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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">PC 
                        Fight Club</font></i></font></b><br>
                      
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="-1">By 
                        <a href="mailto:jsimpson@ravensoft.com">Jake Simpson</a></font></div>
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                  <td width="45%" align="right" valign="top"> 
                    <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                      2, Issue 6 <br>
                      December 13, 1999&nbsp; </font></b></h5>
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              <loonystart> 
              
            <h5 align="right">&nbsp;</h5>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Lack 
              of a decent controller. </b></font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif">This was 
              a recurring theme in the e-mails I received regarding a PC fighter. 
              It slipped no one&#146;s notice that <b>Mortal Kombat 3 </b>shipped 
              with a gravis controller, since, lets face it, the keyboard sucks 
              for playing these kinds of games. And even stuff like the current 
              crop of joysticks aren&#146;t that good for fighters. The current 
              crop of joysticks are designed for flight and space sims, not bashing 
              each other repeatedly. In fact, it&#146;s not too much of a stretch 
              to say that analogue joysticks themselves aren&#146;t as suited 
              to the playing of most fighters out there. Fighters tend to be a 
              very digital affair, either you&#146;re kicking or you&#146;re not; 
              either you&#146;re moving forward or you&#146;re not. When you try 
              and add varying degrees of motion or attacks into the soup, it doesn&#146;t 
              tend to work as well. </font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif">The tactile 
              feedback of micro switch joysticks also needs to be added into the 
              mix. When you are attempting a back-back-down-forward punch button 
              combo, the feeling/hearing of the micro switch being thrown inside 
              the stick helps you to know that you&#146;ve got that part of the 
              combo initiation correct. With an analogue stick, that response 
              is simply not there, and judging the range of motion required to 
              trip the initiators requirements becomes more luck than judgment. 
              It&#146;s a definite gap in the market for a decent Arcade style 
              joystick setup for the PC &#150; like the ones available for the 
              Playstation and so on, with the wide heavy base - if only for playing 
              all those wonderful MAME games out there. What I wouldn&#146;t give 
              for a dual micro switch joystick setup to play <b>Robotron</b> on...:)</font></p>
            <p></p>
            <p><b><font face="Arial, Helvetica, sans-serif">Japanese influences. 
              </font></b></p>
            <p><font face="Arial, Helvetica, sans-serif">A lot of the really cool 
              fighting games do come out of Japan. They almost started the popularization 
              of this genre with <b>Street Fighte</b>r by Capcom. Most other games 
              can trace their roots either to this, or those older games like 
              <b>Karateka</b>, <b>Karate Champion</b> and so on. Hardly surprising 
              that some of the best games come from Japan when it is a land that 
              brought us the Ninja, Karate and Judo. Also hardly surprising when 
              you consider that all of the major console makers are based there, 
              and in Sega&#146;s case, have the same team working on conversions 
              of their major hits as do the original arcade pieces. It would appear 
              that the Japanese people also have a yen for more conventional fighters 
              than we do here. We, as the rest of the world, tend to prefer our 
              fighters gritty, and as realistic as possible (Well, as realistic 
              as is fun. You could drown a battle ship in the amount of blood 
              you get out of some characters in these games, and most people don&#146;t 
              tend to get up after a fast spinning kick connects with their heads... 
              and we won&#146;t even start on the blocking techniques...). The 
              Japanese prefer their fighters more anime styled, with cartoony 
              characters, or hand drawn stuff. When Sega America released the<b> 
              Street Fighter</b> game based on the movie, with digitized characters 
              instead of drawn ones, Sega Japan ordered another version created 
              that had conventionally drawn characters for release inside of Japan.</font></p>
            <p></p>
            <p><font face="Arial, Helvetica, sans-serif">Anyway, all this is besides 
              the point, which is with consoles being created in Japan, and the 
              Japanese mania for fighters, it stands to reason that consoles would 
              get all the Japanese attention rather than the dear old PC. The 
              percentage of market penetration of consoles in Japan is so far 
              greater than the PC penetration as to be laughable. And even then, 
              the PC penetration is also Mac oriented to a much greater degree 
              than here in the states. Given that, and the Mac&#146;s reputation 
              for gaming (at least up till now), its not surprising that the Japanese 
              overlook the PC as a viable fighter platform.</font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 1999 Kevin 'Rorshach' Johnstone. This article is &copy; 1999 Jake Simpson. 
  All other content is &copy; 1999 loonyboi productions. Unauthorized reproduction 
  is prohibited. So don't do it, or we'll beat you to a bloody pulp.</font></i></p>
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