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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
        2.6</font></a>://<a href="index.html"><font color="#7C420E">from the mouth 
        of madness</font></a>://1, <a href="index2.php"><font color="#7C420E">2</font></a></font></b></h5>
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              <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E"><img src="../../images/icons/mouth_final.jpg" width="192" height="236" align="left"><loonystart>Vol. 
                2, Issue 6<br>
                December 13, 1999<br>
                </font></b></h5>
              <h5 align="right"><font color="#00025E"><b><font face="Arial, Helvetica, sans-serif"> 
                </font></b></font></h5>
              <div align="center">
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">From 

                  the Mouth of Madness:</font></i></font></b></p>
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="6"> 
                  Fight! </font></i></font></b></p>
                <p align="right"><font face="Arial, Helvetica, sans-serif">by 
                  Jason &quot;<a href="mailto:jason@loonygames.com">loonyboi</a>&quot; 
                  Bergman</font></p>
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              <p align="right">&nbsp;</p>
              <p align="right">&nbsp;</p>
              <p align="right">&nbsp;</p>
              <p align="left"> <font face="Arial, Helvetica, sans-serif"><img src="../../images/letters_new/s.jpg" width="22" height="39" align="left">ince 
                this week's cover story is devoted to fighting games, I thought 
                I'd take a moment to recall my personal history with the genre, 
                and just hop down memory lane (as I'm apt to do from time to time).</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">My first 
                experience with fighting games turns out to be the same as most 
                old-school gamers...the original <b>Karateka</b>. Created by Jordan 
                Mechner (who would later make a name for himself as the creator 
                of the meticulously rotoscoped title <b>Prince of Persia</b>) 
                while he was still in college (living in the dorms, nonetheless!) 
                the game was a combination of many genres that exist today. It 
                was a side-scrolling game, but it incorporated elements of what 
                we would call today a fighting title. Best of all, it looked just 
                plain great. In every respect, this is a classic. If you missed 
                it, chances are you won't understand its significance...but it 
                was a real eye opener. </font></p>
              <table border="0" align="right" bgcolor="#D7B582" width="98" cellpadding="0" cellspacing="0">
                <tr> 
                  <td height="43"> 
                    <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.6/mouth/images/kar.jpg&amp;w=640&amp;h=400&amp;back=/content/2.6/mouth/index.php&amp;name=From%20the%20Mouth%20of%20Madness"><img src="images/kar_sml.jpg" width="140" height="88" border="0" alt="click to enlarge!"></a></font></div>
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                  <td height="18"> 
                    <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"><ignoreme>Glom 
                      them kickass graphics, baby! (55k(</ignoreme></font></i></p>
                  </td>
                </tr>
              </table>
              <p align="left"><font face="Arial, Helvetica, sans-serif">I mean, 
                in <b>Karateka</b>, your character had legs! You could see them! 
                Other games of that era didn't even come close to that! Sure you 
                had guys like Mario that moved, but they didn't look like people 
                did...in <b>Karateka</b>, you could run! For an Apple II (or, 
                in my case, an Apple IIC) this was some hardcore stuff, man.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">The first 
                real exposure I had to a fighting game was when I played this 
                weird looking game called<b> Street Fighter</b> in a local arcade. 
                The game was ugly, dusty, and looked like it hadn't been used 
                in years. It was buried away in a corner, and when I decided to 
                try playing it, I quickly realized why. It was hard! I had never 
                played anything like it (most people hadn't) and I wasn't used 
                to this whole &quot;combo move&quot; concept. In most games of 
                the day, you had a &quot;jump&quot; and &quot;attack&quot; button 
                - and that was it. Here I was supposed to throw punches, kicks, 
                and move my joystick at the same time? Are you mad, man?</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Needless 
                to say, I didn't care for it. In fact, I buried it away entirely, 
                until a friend of mine, who owned one of those import PC Engine 
                systems (the Japanese TurboGrafix 16) told me about this kick 
                ass game he had just gotten for the system's CD-ROM (which was 
                beyond bleeding edge at the time) called <b>Fighting Street</b>. 
                I ran over, and checked the thing out, as anything that came on 
                a CD in those days was totally badass (hey, I was impressed by 
                <b>Cosmic Osmo</b>, what do you want from me?). And while I proceeded 
                to get my ass kicked out of my head (in Japanese, nonetheless) 
                I started to understand how the thing worked. And before I knew 
                it, I was actually enjoying it.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">But the 
                funny thing is, I never made the connection between <b>Fighting 
                Street </b>and<b> Street Fighter</b>. What the heck was wrong 
                with me? It was basically the same game. Same characters, same 
                levels...cool soundtrack, but still the same game. And I swear, 
                I didn't figure it out until I played <b>Street Fighter II</b>.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">People 
                who weren't around arcades the summer <b>Street Fighter II </b>was 
                released can't really understand the significance of the game. 
                This thing wasn't just a new game...it was literally a revolution. 
                There had been some great draws to arcades before, but nothing 
                (in my hometown, anyway) could compare to<b> Street Fighter II</b>. 
                You would be driving down the street, and pass by a bowling alley, 
                which had a giant sign outside that read, &quot;<i>we have <b>Street 
                Fighter II</b>!</i>&quot; and people would drive from miles to 
                play it. </font></p>
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              </loonystart> 
               
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 1999 Dan Zalkus. From the Mouth of Madness is &copy; 1999 Jason Bergman. 
  All other content is &copy; 1999 loonyboi productions. Unauthorized reproduction 
  is prohibited, you cartoonish villian, you.</font></i></p>
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