<HTML>

  <title>loonygames' Thinking Outside the Box</title>
<body bgcolor="#FEFFEC" link="#0000CC" vlink="#000000">
<div align="CENTER">
  <div align="CENTER">
    <center>
<script type="text/javascript"><!--
google_ad_client = "ca-pub-2373963192914918";
/* 468x60 */
google_ad_slot = "3417104156";
google_ad_width = 468;
google_ad_height = 60;
//-->
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>
</center>
  </div>
  <div align="CENTER">
    <table border="0" width="100%">
      <tr> 
        <td width="261" height="105"><img src="../../images/next_logo_sml.jpg" width="251" height="94" usemap="#map" border="0"> 
        </td>
        <td width="92" height="105" align="LEFT" valign="MIDDLE"> 
          <p><font face="Arial, Helvetica, sans-serif" size="-1">- <a href="../index.html">Contents</a><br>
- <a href="../../../about.1">About</a><br>
            - <a href="../../../submissions/index.html">Submissions</a><br>
            - <a href="../../../feedback.1">Feedback</a><br>
            - <a href="../../archives/index.html">Archives</a></font></p>
        </td>
      </tr>
    </table>
  </div>
  <table border="0" align="CENTER">
    <tr> 
      <td width="286" height="936" align="LEFT" valign="TOP"> 
        <table border="0" width="192">
          <tr> 
            <td align="LEFT" valign="TOP" width="32%"> 
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 39</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/feat/index.html" target="">Livin' 
  With The Sims</a></font><font face="Arial, Helvetica, sans-serif" size="2">: 
  theAntiELVIS explores the wild and wacky world that is Will Wright's <b>The Sims</b>, 
  asking the inevitable quesiton, &quot;is <b>The Sims</b> the first step toward a virtual 
  life where everyone is Swedish?&quot;</font></p>
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/pixel/index.html" target="">Pixel 
  Obscura</a></font><font face="Arial, Helvetica, sans-serif" size="2">: Josh 
  Vasquez on <b>Omikron: The Nomad Soul</b>.</font></p>
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../rl/index.html" target="">Real 
  Life</a></font>: <font face="Arial, Helvetica, sans-serif"> <font size="-1">Check 
  out our newest comic strip, Real Life! Updated daily!</font></font></p>
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../uf.1" target="">User 
  Friendly</a></font>: <font face="Arial, Helvetica, sans-serif"> <font size="-1">Updated 
  daily!</font></font></p>


</p>
              
              <p><font face="Arial, Helvetica, sans-serif" size="-1"><b><font color="#339900">Related 
                Links:</font></b></font></p>
              <p><font face="Arial, Helvetica, sans-serif" size="-1"><a href="http://www.idsoftware.com">id 
                Software </a>: Developers of <b>Quake 2</b>.</font></p>
              
              
              <p><font face="Arial, Helvetica, sans-serif" size="-1"><b><font color="#339900">Feedback:</font></b></font></p>
              <p><font face="Arial, Helvetica, sans-serif" size="-1">You've got 
                an opinion...voice it! Drop a line to our <a href="../../../feedback.1">Feedback</a> 
                column...you could end up with a free T-Shirt!</font></p>
              <p><font face="Arial, Helvetica, sans-serif" size="-1"><b><font color="#339900">Random 
                Feature :</font></b></font></p>
               
<p align="CENTER"><img src="../../images/thumbs/mouth.jpg" width="89" height="110" align="MIDDLE" border="0"></p><p><font face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/mouth/index.html">From the Mouth of Madness</a>: Our loony editor's take on all the latest news.</font></p>

              <form method="get" action="http://www.google.com/custom" name="">
                <font face="Arial, Helvetica, sans-serif" size="-1"><b><font color="#339900">Search 
                the Archives!</font></b></font> 
               
                 <INPUT TYPE=text name=q size=12 maxlength=255 value="">
 <INPUT type=submit name=sa VALUE="Google Search">
 <INPUT type=hidden name=cof 
VALUE="LW:216;L:http:/home/loonygames/loony.timedoctor.org/content/images/logo1.jpg;LH:55;AH:center;S:http://www.loonygames.com;AWFID:13a298c7abe84fd0;">
<input type=hidden name=domains value="loonygames.com"> 
<input type=hidden name=sitesearch value="loonygames.com">               
</div>
              </form>

            </td>
          </tr>
        </table>
      </td>
      <td width="468" align="LEFT" valign="TOP"> 
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" color="#0022A8"><b><a target="" href="../../corner/index.html"><font size="-1">Thinking 
          Outside the Box</font></a><font size="-1">:</font></b></font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><br>
          Q&amp;A</font><font face="Arial, Helvetica, sans-serif" size="+1" color="#0022A8"></font></p>
        <p align="right"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Paul &quot;<a target="_self" href="mailto:paul@loonygames.com">Villam</a>&quot; 
          Steed</font></b></font></p>
        <p align="right">&nbsp;</p>
        <p><b><font face="Arial, Helvetica, sans-serif">Will mod authors be able 
          to customize the box? </font></b></p>
        <p><font face="Arial, Helvetica, sans-serif">No. </font></p>
        <p> </p>
        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Will model authors be 
          able to specify a size that is different from their own model? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">No. </font></p>
        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Will authors be able to 
          define all sounds generated by a model? Example: footsteps, pain sounds, 
          weapon switching sounds, etc. </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">I guess so. I'm the modeler 
          animator remember? </font></p>
        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Will animation specific 
          sounds be available? Example: taunt sounds. </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Yes. I'm fairly certain. 
          </font></p>
        <p> </p>
        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>How is skin mapping handled? 
          Do you use a specific tool to do this with? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Kenneth uses UView to lay 
          out the UVWs after I hand the model over to him to skin. </font></p>

        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>In the levels released 
          in the Q3test, there is several examples of animated graphics. Will 
          this sort of animated skins be possible for the player models? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Shader capability applies 
          to characters as well as brushes so the number of possibilities for 
          animating textures is prodigious indeed. Keep in mind the more things 
          you have going on the slower things will run. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Who's your favorite comic 
          artist? Old school? New school? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">He's kind of a hack now, 
          but Frank Miller is my fave. Old school would have to be Barry Windsor 
          Smith and new school would have to be Jason Pearson (when he works). 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Can a model emit light? 
          Example: when the player is quading, the shell emits a blue light into 
          the scene. This effect is not written into the quad shader script, is 
          this a hard coded element? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Light emission is a shader 
          attribute. Shading attributes apply to models so yes, models can emit 
          light. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Can a model have tags 
          beyond the legs/torso/head/weapon tags? Can a model have multiple tags? 
          Example: two weapon tags for two fisting action? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">No. Head, Torso and Weapon 
          tags are supported currently. I'm sure some clever mod author will rectify 
          that, though. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>What was the first object 
          or scene you ever created in 3d?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">An option screen for an aborted 
          project while at Origin called 'Phoenix Force' in 3DS R1 in 1992. Then 
          I built an F-16 the same year using an in-house editor called EOR which 
          basically was a frequently crashing, 3d 'connect-the-dots' kinda program. 
          </font></p>
        <p> </p>
        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>It has been assumed that 
          a MAX plugin will be provided to the community for exporting to the 
          md3 format. Is this true? If so, will it support versions 1x through 
          3x? Can you generally describe the process? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">An exporter is waiting for 
          me to try out if I ever get through this list of questions. The author 
          of the tool will no doubt provide broad support for it across the plethora 
          of versions. Currently I export the file as an ASCII with the frames 
          specified in the time dialog box. I have a models.qdt text file I update 
          and then run a model grabber on that ASCII file. Soon as I find out 
          more on the exporter I'll let you know. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Will there be a Q3data 
          released? If so, what native formats will it take as source files? Can 
          you generally describe the process? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Art. We're discussing art. 
          Max file - ASCII export - batch file - grabber - in the game. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Are any other tools besides 
          the level editor planned for release?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">I wasn't aware the level 
          editor would be released. That area isn't in my purview. </font></p>
        <p> </p>
        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Is there a direct correlation 
          between the generic MAX units and the Q3 generic units? 1 to 1, 1 to 
          1.5, etc. </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Yes, use centimeters. 10 
          centimeters equals aproximately 1 q3 foot. </font></p>
        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>In the Q3test1 level, 
          there are several examples of what appear to be ornamental models in 
          the level, most noticeably the hooded gargoyles on top of the columns 
          in the quad area. Do these items start out as md3's? Can they have animations? 
          Can the player interact with them, stand on/push/destroy/etc. them? 
          </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">They are models that now 
          react with light. They do not animate. They cannot be interacted with. 
          </font></p>
        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Have you ever enjoyed 
          the charms of two young ladies at once? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Yes. The first time was while 
          in high school when I couldn't make my mind up which girl I wanted to 
          be with: girl A or her friend, girl B. I basically communicated that 
          to them and they made the decision easy: Why not both? So I did. They 
          made me an honorary lesbian and taught me the importance of the alphabet. 
          Especially the leter M and O. </font></p>
        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>How many shaders can be 
          applied to a single md3? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">As far as I know, no limit. 
          </font></p>
        <p> </p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Can shaders that are defined 
          for a particular model be defined on a directory basis? This is meant 
          so that a player model can keep all its relevant material and scripts 
          within its own directory.</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Currently all model shader 
          info is in one or two files. I don't see why you couldn't specify shader 
          info in specific files wherever you wanted. </font></p>
        <p align="right">&nbsp;</p>
        <p align="right"><font face="Arial, Helvetica, sans-serif" size="-1"><i>- 
          Paul Steed is a 3D artist for id Software. He's currently hard at work 
          on <b>Quake 3: Arena</b>.</i></font></p>
        <p align="right">&nbsp;</p>
      </td>
    </tr>
  </table>
  </div>
<map name="map">
  <area shape="rect" coords="32,38,226,76" href="../../../index.html" target="_self">
  <area shape="rect" coords="12,79,125,94" href="http://www.bluesnews.com" target="_self">
 
</map>
<table border="0" width="100%" align="CENTER">
  <tr> 
    <td> 
      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"> </font></i><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Thinking Outside the Box logo illustrated and is &copy; 1999 Dan Zalkus. 
        Thinking Outside the Box is &copy; 1999 Paul Steed. All other content 
        is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
        don't even try it. We've got really big guns, and we're ripped, baby.</font></i></p>
    </td>
  </tr>
</table>
</HTML>
