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          <p><font face="Arial, Helvetica, sans-serif" size="-1">- <a href="../index.html">Contents</a><br>
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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 31</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/feat/index.html" target="">Livin' 
  With The Sims</a></font><font face="Arial, Helvetica, sans-serif" size="2">: 
  theAntiELVIS explores the wild and wacky world that is Will Wright's <b>The Sims</b>, 
  asking the inevitable quesiton, &quot;is <b>The Sims</b> the first step toward a virtual 
  life where everyone is Swedish?&quot;</font></p>
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  Vasquez on <b>Omikron: The Nomad Soul</b>.</font></p>
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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" color="#0022A8"><b><a target="" href="../../corner/index.html"><font size="-1">Thinking 
          Outside the Box</font></a><font size="-1">:</font></b></font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><br>
          The Many Faces of Kelly Monaco</font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" size="+1" color="#0022A8">(Part 
          1) </font></p>
        <p align="right"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Paul &quot;<a target="_self" href="mailto:paul@loonygames.com">Villam</a>&quot; 
          Steed</font></b></font></p>
        <p align="right">&nbsp;</p>
        <p><font face="Arial, Helvetica, sans-serif">Here’s another, er…shot. 
          </font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel011.jpg" width="363" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Looks nice and smooth, right…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel012.jpg" width="379" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">…ACK! There’s all <i>kinds</i> 
          of goofiness going on there that is almost impossible to pickup in a 
          smooth- shaded mode. In wireframe you could probably pick it up if you 
          rotated and zoomed and dicked around for 2 or 3 minutes, but HEY! We 
          got things to do and hot chicks to build so I don’t want to waste a 
          whole freakin’ 180 seconds trying to see if Kelly’s butt is smooth! 
          (gasping…panting…wheezing like Animal, the drummer from the Muppet Show…)</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Here’s the quick fix by turning 
          the edges…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel013.jpg" width="334" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">A quick fix I might add that 
          would have easily been seen had I strictly been in what mode? Riiiiggght. 
          The ‘Faceted’ mode.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">I won’t illustrate it since 
          this faceted equine is getting a right proper beating, but along with 
          those edges, manipulating <i>vertices</i> with ‘Faceted’ on in a single 
          Perspective viewport with your ‘View’ or ‘Screen’ coordinate system 
          is fast, fun and effective as hell. Do it, do it, do it.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Now let’s do Kelly. Well, 
          let’s build her polygonal representation at least.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">We’ll start with her legs 
          using the ‘choke the chicken’ method I discovered while doing the flight 
          icon for <b>Q3:A</b>. We need to set up our reference so let’s talk 
          about that first…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/leg1.jpg" width="256" height="512"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">The main thing to remember 
          here is we’re going to map our reference onto a box in Max and it has 
          to be of maximum resolution and clearly visible. Provided you’re using 
          your GL drivers instead of the Heidi ones in your Max preferences the 
          importance of your reference images being a power of two is academic. 
          The image I’m using for reference was first sized to a height of 512 
          pixels. The width was slightly less than 256 pixels so I just expanded 
          the canvas to 256 to make it even. This is very important, this ‘power 
          of two’ thing and with the berserko proliferation of 3d hardware vendors 
          and cards, it will only become <i>more</i> important as time goes on.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">So we go into Max, make a 
          material called ‘legref’ and create a box that’s twice as high as it 
          is wide (512 x 256 texture) in the front viewport. Map the material 
          onto the box (don’t worry about applying a ‘UVW Map’ modifier; the material 
          will show up on the box correctly…).</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel014.jpg" width="402" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Now go to the ‘Create-Shapes’ 
          command panel and click on ‘Line’…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel015.jpg" width="184" height="150"></font></p>
        <p align="right"><font face="Arial, Helvetica, sans-serif">(<a href="index4.php">Continued 
          on next page</a>)</font></p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"> </font></i><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Thinking Outside the Box logo illustrated and is &copy; 1999 Dan Zalkus. 
        Thinking Outside the Box is &copy; 1999 Paul Steed. All other content 
        is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
        don't even try it. We've got really big guns, and we're ripped, baby.</font></i></p>
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