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          <p><font face="Arial, Helvetica, sans-serif" size="-1">- <a href="../index.html">Contents</a><br>
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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 31</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/feat/index.html" target="">Livin' 
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  theAntiELVIS explores the wild and wacky world that is Will Wright's <b>The Sims</b>, 
  asking the inevitable quesiton, &quot;is <b>The Sims</b> the first step toward a virtual 
  life where everyone is Swedish?&quot;</font></p>
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/pixel/index.html" target="">Pixel 
  Obscura</a></font><font face="Arial, Helvetica, sans-serif" size="2">: Josh 
  Vasquez on <b>Omikron: The Nomad Soul</b>.</font></p>
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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" color="#0022A8"><b><a target="" href="../../corner/index.html"><font size="-1">Thinking 
          Outside the Box</font></a><font size="-1">:</font></b></font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><br>
          The Many Faces of Kelly Monaco</font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" size="+1" color="#0022A8">(Part 
          1) </font></p>
        <p align="right"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Paul &quot;<a target="_self" href="mailto:paul@loonygames.com">Villam</a>&quot; 
          Steed</font></b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">So move you cylinder down 
          to start building with the top here…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel021b.jpg" width="110" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Convert the cylinder to an 
          Editable Mesh…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel022.jpg" width="187" height="165"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">…then using Uniform Scale 
          and Rotate (along the ‘z’ axis only), adjust the vertices to fit within 
          the outline treating each row as a set of points (i.e. don’t grab just 
          one vertex and move it). Start with the top row and move down the leg, 
          scaling, moving and rotating the lines of vertices until they’re all 
          in place based on your outline. Delete any excess vertices when you’re 
          done.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel025.jpg" width="463" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Now hide your side outline, 
          unhide the front outline and go to the front view. Move the leg or outline 
          around so they line up as close as they can be ‘as is’.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel026.jpg" width="113" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Wow. That’s actually pretty 
          close. The tricky part here is to only move the vertices along the ‘x’ 
          axis since we don’t want to screw up the tweaks we did in the side view. 
          If you find yourself without a line of vertices to support the outline 
          then go in and divide and turn edges so you have some extra vertices 
          to work with:</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel027.jpg" width="122" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Note I did move the inner 
          thigh vertices up a little to match the outline. This may have impacted 
          the profile from the side, but I know that the inner vertices in the 
          front view make up the side profile. As long as the changes are small, 
          I can move the vertices of the outer edges around if I have to and not 
          affect the work done in the side view. However, to keep the integrity 
          of the ‘lines’ I want to avoid this until I start optimizing later on.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Finally we get everything 
          lined up…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel028.jpg" width="121" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Here’s the leg with the outline 
          guides…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel029.jpg" width="238" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">And since I’m rapidly running 
          out of time, here’s the finished leg after it’s been merged with the 
          previously built butt and foot.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel030.jpg" width="326" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">That’s it for now. Next installment 
          we’ll go over what I call ‘video modeling’ where you make tweaks and 
          adjustments to your model by analyzing and matching it based on frames 
          from an .avi of Ms. Kelly. Plus, maybe some other cool stuff as well!</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Later</font></p>
        <p><font face="Arial, Helvetica, sans-serif">ps</font></p>
        <p align="right">&nbsp;</p>
        <p align="right"><font face="Arial, Helvetica, sans-serif" size="-1"><i>- 
          Paul Steed is a 3D artist for id Software. He's currently hard at work 
          on <b>Quake 3: Arena</b>.</i></font></p>
        <p align="right">&nbsp;</p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"> </font></i><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Thinking Outside the Box logo illustrated and is &copy; 1999 Dan Zalkus. 
        Thinking Outside the Box is &copy; 1999 Paul Steed. All other content 
        is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
        don't even try it. We've got really big guns, and we're ripped, baby.</font></i></p>
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