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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../../2.11/index.html"><font color="#7C420E">issue 
        2.11</font></a>://<a href="index.html"><font color="#7C420E">pad happy</font></a>://<a href="index.php"><font color="#7C420E">1</font></a>, 
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          <td align="LEFT" valign="TOP" width="100%"> <font color="#000000" face="Arial, Helvetica, sans-serif" size="2"> 
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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="2">Pad 
                        Happy: </font><font color="#904C10" size="4"><br>
                        <font size="2">The Amazon-Sponsored (not) Bookshelf Edition</font></font></i></font></b><font size="2"><br>
                        </font>
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="2">B</font><font face="Arial, Helvetica, sans-serif" size="-1">y 

                        <a href="mailto:nickf@writeme.com">Nick Ferguson</a></font></div>
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                  <td width="45%" align="right" valign="top"> 
                    <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                      2, Issue 11 <br>
                      February 10, 1999&nbsp;</font></b></h5>
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              <h5 align="right">&nbsp; </h5>
              <div align="left"><font face="Arial, Helvetica, sans-serif" size="3"><loonystart></font></div>
              
              <p align="left"><font face="Arial, Helvetica, sans-serif">Personally, 
                I think that consoles have a better chance of making online business 
                profitable than the PC in its present state. The standard hardware 
                format of a console is a big, big plus, as is the knowledge that 
                everyone is running the same version of the game - I'm sure these 
                factors are what led to the development of Microsoft's X-Box. 
                Also, having a single company in charge of a network (like Sony, 
                Sega and Square all plan on doing) means that the riskier concepts 
                can be followed through, and development teams can be &quot;encouraged&quot; 
                to focus on exploiting these features. Sure, nobody owns the internet 
                (as we know it from using our PCs) and that's great, but it also 
                means we (and developers) have to wait for the standards and ideas 
                to emerge. The console giants will have the utmost control over 
                the content of their networks - a worrying thought, sure, but 
                it might just speed the evolution of the online experience, transforming 
                it from a fragfest with brains (usually) to something entirely 
                new and original. Or we might just get ports of <b>Quake III Arena</b>, 
                heh.</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">You need 
                only look at how Epic pounced on the opportunity to get the <b>Unreal 
                Tournament</b> engine running on the Playstation 2 to see that 
                &quot;middleware&quot; is going to become a massive part of game 
                development over the next few years (and also how seriously many 
                PC developers are taking the next-generation consoles). The size 
                and ambition of many titles getting underway means that many (if 
                not most) development teams will have to outsource a lot of their 
                content-creation work and licensing elements of technology will 
                become a matter of course. This increase in the costs of development 
                means that developers will be looking to sell their game across 
                as many formats as possible. As usual, id led where others are 
                destined to follow when it chose to develop <b>Quake III Arena</b> 
                with cross-format portability in mind. </font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">It's difficult 
                to predict what this might lead to: will we see more and more 
                PC developers looking to port their titles to the console formats? 
                If so, will these developers design games with the limitations 
                of various hardware formats in mind? Will this lead to stifled 
                creativity in the interests of maximizing sales? Somehow, I doubt 
                anything so dramatic will happen - but there will definitely be 
                some kind of impact. Perhaps the PC's days as a stand-alone gaming 
                format are numbered?</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Sony has 
                indicated their desire to see the Playstation 2 stick around for 
                even longer than the original Playstation hardware. To PC owners 
                (used to upgrading some element of their system on an annual basis) 
                the thought of a system remaining &quot;static&quot; for a six 
                or seven year period must either be nuts, or terrifying beyond 
                belief (or both). I must admit that, from an academic perspective, 
                I'm curious to see how game development is influenced/forced to 
                innovate by Playstation 2's hardware remaining in stasis over 
                that time. The original Playstation format has looked very dated 
                for some time, but it managed to fine-tune some of my favourite 
                genres close to perfection - survival horror and rhythm-action 
                (&quot;I gotta believe!&quot;). The fact that so many of the PS2 
                launch titles are merely graphically-accomplished versions of 
                PlayStation games makes me think it will take some time before 
                developers use the power of the system to really enhance the gameplay 
                (as opposed to the graphical) experience.</font></p>
              <p align="right"><font face="Arial, Helvetica, sans-serif" size="2"><i>- 
                Nick Ferguson lives five minutes in the future (or five hours, 
                if you go by EST).</i></font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"></loonystart></font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"><a href="index.php"><font color="#7C420E"><b><font size="+1">&lt;&lt;Prev</font></b></font> 
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 2000 Dan Zalkus. Pad Happy is &copy; 2000 Niick Ferguson. All other content 
  is &copy; 2000 loonyboi productions. Unauthorized reproduction is prohibited, 
  so watch it - we know kung fu, gaijin.</font></i></p>
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