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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
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              <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E"><img src="../../images/cover2.1_sml.jpg" width="280" height="219" align="left"><loonystart>Vol. 
                2, Issue 1<br>
                November 8, 1999<br>
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              <div align="center">
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="6">Through 

                  the Looking Glass</font></i></font></b></p>
                <p align="right"><font face="Arial, Helvetica, sans-serif">An 
                  interview by Russell &quot;<a href="mailto:radpipe@loonygames.com">RadPipe</a>&quot; 
                  Lauzon</font></p>
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              <p align="left"> <font face="Arial, Helvetica, sans-serif"><i><img src="../../images/letters_new/o.jpg" width="25" height="39" align="left">ld-schoolers 
                like myself remember American McGee for his beautiful words of 
                wisdom concerning llamas (and their care), but it was at id Software 
                that he really earned a name for himself. His mapping work can 
                be found on some of the all-time great First Person Shooters including 
                Doom2, Quake, and Quake2. Some of his best levels are still routinely 
                played on DM servers across the Net.</i></font></p>
              <p align="left"><i><font face="Arial, Helvetica, sans-serif">American 
                McGee left id Software in the spring of 1998 with a cryptic message 
                about a plan to start an online gambling adventure. But clearly 
                gaming was in his blood, for not long after McGee was back in 
                the game and working for Maxis. But he wasn't there long. An opportunity 
                arose at Electronic Arts to work on a game, a new game following 
                the most unlikely of children's stories, &quot;Alice in Wonderland&quot;.</font></i></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif"><br>
                <br>
                </font><b><font face="Arial, Helvetica, sans-serif">What prompted 
                you to leave id Software?</font></b><font face="Arial, Helvetica, sans-serif"><br>
                </font></p>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif">I left 
                id Software after finishing Quake II. I think that after so many 
                years it was just time, and I'm actually very thankful to the 
                id guys for the chance they gave me and for the time I spent there.<br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Is 
                it true you did a stint at Maxis before settling into EA? What 
                did you work on there?</b><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif">I did 
                start out with EA at Maxis.&#160; I spent some time there while 
                deciding what I wanted to work on.&#160; The opportunity to work 
                on Alice came up at EA and I grabbed it.&#160; One project I spent 
                some time on at Maxis is still in development so I can't talk 
                about it.<br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Did 
                you do any level designing in your spare time, or was it purely 
                a dry period after your departure from id?</b><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif">Since 
                my departure from id I've worked on a number of DM maps purely 
                for fun and exercise. Just recently I completed a Quake III map 
                called "The Gibhole". I'll release that to the net as soon as 
                Quake III is out.<br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>When 
                you left, you mentioned that you were going to go work for an 
                online gambling company. What happened there?&#160; Is this something 
                you'd like to return to someday, or are your plans for the future 
                purely in video games?</b><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif">This 
                is a pretty long story. The short of it was that I thought I wanted 
                to get away from the gaming industry and try something new. A 
                few friends and I took a stab at starting a company based on online 
                and on location based gambling. After a while I realized that 
                I was missing video games. I looked around at where the industry 
                was, saw an opportunity to work with some really great people 
                inside EA and took it.<br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Why 
                Alice? Is this an idea you've been working on for awhile? </b><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif">Alice 
                was conceived during the course of work last summer. It came out 
                of discussions with friends and separate game ideas that I was 
                working on at the time. A lot of credit goes to the brilliant 
                people I was surrounded by at the time.<br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>What 
                sort of liberties are you taking with the source material?</b><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif">Quite 
                a lot actually. A person could create many different types of 
                games using the characters and spaces in Wonderland. Anything 
                from a children's game to a full-on death and destruction fest. 
                The real challenge is to stylize Alice in such a way that the 
                existing 1st/3rd person market really gets into it. I'm trying 
                to go for more of a 'Nightmare Before Christmas' type feeling 
                with my version of Alice and so far it's working out really well.<br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><b>Was 
                Alice ever conceived as purely a first person game, or was third 
                person the idea from the start?</b><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif"><br>
                </font></div>
              <div align="LEFT"><font face="Arial, Helvetica, sans-serif">I've 
                been wanting to work on a 3rd person game for some time now. Alice 
                has lent itself beautifully to being in 3rd person. First person 
                is great, and it will be available in multiplayer, but single 
                player is going to be 3rd person only. I think that the Alice 
                design called for 1st person for about a week. Then I realized 
                that the Alice character and the Wonderland environment were much 
                better served by a 3rd person perspective.<br></loonystart>
                </font></div>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 1999 Christopher &quot;Derelict&quot; Greenhaw. Through the Looking Glass 
  is &copy; 1999 Russel Lauzon and American McGee. All other content is &copy; 
  1999 loonyboi productions. Unauthorized reproduction is prohibited, goldarn 
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