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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../../2.11/index.html"><font color="#7C420E">issue 
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          <td align="LEFT" valign="TOP" width="100%"> <font color="#000000" face="Arial, Helvetica, sans-serif" size="2"> 
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              <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E"><img src="../../images/icons/ph_final.jpg" width="193" height="237" align="left"><loonystart>Vol. 
                2, Issue 13<br>
                February 25, 2000<br>
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                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">Pad 

                  Happy:</font></i></font></b></p>
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="6"> 
                  Choose Your Format</font></i></font></b></p>
                <p align="right"><font face="Arial, Helvetica, sans-serif">by 
                  <a href="mailto:nickf@writeme.com">Nick Ferguson</a></font></p>
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<option value="http://www.loonygames.com/content/2.13/ph/">Issue 2.13 (Choose Your Format)</option>
<option value="http://www.loonygames.com/content/2.11/ph/">Issue 2.11 (The Bookshelf Edition)</option>
<option value="http://www.loonygames.com/content/2.9/ph/">Issue 2.9 (Death of a Console?)</option>
<option value="http://www.loonygames.com/content/2.7/ph/">Issue 2.7 (...About Game Testing)</option>
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<option value="http://www.loonygames.com/content/1.39/ph/">-----Volume 1-----</option>
<option value="http://www.loonygames.com/content/1.39/ph/">Issue 1.39 (Gameboy for President)</option>
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<option value="http://www.loonygames.com/content/1.29/ph/">Issue 1.29 (Out of Control)</option>
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<option value="http://www.loonygames.com/content/1.25/ph/">Issue 1.25 (Licensed to Thrill?)</option>
<option value="http://www.loonygames.com/content/1.23/ph/">Issue 1.23 (Mirror, Signal, Maneuver)</option>
<option value="http://www.loonygames.com/content/1.21/ph/">Issue 1.21 (Hardware Wars)</option>
<option value="http://www.loonygames.com/content/1.19/ph/">Issue 1.19 (Solid Gameplay)</option>

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              <div align="LEFT"><font face="Arial, Helvetica, sans-serif" size="2"><i>As 
                the PS2 launch approaches, Nick F. takes a look at what the next 
                generation of consoles might spell for the PC.</i></font> </div>
              <p align="left"> <font face="Arial, Helvetica, sans-serif"><img src="../../images/letters_new/w.jpg" width="34" height="37" align="left">hen 
                is a PC game not a PC game? When it's been converted onto console, 
                that's when! Or so the logic used to go. Console gamers are used 
                to getting &quot;special&quot; versions of top PC games like the 
                <b>Quake</b> series <i>years</i> after release on their original 
                format and struggling to play mouse-driven RTS games with a manky 
                Playstation joypad. For the last few years, our smug cries of 
                &quot;superior playability and design&quot; and &quot;hardware 
                stability&quot; have been met with manic laughter and ripostes 
                along the lines of &quot;try going online with your N64&quot; 
                and &quot;Playsation 3D sucks!&quot;</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">But is 
                all this going to change with the release of the Japanese PS2 
                in just over a week? Will console gamers miraculously gain the 
                ability to laugh at the next batch of 3D accelerators, with their 
                &quot;mere&quot; hundreds-of-thousands polygon counts? Will we 
                laugh as Windows 2000 turns out to be another buggy dud from The 
                World's Favorite(tm) developer (open-source - as if!), hogging 
                more megs of RAM than ever before and sucking speed from your 
                dream machine like a vampire with a passion for CPU cycles?</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Probably 
                not (after all, that Dreamcast in the corner with &quot;Compatible 
                with Windows CE&quot; on it <b>runs Soul Calibur</b> just dandy). 
                But I do think another quantum shift (whatever <i>that</i> means) 
                is happening in the relationship between PC's and the dedicated 
                games machines (believe it or not, some people use PC's for reasons 
                other than gaming). The last shift happened about four years ago, 
                when the 3D card market finally took off after the release of 
                3dfx’ original Voodoo (remember the first time you saw <b>GLQuake</b>?) 
                and PC game graphics finally began to totally outclass those of 
                the Playstation and N64. Sure, the PC was always home to the more 
                technically advanced games (various flight sims, <b>Doom</b>, 
                <b>System Shock</b>) that weren't possible on consoles of the 
                time, but it had never been able to compete with consoles when 
                it came to those all-important whizz-bang eye-candy spectaculars.</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Since 
                then, the PC has stolen a massive lead in terms of technology 
                and shows little sign of stopping - the Dreamcast may have matched 
                a top-of-the-line PC at the time it was released, but not any 
                more. Remember when the PlayStation 2 chipset was unveiled last 
                spring? Back then, it seemed the performance of the &quot;Emotion 
                Engine&quot; would be waaaay more powerful than anything available 
                on the PC by the time of release, but with the release of nVidia's 
                GeForce chipset (and Intel cramming more and more Mhz goodness 
                onto those li'l silicon wafers) it looks like the PS2 will only 
                have the edge for a matter of months, at most. <b>GT2000</b>, 
                meet <b>Halo</b> running on a Gigahertz PC with Voodoo 5 acceleration. 
                Gah.</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Fair enough, 
                but the consoles have been catching up in another race - the battle 
                to dominate your phone line. Most people who've played multiplayer 
                games online will tell you high-bandwidth, massively-multiplayer 
                is the way to go. If you've experienced the joys of being a LPB, 
                there's nothing sorrier than a whining HPB telling you that they'd 
                rather be playing <b>Goldeneye</b> four-player, split-screen (sure, 
                it's fun... but it ain't <b>CounterStrike</b>). Sony's plans for 
                a massive global broadband network could well make the fabled 
                &quot;set-top box&quot; a reality in many homes - I'm sure that's 
                what they're hoping if they really are losing $180 a pop (as it's 
                rumored Sony are) on the Playstation 2 at launch. Two million 
                consoles in two days, they reckon? Let's see, that's (pulls out 
                calculator)... a $360 million loss. Woooo.</font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 2000 Dan Zalkus. Pad Happy is &copy; 2000 Niick Ferguson. All other content 
  is &copy; 2000 loonyboi productions. Unauthorized reproduction is prohibited, 
  so watch it - we know kung fu, gaijin.</font></i></p>
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