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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><a href="../../2.1/uc/index.html"><font color="#904C10" size="3">Under 
                        Cover - Dhabih Eng</font></a></i></font></b><br>
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="-1">By 
                        Rowan &quot;<a href="mailto:sumaleth@frag.com">Sumaleth</a>&quot; 

                        Crawford</font></div>
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                  <td width="45%" align="right" valign="top"> 
                    <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                      2, Issue 4&nbsp; <br>
                      December 1, 1999&nbsp; </font></b></h5>
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              <p align="left">&nbsp;</p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">During 
                the time he was at university he began to work with Evolve Software, 
                an internet based game development company that began life by 
                creating the Quake deathmatch mod, Pain Keep, and then went on 
                to create the commercial (though, unofficial)<b> Quake 2 </b>mission 
                pack, <b>Zaero</b>, and also an official mission pack for the 
                groundbreaking action-strategy game, <b>Battlezone</b>.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Dhab worked 
                on a range of tasks for <b>Zaero</b> originally, such as textures, 
                skins, and monster concept art, but found it increasingly difficult 
                to work on <b>Zaero</b> while also trying to keep up with the 
                continually growing requirements of his schooling. &quot;What's 
                mine in the final product is actually quite little. Just a couple 
                monster designs and a few textures.&quot;</font></p>
              <table border="0" align="right" bgcolor="#D7B582" width="92" cellpadding="0" cellspacing="0">
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                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.4/uc/images/dhabih_sin.jpg&amp;w=800&amp;h=600&amp;back=/content/2.4/uc/index2.php&amp;name=Under%20Cover"><img src="images/dhabih_sin_sml.jpg" width="120" height="90" border="0" alt="click to enlarge!"></a></font></div>
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                <tr> 
                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"> 
                      <ignoreme>A fan pic of Elexis from Ritual Entertainment's 
                      Sin. (158k).</ignoreme></font></i></p>
                  </td>
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              <p align="left"><font face="Arial, Helvetica, sans-serif">Dhab's 
                work for Evolve was cut completely when, at the end of his university 
                course, another opportunity presented itself: a fulltime position 
                at Valve Entertainment. Valve had loved the work he had done for 
                <b>Half-Life</b> and had subsequently offered him fulltime work, 
                an offer that didn't need to be asked twice, especially considering 
                the incredible (and well deserved) public response that <b>Half-Life</b> 
                received.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Dhabih 
                has been working at Valve now for 9 months, tasked with creating 
                &quot;promotional artwork, logo treatments and things like that&quot; 
                for their near-complete (and highly anticipated) multiplayer game, 
                <b>Team Fortress 2</b>.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">&quot;I'm 
                having a real great time here; it's laid back, the people are 
                friendly, and the kitchen is always stocked.&quot;</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">On the 
                differences he's found between magazine artwork and game artwork;</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">&quot;The 
                approach is different in that, for [magazine] covers, there is 
                a specific subject matter that needs to be shown, and most of 
                the time there was a pretty clear idea in the magazine art directors 
                mind what he want. In game design, there is more freedom to create 
                things that you think would look cool (with the art direction 
                in mind).&quot;</font></p>
              <table border="0" align="right" bgcolor="#D7B582" width="92" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.4/uc/images/dhabih_darthmaul.jpg&amp;w=600&amp;h=800&amp;back=/content/2.4/uc/index2.php&amp;name=Under%20Cover"><img src="images/dhabih_darthmaul_sml.jpg" width="106" height="142" border="0" alt="click to enlarge!"></a></font></div>
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                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"> 
                      <ignoreme>Dhabih's first experiment with a new painting 
                      style. (68k).</ignoreme></font></i></p>
                  </td>
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              <p align="left"><font face="Arial, Helvetica, sans-serif">Dhabih 
                continues to create big, adventurous images, for both commercial 
                (magazine) uses and just for the fun of it. Just recently, one 
                of his oldest fan-pictures, an alien from <b>Half-Life</b> no 
                less, was touched up and used for the cover of Game Developer 
                Magazine, creating some sort of strangely unnatural cycle in the 
                way his professional career has stemmed from what was originally 
                a hobby, and then looped back on its self.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Dhab's 
                web site, <a href="http://www.sijun.com">http://www.sijun.com</a> 
                has been a big draw card over the several years he's had it running, 
                due originally to the artwork, tutorials and the short lived CelebMorf 
                series (Warning: <a href="http://www.sijun.com/dhabih/celebmorf/index.html">seriously 
                freaky stuff</a>!). But more recently the hits have been mounting 
                up for the message boards he's been running for a few months, 
                particularly the one devoted to digital art that draws a crowd 
                of digital artists from all walks of life (at last count it had 
                more than 240 registered users).</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">His approach 
                to digital art recently went through a major rethink (a TechniqueMorf?); 
                gone are the days of beginning an image with an outline, and in 
                comes an approach based around shapes and forms;</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">&quot;I 
                used to start with line drawings colored in flatly, and then I 
                shaded each individual area [..] this way had a more cartoony 
                feel to it. Now I treat the screen as a canvas, like oil painting; 
                putting in large shapes of color and light and then going through 
                to better define shapes.&quot;</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">&quot;I 
                started this new way soon after starting at Valve after I ran 
                across <a href="http://www.goodbrush.com">Craig Mullins' site</a>.&quot;</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Ahh, Mr. 
                Mullins strikes again (remind me to get him onto a cover sometime!).</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Future 
                projects for Dhabih at Valve Software are currently under wraps 
                but with the huge success of Half-Life it wouldn't take a genius 
                to hope that a sequel will figure into it somewhere. And the future 
                of his art?</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">&quot;This 
                is something that I've just recently started thinking about. The 
                dust has kind of settled from all my excitement of getting a new 
                job and graduating from school, and so I'm looking into new ways 
                for me to improve my art, and also see what I can do with it in 
                a non-work related form.&quot;</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">We can't 
                wait.</font></p>
              <p align="left"></p>
              <p align="right"><font face="Arial, Helvetica, sans-serif" size="2"><i>- 
                Rowan &quot;Sumaleth&quot; Crawford is loonygames' Supervising 
                Art Director.</i></font></p>
              <div align="center"><p align="left"><font face="Arial, Helvetica, sans-serif"></loonystart></font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Cover illustration 
  &copy; 1999 Dhabih Eng. Under Cover is &copy; 1999 Rowan Crawford. All other 
  content is &copy; 1999 loonyboi productions. Unauthorized reproduction is prohibited, 
  you cartoonish villian, you.</font></i></p>
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