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          <p><font face="Arial, Helvetica, sans-serif" size="-1">- <a href="../index.html">Contents</a><br>
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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 31</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1"><a href="../../2.15/feat/index.html" target="">Livin' 
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  theAntiELVIS explores the wild and wacky world that is Will Wright's <b>The Sims</b>, 
  asking the inevitable quesiton, &quot;is <b>The Sims</b> the first step toward a virtual 
  life where everyone is Swedish?&quot;</font></p>
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  Vasquez on <b>Omikron: The Nomad Soul</b>.</font></p>
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        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" color="#0022A8"><b><a target="" href="../../corner/index.html"><font size="-1">Thinking 
          Outside the Box</font></a><font size="-1">:</font></b></font><font face="Arial, Helvetica, sans-serif" size="+3" color="#0022A8"><br>
          The Many Faces of Kelly Monaco</font></p>
        <p align="LEFT"><font face="Arial, Helvetica, sans-serif" size="+1" color="#0022A8">(Part 
          1) </font></p>
        <p align="right"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Paul &quot;<a target="_self" href="mailto:paul@loonygames.com">Villam</a>&quot; 
          Steed</font></b></font></p>
        <p align="right">&nbsp;</p>
        <p><font face="Arial, Helvetica, sans-serif">Another tip I discovered 
          on my own recently but haven’t really seen or heard others talk about 
          is the benefits of using the ‘Other-Faceted’ viewport mode…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel005.jpg" width="272" height="300"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">The reason why this mode 
          works so well is due to better <i>volume</i> representation. Kenneth 
          Scott and I were talking the other day (KS is rapidly turning into a 
          VERY good modeler, BTW). I mentioned to him that the two most important 
          things to me in making a good model is every vertex in a mesh HAS to 
          count, and the model has to have VOLUME. Models that are well done take 
          up space, cast shadows and seem like they can knock or get knocked around. 
          Fortunately if the former is true, the latter usually is, too.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Working in a faceted mode 
          allows you to tweak vertices and find goofy edges that need to be turned 
          or divided and tweaked because the default lighting of Max gives your 
          mesh a better appearance of mass in this shading/viewing mode. Combined 
          with ‘Edged Faces’, the ‘Faceted’ mode is near unstoppable as the best 
          way to massage that mesh into perfection. Compare the following…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel006.jpg" width="460" height="222"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">You may not see much difference 
          and you’ll ALWAYS go back to wireframe mode frequently, but when you’re 
          doing low-poly meshes where <i>every</i> face and <i>every</i> vertex 
          counts then the pretty, a smoothed-out representation of your mesh is 
          worthless. You need to see the faceted, <i>low-poly</i> representation 
          of that mesh for you to effectively tweak it/build it.</font></p>
        <p><font face="Arial, Helvetica, sans-serif">Now compare the following 
          solid-shaded modes with ‘Edged Faces’ on…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel007.jpg" width="448" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">The ‘Smooth + Highlights’ 
          mode is nice and very…supple-looking but completely useless if you want 
          to make sure all those vertices, edges and faces are in the right place. 
          Faceted is the way to go in my book (or in this case, ‘my column’). 
          </font></p>
        <p><font face="Arial, Helvetica, sans-serif">But the problem with ‘Edged 
          Faces’ is that it’s deceiving with the actual representation of where 
          vertices and edges really are on the mesh. So I just dump the add-on 
          and use only the ‘Faceted’ mode. Pushing and pulling vertices and turning 
          edges for mesh integrity to make those minute adjustments is so ideal 
          in the faceted mode, I just feel like being a redundant painintheass 
          about saying it (faceted, faceted, f-a-c-e-t-e-d). Check this out…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel008.jpg" width="355" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">Nice butt, huh. Now look 
          at it in faceted mode…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel009.jpg" width="414" height="400"></font></p>
        <p><font face="Arial, Helvetica, sans-serif">No way. Looks like Kelly’s 
          got a little hail damage back there via edges turned the wrong way. 
          Easy enough to fix by turning them so the geometry stays convex and 
          <i>round</i>…</font></p>
        <p align="center"><font face="Arial, Helvetica, sans-serif"><img src="images/buildkel010.jpg" width="396" height="400"></font></p>
        <p align="center">&nbsp;</p>
        <p align="right"><font face="Arial, Helvetica, sans-serif">(<a href="index3.php">Continued 
          on next page</a>)</font></p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"> </font></i><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Thinking Outside the Box logo illustrated and is &copy; 1999 Dan Zalkus. 
        Thinking Outside the Box is &copy; 1999 Paul Steed. All other content 
        is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
        don't even try it. We've got really big guns, and we're ripped, baby.</font></i></p>
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