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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 27</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

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        <p align="center"><font size="+3" face="Arial, Helvetica, sans-serif" color="#0022A8">Serious 
          Brass Ones<br>
          <font size="+1">(A peek inside the world of Derek Smart)</font></font><font size="+3" face="Arial, Helvetica, sans-serif" color="#0022A8"><br>
          </font></p>
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Jason "<a href="mailto:jason@loonygames.com">loonyboi</a>" Bergman</font></b></font></p>
        <p align="left">&nbsp;</p>
        <p align="left"><b><font face="Arial, Helvetica, sans-serif">Is any of 
          the original code from BC3K going into the sequel, or is it a brand 
          new engine?</font></b><font face="Arial, Helvetica, sans-serif"><br>
          <br>
          There are several advanced engines that were developed specifically 
          for the <b>BC3K</b> franchise. These will be updated as new things come 
          up but with the exception of new 16-bit rendering technologies and a 
          true WIN9x core, the core engines are not brand new. The <b>BC3K</b> 
          kernel was developed with true plug-in technology, so putting in features 
          is not very difficult. We do it all the time.<br>
          <br>
          <b>Are there any plans to make 3020 a persistant online world? It would 
          seem that it's ideally suited for such an undertaking.</b><br>
          <br>
          Yes, it's called <b>BC3K Online</b> and I expect it out in 2000 sometime. 
          The multiplayer in <b>BC:3020AD</b> will be the test bed for it because 
          that too will have some form of persistent universe.<br>
          <br>
          <b>Will you be able to do cooperative play in 3020, or will multiplayer 
          be strictly dogfight style action?<br>

          </b><br>
          Like everything else in <b>BC3K</b>, multiplayer is not just something 
          we're sticking in for the heck of it. If anybody wants to log on and 
          dogfight for the heck of it, they've got <b>Freespace</b>, <b>Terminus</b>, 
          <b>X-Wing Alliance </b>etc, to do that in. No, multiplayer in <b>BC3K 
          </b>will go way overboard. Apart from having co-op play, the ability 
          to choose alliances, race etc caste, the player will be able to exist 
          in the same world as other players and NPCs. In fact, due to advancements 
          in Fleet Command &amp; Control as seen in v2.0x, a player can potentially 
          play in co-op mode with NPCs from his race, caste or alliance. Yes, 
          I'm going so far out that I'm gonna need my own zip code by the time 
          the dust clears.<br>
          <br>
          <b>Any chance we can squeeze a release date out of you? Or even a general 
          time frame? It's not going to be another decade, is it? :)</b><br>
          <br>
          When its ready. I would envision sometime around Q4 '99, all things 
          being equal.<br>
          <br>
          <b>Are there plans for new types of craft in 3020?<br>
          </b><br>
          Probably just a new Battlecruiser and Interceptor fighter class. Right 
          now, the entire object database is being re-textured in 16-bit. However, 
          all the surface objects will be brand new because I plan on heavily 
          populating the planets and moons.<br>
          <br>
          <b>You've hinted at a "Strike Pack" for BC3K 3020 that amongst other 
          things, would implement a first person perspective, allowing you to 
          actually walk around your ship. This sounds more like a standalone game 
          than an add-on pack...is that the plan, or is it not even an issue at 
          this time?</b><br>
          <br>
          The ability to walk around in your own ship is only one part of it. 
          You will be able to walk around any ship or station you board or dock 
          with. With the Strike Pak, you will be able to run around in your ship 
          going after pesky intruders if you so desire or be able to just saunter 
          down into launch bay to see pilots milling around their crafts. Walk 
          into engineering and you can expect to see engineers in there etc. Think 
          of the Strike Pak as the Perscan computer in 3D. Everyone and everything 
          will be accurately depicted in a fully destructible environment. It 
          is already in development and in the hands of a second team. That is 
          all that I can say about it at this time. <br>
          <br>
          <b>You've said that there are "45 new features that will make your ass 
          burn" in 3020. Any hints as to what these are?</b><br>
          <br>
          I can't add anything to what I mentioned earlier. The feature set is 
          under wraps. However, think massive, think cool, think <i>"...just when 
          we thought they couldn't add anything else to it"<b><br>
          <br>
          </b></i><b>What's your opinion of the other space sim games out there? 
          Wing Commander: Prophecy and Descent: Freespace are just two of the 
          current crop, but so many have come and gone in BC3K's development.</b><br>
          <br>
          Great. This is bound to get me into trouble...but here goes.<br>
          <br>
          <b>Freespace</b>: Cool graphics. Interesting missions. Multiplayer sucked. 
          Same emperor, new clothes. Chris did it first.<br>
          <br>
          <b>WCP</b>: Cool graphics. Interesting missions. No multiplayer. Same 
          emperor, new clothes.<br>
          Chris already did that. Besides, I think after <b>WC3</b>, they couldn't 
          do any better.<br>
          <br>
          <b>I-War </b>: Cool graphics. Interesting missions. No Multiplayer. 
          New emperor, righteous threads. Now this title made me want to play 
          other space sims. Loved it. Don't have a clue what they're doing in 
          <b>I-War 2 </b>but since everyone is already jumping on the dynamic 
          world and kick-ass AI that <b>BC3K </b>is now notorious for, I'd expect 
          the same and multiplayer in the next go around.<br>
          <br>
          Yes, so many have come and gone and you know what, I don't think any 
          of them turned a sizeable profit. At least not in the US. There will 
          be more. <b>Terminus </b>is shaping up to become the BC3K <i>lite </i>candidate 
          albeit one with an RPG element to it; Chris &amp; co are at it again 
          with <b>Starlancer</b>; <b>Freespace 2</b> is coming out with more of 
          the same; <b>I-War 2</b> is doing <i>something</i>, etc. <b>BC:3020AD</b> 
          and <b>BC:3030AD </b>will be around to cater to gamers who want the 
          totally immersible experience of commanding a ship and crew in a vast 
          dynamic universe with all the bells and whistles you can expect from 
          a high end, hard core sim. Gamers are getting older and wiser. <b>BC3K 
          </b>has a niche and it is going to be very hard for any other team to 
          encroach on it.<br>
          <br>
          <b>Are there any plans for a tutorial system in 3020?</b><br>
          <br>
          Nope. Gamers will have to RTFM.<br>
          <br>
          <b>Lastly, let's talk about the movie possibility. Are you in talks 
          regarding a film version of BC3K?</b><br>

          <br>
          Yes and I CANNOT talk about it. When I can, I'll do a formal press release 
          like I always do. There are a lot of things in the works, the movie, 
          the book deal, <b>BC:3020AD</b> deal etc. I'm just keeping things quiet 
          for shock effect.<br>
          <br>
          <b>The Wing Commander movie seems to be a fairly cliche' sci-fi flick...do 
          you think Hollywood is capable of making a film that captures the depth 
          of BC3K: The Game, or would you have to take matters into your own hands?</b><br>
          <br>
          I think the <b>WC</b> movie will tank. I know someone who saw it already 
          and from his accounts, it should have gone straight to video. I have 
          been talking about this a lot. It would be impossible to put <b>BC3K</b>: 
          The Game into a 2 hr movie unless it is good enough to warrant several 
          sequels. This is why I have been thinking more along the lines of a 
          TV series or perhaps a special TV presentation or something. It is hard 
          to shop sci-fi around these days, just ask those who know. Heck, JMS 
          is still shopping Crusade around last time I heard! I am certain that 
          Hollywood can capture the depth of the game but since I like to be in 
          charge, if a movie does happen, I'll make sure they don't screw up my 
          universe or my characters.</font></p>
        <p></p>
        <p><font face="Arial, Helvetica, sans-serif"><br>
          <b>Personally, I think a better movie would be a biopic of the game's 
          development. No chance of that happening any time soon, I assume. :)</b><br>
          <br>
          Who knows, when I'm 60 maybe someone will want to do it. Stranger things 
          have<br>
          happened. <br>
          </font></p>
        <p>&nbsp;</p>
        <p align="right"><font face="Arial, Helvetica, sans-serif" size="-1"><i>- 
          Jason &quot;loonyboi&quot; Bergman is the editor-in-chief here at <b>loonygames</b>. 
          He kicks ass, baby. </i></font></p>
        <p align="RIGHT">&nbsp;</p>
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    <td><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
      Illustration &copy; 1999 Michael Krahulik. Serious Brass Ones is &copy; 
      1999 Jason Bergman and Derek Smart. All other content is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
      productions</a>. Unauthorized reproduction is strictly prohibited, so don't 
      try it...or we'll get you a publishing deal you'll never get out of. Muhahahahah.</font></i></td>
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