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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
        2.14</font></a>://<a href="index.html"><font color="#7C420E">From the Mouth 
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              <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E"><img src="../../images/icons/mouth_final.jpg" width="192" height="236" align="left"><loonystart>Vol. 
                2, Issue 14<br>
                February 8, 2000<br>
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              <h5 align="right"><font color="#00025E"><b><font face="Arial, Helvetica, sans-serif"> 
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              <div align="center">
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">From 

                  the Mouth of Madness:</font></i></font></b></p>
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="6"> 
                  License Me!</font></i></font></b></p>
                <p align="right"><font face="Arial, Helvetica, sans-serif">by 
                  Jason &quot;<a href="mailto:jason@loonygames.com">loonyboi</a>&quot; 
                  Bergman</font></p>
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              <p align="right">&nbsp;</p>
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              <p align="left"> <font face="Arial, Helvetica, sans-serif"><img src="../../images/letters_new/i.jpg" width="10" height="39" align="left"></font><font face="Arial, Helvetica, sans-serif">n 
                the history of licensed games, there have been only a few games 
                that were anything but terrible. Games based on licensed properties 
                more often than not tend to be rushed to meet a movie/TV show/comic 
                book’s release date, and the end result is a steaming pile of 
                crap.</font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif">There 
                are a number of licensed titles in development, and several of 
                them actually look decent. And recently there have been a few 
                good licensed games as well (<b>Wheel of Time</b> and <b>Aliens 
                vs. Predator</b> spring to mind as two good examples). There’s 
                even a couple of Star Trek titles in development that might not 
                suck (an ongoing curse for the license).</font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif">But then 
                there’s the titles out there that <i>haven’t</i><b> </b>been licensed 
                yet (or announced, anyway). I’ve come up with a list of properties 
                that I think are just <i>screaming</i> for a decent game to come 
                along and license them. For each game listed, I’ve noted the type 
                of game, because as <b>Dune 2</b> proved, a license can work in 
                one genre (in this case, a real-time strategy game) but fail miserably 
                in another (the original <b>Dune</b> game was a lousy adventure 
                title).</font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif">Anywho, 

                let’s get to it, shall we?</font></p>
              <p align="left" >&nbsp;</p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif"><b>Batman: 
                The Animated Series: </b><i>first person shooter</i>. </font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif">I never 
                would have thought this would work, until I played <b>Thief: The 
                Dark Project</b>. Picture this – a game, played from a first-person 
                perspective, that has you sneaking around in the dark, using your 
                arsenal of bat-utilities instead of fighting. If done right, a 
                good mixture of action and role-playing could be included. Unfortunately, 
                this would have to be the animated series Batman, since the current 
                movie incarnation is such a joke (and DC would never let a Batman 
                game be made directly off the comic books – they’re not mainstream 
                enough and would confuse their audience).</font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif"><b>Night 
                of the Living Dead/Dawn of the Dead: </b><i>survival horror</i>. 
                </font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif">This 
                is sort of a given, really. The <b>Resident Evil</b> games are 
                all closely related to these movies, but they stray from them 
                by adding non-zombie creatures and ridiculous plots. A true adaptation 
                of either of these films would work really well – especially the 
                first one, if it were in black and white. There wouldn’t need 
                to be an excess of puzzles, just a simple “stay alive” mission, 
                where you have to keep yourself and the people with you alive 
                for as long as possible by using what’s at your disposal.</font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif"><b>Philip 
                K. Dick’s VALIS: </b><i>text adventure</i>. </font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif">Okay, 
                so maybe it’s 20 years too late for this one, but I’m convinced 
                that VALIS, by Philip K. Dick would make a great text adventure 
                game. Here’s the idea – it’s a game where you play a schizophrenic, 
                but you don’t <i>know</i> that when the game starts. You think 
                everything’s just fine and dandy. But as you go around, things 
                start to fall apart…and you eventually have to figure out what 
                all of it means (I won’t ruin plot points for those of you that 
                haven’t read the book). There are a number of great Infocom games 
                that work in similar ways, like <b>Suspended</b> and <b>A Mind 
                Forever Voyaging</b> (both highly recommended) but neither of 
                them goes as far as a game based on VALIS would.</font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif"><b>Richard 
                Matheson’s I Am Legend: </b><i>third person action</i>. </font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif">This 
                book was simply <i>made</i> for the action genre. Here’s the concept: 
                a virus has turned the entire world’s population into vampires 
                – except for one guy. You play that one person, and try and stay 
                alive, while desperately searching for a cure. Memorable sequences 
                include driving down the road shooting at vampires with your shotgun, 
                and of course, looking out the window to see them mercilously 
                taunting you. Then there’s the whole society of mutants…boy, this 
                is some good stuff here, people. There may be a chance that this 
                will get made…a new film adaptation (The Charlton Heston flick 
                <i>The Omega Man</i> was loosely based on it) is currently in 
                development hell, but at one point Schwartzenegger and Ridley 
                Scott were going to team up on it. If the movie ever gets made, 
                they may want a game tie-in to go along with it.</font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif"><b>Starship 
                Troopers: </b><i>first person shooter</i>. </font></p>
              <p align="left" ><font face="Arial, Helvetica, sans-serif">Okay, 
                I know, you can definitely argue that this game was already made, 
                and it’s called <b>Doom</b>. But hey…there’s no reason someone 
                can’t make a great game out of it. There <i>was</i> a game in 
                development, a third-person action game, and GameStorm has a lame 
                online version, but neither of those gave the license what it 
                really needed – kick ass action, and nothing but. From what I’ve 
                seen of <b>KISS: Psycho Circus</b>, Third Law seems to understand 
                how to do this right. After they’ve proved themselves with that 
                license, if you ask me, they should pursue this one.</font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
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