> to be a total hit 
          at LAN parties when it's released. Oh, and if you're wondering: <b>Oni</b> 
          is Japanese for "ghost." :)</font></p>
        <p>&nbsp; </p>
        <p align="RIGHT"><font face="Arial, Helvetica, sans-serif" size="-1"><i>(<a href="index7.php">Continued 
          on next page</a>)</i></font></p>
        <p align="RIGHT">&nbsp;</p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Illustration &copy; 1999 Rowan Crawford. This article is &copy; 1999 Jason 
        Bergman. All other content is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
        don't try it...or we'll peck your eyes out. </font></i></p>
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