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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">To 
                        the Extreme</font></i></font></b><br>

                      
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="-1">By 
                        <a href="mailto:radpipe@loonygames.com">Russell &quot;RadPipe&quot; 
                        Lauzon </a></font></div>
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                  <td width="45%" align="right" valign="top"> 
                    <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                      2, Issue 14<br>
                      February 28, 2000</font></b></h5>
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              <p><font face="Arial, Helvetica, sans-serif" color="#00025E"><loonystart> </font></p>
              
              <p align="right">&nbsp;</p>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif"><b>I’m interested 
              to know how much you’ll be able to use from Unreal Tournament in 
              Dark Sector, from tools to engine or whatever.</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  We can almost take anything.  Like 
              all of our tools that we have, which is basically the Unreal Editor 
              and some of the modeling tools, and we can take those with us and 
              use them as a base for Dark Sector.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>And 
              the engine as well?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  Yep!  </font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>Or are 
              you building a new engine from scratch?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  
              No!  But we will be coding a new renderer.  </font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>And 
              enhancements and features.</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>:  Everything that we will need to keep 
              Unreal state-of-the-art.  We already have a bunch of ideas.  There 
              will be lots to do to it I’m sure.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>I guess 
              that will significantly cut down on development time then.</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels: </b><span
style='font-weight:normal'>Yes.</span></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>: Yes.  Oh yeah.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>Any 
              idea on what kind of release date we’re looking at?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><span
style='font-weight:normal'><b>Eekels:  </b></span> No.  &lt;laughs&gt;</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>:  Nope! &lt;laughs&gt;</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>Well 
              you knew I had ask right?  </b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>:  It’s just that you get asked that 
              so many times, even if you just make a guess at something, it always 
              turns out to be:  “It’s going to be released at this time!”  and 
              when we just meant hopefully, so we decided it’s a better policy 
              just to say –</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  “When it’s done” is one of the 
              best lines ever.  </font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>:  Oh yeah.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  In the games industry.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>:  It sucks to get everybody’s hopes 
              up.  We’re like that when we’re looking at other games to come out.  
              Delayed again! It’s just so much better this way.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>Do you 
              know what gaming network you’ll be using to support the infrastructure 
              for Dark Sector?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  At this point we won’t have an 
              answer until we actually signed with someone.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>Have 
              you looked at it yet?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>:  Yep.  That’s one of the big things.  
              </font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>If you’re 
              looking at it, then you must be guessing at how many people you 
              could potentially have world-wide connected to the game at any one 
              time, right?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  Right now we’re looking at the 
              current games --</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>:  -- like Asheron’s Call and Everquest 
              and what kind of numbers they’re getting.  We’ll generally setup, 
              we’re pretty sure, the same sort of style that they’re doing.  Where 
              they have a bunch of servers worldwide.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  Several universes of the game.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>That’s 
              probably a really good way of doing it, because if you get overloaded 
              you just pop in another server right?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>:  Yeah you can pop in another server 
              but I think we’ll do it the same way as in Asheron’s Call, where 
              your account will work on any world, but you can’t bring your character.  
              We’re still not sure but we’re still working on it.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>Parallel 
              universes.  In games like Asheron’s Call you have people online 
              all the time who are support people, who help others, watch for 
              problems, etc.  Are you thinking about something like that?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>:  Yeah I would kind of like to see 
              that because I’ve been helped out several times by support people.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  Again that’s something we have 
              to look at in the future.  It’s one of the many things on the list 
              that we are looking at.</font></p>
            <p align="left"><font face="Arial, Helvetica, sans-serif"> <b>You’re 
              still in the design phase, I understand, so a lot of this stuff 
              is still on the board to be talked about.   Are you still working 
              on the design doc right now?</b></font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  Yeah we have the overall design 
              doc done, but of course there’s going to be tweaks.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>:  And added to.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  And taken off.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><B>Ewing</b>: If there’s one thing 
              we found from development of both UT and Unreal, things change.  
              When you’re designing a game, especially with the open concept that 
              we have, things change so often, not drastically, but there’s so 
              many changes and shifts, minor shifts, and even some major shifts 
              in direction that go on.  Having a hugely detailed design doc before 
              you even start is sometimes a waste of time.  That’s how a game 
              gets to be, and it really helps the game to be able to change with 
              the times.</font></p>
            <p align="left"> <font face="Arial, Helvetica, sans-serif"><b>Eekels</b>:  The design doc is designed to give 
              the team a direction, and how you get there is not important.  It’s 
              a starting point.  The major elements in the game that dictate gameplay, 
              you can think that out beforehand, but along the way you’re going 
              to have to tweak and massage that.  In the end you’ll have a nice 
              game that you will have fun playing.  You don’t want to have something 
              in the design doc that turns out to be an annoyance factor in the 
              game.  You want to be able to redirect that.  </font></p>
            <p align="left">&nbsp;</p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits:  Illustration 
  &copy; 2000 Allan &quot;Machette&quot; McKay. This interview is &copy; 2000 Russell &quot;RadPipe&quot; 
  Lauzon, Dave Ewing and Pancho Eekels. All other content is &copy; 2000 loonyboi 
  productions. Unauthorized reproduction is prohibited. So don't do it, or we'll 
  deport you.</font></i></p>
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