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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8">LAN 
          Parties: It's a Scene, Baby!</font></p>
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        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Charles &quot;<a target="_self" href="mailto:cbedford@iName.com">Bedman</a>&quot; 
          Bedford</font></b></font></p>
    
        <p align="CENTER"><i><font face="Arial, Helvetica, sans-serif" size="-1">The 
          invention of the multiplayer game spawned a strange phenomenon called 
          a LAN party. As LAN parties are becoming more and more common, loonygames 
          asked Charles Bedford, a LAN party veteran himself, to share a bit of 
          his wisdom.</font></i></p>
        <p align="CENTER">&nbsp;</p>
        <p align="CENTER">&nbsp; </p>
        <p><font face="Arial, Helvetica, sans-serif" size="+1" color="#0022A8">1. 
          History of the LAN party</font><font face="Arial, Helvetica, sans-serif"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Networks started to become 
          useful in business settings around 1989. At that point, most of the 
          games that were built for multi-player action were UNIX based, and had 
          very few people who played them. Mostly they were played at universities 
          where students had access to UNIX systems for their class work. These 

          games were usually character based. Some of these games were <b>Empire</b>, 
          <b>Larn</b>, <b>Hack</b>, <b>Rogue</b>, and <b>Hunt The Wumpus</b>. 
          Only one of which actually pitted the skill of one player against the 
          other in the same game. The others were score based, and kept scores 
          for everyone on the same server who played. The next generation of games 
          started to become popular with the invention of the first person shooter, 
          or FPS game called <b>Wolfenstein 3D</b>, from <a href="http://www.idsoftware.com">id 
          software</a>, which was initially released as shareWare. id's second 
          major title was called <b>Doom</b>, and with that - the LAN Party was 
          born. </font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Doom</b> allowed for up 
          to 4 players to play at the same time, in the same area, shooting each 
          other. You could play head to head against one friend over a modem too, 
          and this was also quite popular. As <b>Doom's </b>popularity grew, more 
          and more people would play at their office, on a network. As more people 
          got used to network <b>Doom,</b> people started to have friends over 
          to play on personal networks. </font></p>
        <p><font face="Arial, Helvetica, sans-serif">There were a large number 
          of offshoots of<b> Doom</b>. Some of these are still popular today. 
          Some of the games, like <b>Duke Nukem 3D</b>, are still considered classics. 
          The engines were quite similar to <b>Doom</b> until id's next major 
          undertaking came to the market, <b>Quake</b>. <b>Quake</b> was a new 
          and much improved game. It kept many of the things that people loved 
          about <b>Doom,</b> and added a new '3D'ness to the game. Also - it was 
          built for networking. From the ground up it was the first 'client - 
          server' game. It supported as many as 16 concurrent players, and unlike 
          the <b>Doom</b> type games, any player could come and go as they wished. 
          This changed the way people could have LAN parties as well. Now many 
          more than 4 could play at the same time. </font></p>
        <p><font face="Arial, Helvetica, sans-serif">There were a number of other 
          types of games that started to get on business networks. Real time strategy 
          (RTS) games, like <b>Command &amp; Conquer</b>, were early ones. <b>Warcraft</b>, 
          <b>Starcraft,</b> <b>Total Annihilation</b>, <b>Dune 2000</b>, and many 
          others populate this genre of computer network games. Other categories 
          are Flight simulator games, like <b>Falcon 4.0</b>, and sports games 
          like <b>Madden Football</b>, and <b>FIFA Soccer</b>. </font></p>
        <p><font face="Arial, Helvetica, sans-serif">The first really large-scale 
          LAN parties were built around <b>Quake</b>. <a href="http://www.quakecon.com">QuakeCon</a> 
          in 1996 was the first national LAN party. It consisted of a <i>huge</i> 
          number of people - approximately 250 - who all came to Texas to do one 
          thing: play <b>Quake</b>. This has been an annual event ever since. 
          There were over 630 people at the CPL event, which was held in Dallas 
          this last July. </font></p>
        <p><font face="Arial, Helvetica, sans-serif">That brings us to the current 
          day - where <b>Quake 2 </b>and a slew of new FPS, RTS, and flight sim 
          games are the norm at LAN parties. As more people get interested, the 
          popularity of LAN parties is also increasing. </font></p>
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    <td><b><font face="Arial, Helvetica, sans-serif" size="-1"><i><font size="-2">Credits:</font></i></font></b><font size="-2"><i><font face="Arial, Helvetica, sans-serif"> 
      Illustration &copy; 1998 Mike Sanzone. LAN Parties: It's a Scene, Baby! 
      is &copy; 1998 Charles Bedford. All other content is &copy; 1998 <a target="_self" href="http://www.loonyboi.com">loonyboi 
      productions</a>. Unauthorized reproduction is strictly prohibited, so don't 
      do it...we'll find you at a LAN party and woop yer sorry butt.</font></i></font><i></i></td>
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