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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 27</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
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      <td width="62%" height="936" align="left" valign="top"> 
        <p align="center"><font size="+3" face="Arial, Helvetica, sans-serif" color="#0022A8">Serious 
          Brass Ones<br>
          <font size="+1">(A peek inside the world of Derek Smart)</font></font><font size="+3" face="Arial, Helvetica, sans-serif" color="#0022A8"><br>
          </font></p>
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Jason "<a href="mailto:jason@loonygames.com">loonyboi</a>" Bergman</font></b></font></p>
        <p align="left">&nbsp;</p>
        <p align="left"><b><font face="Arial, Helvetica, sans-serif">I've got 
          to ask...how much chutzpah did it take to release BC3K over the Internet 
          for free?</font></b><font face="Arial, Helvetica, sans-serif"><br>
          <br>
          LOL! Well, people have chosen words like genius, crazy, difficult, righteous 
          ass etc, to describe me, so adding, <i>"...he must have some serious 
          brass ones to do this" </i>wouldn't be that far off the mark. Then again, 
          remember, this is me, Derek Smart, we are talking about here. The impossible 
          I do...eventually 'cause miracles take a little longer. I knew what 
          I was doing and to be honest, at that point, I was weighing the odds 
          of closing the company, continuing part-time with the project and going 
          back to consulting (I have to earn a living you know). But I somehow 
          had an idea of the sort of response I would get. <b>BC3K </b>did not 
          get the respect and exposure that it needed back when it was released 
          in 1996 against my wishes. I felt that doing it this way was the only 
          chance that I would get to bring the game to more people and in a different 

          light. It was on the downloads charts for several months, in the top 
          10 for that matter! Imagine that, a 50MB download and this was <b>BC3K 
          </b>we were talking about! What <i>are</i> the odds????<br>
          <br>
          That single act alone spawned the idea to do<b> BC3K </b>v2.0. I presented 
          the evidence to Interplay, along with a plan. They mulled it over for 
          awhile (I actually thought that they'd say no), went through the usual 
          review and committee process and gave me the green light. Amazing huh? 
          Who would'a thought, Interplay? I mean, Interplay? Of course, it simply 
          got the detractors knickers in shreds because they were already in a 
          twist due to the response from the free version released.<br>
          <br>
          <b>What was Take Two's reaction? (did they do a spit take?)<br>
          </b><br>
          Nah. They had no control over it and I don't think they cared. Why should 
          they? I had taken control of my project as soon as it was released. 
          From that point on it, it became a legal issue. I already had the rights 
          back and I could do what I wanted with my franchise.<br>
          <br>
          <b>You seem pretty committed to continuing to fix any lingering bugs 
          in BC3K v2.0 and keeping the community happy with competitions. Is there 
          going to be a point fairly soon where you just close the book on the 
          game and move on to 3020, or are you going to keep working on both games 
          simultaneously?</b><br>
          <br>
          Well, considering that, with the exception of graphics technology, all 
          the games in the franchise will use the same core technologies developed, 
          we will continue working on both titles. Besides, <b>BC3K </b>v2.0x 
          is just so huge that I'm sure things will keep popping up now and again. 
          That is the nature of the beast. At any rate, I don't think anyone will 
          be playing <b>BC3K </b>v2.0x once the sequel is out. <br>
          <br>
          <b>To the newcomer, BC3K is incredibly intimidating. Is this a concern 
          of yours, or is it your feeling that it's a necessary evil in order 
          to accomplish what you want with the game?</b><br>
          <br>
          Never has been a concern, never will be. That is the game I designed, 
          that is the game we built. The BC3K series is hard core and it will 
          remain that way. You've played it, if you think it is advanced, complex 
          and hard core now, I've got news for you. Just wait.<br>
          <br>
          <b>There's mention of a few other BC3K related things on the Galcom 
          Store Page...can you give us an update on a few of them? The World Tour 
          CD?</b><br>
          <br>
          Just an interactive audio/video tutorial the deals with the game world, 
          play techniques etc.<br>
          <br>
          <b>The Book?</b><br>
          <br>
          Been working it for quite some time now. Deals with the history of this 
          whole affair, from start to finish. I will end the book at the point 
          when <b>BC3K </b>v2.0 got re-released in Dec 1998.<br>
          <br>
          <b>Battlecruiser 3020?</b><br>
          <br>
          The sequel to BC3K v2.0. Over 45 new features, advanced graphics, new 
          interface, total multiplayer mayhem. Can't say much without repeating 
          myself and/or spilling the beans. :)<br>
          </font><br>
        </p>
        <p align="RIGHT"><font face="Arial, Helvetica, sans-serif" size="+1">(<a href="index3.php">continued 
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    <td><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
      Illustration &copy; 1999 Michael Krahulik. Serious Brass Ones is &copy; 
      1999 Jason Bergman and Derek Smart. All other content is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
      productions</a>. Unauthorized reproduction is strictly prohibited, so don't 
      try it...or we'll get you a publishing deal you'll never get out of. Muhahahahah.</font></i></td>
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