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          <p><font face="Arial, Helvetica, sans-serif" size="-1">- <a href="../index.html">Contents</a><br>
- <a href="../../../about.1">About</a><br>
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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 23</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/feat/index.html" target="">Livin' 
  With The Sims</a></font><font face="Arial, Helvetica, sans-serif" size="2">: 
  theAntiELVIS explores the wild and wacky world that is Will Wright's <b>The Sims</b>, 
  asking the inevitable quesiton, &quot;is <b>The Sims</b> the first step toward a virtual 
  life where everyone is Swedish?&quot;</font></p>
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/pixel/index.html" target="">Pixel 
  Obscura</a></font><font face="Arial, Helvetica, sans-serif" size="2">: Josh 
  Vasquez on <b>Omikron: The Nomad Soul</b>.</font></p>
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../rl/index.html" target="">Real 
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              <p><font face="Arial, Helvetica, sans-serif" size="-1"><a href="../../1.19/mouth/index.html">Comparing 
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                Gear Solid</b> to <b>Xenogears</b>. You have to read it to understand. 
                :) </font></p>
              
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<p align="CENTER"><img src="../../images/v_thumb.jpg" width="64" height="64" align="MIDDLE"></p><p><font face="Arial, Helvetica, sans-serif" size="-1">Hey <B>Half-Life</b> fans! Looking for some good reads? Check out Valve designer Harry Teasley's <a href="../../1.16/guest/index.html">guest editorial</a>, our <a href="../../1.16/topshelf/index.html">review</a> of Half-Life, or our interview with <a href="../../1.34/feat">Marc Laidlaw!</a></font></p>

   
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        <p align="LEFT"><img src="../../images/mouth.jpg" width="195" height="160" align="RIGHT"><font face="Arial, Helvetica, sans-serif" color="#0022A8"><b><a target="" href="../../columns.1"><font size="-1">From 
          the Mouth of Madness</font></a><font size="-1">:</font></b></font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><br>
          Emulator 64</font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><font size="+1"></font></font></p>
        <p align="RIGHT">&nbsp;</p>
        <p align="RIGHT">&nbsp;</p>
        <p align="RIGHT">&nbsp;</p>
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Jason &quot;<a target="" href="mailto:jason@loonygames.com">loonyboi</a>&quot; 
          Bergman</font></b></font></p>
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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"></font></p>
        <p><font face="Arial, Helvetica, sans-serif" size="-1"><i>What's new this 
          week in <b>loonygames</b>? As our loony editor.</i></font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><img src="../../images/letters/b.jpg" width="28" height="40" align="LEFT"></font></p>

        <p><font face="Arial, Helvetica, sans-serif">efore I start a rantin’, 
          let me first get the <b>loonygames</b> news for this week out of the 
          way. :)</font></p>
        <p><font face="Arial, Helvetica, sans-serif">First off, this week you’ll 
          be happy to know that the <b>Guest Editorials </b>have returned. This 
          week’s is by Kenn Hoekstra of Raven Software, and we’ve got a killer 
          one lined up for next week as well. Be sure to check those out this 
          and next Thursday, respectively.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Also this week, you’ll notice 
          that I’ve changed the Table of Contents page slightly. This was based 
          on a lot of feedback we received when we switched over to the new design…and 
          I think while subtle, it’s a definite improvement. We’ll be integrating 
          a lot of those changes site-wide fairly soon (the different link color, 
          the full width table, etc.) so stay tuned.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Lastly, this week we’re moving 
          to the new server at long last, so you’ll probably notice a bunch of 
          weird numbers up top there for a few days while the switchover takes 
          place. Don’t panic…that’s perfectly normal. :)</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Alrighty…so let’s talk about 
          UltraHLE, shall we? In case you missed it, UltraHLE was an emulator 
          that was released (briefly) last week. I say briefly, because the program 
          was actually only released for <i>four hours</i> on Thursday, January 
          28<sup>th</sup>. What’s it do? Well…to be frank, it does something nobody 
          thought was possible. It runs Nintendo 64 games perfectly on a PC.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Now that’s a weird concept. 
          If you’ve ever seen one of the other Nintendo 64 &quot;emulators&quot; 
          they represent the state of emulation technology as of last Wednesday. 
          That is…they blinked a bit, and occasionally displayed that rotating 
          &quot;N&quot; logo. They are slightly crude, but they’re what you would 
          expect from a project created by hobbyists in their spare time.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">UltraHLE is <i>not</i> what 
          you would expect at all. </font></p>
        <p><font face="Arial, Helvetica, sans-serif">Not only does this thing 
          run many N64 titles perfectly, it manages to do so on mid-range systems 
          with no noticeable framerate loss. Wow. I was at least expecting for 
          UltraHLE to have <i>some</i> major problems, but I didn’t find a major 
          one in the program. I’m not talking about some of the weird problems 
          it has with some titles (<b>Duke 64</b> for example works…but it’s a 
          bit on the funky side). I was expecting it to at <i>least </i>have some 
          weird sound problems that prevented it from accurately emulating the 
          N64’s sound system…but nope. It runs perfectly.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Whatever alchemy was involved 
          in the creation of this program is nothing short of pure genius. I can’t 
          begin to imagine how they did it, especially since I’ve talked to some 
          programmers who are just as baffled as I am. Typical guesses pictured 
          Pentium III systems running at 800Mhz with gobs of ram and uber-powered 
          video cards to play N64 games with anything that began to look like 
          its console counterpart. As a way of contrasting here, UltraHLE’s minimum 
          requirements are a pII 233 with 32 megs of ram, and a Voodoo 1 card. 
          Yow.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">What’s really incredible 
          about the program, is not only does it actually <i>run</i> many N64 
          games, but it does so in ways that the N64 hardware can’t even imagine. 
          Chances are you’ve seen some screenshots floating around the ‘net that 
          show <b>Zelda</b> running at 640x480. Yawn. I say it again…<i>yawn</i>. 
          That’s the N64 in its high-res mode. </font></p>
        <p><font face="Arial, Helvetica, sans-serif">Now, admittedly, I have a 
          <i>very</i> high-end system here. I tested UltraHLE on a pII 450 with 
          128 megs of ram, and dual Voodoo 2 cards. So while a lot of other people 
          were admiring the smooth images of <b>Mario 64</b> in 800x600, I fell 
          out of my chair as that big ol’ smiling face showed up on my screen 
          in…1024x768. Dear lord, this is just too incredible. I hope that somewhere 
          Shigeru Miyamoto is looking at this…because it’s one of the most beautiful 
          images I’ve ever seen. I’ve taken the liberty of putting up some screenshots 
          for you here…they’re <i>huge</i>, no question…but they really must be 
          seen to be believed. Let’s take a second to drool over them, shall we?</font></p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"> </font></i><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        From the Mouth of Madness logo illustrated by and is &copy; 1999 Dan Zalkus. 
        From the Mouth of Madness is &copy; 1999 Jason Bergman. All other content 
        is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, you 
        naughty boy, you.</font></i></p>
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