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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
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                      <p><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="2">Thinking 
                        Outside the Box: </font><font color="#904C10" size="4"><br>
                        <font size="3">3DS Tutorial #1: CyberGuy</font></font></i></font></b><br>
                      
                      <div align="right"> <font face="Arial, Helvetica, sans-serif" size="-1">By 
                        <a href="mailto:psteed@idsoftware.com">Paul Steed</a></font></div>
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                  <td width="45%" align="right" valign="top"> 
                    <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E">Vol. 
                      2, Issue 13&nbsp; <br>
                      February 23, 2000&nbsp; </font></b></h5>
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              <p align="left"><font face="Arial, Helvetica, sans-serif"><loonystart></font></p>
                            
              <h3 align="left"><font face="Arial, Helvetica, sans-serif">Organization</font></h3>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Before 
                we load up Max however, let’s go over some basic file management 
                ideas.  This tutorial is what you’d call a <i>project.</i>  Thinking 
                of your modeling and animation endeavors as projects helps put 
                you onto the path of organization.  Being organized, developing 
                a system and sticking with it from project to project prevents 
                you from losing track of files when you need them.  So go to whatever 
                drive you want the project stored and make a directory called 
                3DSTUTS.  Go into <i>that</i> directory and create the following 
                directories: MESHES, MAPS and IMAGES.  Now fire up Max.</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Go up 
                to FILE/CONFIGURE PATHS and click on it…</font></p>
              <table border="0" align="center" bgcolor="#D7B582" width="98" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy04.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self"><img src="images/thumbs/cyberguy04.jpg" width="178" height="254" border="1" alt="click to enlarge!"></a></font></div>
                  </td>
                </tr>
                <tr> 
                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"><ignoreme><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy04.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box">Click 
                      to enlarge</a></ignoreme></font></i></p>
                  </td>
                </tr>
              </table>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Click 
                on the ‘Images’ line…</font></p>
              <table border="0" align="center" bgcolor="#D7B582" width="98" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy05.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self"><img src="images/thumbs/cyberguy05.jpg" width="195" height="136" border="1" alt="click to enlarge!"></a></font></div>
                  </td>
                </tr>
                <tr> 
                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"><ignoreme><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy05.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self">Click 
                      to enlarge</a></ignoreme></font></i></p>
                  </td>
                </tr>
              </table>
              <p align="left"><font face="Arial, Helvetica, sans-serif"> …click 
                on ‘Modify’ and browse until you find the 3dstuts\images directory 
                then click on the ‘Use Path’ button.  Do this for the ‘Scenes’ 
                line as well, mapping that to the 3dstuts\meshes directory.  Thusly, 
                your Configure Paths panel under ‘General’ should now look like 
                this:</font></p>
              <table border="0" align="center" bgcolor="#D7B582" width="98" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy06.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self"><img src="images/thumbs/cyberguy06.jpg" width="183" height="238" border="1" alt="click to enlarge!"></a></font></div>
                  </td>
                </tr>
                <tr> 
                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"><ignoreme><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy06.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self">Click 
                      to enlarge</a></ignoreme></font></i></p>
                  </td>
                </tr>
              </table>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Next click 
                on the ‘Bitmaps’ tab in the Configure Paths panel…</font></p>
              <table border="0" align="center" bgcolor="#D7B582" width="98" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy07.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self"><img src="images/thumbs/cyberguy07.jpg" width="321" height="107" border="1" alt="click to enlarge!"></a></font></div>
                  </td>
                </tr>
                <tr> 
                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"><ignoreme><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy07.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self">Click 
                      to enlarge</a></ignoreme></font></i></p>
                  </td>
                </tr>
              </table>
              <p align="left"><font face="Arial, Helvetica, sans-serif">…and ‘Add’ 
                3dstuts\maps to your bitmap paths.  If you have other entries 
                under bitmaps don’t worry about it.  Just be aware were you to 
                render something in Max or try to see you textured model in-view, 
                too many paths under Bitmaps increases your render time.</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Cool!  
                So now we have our project set up correctly and know that each 
                time we start Max and load a mesh, save a mesh, render an image 
                or make a material using a bitmap we know what directories will 
                be used.  Of course if you’ve developed your own system for naming 
                conventions and project management use what works for you.  The 
                key is to always be consistent.</font></p>
              <h4 align="left"><font face="Arial, Helvetica, sans-serif"><b>Let's 
                Get Started</b></font></h4>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Make sure 
                you’ve downloaded cyberguy03.jpg and move him to your 3dstuts\maps 
                directory.  Now keep in mind I’m not too concerned with how you 
                work in Max and will always instruct you to do things the way 
                I do them.  However, feel free to deviate from the ways I tell 
                you if you’re more experienced or it makes more sense to you.  
                There’s always more than one way to skin a cat ;]</font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">So, now 
                that you’re in Max click in Front viewport and hit ‘w’ to re-size 
                the window to fill your view.  I almost exclusively work in one 
                window bouncing back and forth between the [P]erspective view 
                and all the orthographic viewports: [T]op, [B]ottom, [F]ront, 
                bac[K], [L]eft and [R]ight.  This is just the way I prefer to 
                work using ‘z’ for zooming in and out and (ctrl) ‘r’ for rotating 
                the view. </font></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Go to 
                the Create command panel, click the Shapes tab and click on Rectangle.  
                Click drag a rectangle approximately 100 x 100 units.  Don’t worry 
                if it’s not exact.  After the rectangle is made then go over to 
                the Length and Width values and simply enter 100 x 100.  Name 
                it cyberguybuild.</font></p>
              <table border="0" align="center" bgcolor="#D7B582" width="98" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy08.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self"><img src="images/thumbs/cyberguy08.jpg" width="212" height="182" border="1" alt="click to enlarge!"></a></font></div>
                  </td>
                </tr>
                <tr> 
                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"><ignoreme><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy08.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self">Click 
                      to enlarge</a></ignoreme></font></i></p>
                  </td>
                </tr>
              </table>
              <h3 align="left"><font face="Arial, Helvetica, sans-serif">Making 
                the 'Guide' Material</font></h3>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Move the 
                rectangle so it’s centered with the bottom edge aligned with the 
                construction plane.  Next bring up your materials editor so we 
                can create the material that will be mapped onto the rectangle 
                serving as a guide to build cyberguy.  Pick a material slot and 
                rename it to ‘cyberguybuild’.  Knock Shininess and Shininess Strength 
                down to 0 and increase Self-illumination to 100.</font></p>
              <table border="0" align="center" bgcolor="#D7B582" width="98" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy09.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self"><img src="images/thumbs/cyberguy09.jpg" width="180" height="144" border="1" alt="click to enlarge!"></a></font></div>
                  </td>
                </tr>
                <tr> 
                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"><ignoreme><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.13/totb/images/cyberguy09.jpg&amp;back=/content/2.13/totb/index3.php&amp;name=Thinking Outside the Box" target="_self">Click 
                      to enlarge</a></ignoreme></font></i></p>
                  </td>
                </tr>
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              <h4 align="left">&nbsp;</h4>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 2000 Dan Zalkus. Thinking Outside the Box is &copy; 2000 Paul Steed. 
  All other content is &copy; 2000 loonyboi productions. Unauthorized reproduction 
  is prohibited, bitch.</font></i></p>
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