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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">Taking 
                        Aim at Paul Steed '99</font></i></font></b><br>

                      
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="-1">By 
                        <a href="mailto:radpipe@loonygames.com">Russell Lauzon</a></font></div>
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                  <td width="45%" align="right" valign="top"> 
                    <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                      2, Issue 5&nbsp; <br>
                      December 6, 1999&nbsp; </font></b></h5>
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              <loonystart> 
              <h5 align="right">&nbsp;</h5>
              <p align="right">&nbsp;</p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"><b>That&#146;s 
                cool. Why were the hip hop and ballet animations created? Was 
                that an experiment?</b></font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Yeah it 
                was just me tweaking stuff. That was mo-cap. Motion capture data. 
                Just a way to fit our characters. During [my seminar at] QuakeCon, 
                I dropped my computer, it was hosed. So that whole last minute 
                solution of switching out computers with Paul Jacquays threw me 
                off. And I forgot my glasses so I couldn&#146;t even see the thing 
                they had set up. It was basically a desperation move. Get some 
                humor in there, because when I give talks I always try to get 
                people laughing a little bit and loosen them up, and then they&#146;re 
                more tolerant of you if you don&#146;t really deliver on something 
                educational.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">Either 
                that or you serve booze. </font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Well yeah, 
                booze helps too. I give out free stuff.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">So 
                you did that all with motion capture. You did that yourself right? 
                You put on the ping pong balls and stuff.</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">For that 
                particular, for the ballet and that, no I didn&#146;t. But just 
                recently I did and I got some movies of that. It was pretty cool 
                because it&#146;s what I used to choose my powers. The first time 
                I did it I went to this place and I was watching this guy do it. 
                And I was thinking, I can do that. It&#146;s not too bad. I&#146;m 
                in pretty good shape. I thought, screw this, next time I&#146;ll 
                do it myself. So I did. Then I did it again but you know what, 
                next time, if I do it again, I&#146;ll definitely pay somebody. 
                It&#146;s just not worth the pain. Because it gets pretty painful 
                sometimes. And you&#146;re so conscious of your time, because 
                the longer it takes in the studio, that&#146;s pretty expensive 
                stuff. In the end I think it&#146;s worth it. I just got some 
                data back from Locomotion, the guys who did it, the stuff turned 
                out really good.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">It&#146;s 
                either really expensive to pay somebody to do it or you build 
                your own studio.</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Well yeah, 
                you build your own studio but you still have to pay somebody to 
                maintain it. The good thing about me doing my own motions, is 
                the fact that I&#146;m the animator and I know exactly what I 
                want. Because you&#146;re always trying to pantomime your stuff 
                to the guy.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">How 
                much sketch work do you in preparation for modeling a character?</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">It depends, 
                if I&#146;m going off my own sketch than it&#146;s usually pretty 
                rough. Like that one sketch I sent you, the Barbara-Fett, that&#146;s 
                pretty detailed for me these days. Normally I just scribble stuff 
                down for sets of mass, or what I&#146;ll do is I&#146;ll sketch 
                it out to the point to where I can scan it in &#150; I normally 
                build from a front view and a side view. If it&#146;s not too 
                complex, like just a normal &#150; I just built a PMS model, built 
                it yesterday, I just did that from tweaking models that I already 
                built. But I really don&#146;t do that much. I like to build other 
                people&#146;s sketches, to be honest. Because it gives me new 
                ideas. I feel like I&#146;ve tapped myself out sometimes for original 
                ideas because I&#146;ve done it so many times. I like taking Adrian&#146;s 
                or Kenneth&#146;s sketch, scan it in. Because they&#146;re really 
                good artists. Real artists. Their sketches just amaze me with 
                the skill.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">How 
                about the Mynx model? Actually, here&#146;s a question that Mynx 
                (the original Dear Mynx) gave me: What will the gestures be for 
                the Mynx model?</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">We can&#146;t 
                really do the taunts like in Quake II. But I&#146;ll do something 
                special for her. I&#146;ve got the whole little special animation. 
                When I went to the House of Moves, I got some motion capture for 
                it, I hired this girl to do some stuff for me, and one of the 
                things she did was she did this kiss thing that I&#146;m going 
                to use for my logo model that I built. Basically I&#146;m going 
                to have Mynx making out with one of the other characters as part 
                of the Bloopers. Because I&#146;m doing a blooper thing for the 
                credits. And I did all these blooper &#150; when I did my first 
                mo-cap, I wanted to get this blooper mo-cap for the characters. 
                You&#146;ll like it, I&#146;m basically going to display the credits 
                that way.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"><b>Are 
                you going to be doing the cinematics again?</b></font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">I&#146;ve 
                storyboarded out and art directed the cinematics with Digital 
                Anvil as we speak. There will be cinematics, it won&#146;t be 
                as story-driven as Quake II was, but it will be better quality 
                and it will be higher res, and it will have true-color high-res 
                versions as well as the standard knockdown version. But Graeme 
                Devine did 7th Guest, with full-motion, he&#146;s done a lot of 
                work with compression so it&#146;ll look a lot better than Quake 
                II looked. Plus the fact I&#146;m not doing it on the weekends. 
                Let somebody else do it.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">I heard 
                you did a lot of the Quake II cinematics on a 486.</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Yep, it 
                was 486/66 with 64 megs of ram.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">One 
                more question. What&#146;s after Quake III Arena?</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Good question. 
                I have no idea. I&#146;m going to go to Australia for a while. 
                I want to go to surf school in Hawaii. I want to pick up snowboarding. 
                Yeah I like to go skiing. But I got rid of the skis this year 
                for snowboarding because they have much cooler clothes. And I 
                was a big skateboarder. I want to learn how to surf, I want to 
                go skydiving, you know, the whole mid-life crisis thing I guess.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">Very 
                cool. Thanks Paul Steed.</font></b></p>
              <p align="left">&nbsp;</p>
              <p align="right"><font size="2" face="Arial, Helvetica, sans-serif"><i>- 
                Russell &quot;RadPipe&quot; Lauzon is currently exhausting all 
                his free time researching Beer Goggles.</i></font><font face="Arial, Helvetica, sans-serif"> 
                </font><font face="Arial, Helvetica, sans-serif"><br></loonystart> 
                </font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 1999 Kenneth Scott. This interview is &copy; 1999 Russell Lauzon &amp; 
  Paul Steed. All other content is &copy; 1999 loonyboi productions. Unauthorized 
  reproduction is prohibited. So don't do it, or we'll make you cry, sissy.</font></i></p>
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