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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 13</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

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      <td width="406" height="936" align="LEFT" valign="TOP"> <font face="Arial, Helvetica, sans-serif" color="#0022A8"><b><a target="" href="../../corner/index.html"><font size="-1">Thinking 
        Outside the Box</font></a><font size="-1">:</font></b></font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><br>
        A Peek Inside My Brain</font>
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Paul &quot;<a target="_self" href="mailto:paul@loonygames.com">Villam</a>&quot; 
          Steed</font></b></font> 
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        <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="images/sleeg018.jpg"><img src="images/sleeg018_sml.jpg" width="297" height="271" border="0" alt="Click for fullsize image"></a> 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif">For this portion of the program 
          I’ve decided to simply extrude the spike guidelines and see what it 
          gets us.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="images/sleeg019.jpg"><img src="images/sleeg019_sml.jpg" width="256" height="237" border="0" alt="Click for fullsize image"></a> 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif">Whoah, Nellie. Old Mr’ Extrude 
          modifier has the previous settings I used on the torso hard coded into 
          his brain so let’s knock down the height and make the four segments 
          into one. I find it always better to adjust an extrusion this way by 
          tweaking it’s values as opposed to NU scaling it or deleting excess 
          faces due to too high a segment setting.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="images/sleeg020.jpg"><img src="images/sleeg020_sml.jpg" width="279" height="235" border="0" alt="Click for fullsize image"></a></font></p>

        <p><font face="Arial, Helvetica, sans-serif"> Next up a little optimization 
          as I delete the faces that will intersect the top of the torso and scale 
          in the top verts. After I scale and scale the verts some more along 
          the x axis I hit the ‘selected’ button under the ‘weld’ part of the 
          vertex sub-object menu. This welds any verts close enough to another 
          one, saving you a one-on-one ministration, menstruation, mistletoe-ation, 
          Croation?</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="images/sleeg021.jpg"><img src="images/sleeg021_sml.jpg" width="239" height="271" border="0" alt="Click for fullsize image"></a></font></p>
        <p><font face="Arial, Helvetica, sans-serif"> Let’s do a little review. 
          Unhiding the rest of the guidelines and shapes I decide I just don’t 
          like the torso half. At more than 107 faces it’s digging into a fourth 
          of my total face count. It just doesn’t do anything for me so guess 
          what? You’re outta dere, Baybee! A Big, Fat Duh-leet to you Kaiser Sossay! 
          Feels goood. Never be afraid to kill or maim your creation. It is yours 
          to do with as you please. You are after all a modeling GOD.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="images/sleeg022.jpg"><img src="images/sleeg022_sml.jpg" width="276" height="280" border="0" alt="Click for fullsize image"></a></font></p>
        <p><font face="Arial, Helvetica, sans-serif"> That whole, starting-with-a-cylinder-primitive 
          approach seemed to work out cool and fast for the head so let’s go ahead 
          and do just that.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="images/sleeg023.jpg"><img src="images/sleeg023_sml.jpg" width="204" height="212" border="0" alt="Click for fullsize image"></a> 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif">Using scale and move I edit 
          the verts to fit my torso guidelines running out of segments unfortunately 
          torwards the tail end. I don’t worry about the neck area and chest spikes 
          for now since I just want to get the rough mass of the thing in first.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="http://www.loonygames.com/content/1.13/totb/images/sleeg024.pg"><img src="images/sleeg024_sml.jpg" width="319" height="242" border="0" alt="Click for fullsize image"></a> 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif">I rotate around to get a 
          better look at the back of the torso, select the end faces of the tweaked 
          cylinder and hit the extrude button under the face sub-object menu and 
          draw the end faces out, effectively adding another segment to the cylinder. 
          I do it this way instead of going back down the stack since I applied 
          an ‘edit mesh’ modifier in the way of moving and scaling the vertices 
          earlier.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="images/sleeg025.jpg"><img src="images/sleeg025_sml.jpg" width="261" height="259" border="0" alt="Click for fullsize image"></a> 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif">So now we have another row 
          of verts to tweak into place conforming to the guide outline who has 
          a serious case of EI (extrusion inadequacy). </font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="images/sleeg026.jpg"><img src="images/sleeg026_sml.jpg" width="280" height="243" border="0" alt="Click for fullsize image"></a> 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif">Hide the back faces of the 
          torso and we’re left with shaping up the front of the carapace.</font></p>
        <p align="center">&nbsp;</p>
        <p align="LEFT">&nbsp; </p>
        <p align="RIGHT"><font face="Arial, Helvetica, sans-serif">(<a href="index5.php" target="_self">Continued 
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"> </font></i><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Thinking Outside the Box logo illustrated and is &copy; 1998 Dan Zalkus. 
        Thinking Outside the Box is &copy; 1998 Paul Steed. All other content 
        is &copy; 1998 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
        don't even try it. We've got really big guns, and we're ripped, baby.</font></i></p>
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