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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>:  //<a href="../index.html"><font color="#7C420E">issue 
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              <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E"><img src="../../images/cover2.14_sml.jpg" width="280" height="219" align="left"><loonystart>Vol. 

                2, Issue 14<br>
                February 28, 2000<br>
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                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="6">To 
                  the Extreme</font></i></font></b></p>
                <p align="right"><font face="Arial, Helvetica, sans-serif">An 
                  interview by <a href="mailto:radpipe@loonygames.com">Russell 
                  &quot;RadPipe&quot; Lauzon</a>.</font></p>
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<option value="http://www.loonygames.com/content/2.15/">2.15: Livin' With The Sims</option>
<option value="http://www.loonygames.com/content/2.14/">2.14: To the Extreme</option>
<option value="http://www.loonygames.com/content/2.13/">2.13: Not Just a Passing Wind</option>
<option value="http://www.loonygames.com/content/2.12/">2.12: It's Not Easy Being Green</option>
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<option value="http://www.loonygames.com/content/2.1/">2.1: American McGee's Alice</option>
<option value="http://www.loonygames.com/content/1.41/">----- Volume 1 -----</option>
<option value="http://www.loonygames.com/content/1.41/">1.41: Put a Little Love...</option>
<option value="http://www.loonygames.com/content/1.40/">1.40: Game Programming...</option>
<option value="http://www.loonygames.com/content/1.39/">1.39: More loonygames @ E3!</option>
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<option value="http://www.loonygames.com/content/1.37/">1.37: The ReRuns Issue</option>
<option value="http://www.loonygames.com/content/1.36/">1.36: Inside Raven Software</option>
<option value="http://www.loonygames.com/content/1.35/">1.35: Waking Graeme Devine</option>
<option value="http://www.loonygames.com/content/1.34/">1.34: Writing the Game</option>
<option value="http://www.loonygames.com/content/1.33/">1.33: Totally Tribal</option>
<option value="http://www.loonygames.com/content/1.32/">1.32: Under His Skin</option>
<option value="http://www.loonygames.com/content/1.31/">1.31: The Glory of G.O.D.</option>
<option value="http://www.loonygames.com/content/1.30/">1.30: Chillin' w/Jason Hall</option>
<option value="http://www.loonygames.com/content/1.29/">1.29: Extreme Annihilation</option>
<option value="http://www.loonygames.com/content/1.28/">1.28: Adventures in ASCII</option>
<option value="http://www.loonygames.com/content/1.27/">1.27: Serious Brass Ones</option>
<option value="http://www.loonygames.com/content/1.26/">1.26: Two Programs...</option>
<option value="http://www.loonygames.com/content/1.25/">1.25: The Unreal Cliffy B!</option>
<option value="http://www.loonygames.com/content/1.24/">1.24: Gimme Your Money!</option>
<option value="http://www.loonygames.com/content/1.23/">1.23: Old Crusty Gamers</option>
<option value="http://www.loonygames.com/content/1.22/">1.22: Bugs!</option>
<option value="http://www.loonygames.com/content/1.21/">1.21: 2001</option>
<option value="http://www.loonygames.com/content/1.20/">1.20: Can't Please Everyone</option>
<option value="http://www.loonygames.com/content/1.19/">1.19: The Rise and Fall...</option>
<option value="http://www.loonygames.com/content/1.18/">1.18: romuluSngan HoH!</option>
<option value="http://www.loonygames.com/content/1.17/">1.17: A Very Geeky Christmas</option>
<option value="http://www.loonygames.com/content/1.16/">1.16: 5 Years of Doom!</option>
<option value="http://www.loonygames.com/content/1.15/">1.15: Tune Up Your Game!</option>
<option value="http://www.loonygames.com/content/1.14/">1.14: NT + Games = ???</option>
<option value="http://www.loonygames.com/content/1.13/">1.13: Blue and Levelord...</option>
<option value="http://www.loonygames.com/content/1.12/">1.12: When It's Done!</option>
<option value="http://www.loonygames.com/content/1.11/">1.11: Hangin' With John Romero!</option>
<option value="http://www.loonygames.com/content/1.10/">1.10: Still Sick of Games</option>
<option value="http://www.loonygames.com/content/1.9/">1.9: Gettin' Odd with the loonies</option>
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<option value="http://www.loonygames.com/content/1.6/">1.6: DRAW Pardner!</option>
<option value="http://www.loonygames.com/content/1.5/">1.5: Taking Aim at Paul Steed</option>
<option value="http://www.loonygames.com/content/1.4/">1.4: Play Where You Like!</option>
<option value="http://www.loonygames.com/content/1.3/">1.3: *Special Duke Issue*</option>
<option value="http://www.loonygames.com/content/1.2/">1.2: Are You Sick of Games?</option>
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              <p align="left"><font face="Arial, Helvetica, sans-serif"><img src="../../images/letters_new/w.jpg" width="34" height="37" align="left">hile 
                they may not be quite as high-profile as their counterparts at 
                Epic Games, Digital Extremes is responsible for a large percentage 
                of the work in last year's ultra-successful <b>Unreal Tournament</b> 
                (and prior to that, the original <b>Unreal</b>). With those two 
                games under their proverbial belts, they've started work on their 
                most ambitious project to date - a massively multiplayer, persistant 
                world deathmatch game called <b>Dark Sector</b>. We sent Russell 
                &quot;RadPipe&quot; Lauzon to their Canadian offices to get the 
                scoop on what the game will be like, and how they feel about <b>Unreal 
                Tournament's </b>success.</font></p>
              <p align="right"><font face="Arial, Helvetica, sans-serif" size="2"><i>- 
                Jason &quot;loonyboi&quot; Bergman, editor-in-chief. </i></font></p>
              <div align="LEFT">
                <p>&nbsp;</p>
                <p><font face="Arial, Helvetica, sans-serif"> <b>Why don’t we 
                  start with, one at a time, your name and function, and we’ll 
                  go from there.</b></font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Dave Ewing:   </b>Okay.  
                  My name is Dave Ewing and I’m –</font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Ewing?</b></font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Ewing:  </b><i> 
                  </i>Yeah.  E-W-I-N-G.</font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Like the Dallas 
                  Ewings?</b></font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Ewing:  </b><i>  
                  </i>Like the Dallas Ewings, right, which we watched religiously 
                  when I was a kid.</font></p>
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                  <tr> 
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                      <div align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.14/feat/images/Merc2.jpg&amp;w=537&amp;h=826&amp;back=/content/2.14/feat/index.php&amp;name=To the Extreme"><img src="images/Merc2_sml.jpg" width="74" height="114" border="0" alt="click to enlarge!"></a></font></div>
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                      <p align="center"> <i><font face="Arial, Helvetica, sans-serif" size="1" color="#000253"> 
                        <ignoreme>Some spiffy new Dark Sector concept art. (135k).</ignoreme></font></i></p>
                    </td>
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                </table>
                <p><font face="Arial, Helvetica, sans-serif"><b>Yeah I did too.  
                  Not that I meant to, but we only got two channels where I grew 
                  up.</b></font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Ewing:  </b>Yep, 
                  that was the same with us too.</font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Pancho Eekels:  </b>And 
                  Dynasty!</font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>And Knots Landing!  
                  </b> <b>&nbsp;</b></font></p>
                <p><font face="Arial, Helvetica, sans-serif"> <b><b>Ewing:   </b><span style='font-weight:normal'>Good 
                  old CBC.</span></b> </font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Anyway –</b> </font> 
                </p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Ewing:   </b><i> </i>Anyway, 
                  my name is Dave Ewing and I’m a Level Designer.  Actually I 
                  also did sounds and a little bit of textures for UT, but for 
                  Dark Sector I’ll pretty much exclusively just be doing levels.  
                  I’ll have to do a lot more than I did for UT.</font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Eekels</b><i>:  </i>  
                  My name is Pancho Eekels and I’m Lead Level Designer now at 
                  Digital Extremes.  That’s what I do, just level design.  Some 
                  textures here and there, yeah for Dark Sector there will be 
                  a lot more levels.</font></p>
                <font face="Arial, Helvetica, sans-serif"><b>You’re Lead Level 
                Designer now?  You weren’t before?</b> </font>
                <p><font face="Arial, Helvetica, sans-serif"><b>Eekels:  </b> No.  
                  I wasn’t with Unreal and Unreal Tournament.  Epic’s Cliff Bleszinski 
                  is Lead Level Designer there.  </font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Ewing:  </b> Even 
                  though we were two teams we were basically doing the same project 
                  and we broke it down so we were one team for those two projects.</font></p>
                <p><font face="Arial, Helvetica, sans-serif"> <b>Yeah I’ve been 
                  interested in that whole process because there was two geographically 
                  separate teams working on the project.  How did you manage coordinating 
                  all your efforts?</b></font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Eekels:  </b> Well 
                  it didn’t go to well and what happened was that for the last 
                  part of Unreal it was pretty obvious that we all needed to be 
                  together and that’s what we did so Epic came to Canada and we 
                  finished Unreal.</font></p>
                <font face="Arial, Helvetica, sans-serif"><b>How many people came 
                up?</b> </font>
                <p><font face="Arial, Helvetica, sans-serif"><b>Eekels:  </b> &lt;mumble&gt; 
                  …Tim… &lt;mumble&gt;</font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Ewing:   </b>&lt;mumble&gt; 
                  … Eric…&lt;mumble&gt;</font></p>
                <p><font face="Arial, Helvetica, sans-serif"> <b>A boatload.</b></font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Ewing:  </b> So 
                  yeah like 6 or 7.  </font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Eekels:  </b> And 
                  then there was a few guys popping in and out.  And it was a 
                  very small office.</font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Ewing:  </b> &lt;laughs&gt;  
                  Yeah it was a small space.  Hot.  On the weekends, of course, 
                  there was no air conditioning.</font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Eekels:  </b> So 
                  we had a string of fans around the office.  It was terrible.</font></p>
                <p><font face="Arial, Helvetica, sans-serif"> That was back when 
                  you were in Waterloo then.</font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Eekels:  </b>Yep.  
                  And for UT, Digital Extremes went to Raleigh.  That’s where 
                  we finished UT.  </font></p>
                <font face="Arial, Helvetica, sans-serif"><b>It was your whole 
                company that went?</b> </font>
                <p><font face="Arial, Helvetica, sans-serif"><b>Eekels:  </b>  All 
                  the people that were needed.</font></p>
                <p><font face="Arial, Helvetica, sans-serif"><b>Ewing:  </b>Like 
                  the level designers, texture artists.</font></p>
                <p><font face="Arial, Helvetica, sans-serif"> <b>Ok.  What was 
                  Digital Extremes role in Unreal and Unreal Tournament?  Did 
                  you split up the level design and that artwork and the engine?</b></font></p>
                <p> <font face="Arial, Helvetica, sans-serif"><span
style='font-weight:normal'><b>Eekels:   </b></span><b><span></span></b>We covered 
                  everything.  We did a little of coding, Epic did most of the 
                  coding, and we did half of the levels.  And basically a little 
                  bit of everything.  It wasn’t a defined role where we said, 
                  “You guys are doing this, and we were doing that.”  </font></p>
                <p> <font face="Arial, Helvetica, sans-serif"><b>Ewing:   </b><span
style='font-weight:normal'>We acted as one team.</span></font></p>
                <p> <font face="Arial, Helvetica, sans-serif"><span
style='font-weight:normal'><b>Eekels:  </b></span><b></b>  Yeah we split everything 
                  up.</font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits:   Illustration 
  &copy; 2000 Allan &quot;Machette&quot; McKay. This interview is &copy; 2000 Russell &quot;RadPipe&quot; 
  Lauzon, Dave Ewing and Pancho Eekels. All other content is &copy; 2000 loonyboi 
  productions. Unauthorized reproduction is prohibited. So don't do it, or we'll 
  deport you.</font></i></p>
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