volume
1, issue 19
Today
in loonygames:
New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!
Livin'
With The Sims:
theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims,
asking the inevitable quesiton, "is The Sims the first step toward a virtual
life where everyone is Swedish?"
Pixel
Obscura: Josh
Vasquez on Omikron: The Nomad Soul.
Real
Life: Check
out our newest comic strip, Real Life! Updated daily!
User
Friendly: Updated
daily!
Related
Links:
DRAW
Partner!: Chris Buecheler's article on games and 2D art.
The
Texture Studio: Chris' texture home page, with tons of textures
for you to download.
Feedback:
You've got
an opinion...voice it! Drop a line to our Feedback
column...you could end up with a free T-Shirt!
Random
Feature :

Hey Half-Life fans! Looking for some good reads? Check out Valve designer Harry Teasley's guest editorial, our review of Half-Life, or our interview with Marc Laidlaw!
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Graphic
Content:
Creating a Hand Drawn Texture
By
Christopher "shaithis" Buecheler
ey
all. Running behind on deadlines this week. Eww. But, after I got a
pleasant ICQ from my fearless editor asking for this article, I figured
it might be a good idea to actually write it. So, here we are at my
"Hand-Drawn" tutorial. Time to include some disclaimers, as my articles
seem to do. First, when I say "Hand-Drawn" (which I won't be quoting
or capitalizing from this point forth), I don't mean "every pixel placed
by hand, with the mouse". Hand-drawn simply means (for me) "no photo-base
used". Now, in this particular texture (albeit not until the next article)
does in fact deal quite a bit with "true" hand-drawn work. I'll be using
my tablet to add a lot of detail. But this half of the article is almost
exclusively filters. So...don't hate me for calling it hand-drawn. :)
Anyway, on with the texture.

Make a 512x512 image. Make
a new layer. Fill that layer with brown.

Add a light bit of noise.
I do this with almost _all_ of my hand-drawn textures. It helps (especially
when size is reduced) to give a more convincing, random, "real-world"
feel to them.

Using Eye Candy's "HSB noise"
feature, I added in some "wood grain" (not very realistic just yet).

Now I'm reducing size using
my patented "drop halfway....

...sharpen and drop the rest
of the way" technique. MAKE SURE you flatten your layers before resizing
like this (I didn't, and thus had to go through a bunch of trouble to
get rid of a seam that appeared). This leaves us with....

A 256x256 wood
grain. I added some light shadows and hilights with the dodge/burn tool.
Still not terrifically realistic looking, but that's not a problem.
See, we're going to be doing a lot of work with the dodge/burn tool
next week.
(Continued
on next page)
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