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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 9</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/feat/index.html" target="">Livin' 
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              <p><font face="Arial, Helvetica, sans-serif" size="-1"><a href="http://www.gtgames.com">GTInteractive</a>:The 
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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8">Gettin 
          Odd with the loonies!</font></p>
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          <b><font size="+1" color="#0022A8" face="Arial, Helvetica, sans-serif">Munch's 
          Oddysee </font></b></p>
      
    <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Why license 
          the Unreal engine?</b> We see it as a "possible" small piece in our 
          next technology effort. We are not even sure if we will be using it 
          yet. The reason we decided to license it, even if we don't use it, is 
          to learn from it. They do some things really well, but will it hold 
          up with the next level of demands. Well, we have our skepticism, but 
          the only way to find out is to get inside it and see what is truly possible. 
          It has beautiful lighting effects, and a smart layout structure, but 
          beyond these things, what we need is not yet apparent in this technology.</font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Will Munch's 
          Oddysee be a 3D game (like Unreal) or will you keep the 2D perspective? 
          Munch's Oddysee</b> will utilize 3D technology, will not be in a 2D 
          perspective, but will be done in a way that the world has yet to see.</font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Has it been 
          more difficult to develop characters in full 3D as opposed to working 
          with prerendered sprites as in the Abe games?</b> It is more difficult, 

          especially when you have such a high spec for physics like we are doing. 
          However, the opportunities that open make all of the complexities and 
          difficulties worth while. </font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Who <i>is</i> 
          Munch? Have we seen him before? </b>Nope, you haven't seen him yet. 
          He is an escaped lab animal from Vykkers Labs.</font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Will Munch's 
          Oddysee be multiplayer?</b> We are currently designing multiplayer options. 
          It is too soon to give the details on how it will work. But it is one 
          of our design objectives.</font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Will the 
          Glukons be making an appearance? </b>Oh yeah. You're even going to meet 
          his mom. <b>Munch's Oddysee </b>is the first time you will start getting 
          a deeper look into the matriarchal family structures and the economical 
          and social pressures that many of the Inhabitants live with. </font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Will Munch's 
          Oddysee support user-add-ons like Unreal? If so, how do you think this 
          will effect the game's longevity? </b>If you mean user-add-ons as in 
          'editors' or 'layout tools'... no, we don't intend to have this in <b>Munch's 
          Oddysee</b>. In fact, we have had many requests <i>not</i> to have these 
          types of editors. Most of these requests have come from fans who work 
          with the press. But if you mean user-add-ons as in characters to down 
          load or customize... then yes, we plan to do things of this nature. 
          As for longevity, we believe that Munch will be so far ahead of its 
          time, that it will have a very long shelf life. </font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Will Munch's 
          Oddysee continue your trend of using full motion video, or will you 
          be doing them in-engine as in Unreal?</b> We will always do fully rendered 
          video as it is the only way to get great looking movies. Show me someone 
          who claims otherwise and I'll show you some stiff, emotionless stuff. 
          However, there will be two databases for each character. One is high 
          res and takes forever to render, the other is lower res and runs in 
          real-time. The visual connection between the two will always be right 
          on. </font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Will the 
          A.L.I.V.E. system be moved over to Munch? Can he speak? </b>A.L.I.V.E. 
          is a philosophy for us. Our goal is to ultimately create dysfunctional 
          living and social systems. That is what A.L.I.V.E. is all about for 
          us. So we will still be using the A.L.I.V.E. philosophy as a backbone 
          in our decision making and design processes. As for Munch's vocal abilities, 
          yes, he will speak. All of the characters that we create from here on 
          will speak.</font></p>
        <p align="RIGHT"><font face="Arial, Helvetica, sans-serif" size="+1">(<a href="index3.php" target="">continued 
          on next page</a>)</font></p>
        <p align="RIGHT"><i><font size="-1" face="Arial, Helvetica, sans-serif">.</font></i></p>
    
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    <td><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
      Illustration &copy; 1998 Dan Zalkus. This interview is &copy; 1998 Jason 
      Bergman &amp; Lorne Lanning. All other content is &copy; 1998 <a target="_self" href="http://www.loonyboi.com">loonyboi 
      productions</a>. Unauthorized reproduction is strictly prohibited and totally 
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