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          <p><font face="Arial, Helvetica, sans-serif" size="-1">- <a href="../index.html">Contents</a><br>
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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 23</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/feat/index.html" target="">Livin' 
  With The Sims</a></font><font face="Arial, Helvetica, sans-serif" size="2">: 
  theAntiELVIS explores the wild and wacky world that is Will Wright's <b>The Sims</b>, 
  asking the inevitable quesiton, &quot;is <b>The Sims</b> the first step toward a virtual 
  life where everyone is Swedish?&quot;</font></p>
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/pixel/index.html" target="">Pixel 
  Obscura</a></font><font face="Arial, Helvetica, sans-serif" size="2">: Josh 
  Vasquez on <b>Omikron: The Nomad Soul</b>.</font></p>
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../rl/index.html" target="">Real 
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              <p><font face="Arial, Helvetica, sans-serif" size="-1"><b><font color="#339900">Related 
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              <p><font face="Arial, Helvetica, sans-serif" size="-1"><a href="../../1.6/index.html">DRAW 
                Partner!</a>: Chris Buecheler's article on games and 2D art.</font></p>
              <p><font face="Arial, Helvetica, sans-serif" size="-1"><a href="http://www.contaminated.net/studio/">The 
                Texture Studio</a>: Chris' texture home page, with tons of textures 
                for you to download.</font></p>
              
              
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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" color="#0022A8"><b><a target="" href="../../corner/index.html"><font size="-1">Graphic 
          Content</font></a><font size="-1">:</font></b></font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><br>
          Creating a Hand Drawn Texture </font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><font size="+1">(part 
          two)</font></font></p>
        
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Christopher "<a href="mailto:chrisb@loonygames.com">shaithis</a>" Buecheler</font></b></font></p>
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        <p align="center"> <a href="ex8.php"><img src="images/gc7-ex8_thumb.jpg" width="371" height="186" alt="click for fullsize image" border="1"></a>
        <p><font face="Arial, Helvetica, sans-serif">Offsetting the texture by 
          128 horizontal pixels shows that the edges don't line up exactly (big 
          surprise there :). This needs to be corrected so that the final version 
          will tile decently.</font></p>
        <p align="center"><a href="ex9.php"><img src="images/gc7-ex9_thumb.jpg" width="330" height="163" alt="click for fullsize image" border="1"></a></p>
        <p><font face="Arial, Helvetica, sans-serif">Correction is really easy. 
          Just a little dodge/burning, and a tiny bit of rubber stamping, and 

          mr Seam has gone the way of the Dodo.</font></p>
        <p align="center"><a href="ex11.php"><img src="images/gc7-ex11_thumb.jpg" width="347" height="255" alt="click for fullsize image" border="1"></a></p>
        <p><font face="Arial, Helvetica, sans-serif">I've copied the top section 
          (I know, I'm such a lazy jerk. Actually...it's because I'm way behind 
          deadline for this article due to my vacation and the repercussions that 
          had on various deadlines. Sorry!) and am offsetting it by 128 pixels 
          to help avoid things looking too symmetrical.</font></p>
        <p align="center"><a href="ex12.php"><img src="images/gc7-ex12_thumb.jpg" width="300" height="168" alt="click for fullsize image" border="1"></a></p>
        <p><font face="Arial, Helvetica, sans-serif">Adding in the bottom shadow, 
          now. Just a simple burn with the tablet.</font></p>
        <p align="center"><a href="ex13.php"><img src="images/gc7-ex13_thumb.jpg" width="221" height="229" alt="click for fullsize image" border="1"></a></p>
        <p><font face="Arial, Helvetica, sans-serif">Always check your tiling. 
          Here I've noticed that the vertical seam leaves a lot to be desired.</font></p>
        <p align="center"><a href="ex714.php"><img src="images/gc7-ex14_thumb.jpg" width="381" height="188" alt="click for fullsize image" border="1"></a></p>
        <p><font face="Arial, Helvetica, sans-serif">Using the burn tool, I smoothed 
          out that central seam (after offsetting the texture by 64 vertical pixels). 
          I also took this opportunity to very quickly touch up the shadow area, 
          which had a few seams.</font></p>
        <p align="center"><a href="ex15.php"><img src="images/gc7-ex15_thumb.jpg" width="380" height="189" alt="click for fullsize image" border="1"></a></p>
        <p><font face="Arial, Helvetica, sans-serif">I decided the image was pretty 
          much ready to go at this point, and resized it to its game-ready size 
          of 128x65. A problem popped up almost immediately...the shadow lines 
          were now too specific.</font></p>
        <p align="center"><a href="ex16.php"><img src="images/gc7-ex16_thumb.jpg" width="166" height="90" alt="click for fullsize image" border="1"></a></p>
        <p><font face="Arial, Helvetica, sans-serif">Some more touchup work with 
          the burn tool produced a texture I was relatively happy with.</font></p>
        <p align="center"><a href="ex17.php"><img src="images/gc7-ex17_thumb.jpg" width="231" height="239" alt="click for fullsize image" border="1"></a></p>
        <p><font face="Arial, Helvetica, sans-serif">Just a final tiling test. 
          The texture artifacts a bit heavily, but as trim it's likely to be used 
          in a relatively shaded place, and probably not repeated on top of itself 
          multiple times. This will help to keep the artifacts from being easily 
          noticed.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Hope this was educational 
          for ya'll. I have to admit that it's not my area of expertise (gimme 
          my digital camera any day ;) but it is pretty cool to change things 
          up once in awhile and hand-draw some stuff. Thanks for reading! Next 
          week I'll be talking about the importance of base textures, and why 
          they're often referred to as "glue" textures.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Cheers,</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Christopher Buecheler</font></p>
        <p>&nbsp;</p>
        <p align="RIGHT"><i><font size="-1" face="Arial, Helvetica, sans-serif">- 
          Christopher Buecheler is a freelance 2D artist.</font></i></p>
        <p align="RIGHT">&nbsp;</p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"> <b>Credits:</b> 
        Graphic Content is &copy; 1999 Christopher Buecheler. All other content 
        is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
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