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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 38</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
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        <p align="center"><font size="+3" face="Arial, Helvetica, sans-serif" color="#0022A8">loonygames 
          goes to E3!<font size="+1"><br>
          (part one)</font></font></p>
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Jason &quot;<a href="mailto:jason@loonygames.com">loonyboi</a>&quot; 
          Bergman</font></b></font></p>
        <p align="RIGHT">&nbsp;</p>
        <p><b><font face="Arial, Helvetica, sans-serif">Oddworld: Munch's Oddysee</font></b> 
          <font face="Arial, Helvetica, sans-serif">&amp; <b>The Hand of Odd</b>: 
          All I saw from these two games was their logos and some concept art, 
          and I'm already going to call them the best games of 2001. That's right, 
          2001. When <b>Munch's Oddysee</b> is completed, it will have been in 
          production for <i>four years</i>. I had the opportunity to sit down 
          with Oddworld Inhabitants' Lorne Lanning (who in addition to being one 
          of the series' designers, is the voice of almost every character in 
          the game) and he explained the concepts behind both of these titles, 
          and needless to say they're revolutionary. Here's the idea behind <b>Munch's 
          Oddysee</b>: it's a fully 3D, interactive world. If you played the prior 
          Oddworld titles, you know their commitment to storytelling, and that 
          will be present in <b>Munch's Oddysee</b> as well. What makes <b>Munch</b> 
          so different from every other 3D game out there, is its emphasis on 
          social interaction instead of puzzles or platform style action. Say 
          you need to get one person to follow you. You walk up to him and ask 
          you to follow, and he says no. But you notice above him a giant billboard 

          that advertises a giant gun, and says "everyone will like you once you 
          get this gun!" So you go around and do what you have to do to get that 
          gun. When you come back and ask this guy to follow you again, he says, 
          "heck yeah!"</font></p>
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              <div align="center"><a href="images/oddworld/001.php"><img src="images/munch_sml.jpg" width="174" height="163" border="1"></a></div>
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              <div align="center"><i><font size="-1" face="Arial, Helvetica, sans-serif">Don't 
                get too excited..it's just a logo. But hey...it's a cool one (3 
                images). </font></i></div>
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        <p><font face="Arial, Helvetica, sans-serif">The entire game will have 
          a similar emphasis on social interaction and character development. 
          To quote Lorne, "every character will be a Tomagotchi." You may recall 
          that at one point they were planning on utilizing the <b>Unreal </b>engine 
          for this title. But this was scrapped when they decided on their new 
          target platform: the PlayStation 2. When asked about a PC port, Lorne 
          explained that while they aren't planning one at this point, by the 
          time the game is released, gigahertz PCs will be around, so a port is 
          possible. But again, they aren't planning on it at this time. They've 
          been working on <b>Munch</b> for two years now: the first year was spent 
          figuring out what's wrong with 3D games in general. The second was spent 
          designing every aspect of the game on paper, and the next two will be 
          spent actually constructing it. The GameSpeak system has been given 
          a complete overhaul for <b>Munch</b> as well. Instead of having a set 
          number of commands, there are two commands, complement or insult, with 
          two possibilities, positive or negative. The end result is a highly 
          complex system with only a few commands. Oh, and <b>Munch</b> has the 
          coolest tag line around: "Good news! It's animal testing! Bad news! 
          You're the Rabbit!"</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>The Hand of Odd</b> is 
          another unique game from Oddworld Inhabitants, and this one's possibly 
          even stranger. Here's the concept: it's a real time strategy game set 
          in the Oddworld universe. What makes this strange, is the fact that 
          there isn't a war going on! Instead of opposing sides to a war, you've 
          got two clashing ideologies. On one side you’ve got the happy-go-lucky 
          ECO Extremists, and on the other it's the Greedy Industrialists. It's 
          not really about their being at war, so much as their fighting to exist 
          independently. Here's an example: in order for the Industrialists to 
          expand their empire, they've got to dump their toxic waste somewhere. 
          And in order for the ECO guys to exist, they've got to keep planting 
          trees, which get killed off by the toxic waste. Yowza. This looks to 
          be one heck of a game…look for it in a few years for the PSX2 and PC 
          platforms. </font></p>
        <p>&nbsp; </p>
        <p align="RIGHT"><font face="Arial, Helvetica, sans-serif" size="-1"><i>(<a href="index3.php">Continued 
          on next page</a>)</i></font></p>
        <p align="RIGHT">&nbsp;</p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Illustration &copy; 1999 Rowan Crawford. This article is &copy; 1999 Jason 
        Bergman. All other content is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
        don't try it...or we'll peck your eyes out. </font></i></p>
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