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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
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              <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E"><img src="../../images/icons/ph_final.jpg" width="193" height="237" align="left"><loonystart>Vol. 
                2, Issue 9<br>
                January 27, 1999<br>
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              <div align="center">
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">Pad 
                  Happy:</font></i></font></b></p>
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="6"> 
                  Death of a Console?</font></i></font></b></p>
                <p align="right"><font face="Arial, Helvetica, sans-serif">by 
                  <a href="mailto:nickf@writeme.com">Nick Ferguson</a></font></p>
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              <p align="right">&nbsp;</p>
              <p align="right">&nbsp;</p>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif" size="2"><i>Death, 
                it is often remarked, must come to us all. Pity. N64 owner Nick 
                F waxes nostalgic and holds back the tears.</i></font> </div>
              <p align="left"> <font face="Arial, Helvetica, sans-serif"><img src="../../images/letters_new/y.jpg" width="22" height="38" align="left">ou 

                can't even leave your house these days without someone announcing 
                the impending death of the Nintendo 64... Following &quot;disappointing&quot; 
                software sales over Christmas, most retailers have recently chosen 
                to give it the kiss of death. Developers aren't proving too hesitant 
                about jumping on the death-to-N64 bandwagon too, with all but 
                the most ardent Nintendo supporters killing N64 projects and &quot;focusing 
                resources on PlayStation 2 development&quot;. Faced with the increasing 
                amount of evidence - N64 carts reduced to less than budget PS 
                software and systems costing little more than <b>Donkey Kong 64</b> 
                - even an ardent Nintendo devotee like myself has to face the 
                fact that our beloved system is coming to the end of its supported 
                lifespan.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">It wasn't 
                always like this. Looking back to 1995, I recall heady talk of 
                &quot;the Dream Team&quot; (uh-huh) and my own barely-containable 
                excitement over how awe-inspiring and genre-bending games like 
                <b>Super Mario 64</b>, <b>Pilotwings</b> and, uh, <b>Shadows of 
                the Empire </b>(no, really) were going to be. The rec.games.video 
                newsgroups raged with, well, much the same tripe they rage with 
                now, aside from posts about how Nintendo 64 (sorry, &quot;Ultra 
                64&quot;) carts were going to cost over $100 and how Squaresoft's 
                defection to Sony would lead to Nintendo's downfall (which, in 
                Japan at least, it did). Dedicated Ultra 64 fans will recall Scott 
                McCall's Unofficial Nintendo 64 HQ, probably the best single-format 
                website ever to grace the internet: when Scott posted his glowing 
                first impressions of the Japanese <b>Mario 64 </b>days after its 
                release, thousands must have read the massively-anticipated report 
                with tears of joy in their eyes.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">But enough 
                misty-eyed reminiscence! The N64 might be mortally wounded and 
                limping towards its final resting place, but how will &quot;the 
                fun machine&quot; be remembered? It certainly wasn't an unmitigated 
                disaster for Nintendo like the Virtual Boy, but neither did it 
                steal the hearts and minds of gamers worldwide like the NES, Gameboy 
                and SNES before it... Despite playing host to the 64-bit incarnations 
                of some of videogaming's biggest and most well-known characters, 
                the N64 was blasted aside by the PlayStation's cunning mass market 
                appeal and sexy &quot;adult-friendly&quot; franchises like <b>Resident 
                Evil</b>, <b>Tomb Raider</b> and countless sports licenses. The 
                &quot;kiddy factor&quot; was quoted as a major turn-off by a number 
                of people I spoke to about the N64, and I suspect the childish 
                image played a large part in the console's failure to attract 
                the games industry's core consumer - that macho FPS-lovin', burger 
                eatin' teenage male. This is a conclusion Nintendo seem to have 
                taken to heart - Shigeru Miyamoto has hinted that Mario and Luigi 
                will appear &quot;more grown-up&quot; when re-invented for the 
                Dolphin, and Rare have been ramping up the &quot;adult&quot; factor 
                for some time now with the decidedly noir-ish <b>Perfect Dark</b> 
                and the twisted (trust me) world of <b>Conker's Bad Fur Day </b>both 
                scheduled for release this year. Never mind the graphics, though: 
                my personal opinion is that games with the depth and sophistication 
                of <b>Zelda</b>, <b>Mario 64</b> and <b>Starfox</b> are infinitely 
                more &quot;adult&quot; than the countless <b>FIFA</b> sequels, 
                <b>GT</b> clones and scrappy shooters clogging the PlayStation 
                charts, regardless of how the onscreen action is represented. 
                Snooch.</font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 2000 Dan Zalkus. Pad Happy is &copy; 2000 Niick Ferguson. All other content 
  is &copy; 2000 loonyboi productions. Unauthorized reproduction is prohibited, 
  so watch it - we know kung fu, gaijin.</font></i></p>
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