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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">The 
                        1999 loonygames Awards</font></i></font></b>
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="-1">Text 

                        by <a href="mailto:jason@loonygames.com">Jason Bergman</a></font></div>
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                  <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                    2, Issue 7 <br>
                    December 21, 1999&nbsp; </font></b></h5>
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              <loonystart> 
              <h5 align="right">&nbsp; </h5>
              <p align="right">&nbsp;</p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"><b><img src="images/okst.jpg" width="150" height="126" align="right">Adventure 
                Game of the Year: Outcast<br>
                </b></font><b><font face="Arial, Helvetica, sans-serif">Runner 
                Up: Omikron: The Nomad Soul</font></b></p>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif">Would you 
              believe that this category was determined by a single vote? Amazing. 
              Both <b>Omikron: The Nomad Soul</b> and <b>Outcast</b> are remarkable 
              games, managing to create an entire world for the game to take place 
              in, complete with working cities, hundreds of people to talk to, 
              hundreds of different locations, and it's all strung together with 
              a genuinely intriguing plot. </font></p>
              <p align="left"></p>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif">There's 
              no question in my mind that <b>Outcast</b> is a superior game, but 
              it's only marginally so. <b>Outcast</b> is so epic in its scale, 
              so advanced in the way it handles everything from its camera, to 
              the interface and dialogue, that there are few adventure games ever 
              made that can come close to it. If <b>Omikron</b> had been released 
              any other year, it most certainly would have won this category...but 
              unfortunately as good a game as it is, it simply isn't as perfect 
              a game.</font></p>
              <p align="left"></p>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif">Which isn't 
              to say that it doesn't have its merits, mind you. <b>Omikron</b> 
              is an excellent title. I have never played a game before that successfully 
              managed to merge a 3D fighting game with a first person shooter 
              and an adventure title seamlessly. Actually, come to think of it, 
              I don't think anyone's ever tried it before. And then, of course, 
              there's the startling soundtrack by David Bowie, which simply must 
              be heard to be believed (although <b>Outcast</b>'s original score 
              is breathtaking as well). </font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">The bottom 
                line is this: both games are fantastic. If you like adventure 
                games and haven't tried either...well, shame on you.</font></p>
              <p align="left"></p>
              
            <p align="left"><b><font face="Arial, Helvetica, sans-serif"><img src="images/hw.jpg" width="113" height="140" align="right">Strategy 
              Game of the Year: Homeworld.<br>
              </font></b><b><font face="Arial, Helvetica, sans-serif">Runner Up: 
              Age of Empires II: The Age of Kings.</font></b></p>
              <p align="left"></p>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif">Call it 
              a clash of the old with the new...<b>Homeworld</b> represents the 
              future of strategy, as far as I'm concerned. The game has a wonderful 
              story, a fully 3D camera in a way that not even <b>Myth: The Fallen 
              Lords</b> can claim to have attempted, and so much action that it 
              makes Total Annihilation look meek. </font></p>
              
            <p align="left"></p>
            <p align="left"><b><font face="Arial, Helvetica, sans-serif">Age of 
              Kings</font></b><font face="Arial, Helvetica, sans-serif">, on the 
              other hand, is the worthy successor to a classic 2D strategy game 
              that may have claimed as many lives (and jobs) as <b>EverQuest</b>. 
              I asked my sister, Stephanie &quot;Bobbi&quot; Bergman, our associate 
              editor for some thoughts on<b> Age of Kings</b>:</font></p>
            <p align="left"></p>
            <p align="left"><i><font face="Arial, Helvetica, sans-serif">I don't 
              like strategy games overall. I like fast moving, quick action shooters, 
              or busy role-playing games that keep me occupied. <b>Age of Empires</b>, 
              and its sequel, <b>Age of Kings</b>, manage to combine the speed 
              and action of the games I love, with the strategic elements of most 
              strategy games. That with an easy interface, the best tutorial I've 
              seen in a game in years, all create a wonderful game that just about 
              anyone can pick up and play. Jump online after finishing the tutorial, 
              and have a crazed match with someone in no time. If you want to 
              practice, you can learn advanced tactics, but <b>AoK</b> is one 
              of the first strategy games that is great for both the strategy 
              gamer novice, and the advanced player.</font></i></p>
              
            <p align="left"><font face="Arial, Helvetica, sans-serif">Ultimately, 
              it's a question of personal taste. While <b>Age of Kings</b> isn't 
              quite as strong in the storytelling department (actually, it's not 
              even close) it does follow in the time-honored tradition of fully 
              open-ended games, a sub-genre perfected by Sid Meier. Both games, 
              however, manage to give a nice jolt in the arm to the often boring 
              strategy genre. Check 'em out.</font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
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