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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 25</font></b></font></p>
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              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
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        <p align="center"><font size="+3" face="Arial, Helvetica, sans-serif" color="#0022A8">The 
          Unreal Cliffy B.<br>
          </font></p>
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Jason "<a href="mailto:jason@loonygames.com">loonyboi</a>" Bergman</font></b></font></p>
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        <p align="LEFT">&nbsp;</p>
        <p><b><font face="Arial, Helvetica, sans-serif">The single player mode 
          of UT relies on bots. Will you be porting over any of the bot code from 
          Unreal, or will Steve Polge be rewriting it from scratch?</font></b></p>
        <p><font face="Arial, Helvetica, sans-serif">Why would you throw out such 
          a good starting point? Much of Steven's code is crossing over to UT, 
          with an insane amount of enhancements and tweaks.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Will the bots have moods? 
          Can a bot get frustrated and start a more aggressive hunt?</b></font></p>

        <p><font face="Arial, Helvetica, sans-serif">The bots will have moods 
          but only according to what the player wants them to do. You'll be able 
          to tell them to attack, or defend, guard your butt, or any other number 
          of commands.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Let’s be totally honest 
          here. How good can CTF with a mostly bot-filled team actually be? Is 
          it your goal to create AI that can pose for believable people?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">I'll answer that with an 
          anecdote.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Yesterday I was playing 2 
          on 2 CTF with myself and bots. This took place on a map called "Facing 
          Worlds," which takes place on an asteroid that is spinning in space 
          with two huge towers on either end. We're obviously caught in the gravitational 
          pull of a nearby planet, as we can see we're slowly rotating around 
          it. I'm on the red team. I decide I'm going to take my sniper rifle 
          and go to the top of the tower and play Grassy Knoll for a while. I 
          order my bot to go after the flag and I load up on ammo and zoom in 
          a few hundred yards. The bot looks like a little marine out of a real-time 
          strategy game. He grabs a rocket launcher and starts making his way 
          towards the base. A blue enemy comes out from behind the base. I cap 
          him in the head and he drops. My bot zips in the base and I see some 
          gibs come flying out from behind the wall... I start to get concerned 
          for him when I hear him over my intercom "Red leader! I've got the flag!" 
          I see a blue glow coming out of the base (he's glowing now that he has 
          the flag) and my buddy comes zipping out, flag strapped to his back. 
          The enemy bots are back on his tail again after respawning and start 
          attacking. I cap both of them and clear the way for my teammate as he 
          comes back to our base and scores.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Do you find the &quot;arena&quot; 
          style maps in Unreal Tournament easier, or harder to design for? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Both. Each style of play 
          has many things you have to watch out for. </font></p>
        <p><font face="Arial, Helvetica, sans-serif">Deathmatch maps should be 
          recursive and have very few dead ends, whereas single player maps tend 
          to take you on a (mostly) linear progression from start to finish. Each 
          style of design has its own elements to master, and a person who can 
          make a great DM level can't always make a great SP level.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Here’s a question that’s 
          been eating me up…you’ve got this uber-weapon called the ‘Redeemer’ 
          right? So the thing can be fired so that you switch to a projectile 
          camera and control it by hand. Am I crazy, or does this just leave you 
          completely open while your body’s just standing there twiddling its 
          thumbs?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Yep.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">That's the beauty of the 
          gun. It is so powerful and controllable, but if you steer the rocket 
          you become a sitting duck.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b> Do you think the future 
          of the first person genre lies in multiplayer or single player gaming?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">This is a commonly asked 
          question and it always amazes me how someone can make such a broad statement 
          such as "Multiplayer gaming is the future! Single player is dead!" I 
          love single player. I love multiplayer. Each form of gaming has its 
          own moments that cannot be simulated in the other. In single player 
          you're the hero, the star of the drama, you're The Man. You can't have 
          a Skaarj Introduction in multiplayer! But, in single player you can't 
          launch your buddy halfway across the level with a well timed rocket 
          attack, or team up with someone to take out a common foe. Each type 
          of gaming has its own merits and each are in their infancy.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Got any unreleased UT 
          screenshots lying around? ;)</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Lemme see what I can dig 
          up for you.</font></p>
        <p align="center"><a href="image.php"><img src="images/loonyshot_sml.jpg" width="154" height="116" alt="click for fullsize image!" border="1"></a></p>
        <p align="left"><b><font face="Arial, Helvetica, sans-serif">Thanks!</font></b></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Let’s talk about the other 
          Unreal projects in the works, shall we? What’s up with Unreal 2?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Legend is fleshing out a 
          kick-ass design right now. We have the utmost of confidence in Mike 
          Verdu and crew to produce a great <b>Unreal</b> game. That's all I can 
          say about that for now.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>The Unreal level pack?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Legend is working on a traditional 
          single player level pack that will feature some great surprises for 
          fans of the series as well as folks who have never played Unreal before. 
          Some fantastic level designers that I know from Matt Sefton's SPQ page 
          are working on it, so it will be killer.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>What are your impressions 
          of some of the licensed Unreal games in development? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Some are incredible, some 
          are okay, and many I haven't seen.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Wheel of Time?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Breathtaking. A perfect mix 
          of strategy, fantasy, and first person action.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Werewolf: The Apocalypse?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">I've only seen some neato 
          pre-rendered worm and wolf screens from this </font></p>
        <p><font face="Arial, Helvetica, sans-serif">bad-boy.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Oddworld: Munch’s Oddysee?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">The Oddworld guys are awesome, 
          but I haven't seen anything on Munch yet. They've really got their shit 
          together over there, so I'll expect nothing less than a first rate product.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Duke Forever?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Oh, it will suck and no one 
          will buy it. ::wink::</font></p>
        <p><font face="Arial, Helvetica, sans-serif">George and crew have got 
          some of the best shit-filters in the biz. They'll deliver something 
          that'll make the rest of the development world pee their pants.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>How about the ones already 
          out there? What’d you think of Klingon Honor Guard? </b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">I didn't play too much of 
          KHG, but what I saw was okay...</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>TNN Outdoors Pro Hunter?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">I don't play hunting games.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>What games are you looking 
          forward to seeing in the coming months?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">-<b>Quake Arena</b> will 
          be cool because id knows what they're doing, always have, always will. 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif">-<b>Daikatana</b> will be 
          fun because Romero, like George Broussard, has a good shit filter. He 
          knows what is fun and what is lame. </font></p>
        <p><font face="Arial, Helvetica, sans-serif">-I'm dying to get Lunar: 
          Complete on the Playstation, because it is one of the few great love 
          stories I've ever played. Few games bring me to tears and Lunar1 did 
          that for me.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Is there any game out 
          there that you wished you had worked on?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">That's a tough question, 
          right up there with "Now that you're getting married, is there anyone 
          you regret not sleeping with?" I'd have to say I'm pretty happy with 
          things the way they are. Sure, the grass always seems greener, but I'm 
          more excited about what I can do in the future rather than what I may 
          have wanted to work on in the past.</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Got a closing statement 
          to say?</b></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Yeah, when the hell is someone 
          going to make a <i>Buffy the Vampire Slayer</i> game anyways? </font></p>
        <p><font face="Arial, Helvetica, sans-serif">Make it third person like 
          Tomb Raider and have Buffy's outfits change every other level or so... 
          you could have tons of karate attacks as well as the stakes, crossbows, 
          holy water, etc... Imagine Sunnydale recreated in beautiful 3d! Rescue 
          Buffy's mother from Spike! Get Angel out of his bad mood and inside 
          before the sun comes up and fries him!</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Giles could be your dispatcher, 
          like JC in "SiN," offering tips on how to beat monsters and what weaponry 
          to use. Willow could make you protection spells... Faith could be your 
          backup Slayer, and you could give her orders like "Watch my back!" or 
          "Hey can I borrow your necklace?"</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Uh, no wait...</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Gaming has a long way to 
          go before it is taken seriously by the masses. Recent products such 
          as <b>Metal Gear Solid</b> prove that an interactive movie is truly 
          an achievable goal, and grand social experiments like <b>Ultima Online</b> 
          prove that there is more to gaming than shoot and kill. With the recent 
          advancements in hardware I feel that we're really moving forward as 
          an industry and the future looks amazingly bright.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Or something.</font></p>
        <p><b><font face="Arial, Helvetica, sans-serif">Thanks, Cliff! Check out 
          Jazz Jackrabbit 2 (published by the <a href="http://www.godgames.com">Gathering 
          of Developers</a>) and Unreal (published by <a href="http://www.gtgames.com">GT 
          Interactive</a>) in stores now, and Unreal Tournament when it's released 
          in a few months!</font></b> </p>
        <p align="RIGHT"><font face="Arial, Helvetica, sans-serif" size="-1"><i>- 
          Jason &quot;loonyboi&quot; Bergman is the editor-in-chief here at <b>loonygames</b>. 
          His girlfriend is very understanding.</i></font></p>
        <p align="RIGHT">&nbsp;</p>
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    <td><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
      Illustration &copy; 1999 Michael Krahulik. The Unreal Cliffy B is &copy; 
      1999 Jason Bergman and Cliff Bleszinski. All other content is &copy; 1999 
      <a target="_self" href="http://www.loonyboi.com">loonyboi productions</a>. 
      Unauthorized reproduction is strictly prohibited, so don't try it...or you'll 
      pay. Oh, how you'll pay.</font></i></td>
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