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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 5</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

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              <p><font face="Arial, Helvetica, sans-serif" size="-1"><a href="http://www.loonygames.com/current/totb/">Thinking 
                Outside the Box</a>: Paul Steed's regular column here at loonygames.</font> 
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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"> 
          Taking Aim at Paul Steed!</font></p>
        <p align="RIGHT">&nbsp;</p>
        <p align="LEFT"><b><font face="Arial, Helvetica, sans-serif">You were 
          talking about doing the cinematic for Quake 3: Arena. Is that endorsed 
          by id, or are you doing this on your own? </font></b></p>
        <p><font face="Arial, Helvetica, sans-serif"> John and I have discussed 
          an intro idea that he's really into. Kevin and Adrian have faith in 
          me to come up with something cool. I'll art direct an outside team ala 
          Blur Studios this time, though. But you'll still have a very minimalistic 
          approach in an id game. You won't be seeing another CD worth of cinematics 
          in the game box any time soon. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Your .plan has disappeared. 
          </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif"> Yep. Now I do Thinking Outside 
          The Box for loonygames. <a href="http://www.loonygames.com/current/totb/">Check it out</a>. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"> <b>Why’d you do the Crackwhore? 
          </b> </font></p>
        <p><font face="Arial, Helvetica, sans-serif"> I don’t know...I like voluptuous 
          women, and I think guys (and some women) like and appreciate the 'cheesecake' 
          aspect of it. It was just for fun. Technically it was in response to 
          the Crackwhore skin contest the girls had at <a href="http://www.crackwhore.com">crackwhore.com</a>. 
          I said "why do a skin, I’ll just do a model." Originally, I was just 
          going to do it and give it to them, and then it just got bigger than 
          what I intended it to be. It wasn't going to be the <b>Quake 2</b> female 
          player model. It was really going to be nothing. It irks me how people 
          responded to it as far as the sexist and misongynistic overtones were 

          attached. I'm not a sexist and I'm not a misogynist. Funny thing about 
          it is that more guys than women really voiced their offense to me. How 
          can you be offended by it? It’s just a computer image. There’s nothing 
          lewd about it. Well...borderline lewd, but nothing pornographic unless 
          you slap some naked skin on it. </font></p>
        <p> <b><font face="Arial, Helvetica, sans-serif">Well, when she dies, 
          she wiggles her butt in the air...that’s borderline to some people. 
          </font></b></p>
        <p><font face="Arial, Helvetica, sans-serif"> Well yeah, that was intentional. 
          She was 'in character'. I'll make the 'wholsome girl' model next month 
          and make her fit somehow in a world of death and gibs. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"> <b>Quake 2 has gotten a 
          lot of positive reaction for being the first game of its type with a 
          female model. Some people have been saying that the Crackwhore undid 
          any good the existence of a female model had in the game. How do you 
          answer that? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">I think that’s crap. If you 
          look at it, the Crackwhore wasn’t part of any <b>Quake 2</b> release. 
          It’s a standalone model, and has nothing to do with <b>Quake 2</b>. 
          It never did. It was built during the development of <b>Quake 2</b>, 
          but only as a break from building bad guys. The female player character 
          in <b>Quake 2</b> is tough and attractive. The design of the model and 
          skin is attractive, but she’s not eye candy. And if people feel like 
          the Crackwhore negated the good things about the design of the <b>Quake 
          2</b> female marine just because I’m the same person that did both models 
          then, their opinion’s unbalanced. One had nothing to do with the other. 
          Some guy made the Crackwhore for others to enjoy. Paul Steed, artist 
          at id Software made the <b>Quake 2</b> chick with Adrian Carmack's various 
          skins on it. I mean, I campaigned hard to get people, to get <i>women’s</i> 
          input on her design, on her animations. Everything. Because I wanted 
          to build a character that was strictly for women, for y’all to play. 
          Everything I do is going to be put under scrutiny. If anybody else had 
          done the Crackwhore, people would have made comments about it, but because 
          I did it, all this other stuff had to be attached to it, which doesn’t 
          make sense. </font></p>
        <p> <b><font face="Arial, Helvetica, sans-serif">What did id think about 
          the Crackwhore? </font></b></p>
        <p><font face="Arial, Helvetica, sans-serif">They thought it was funny. 
          It was meant to be humorous. But they didn’t feel it was appropriate 
          including it in a release that was official from id. I never even campaigned 
          for it. This is something I just did. It was never meant to be associated 
          with any product. The fact it’s associated with an id employee, by inference, 
          people say that id’s endorsing it. That's not true at all. Like I said, 
          it’s just something I did. And I’d love to say I regret doing it, but 
          I don’t. And I’ve thought about it, do I regret doing that? I don’t. 
          It was done for fun, and if people take it the wrong way it's more their 
          problem than my problem. I mean, 90% of the women who have written me 
          about it take it for what it’s meant to be. Nothing. Even if they don’t 
          like it, they say, "so what. I don’t like it, but I’m not going to take 
          it seriously." It’s not like it sets women’s rights back by decades. 
          I don’t think it denigrates women, do you? </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>No. </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif"> Ok. I think it’s a sexy 
          female. She’s overtly sexy. And if you like it, you like it, and if 
          you don’t, then don’t use it as a character model, and don’t participate 
          if it offends you that much. Ms. Donna, our office manager, she loved 
          it. She told me to make her breasts bigger. Make her butt bigger. She 
          said make her sexy. I thought that was cool. And she’s a born and raised 
          Mesquite woman who's pure Texan woman.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>So I guess there won’t 
          be a Crackwhore in Quake Arena? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif"> No I think I'll make a 'Prostitute 
          Nun' model this time. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>You were talking about 
          the Messiah engine. It seems what you’re doing in some ways is similar 
          to what they’re doing.</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif"> What we’re doing is nothing 
          like <b>Messiah</b>. From what I know about it, <b>Messiah</b> is basically 
          creating a world that you can navigate through...I mean, I have yet 
          to hear anything about the multiplayer aspect of <b>Messiah</b>. It 
          seems like a very controlled environment that they’re doing. We’re going 
          free-for-all, to make it very easy for you to run around a virtual world. 
          I wish Dave Perry and company lots of luck. I really do. It's just that 
          id and <a href="http://www.shiny.com">Shiny</a> are very different companies 
          making very different games. Both will be successful hopefully. I’ll 
          probably end up playing the game.</font></p>
        <p><b><font face="Arial, Helvetica, sans-serif">You sounded very impressed 
          by Trespasser. </font></b></p>
        <p><font face="Arial, Helvetica, sans-serif">Hell yeah. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>What in Trespasser had 
          you so amazed? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Just the texture resolution, 
          the shadows, the feeling that you’re in a place. The environment is 
          cool, the outdoor areas, so, yeah, I was impressed by it visually. I 
          wish it’d come out tomorrow. </font><font face="Arial, Helvetica, sans-serif"> 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Back to Quake Arena. You 
          were talking about animating everything in there. Are you going to animate 
          a rocket jump?</b> </font></p>
        <p><font face="Arial, Helvetica, sans-serif"> Yeah, I mean, if it's necessary. 
          I hadn’t really thought about it. </font></p>
        <p> <b><font face="Arial, Helvetica, sans-serif">That’s one thing that 
          always seemed to be by accident. What would a rocket jump be animated 
          like?</font></b></p>
        <p><font face="Arial, Helvetica, sans-serif"> I have no clue. I’ll give 
          it some thought. All it would be is more of a jump, or something. Jumps 
          in general look way better due to directional cues we have in. They 
          react to landing more and give a sense of weight better.</font></p>
        <p><b><font face="Arial, Helvetica, sans-serif"> You were talking about 
          all the faces that’ll go in Quake Arena. Is it going to fit on a CD-ROM, 
          or is it going to have to be on DVD? </font></b></p>
        <p><font face="Arial, Helvetica, sans-serif"> It’ll fit on one just fine. 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif">I hope. </font></p>
        <p><i><font face="Arial, Helvetica, sans-serif" size="-1">The editorial 
          staff of<b> loonygames</b> would like to thank Paul Steed for taking 
          the time to conduct this interview. Thanks Paul! Be sure to check out 
          his column &quot;<a href="http://www.loonygames.com/current/totb">Thinking Outside the Box</a>&quot; 
          that runs in every issue of <b>loonygames</b>.</font> </i></p>
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    <td><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
      Illustration &copy; 1998 Dan Zalkus. This interview is &copy; 1998 Stephanie 
      Bergman &amp; Paul Steed. All other content is &copy; 1998 <a target="_self" href="http://www.loonyboi.com">loonyboi 
      productions</a>. Unauthorized reproduction is strictly prohibited and totally 
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