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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="2">Game, 
                        Set, Match!</font><font color="#904C10" size="3"><br>
                        <font size="2">King of the World</font></font></i></font></b><br>
                      
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="-1">By 

                        Stephanie &quot;<a href="mailto:bobbi@loonygames.com">Bobbi</a>&quot; 
                        Bergman</font></div>
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                  <td width="45%" align="right" valign="top"> 
                    <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                      2, Issue 6 <br>
                      December 15, 1999&nbsp; </font></b></h5>
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              <p><loonystart> </p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"><b>id 
                has always publicly stated that they would do everything to stop 
                cheating, but a very vocal few continue to point out the exploits 
                of Quake II. Will id continue to update Quake III Arena to remove 
                exploits as they are found? What does id do internally to find 
                these cheats?</b></font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">A good 
                example of our efforts along these lines is with the &quot;pure&quot; 
                server option. That doesn't prevent all cheating, but it's a step 
                in the right direction. We'll do things that we can reasonably 
                do that don't detract from the game experience. </font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"><b>What 
                do you think about men using female models in Quake II/III in 
                competitions because 'they're smaller'? Which model would you 
                use?</b></font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">I'm going 
                to guess that Quake III Arena tournaments will restrict players 
                to a choice of the more &quot;normal&quot; models and restrict 
                the use of models such as Orbb to address model variance issues 
                or allow players to use the &quot;forcemodel&quot; command. The 
                bounding boxes are all the same, of course. I like the Visor model 
                a lot and Xaero is fun to play with, but I've played with several 
                others. One thing I highly recommend is for people to play around 
                and experiment. There are 89 skins on 20+ models that are included 
                with the game so you shouldn't limit yourself to just one or two.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">Who 
                would win an in internal Quake 3 tournament at id? :) </font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">We had 
                one a few months ago and Carmack beat me in the final. </font></p>
              
            <center>
              <h3><font face="Arial, Helvetica, sans-serif"><b><br>
                Afterthoughts<br>
                <br>
                </b></font> </h3>
            </center>
            <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">id is 
                definitely, at least for now, king of the world of competitive 
                gaming (and John Carmack is one lethal deathmatch player...he 
                slaughtered yours truly at QuakeCon this summer in a rather embarrassing 
                1 on 1 match). </font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Future 
                months will tell if that will stay so. The CPL Event being planned 
                for March has not yet announced what game they will be using, 
                and i2e2 is using Unreal Tournament (by Epic Games) for their 
                tournaments (at least those that have been announced) to be held 
                across the country this year. Will it come down to which company 
                is more supportive of competitive gaming? Or will it be features 
                like the &#145;pure server option&#146; that Todd pointed out 
                that will sell organizations on using one game over the other. 
                If software companies are indeed liable for cheats within their 
                game, will a feature like this be a safeguard against potential 
                lawsuits? Will games like Unreal Tournament be forced to put features 
                like this in to compete? </font></p>
              <p align="left"></p>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif">As always, 
              it&#146;s a huge, complicated world out there, and we&#146;re just 
              looking at I, one little piece at a time. Only time will tell whether 
              <b>Quake</b> will continue to dominate, or if it will be unseated 
              by <b>Unreal Tournament </b>(or others...both <b>Soldier of Fortune 
              </b>and <b>Daikatana</b> are showing potential for competitive gaming).<br>
              <br>
              </font></p>
              <p align="right"><font face="Arial, Helvetica, sans-serif" size="2"><i>- 
                Stephanie &quot;Bobbi&quot; Bergman needs to come up with better 
                taglines.</i></font></p></loonystart>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 1999 Dan Zalkus. Game, Set, Match! is &copy; 1999 Stephanie Bergman. 
  All other content is &copy; 1999 loonyboi productions. Unauthorized reproduction 
  is prohibited, you dolt.</font></i></p>
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