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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
        2.12</font></a>://<a href="index.html"><font color="#7C420E">game, set, match!</font></a>://1, 
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              <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E"><img src="../../images/icons/match_final.jpg" width="193" height="246" align="left"><loonystart>Vol. 
                2, Issue 12<br>
                February 17, 2000<br>
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              <h5 align="right"><font color="#00025E"><b><font face="Arial, Helvetica, sans-serif"> 
                </font></b></font></h5>
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                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">Game, 

                  Set, Match!</font></i></font></b></p>
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="6"> 
                  King of the CPL</font></i><font color="#904C10" size="6"><font size="4"></font></font></font></b></p>
                <p align="right"><font face="Arial, Helvetica, sans-serif">by 
                  Stephanie &quot;<a href="mailto:bobbi@loonygames.com">Bobbi</a>&quot; 
                  Bergman</font></p>
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<option value="http://www.loonygames.com/content/2.13/ph/">Issue 2.13 (Choose Your Format)</option>
<option value="http://www.loonygames.com/content/2.11/ph/">Issue 2.11 (The Bookshelf Edition)</option>
<option value="http://www.loonygames.com/content/2.9/ph/">Issue 2.9 (Death of a Console?)</option>
<option value="http://www.loonygames.com/content/2.7/ph/">Issue 2.7 (...About Game Testing)</option>
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<option value="http://www.loonygames.com/content/1.39/ph/">-----Volume 1-----</option>
<option value="http://www.loonygames.com/content/1.39/ph/">Issue 1.39 (Gameboy for President)</option>
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              <p align="left"> <font face="Arial, Helvetica, sans-serif"><img src="../../images/letters_new/a.jpg" width="22" height="39" align="left">t 
                just about this time last year, Vangie Beal and myself were working 
                on putting together the <a href="../../cgi/link.cgi?url=http:%252F%252Fwww.femalefrag.com%252F&amp;file=%252Fusr%252Fwww%252Fusers%252Floonygames%252Fcontent%252Fcgi%252Flink.htm&amp;mark=abc">Female 
                Frag Fest &#146;99</a>. We had a gaming service to help with match 
                organization, but hit a major stumbling block when working out 
                how to do live finals. End of it, we realized we needed a credible 
                organization, with experience doing live events to help. Angel 
                Munoz, CEO of the <a href="http://www.cyberathlete.com">Cyberathlete 
                Professional League</a> was an answer to our prayers. Thanks to 
                Angel, the FFF&#146;99 finals were held at Ground ZERO, the CPL 
                Event held in NYC in September, and were a huge success. In order 
                to understand the world of professional gaming, you need to know 
                the people and organizations behind it. So, starting with the 
                one I know best, I caught up with Angel to ask about the CPL, 
                and the future of professional gaming.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">What 
                is the CPL?</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">The Cyberathlete 
                Professional League, or CPL, is the first LAN-based computer gamers 
                league in the world and has elevated advanced computer gaming 
                to a professional sport. We hold several large location based 
                events a year and this year we will have two large events in Dallas, 
                Texas, one event in California, an event in Singapore and one 
                in Stockholm, Sweden. We are the only organization doing professional 
                events internationally and we have the largest cash prizes of 
                any well-known gamers league.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">Why 
                was the CPL created? How has it's mission/objective changed?</font></b><font face="Arial, Helvetica, sans-serif"> 
                </font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">The CPL 
                was created to bring well-deserved attention and sponsorships 
                to advanced gamers and to establish standards for live events 
                that would match the standards upheld by all professional sports. 
                When we launched the league in 1997, these ideas were considered 
                to be on the border of ridiculous but gamers have become much 
                more comfortable with these concepts, thanks in part to the proliferation 
                of our concepts and the wide exposure we now receive in the media. 
                Our mission has remained unchanged and we believe that the CPL 
                competitions will continue to grow and expand into a widely accepted 
                sport.</font></p>
              <p align="left"></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">What 
                do you think about the increasing number of organizations, such 
                as yours, existing to run these events for gamers? Do you think 
                there is room for more than one?</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">I am not 
                very familiar with many other organizations, we know that we created 
                the concept of professional gaming, we know that our events are 
                the most popular and followed in the world and we know that there 
                is enough room for several leagues with different specialties. 
                On the other hand, it does seem that everyone is launching a league 
                these days and that may have a positive outcome, as it may help 
                pro-gamers get more attention, prizes and sponsorships.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">Do 
                you think the CPL and other groups are effecting the gaming industry? 
                If so, is it a good or bad influence.</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">It is 
                quite obvious that the CPL has had an impact in the type of games 
                that are being released. The gaming industry can no longer ignore 
                cash purses of $100,000 per event or the fact that people are 
                travelling from all over the world to participate in our tournaments. 
                They can see that </font><font face="Arial, Helvetica, sans-serif">the 
                CPL has established itself as the clear leader of competitive 
                gaming and want to some are trying to incorporate their games 
                into our events. When I meet with developers they all extol the 
                virtues of their multiplayer implementation and I have to smile, 
                because when we launched </font><font face="Arial, Helvetica, sans-serif">our 
                league multiplayer was only an afterthought add-on for single 
                player games.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">Are 
                they any plans to work with developers to create better tournament 
                support within the games?</font></b></p>
              <p align="left"></p>

              <p align="left"><font face="Arial, Helvetica, sans-serif">That really 
                is beyond the scope of the CPL. On the other hand we are excited 
                about the fact that many of the top CPL gamers are being invited 
                to beta test not only games but a myriad of computer peripherals. 
                The pro-gamers are the ones that should be consulted on these 
                issues as they have a heightened awareness of the minute details 
                that make the difference between a mediocre product and one that 
                could excel in a professional environment.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">What 
                do you think the future of competitive gaming is? </font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Larger, 
                better events and bigger prizes. And of course the international 
                recognition of competitive gaming as a sport.</font></p>
              <p align="left"></p>
              <p align="left"><b><font face="Arial, Helvetica, sans-serif">Is 
                the CPL planning any international events for this year?</font></b></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">The CPL 
                is finalizing the arrangements on its two newest divisions: CPL 
                Asia and CPL Europe. Both divisions have events planned for this 
                year with a Singapore event planned for June and a Stockholm, 
                Sweden event planned for July. Next year we are planning to launch 
                two additional divisions: CPL Australia and CPL Canada, if we 
                identify the perfect partners to manage these operations.</font></p>
              <p align="left"></p>
              <p align="left"></p>
              <p align="left"></p>
              </loonystart>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 2000 Dan Zalkus. Game, Set, Match! is &copy; 2000 Stephanie Bergman. 
  All other content is &copy; 1999 loonyboi productions. Unauthorized reproduction 
  is prohibited, you dolt.</font></i></p>
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