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          <p><font face="Arial, Helvetica, sans-serif" size="-1">- <a href="../index.html">Contents</a><br>
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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 30</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" color="#0022A8"><b><a target="" href="../../corner/index.html"><font size="-1">Thinking 
          Outside the Box</font></a><font size="-1">:</font></b></font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><br>
          Character Studio <font size="+2">(part 2)</font></font></p>
        <p align="right"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Paul &quot;<a target="_self" href="mailto:paul@loonygames.com">Villam</a>&quot; 
          Steed</font></b></font></p>
        <p align="right">&nbsp; </p>
        <p><font face="Arial, Helvetica, sans-serif">Going back to the arm let’s 
          go ahead and finish assigning verts to their right bone. Skip the elbow 
          and go up to the shoulder pad. The shoulder pad is definitely a candidate 
          for rigidity so whip out the Viagra, Baybee. The shoulder’s fixin’ to 
          get stiffy! </font></p>
        <p><font face="Arial, Helvetica, sans-serif">I know you know by now but 
          let’s walk through the steps anyway:</font></p>
        <ol>
          <li><font face="Arial, Helvetica, sans-serif">select the vertices of 
            the shoulder (select the very top verts of the arm, too)</font></li>
          <li><font face="Arial, Helvetica, sans-serif">click on the arrow under 
            ‘Blending Between Links’ and turn ‘N Links’ to ‘No Blending’</font></li>
          <li><font face="Arial, Helvetica, sans-serif">click ‘Assign to Link’ 
            cheery little bright green</font></li>
          <li><font face="Arial, Helvetica, sans-serif">make the ‘Rigid Vertices’ 
            green cross the active vertex type</font></li>
          <li><font face="Arial, Helvetica, sans-serif">click on the upper arm 
            link (should turn red and vertices turn green)</font></li>
          <li><font face="Arial, Helvetica, sans-serif">click the ‘Lock Assignments’ 
            button to keep the assignment permanent</font></li>
        </ol>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/doom230.jpg" width="184" height="400"></font></p>

        <p><font face="Arial, Helvetica, sans-serif">Voila! The shoulder pad is 
          <i>rigid</i>. Now, bend the arm using the biped (you do understand when 
          I say ‘bend the arm it means to use the biped’, right?) Whew. Thought 
          so. Now, after you’ve bent the arm, let’s show off one the better attributes 
          of Physique. With the arm bent, select it and go to the vertex sub-object 
          menu and select the vertices around the elbow we haven’t locked down 
          yet.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/doom231.jpg" width="283" height="245"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Select these verts and assign 
          them to the forearm as red or ‘deformable’ vertices. Make sure to lock 
          their assignment.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/doom232.jpg" width="292" height="245"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Now, I don’t like the fact 
          the verts at the front crease of the elbow at the bottom of the biceps 
          is deformable. Let’s assign them as rigid verts to the upper arm and 
          see what we get.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/doom233.jpg" width="294" height="257"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Uh…no. Let’s try a ‘deformable’ 
          vertex assignment to the same link. </font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/doom234.jpg" width="278" height="268"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Mo’ bettah! Let’s lock it 
          and move on. Now I hope I illustrated something crucial to proper Physique 
          attachment to a mesh. EXPERIMENT, Grasshopper! Try some goofy-ass assignments 
          and see what you get. Sometimes if you plod through ten bad assignments 
          to get to the right one, the serendipity is well worth the time investment. 
          Doo’t, lahd! You k’n doo’t!</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Now all that’s left is the 
          elbow. And as you know elbows rank right up there with knees as far 
          crucial to maintaining mass but aren’t quite as tricky as shoulders 
          and hips. Oh, and that cool attribute of Physique I was referring to 
          was the ability to change the vertex assignment and watch the change 
          take place immediately. Pretty neato! Now select the back elbow vertex</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif">.</font><font face="Arial, Helvetica, sans-serif"><img src="images/doom235.jpg" width="327" height="281"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">It’s burgundy so it means 
          it’s pretty heavily used…kinda like a vertex ‘ho’. Heh. So assign it 
          to the forearm as a deformable vertex (red) and see what we get.</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/doom236.jpg" width="345" height="284"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Cool. Works much better for 
          me. More volume to the elbow. So that’s it for the arm. Of course you 
          have enough info to do the other arm so we won’t go over that. Let’s 
          move on to the legs.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">‘Hide Unselected’ and unhide 
          the legs and their biped counterparts. Assign Physique to the legs and 
          ‘Attach to Node’ hitting the pelvis of the biped. Initialize with the 
          default settings (deformable). </font></p>
        <p align="center"><img src="images/doom237.jpg" width="205" height="400"> 
        </p>
        <p align="right"><font face="Arial, Helvetica, sans-serif">(<a href="index6.php">Continued 
          on next page</a>)</font></p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"> </font></i><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Thinking Outside the Box logo illustrated and is &copy; 1999 Dan Zalkus. 
        Thinking Outside the Box is &copy; 1999 Paul Steed. All other content 
        is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
        don't even try it. We've got really big guns, and we're ripped, baby.</font></i></p>
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