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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">To 
                        the Extreme</font></i></font></b><br>

                      
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="-1">By 
                        <a href="mailto:radpipe@loonygames.com">Russell &quot;RadPipe&quot; 
                        Lauzon </a></font></div>
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                  <td width="45%" align="right" valign="top"> 
                    <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                      2, Issue 14<br>
                      February 28, 2000</font></b></h5>
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              <p><font face="Arial, Helvetica, sans-serif" color="#00025E"><loonystart> </font></p>
              
              <p align="right">&nbsp;</p>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>In games 
              like Everquest and Asheron’s Call, periodically they release new 
              missions into the game, or new campaigns.  Will you be doing that 
              sort of thing in Dark Sector?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:   
              Definitely.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Ewing</b>:  Yes.  One of the things we found 
              really cool about Asheron’s Call, just the one thing where it stops 
              snowing and there’s this big event coming and it really –</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:   
              I bought Asheron’s Call solely because someone said, “It will start 
              snowing tomorrow in Asheron’s Call” and I though Oh that’s cool, 
              and I went out and bought it.  And I played it for a while and I 
              liked evolving gameplay and settings.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>You 
              like to be immersed.</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:   
              Oh yeah.  Absolutely cool.  That’s something we’ll exploit to the 
              fullest.</font></p>

            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Ewing</b>:  I think that’s something, as Massively 
              Multiplayer Online games become more prevalent, which I think they 
              certainly are, and there’s talk of quite a few new ones coming out 
              that the ones that evolve in the coolest ways are going to be the 
              ones that do well so we’re really planning on that.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>Will 
              a character in Dark Sector be building his stats and gathering items 
              that will make him more powerful?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:   
              We won’t be going into as much detail as your standard RPG.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Ewing</b>:  As far as stats and that kind of 
              stuff goes, a lot of our updates, things to improve your character, 
              are a lot more tangible stuff and more materialistic.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:   
              So you get instant feedback.  Instead of, “Ok I have to build up 
              this number so I can do better at this,”  I think we’re taking a 
              little bit away from that complexity and adding instant feedback 
              like adding your strength of whatever.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Ewing</b>:  Which is what you need to do. We’re 
              trying to meld the RPG and First Person Shooter type aspects. </font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels: </b><span
style='font-weight:normal'>We’ll take the cool parts from each.</span></font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>So there’s 
              a real reason to play everyday then.</b></font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Eekels: </b> 
              Yes.  That’s one of our biggest things.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Ewing: </b>  
              The character development will be, for sure, at least as big as 
              any RPG.  But just hopefully going in a different direction.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Eekels: </b> 
              Yeah you don’t want to have it just be persistent.  That doesn’t 
              make any sense.  It will definitely be that you will have your character 
              and you can add all kinds of stuff and you can buy all kinds of 
              stuff.  And there’s this evolving world around them.  And we’ll 
              have an underlying plot throughout the game.</font></p>
            <div align="left"><font face="Arial, Helvetica, sans-serif"><b>So 
              will we see items bought and sold on ebay?</b> </font> </div>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><i>&lt;laughs&gt;</i></font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Ewing: </b>  
              Accounts and stuff?  Hopefully.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Eekels: </b> 
              Sure.  We will definitely be looking at all the cool features in 
              all persistent worlds games, and not just the material ones but 
              also the fun factors.  Like what’s really fun about this game.  
              </font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Ewing: </b>  
              Once you’ve played like 200 hours of this game, what makes you want 
              to play still 400 more hours.  I’ve played so many hours of Asheron’s 
              Call and there’s still guys that are so much higher level.  We want 
              the same sort of thing for our game definitely.  You can look at 
              a guy and say “Oh my god, look at the armor that guy has on.  Woooah!”  
              </font></p>
            <div align="left"><font face="Arial, Helvetica, sans-serif"><b>Are 
              you worried at all about addiction?</b> </font> </div>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Eekels: </b>No.</font></p>
            <div align="left"><font face="Arial, Helvetica, sans-serif"><b>Gameplay 
              addiction?  Like students dropping out of school because they’re 
              playing Dark Sector?</b> </font> </div>
            <p align="left"><font face="Arial, Helvetica, sans-serif">&lt;laughs&gt;</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Eekels: </b> 
              I had so many games.  I played so many games.  And yes I blew some 
              courses because of them.  But I don’t know.  It didn’t do me harm 
              in the long run.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Ewing: </b>  
              I have heard of some people flunking college because of games.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Eekels: </b> 
              Yeah but that’s also a little bit of responsibility that you have 
              for yourself.  You can’t just take a two-week holiday and play a 
              game.  </font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>So it’s 
              the sort of thing where, if you’re going to dropout of university, 
              it doesn’t matter what kind of game you’re playing, really.</b></font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Eekels: </b>Yeah 
              you could be addicted to going out at night or whatever.  Addicted 
              to watching movies all day.  For someone to be addicted to our game, 
              that’s a compliment to us.  I don’t think we worry too much about 
              that.</font></p>
            <div align="left"><font face="Arial, Helvetica, sans-serif"><b>Dark 
              Sector is set in the future, is that right?  We’re going to have 
              futuristic weapons?  </b> </font> </div>
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Eekels: </b> 
              It’s going to be in the near future.  It will be a recognizable 
              future.  </font></p>
            <p align="left">&nbsp; </p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits:  Illustration 
  &copy; 2000 Allan &quot;Machette&quot; McKay. This interview is &copy; 2000 Russell &quot;RadPipe&quot; 
  Lauzon, Ewing Ewing and Pancho Eekels. All other content is &copy; 2000 loonyboi 
  productions. Unauthorized reproduction is prohibited. So don't do it, or we'll 
  deport you.</font></i></p>
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