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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
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              <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E"><img src="../../images/icons/match_final.jpg" width="193" height="246" align="left"><loonystart>Vol. 
                2, Issue 6<br>
                December 15, 1999<br>
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                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">Game, 
                  Set, Match!</font></i></font></b></p>
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="6"> 
                  King of the World<br>
                  </font></i><font color="#904C10" size="6"> <font size="4">(<i>this</i> 
                  world, anyway)</font></font></font></b></p>
                <p align="right"><font face="Arial, Helvetica, sans-serif">by 
                  Stephanie &quot;<a href="mailto:bobbi@loonygames.com">Bobbi</a>&quot; 
                  Bergman</font></p>
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              <p align="left"> <font face="Arial, Helvetica, sans-serif"><img src="../../images/letters_new/w.jpg" width="34" height="37" align="left">hen 
                people talk about online competitive gaming, 9 times out of 10, 
                they&#146;re talking about one of the versions of <b>Quake</b>. 
                id Software has never publicly discussed how they feel about this, 
                or why is it that <b>Quake</b> is being used in all of these high-stakes 
                matches. loonygames figured it was about time someone talked to 
                id about Quake and online gaming, so we went right to the source, 
                Todd Hollenshead, Chief Executive Officer of id Software.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">Quake 
                and Quake II have become standout games, not only because they're 
                fun to play, but because they are truly the first games a gamer 
                can make a large amount of money playing. Is this something id 
                predicted? Could you personally have seen this coming?</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Playing 
                games for a living is still a tough thing to accomplish, but the 
                fact that a few people can do it isn't all that surprising to 
                me. No one is getting rich off of that quite yet (at least that 
                I'm aware of). But once competitions started being held, the next 
                logical step is to start giving away prizes. Bigger prizes attract 
                the best competitors, which attracts more attention and it just 
                starts to feed off of itself. </font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">How 
                does id feel about Quake being used in this way? </font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Honestly, 
                it's an honor that Quake/Quake II/Quake III Arena have become 
                the defacto standard action game for these competitions.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">Both 
                Frank Cabanski of i2e2 and Angel Munoz of the CPL have stated 
                that they do not wish to make money off of gamers. Yet their for-profit 
                organizations exist to run tournaments for gamers, mainly with 
                cash prizes. How does id deal with other companies using their 
                software? </font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">They want 
                to make money (everyone does - no crime in that), just maybe not 
                off of gamers themselves. We just have to make sure and protect 
                our intellectual property rights. Running a professional league 
                isn't something that we have much interest in; we make games. 
                And those games are the best action games in the world because 
                we focus on that one thing and nothing else.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">QuakeCon 
                '99 was another tournament with significantly large prizes, yet 
                run by id. Do you see yourself as being in competition with the 
                CPL and similar companies?</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">We view 
                QuakeCon as an event where we give something back to the fans. 
                We get sponsors to help us pay for it, but it's not about the 
                money. And that's not what our business is, which, as I stated 
                before, is making killer games. </font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">There 
                has, fortunately, been very little cheating in these large scale, 
                high-cash tournaments. In the event that someone does cheat, and 
                they do so using an exploit in the software, where does id stand? 
                Theoretically, is there a liability? </font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">You should 
                probably ask an attorney. It's difficult to speculate about hypothetical 
                situations, however.</font></p>
              <p align="left"></p>
              <p align="left"></p>
              </loonystart>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 1999 Dan Zalkus. Game, Set, Match! is &copy; 1999 Stephanie Bergman. 
  All other content is &copy; 1999 loonyboi productions. Unauthorized reproduction 
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