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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 29</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

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        <p align="center"><font size="+3" face="Arial, Helvetica, sans-serif" color="#0022A8">Extreme 
          Annihilation <br>
          </font><font size="+3" face="Arial, Helvetica, sans-serif" color="#0022A8"> 
          </font></p>
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Jason &quot;<a href="mailto:jason@loonygames.com">loonyboi</a>&quot; 
          Bergman</font></b></font></p>
        <p align="RIGHT">&nbsp;</p>
        <p><font face="Arial, Helvetica, sans-serif">They've got a ton of <b>Falcon 
          4.0</b> t-shirts over by the Software Etc./Babbages table (where the 
          Dreamcast is). Yeehaw.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Diamond is showing off an 
          <b>Unreal Tournament</b> tech demo for their Savage 4 based Viper 3 
          card. It's got no actual gameplay, but it's a totally amazing demo. 
          It uses S3TC to deliver some uber-high res textures. The level itself 
          is just flat walls, but the textures look good enough to add depth. 
          I would have preferred to see a real level…oh well. At least I got to 
          check out the new <b>Unreal Tournament</b> interface…which <i>rocks</i>. 
          :)</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Both <b>Quake 3</b> and <b>UT</b> 
          use the S3TC, so it'll be interesting to see how real games perform 
          with it.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">I just spent a good deal 
          of time playing <b>Reqiuem: Avenging Angel</b>. First off, I'm impressed 

          with how decent it is. I was pretty much expecting something much worse. 
          :)</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Visually, the game is tolerable, 
          but nothing we haven't seen before, really. The game uses 8-bit textures, 
          and the result is a very "textured" environment. That is to say, everything 
          is obviously a texture, and not very realistic. The biggest problem 
          with <b>Requiem</b> is the number of controls they've got. <b>Jedi Knight</b> 
          had far too many, but <i>man</i>! <b>Reqiuem</b>'s got like twice that. 
          Just some of the controls: movement keys, three (!) use keys, scroll 
          powers (both directions), scroll weapons, use power, fire, open powers 
          menu (brings up all of 'em in front of you so you can select them with 
          your mouse) and more. Yowza. It's a twenty minute setup.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">I started off with a DM game. 
          The first thing you'll notice is that you actually start the level with 
          all of your powers. You can turn off any powers you don't want on a 
          server, but when they're all on, it's pretty much, "respawn, choose 
          power, kill people." Not much strategy. All of the powers seemed to 
          kill just as effectively…they looked cool, but didn't strike me as being 
          especially DM friendly.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">The weapons are your usual 
          crop of grenade, shotgun, sniper rifle, etc. The sniper works like the 
          <b>Team Fortress</b> sniper…hold down to zoom. The grenade launcher's 
          cool, but it feels too flimsy. It fires little grenades that don't seem 
          very intimidating. I kept thinking I was shooting tic tacs. :)</font></p>
        <p><font face="Arial, Helvetica, sans-serif">I played a bunch of single 
          player, which I enjoyed a great deal more (no surprise there…I usually 
          do). Despite the visuals being somewhat unexceptional, the levels do 
          manage to be very creepy. I may have some beefs with the plot, but it's 
          enjoyable nonetheless. One especially cool power is "insist". You use 
          this on an enemy, and he'll turn around and start attacking his own 
          guys. The AI is actually good here…it's not a tacked on hack. The AI 
          in general appears to be good. Enemies called for backup, dodged attacks…cool 
          stuff.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Oh yeah….and you can kill 
          innocent people. That rules. ;)</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Gotta run…<b>Virtua Fighter</b>'s 
          a goin' and the press <b>Daikatana</b> tourney's coming up. I'm gonna 
          get my ass kicked. :)</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Oh, one last thing…<b>Requiem</b>'s 
          death messages rule. Here's a few of 'em.</font></p>
        <ul>
          <li><font face="Arial, Helvetica, sans-serif">Idoru was cast into loonyboi's 
            inferno.</font></li>
          <li><font face="Arial, Helvetica, sans-serif">loonyboi discovered Redwood's 
            trinity.</font></li>
          <li><font face="Arial, Helvetica, sans-serif">loonyboi broke bread with 
            Redwood.</font></li>
          <li><font face="Arial, Helvetica, sans-serif">loonyboi saw the light 
            of Idoru's morning star.</font></li>
        </ul>
        <p><font face="Arial, Helvetica, sans-serif">Clever stuff.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>3/13: 4:05 PM– 2015</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Done a whole boatload here…played 
          a bunch of <b>Tribes</b> earlier with Blue, Idoru, and Redwood…4 on 
          4 is a whole different scene from the 16 on 16 I'm used to. Not much 
          of a use for a sniper rifle there, so I was all kinds of confused.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><i>Finally</i> got to play 
          <b>Daikatana</b>…pretty impressive. It's incredibly fast…faster than 
          <b>Quake 3: Arena</b>. The game felt a lot like <b>Doom 2</b>, which 
          I suppose was John Romero's intention. I'm a big fan of that shotgun 
          thing…very cool. The sidewinder missiles seem to be a solid weapon, 
          but I'd be concerned about level domination. The starting weapon (the 
          fist) is awful. It really hurts the DM experience when you start with 
          just a melee weapon. It's a reasonably powerful one, but still not anything 
          you seriously want to use on a regular basis. </font></p>
        <p><font face="Arial, Helvetica, sans-serif">I'm sitting here at the 2015 
          talk. The guys here are talking about working on their new add-on pack 
          for <b>Sin</b>, <b>Wages of Sin</b>. I've only glanced at it, but I 
          was very impressed. I doubt anything's going to ever supplant <b>Brood 
          War</b> as the best mission pack ever, but <b>Wages of Sin</b> looks 
          mighty polished. They're talking about how hard it was to work on an 
          add-on for a game still in development…can't even imagine. Had to be 
          horribly frustrating. Looks like they came out on top, though…congrats 
          to them for that. Have to get myself a copy of that…</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>3/13: 5:35 – More Doins' 
          a Transpirin'</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">There's a lot of cool stuff 
          going on here…the boys from id dropped by and ran a <b>Quake 3: Arena</b> 
          demo…at first nobody was actually watching, it was just on the giant 
          screen…but once an announcement was made people totally flocked to it. 
          Got to talk to George Broussard for a bit about <b>Duke Nukem Forever</b>…expect 
          great things from those guys. Unfortunately it looks like they're not 
          going to be releasing any info anytime soon…they really want to wait 
          until they can genuinely blow people's minds. </font></p>
        <p><font face="Arial, Helvetica, sans-serif">I also talked a bit with 
          some guys from 2015, including General WorT, who I go back to the days 
          of <b>Quake 1</b> TCs with. Nice guys. Paul (Idoru) and one of the 2015 
          guys were bonding…apparently they're both old navy folk (no, not the 
          store, you goofs). </font></p>
        <p><font face="Arial, Helvetica, sans-serif">I played a ton more <b>Daikatana</b>…it's 
          a boatload of fun, but I don't really like a lot of small (non-gameplay, 
          for the most part) things about it. The weapon models are kinda clunky…when 
          they're on the ground, it's tough to figure out what the heck you're 
          looking at. Kenneth Scott rules as a texture artist, but I just can't 
          get into his work here. Especially not after seeing his stuff on <b>Quake 
          3</b>. Also, the first person weapon models are kind of weird. The fist 
          is in a really awkward hand position (try doing it on your hand…not 
          very comfortable, is it?) and the rocket launcher just doesn't look 
          like a rocket launcher to me. (Although I certainly dig the firing animation.) 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif">Oh, quote of the moment, 
          "it just feels right." Paul o' Telefragged on <b>Quake 3: Arena</b>. 
          </font></p>
        <p align="LEFT">&nbsp; </p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Illustration &copy; 1999 Illiad. Extreme Anniliation is &copy; 1999 Jason 
        Bergman. All other content is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
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