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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="2">Thinking 
                        Outside the Box: </font><font color="#904C10" size="4"><br>
                        <font size="3">3DS Tutorial #1: CyberGuy</font></font></i></font></b><br>
                      
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="-1">By 
                        <a href="mailto:psteed@idsoftware.com">Paul Steed</a></font></div>
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                  <td width="45%" align="right" valign="top"> 
                    <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                      2, Issue 13&nbsp; <br>
                      February 23, 2000&nbsp; </font></b></h5>
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              <p align="left"><font face="Arial, Helvetica, sans-serif"><loonystart></font></p>
                            
              <h4 align="left"><font face="Arial, Helvetica, sans-serif">Cyberdude 
                Part 1</font></h4>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Recently 
                on a trip to Australia with Tim Willits promoting Q3A, a rabid 

                fan at a pool hall in Sydney accosted me.  This fan, hopelessly 
                dedicated to the dream of keeping all shooters exactly like Quake, 
                raised an interesting question concerning identifying with your 
                virtual counterpart when playing on-line.  His hypothesis was 
                that since people are acutely aware that they are ‘playing’ on-line 
                and their ‘character’ is a blatant computer generated piece of 
                art, why not make the digital aspect of said ‘computer character’ 
                even more apparent?  Basically he wanted me to admit that devolving 
                today’s graphics to the level they were in the Tron days or pre-Quake 
                days was a great idea in order to better <i>identify</i> with 
                your character.  Well…it’s not and I won’t.  </font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">With the 
                level of artistry, complexity and <i>richness</i> evident in Q3A’s 
                wall textures, levels, and characters, don’t hold your breath 
                hoping to get the graphics anything but better from now on.  The 
                art in Quake III Arena is easily the best in its genre and is 
                only slightly surpassed by games that feature pre-rendered art 
                or ultra-slow game technology.  However, if you truly want to 
                more accurately identify with your character when playing Q3A 
                or most fps games, identify with a <i>box</i>…as in <i>bounding</i> 
                box.  The outer appearance of your character has no reflection 
                on <i>anything</i> other than…how it looks.  In Q3A, all bounding 
                boxes are the same.  All jumping, running, shooting and damage-taking 
                capabilities are the same.  The characters’ looks in are solely 
                for the sake of <i>diversity and aesthetic appeal only</i>.</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Still, 
                the discussion did get me thinking about a great first (and simple) 
                tutorial for this column and I thank the gentleman for planting 
                the idea.  Keep in mind this will be a massive affair as I go 
                from point A to point Z and try to make this as comprehensive 
                as possible.  Thusly, each week I’ll post more of it until it’s 
                done…</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Here’s 
                what you’ll need to do this…</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"> </font></p>
              <h3 align="left"><font face="Arial, Helvetica, sans-serif">Tools 
                Used:</font></h3>
              <p align="left"><font face="Arial, Helvetica, sans-serif">3DS Max 
                2.5 (2.0 and 3.0 should work as well)<br>
                </font><font face="Arial, Helvetica, sans-serif">Character Studio 
                2.0<br>
                </font><font face="Arial, Helvetica, sans-serif">PhotoShop 5.0 
                (or 4.0)<br>
                <br>
                </font><font face="Arial, Helvetica, sans-serif">The theme of 
                the character is an unabashed ‘virtual’ character.  But we still 
                need to make him humanoid.</font></p>
              <table border="0" align="center" bgcolor="#D7B582" width="98" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy01.jpg&amp;back=/content/2.13/totb/index2.php&amp;name=Thinking Outside the Box" target="_self"><img src="images/thumbs/cyberguy01.jpg" width="220" height="221" border="1" alt="click to enlarge!"></a></font></div>
                  </td>
                </tr>
                <tr> 
                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"><ignoreme><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy01.jpg&amp;back=/content/2.13/totb/index2.php&amp;name=Thinking Outside the Box" target="_self">Click 
                      to enlarge</a></ignoreme></font></i></p>
                  </td>
                </tr>
              </table>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Now this 
                illustration is basically a schematic for a beefy, heroic-kinda 
                guy with a skeleton underneath.  Using this ‘schematic’ for reference, 
                let’s define some areas of <i>mass</i> or chunks of weight that 
                will ultimately represent the body of Cyberguy.</font></p>
              <table border="0" align="center" bgcolor="#D7B582" width="98" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy02.jpg&amp;back=/content/2.13/totb/index2.php&amp;name=Thinking Outside the Box" target="_self"><img src="images/thumbs/cyberguy02.jpg" width="273" height="206" border="1" alt="click to enlarge!"></a></font></div>
                  </td>
                </tr>
                <tr> 
                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"><ignoreme><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy02.jpg&amp;back=/content/2.13/totb/index2.php&amp;name=Thinking Outside the Box" target="_self">Click 
                      to enlarge</a></ignoreme></font></i></p>
                  </td>
                </tr>
              </table>
              <p align="left"><font face="Arial, Helvetica, sans-serif">I divided 
                the upper and lower areas up for clarity’s sake.  The reason I 
                have some areas blocked out from the front and some from the side 
                will be apparent as we get further into the tutorial.  Now based 
                off the above diagram, look at the next image:</font></p>
              <table border="0" align="center" bgcolor="#D7B582" width="98" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy03.jpg&amp;back=/content/2.13/totb/index2.php&amp;name=Thinking Outside the Box" target="_self"><img src="images/thumbs/cyberguy03.jpg" width="173" height="173" border="1" alt="click to enlarge!"></a></font></div>
                  </td>
                </tr>
                <tr> 
                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"><ignoreme><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy03.jpg&amp;back=/content/2.13/totb/index2.php&amp;name=Thinking Outside the Box" target="_self">Click 
                      to enlarge</a></ignoreme></font></i></p>
                  </td>
                </tr>
              </table>
              <p align="center">&nbsp;</p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">I need 
                you to download this jpg so we can be relatively on the same page 
                when we build Cyberguy.  I’ll wait…hmmm…okay now that you’ve downloaded 
                him let’s get to work.</font></p>
              <p align="left">&nbsp;</p>
              <p align="left"></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"></loonystart></font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 2000 Dan Zalkus. Thinking Outside the Box is &copy; 2000 Paul Steed. 
  All other content is &copy; 2000 loonyboi productions. Unauthorized reproduction 
  is prohibited, bitch.</font></i></p>
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