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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
        2.4</font></a>://<a href="index.html"><font color="#7C420E">painting on polygons</font></a>://1, 
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              <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E"><img src="../../images/icons/pop_final.jpg" width="193" height="238" align="left"><loonystart>Vol. 
                2, Issue 4<br>
                December 2, 1999<br>
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                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">Painting 

                  on Polygons:</font></i></font></b></p>
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="6"> 
                  Conceptual Art<br>
                  <font size="4">Part 2</font></font></i></font></b></p>
                <p align="right"><font face="Arial, Helvetica, sans-serif">by 
                  Rick &quot;<a href="mailto:flat@iserv.net">Flatness</a>&quot; 
                  Grossenbacher</font></p>
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              <p align="left"> <font face="Arial, Helvetica, sans-serif"><img src="../../images/letters_new/f.jpg" width="20" height="38" align="left">irst 
                off, I&#146;d like to thank those of you who sent in artwork and 
                questions for the new Critique and Q&amp;A section that I&#146;m 
                going to be starting in Painting On Polygons. And to everyone 
                else, keep sending in those questions!</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">In part 
                1 of this article I showed a few examples of conceptual art and 
                explained the major uses of concept art in the design of a video 
                game. In this part of the article I&#146;d like to just into some 
                good basic rules and techniques to follow for drawing your pictures. 
                You may prefer a different style in your drawing, but the things 
                I&#146;m going to be explaining are useful to just about anyone 
                because they train your eye. I really wanted to show a concept 
                drawing from the absolute start to finish but because of time 
                restraints this time around, I&#146;m going to have to save that 
                for a future article.</font></p>
              <p align="left"></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Using 
                Line Quality</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">For starters, 
                let&#146;s take a look at the dragon again that we saw in the 
                previous article.</font></p>
              <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.4/pop/images/concept01.jpg&amp;w=254&amp;h=336&amp;back=/content/2.4/pop/index.php&amp;name=Painting%20on%20Polygons"><img src="images/concept01_sml.jpg" width="109" height="145" border="1"></a><br>
                <ignoreme>(<a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.4/pop/images/concept01.jpg&amp;w=254&amp;h=336&amp;back=/content/2.4/pop/index.php&amp;name=Painting%20on%20Polygons">Click 
                to enlarge</a>)</ignoreme></font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Notice 
                the lines in the dragon that make up his basic shape. Art instructors 
                will often refer to this a &#147;line quality.&#148; It is basically 
                the variances in pressure that you put on the pencil as you draw 
                to make a line lighter or darker at appropriate parts of the drawing. 
                In the next picture I&#146;ve labeled some sections of the drawing 
                in red for you to take a look at to exemplify this further.</font></p>
              <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.4/pop/images/diagram01.jpg&amp;w=382&amp;h=360&amp;back=/content/2.4/pop/index.php&amp;name=Painting%20on%20Polygons"><img src="images/diagram01_sml.jpg" width="128" height="121" border="1"></a><br>
                <ignoreme>(<a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.4/pop/images/diagram01.jpg&amp;w=382&amp;h=360&amp;back=/content/2.4/pop/index.php&amp;name=Painting%20on%20Polygons">Click 
                to enlarge</a>)</ignoreme></font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Looking 
                clockwise around the picture, follow the numbers:</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">1. Notice 
                how much the darkness/thickness of the line changes from one area 
                to the next.</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">2. Again, 
                see how the line is lighter at the beak and then darkens around 
                toward the top of the snout.</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">3. In 
                this area, the same type of rule applies but not just to the outside 
                line. Look at the scaly area on the surface of the dragon&#146;s 
                neck. The little specks inside are also lightened and darkened 
                to give a better sense of texture.</font></p></loonystart>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 1999 Dan Zalkus. Painting on Polygons is &copy; 1999 Rick Grossenbacher. 
  All other content is &copy; 1999 loonyboi productions. Unauthorized reproduction 
  is prohibited, you cartoonish villian, you.</font></i></p>
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