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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
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        2, <a href="index3.php"><font color="#7C420E">3</font></a> </font></b></h5>
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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">Pad 
                        Happy: Death of a Console?</font></i></font></b><br>
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="-1">By 
                        <a href="mailto:nickf@writeme.com">Nick Ferguson</a></font></div>

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                  <td width="45%" align="right" valign="top"> 
                    <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                      2, Issue 9<br>
                      January 27, 1999&nbsp; </font></b></h5>
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              <div align="left"><font face="Arial, Helvetica, sans-serif" size="3"><loonystart></font></div>
              <loonystart>
              <p>&nbsp;</p>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif">As a machine 
              the N64 has had its fair share of games nobody expected much from, 
              but which turned out to be fantastic. The first great title to come 
              out of nowhere was probably the original <b>Turok</b> (the most 
              visually stunning console title of its time, it also surprised everybody 
              by managing to be both good and from Acclaim). Other notables include 
              the ISS soccer series, <b>Wave Race 64</b>, <b>1080 Snowboarding</b> 
              and <b>Goldeneye</b> (which, let's face it, came across as another 
              dopey Bond license until the reviews hit the shelves). There were 
              a number of other gems released which were largely ignored, though: 
              DMA's criminally-overlooked <b>Space Station Silicon Valley</b> 
              and the supremely original <b>Blast Corps</b> spring to mind, and<b> 
              Body Harvest</b> and <b>F-Zero</b> could certainly muster a case 
              for the defense.</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"> Alas, 
                there were a number of much-hyped disappointments as well - <b>Shadows 
                of the Empire</b> failed to live up to expectations (although 
                <b>Rogue Squadron </b>did a good job of making up for it), and 
                <b>Mario Kart 64</b> was barely saved by the then ground-breaking 
                four-player battle circuits (although at the time there was a 
                great deal of &quot;emperor's new clothes&quot; about the title&quot;). 
                Most spectacularly, <b>Yoshi's Story</b> flopped horrendously 
                - a nasty surprise for N64 owners and a wake-up call for Nintendo, 
                fumbling the ball for the first time in ages. Finally, there were 
                the two games that proved every bit as good as we could have hoped 
                - the &lt;insert your own extravagant superlatives&gt; <b>Super 
                Mario</b> and the N64's crowning achievement, <b>Zelda</b>. Owning 
                these two games remains worth the price of admission alone.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Considering 
                the length of time it has been around, the N64 has played host 
                to a surprisingly small number of games. To this day, a number 
                of genres remain woefully under-represented on the machine (namely 
                RPGs, fighting games and &quot;serious&quot; racers); testament 
                to Sony's strong alliance with Squaresoft, Namco and Capcom as 
                well as the expense and constraints of developing for the cartridge 
                format, perhaps? One benefit of this small software library is 
                that it is reasonably affordable to get hold of most, if not all, 
                classic games for the system (and at quite reasonable prices - 
                it's what eBay was made for). I realise my chance of persuading 
                somebody reading a column titled &quot;Death of a Console&quot; 
                to buy themselves an N64 if they haven't got one already is minimal, 
                but I implore those of you with some spare moolah to contemplate 
                investing (and it is an investment) in an N64 and some of the 
                finest games money can buy...think of it as &quot;something for 
                the weekend&quot;.</font></p>
              <p align="left"></p>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif">Those of 
              you reading this who were given an N64 this Christmas (<b>DK64</b> 
              - crash much?), don't get too despondent. There are certainly a 
              number of exciting games due out this year (led by pseudo-sequels 
              <b>Perfect Dark</b> and <b>Zelda Gaiden</b>), as long as you don't 
              mind them looking distinctly 64-bit in the face of Dreamcast and 
              PS2 (but hey, Nintendo games have never been about the latest technology). 
              If you want reassurance you own a quality machine, the UK's respected 
              EDGE magazine recently ran a &quot;Top 100 Games of all Time&quot; 
              list - you may have seen it listed on FGN Online - and the top 3 
              were all N64 titles! More tellingly, 11 of the top 20 games were 
              titles for Nintendo systems (most developed in-house). Nintendo 
              may not be the apple of the public's eye anymore, but most developers 
              recognize that in Shigeru Miyamoto and his NCL &quot;research division&quot; 
              they have an invaluable reservoir of talent. The future for Nintendo 
              is hard to determine - their Dolphin technology seems a long way 
              off, whereas PlayStation 2 is a matter of months away - but I have 
              a feeling it will prove more interesting than Sony's (likely, highly 
              successful) plans for world domination.</font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 2000 Dan Zalkus. Pad Happy is &copy; 2000 Niick Ferguson. All other content 
  is &copy; 2000 loonyboi productions. Unauthorized reproduction is prohibited, 
  so watch it - we know kung fu, gaijin.</font></i></p>
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