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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 6</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" color="#0022A8"><b><a target="" href="../../corner/index.html"><font size="-1">Thinking 
          Outside the Box</font></a><font size="-1">:</font></b></font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><br>
          Low Poly Tricks, Tips &amp; Techniques</font></p>
        <p align="LEFT">&nbsp;</p>
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Paul &quot;<a target="_self" href="mailto:paul@loonygames.com">Villam</a>&quot; 
          Steed</font></b></font> 
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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b><font color="#0022A8" size="+1">Vertex 
          Merge</font></b></font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif">To me vertex 
          merging is the best friend I have when it comes to creating low-poly 
          models. It is key to ridding yourself of unwanted faces and vertices 
          that allow you to hit that magic number given to you by your programming 
          staff or art director. Merging a vertex simply takes one vertex and 
          merges it with another vertex effectively reducing the number of vertices 
          by one and number of faces by two in the immediate area of the merge. 
          </font></p>
        <p align="CENTER"><font face="Arial, Helvetica, sans-serif"><img src="images/lectur04.jpg" width="321" height="301"></font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif">This technique 
          or command combined with the EDGE DIVISION and EDGE TURN form the 'Trinity' 
          of most useful low-poly modeling techniques. I consider them very highly 
          so don't diss the Trinity.</font></p>

        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b><font color="#0022A8" size="+1">Edge 
          Division</font></b></font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif">Nah, this isn't 
          some metaphysical math technique, it's the antonym of the vertex merge. 
          Basically it divides the length of an edge exactly in the middle inserting 
          a vertex and creating the appropriate faces resulting from the new vertex' 
          addition.</font></p>
        <p align="CENTER"><font face="Arial, Helvetica, sans-serif"><img src="images/lectur05.jpg" width="299" height="272"></font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b><font size="+1" color="#0022A8">Edge 
          Turn</font></b></font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif">In Alias it's 
          called the 'Quad Split' or something but basically this technique takes 
          the bisecting line of a quad made up by 4 vertices and 'turns' that 
          edge so that it goes to the other two vertices. Very useful tool and 
          I wouldn't touch a modeler that doesn't have it. </font></p>
        <p align="CENTER"><font face="Arial, Helvetica, sans-serif"><img src="images/lectur06.jpg" width="362" height="279"></font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif"><b><font size="+1" color="#0022A8">Vertex</font></b></font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif">Sorry, I know 
          you know what this happens to be. I just want to make sure everyone 
          out there knows the correct term for the plural of vertex: vertices. 
          Please strike the next person who says something like, "Yeah, I'd just 
          add another vertice over here and push those other vertexes back. Yeah 
          that's what I'd do…" Me? I'd hit that person over the head with that 
          monitor displaying a selected VERTEX amongst a group of unselected VERTICES! 
          Maybe through more tactile osmosis…? </font></p>
        <p align="LEFT">&nbsp;</p>
        <p align="RIGHT"><font face="Arial, Helvetica, sans-serif">(<a href="index3.php" target="">Continued 
          on next page</a>)</font></p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"> </font></i><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Thinking Outside the Box logo illustrated and is &copy; 1998 Dan Zalkus. 
        Thinking Outside the Box is &copy; 1998 Paul Steed. All other content 
        is &copy; 1998 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
        don't even try it. We've got really big guns, and we're ripped, baby.</font></i></p>
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