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              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC">volume 
                1, issue 38</font></b></font></p>
              <p><font color="#0000FF"><b><font face="Arial, Helvetica, sans-serif" color="#0000CC"> 
                </font></b></font></p>
              <p>  <p><font face="Courier New, Courier, mono"><b><font color="#339900" face="Arial, Helvetica, sans-serif">Today 
                in loonygames:</font></b></font></p>

<P><font color="#000000" face="Arial, Helvetica, sans-serif" size="-1">New!!</font><font face="Arial, Helvetica, sans-serif" size="2"> The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments <a href="../../../index.html">on the front page</a>!</font></p>
              
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        <p align="center"><font size="+3" face="Arial, Helvetica, sans-serif" color="#0022A8">loonygames 
          goes to E3!<font size="+1"><br>
          (part two)</font></font></p>
        <p align="RIGHT"><font color="#804000"><b><font face="Arial, Helvetica, sans-serif">By 
          Jason &quot;<a href="mailto:jason@loonygames.com">loonyboi</a>&quot; 
          Bergman</font></b></font></p>
        <p align="RIGHT">&nbsp;</p>
        <p><b><font face="Arial, Helvetica, sans-serif">Tribes 2</font></b><font face="Arial, Helvetica, sans-serif">: 
          The game I was <i>really</i> looking forward to seeing at the show. 
          Heck, since the second the doors opened I was itching to see this, and 
          it killed me that I didn't get a chance to really check it out until 
          the last day. Well I saw it, and I was impressed. It's tough to get 
          people who haven't played <b>Tribes 1</b> excited about it, since well…it's 
          just more <b>Tribes</b>, but if you liked the original, you're going 
          to <i>love</i> <b>Tribes 2</b>. Basically they've taken all the stuff 
          that was right about <b>Tribes</b>, and left it alone completely. But 
          all the stuff that was wrong? They've fixed it, and made the game even 
          better. First off, they've added a <i>ton</i> of new levels. I was told 
          that in all, there will be 30 multiplayer maps. Yowza. They've recognized 
          the need for a real tutorial (the one included with <b>Tribes 1 </b>was 
          admittedly a pretty weak introduction) and have added…bots. Ta daa! 
          They'll be including a whole, real tutorial with this one, making it 
          much more easily accessible. They've also ditched their software renderer, 
          and area going hardware only this time around, and they've even thrown 

          their Glide renderer out the window as well, and the game will be OpenGL 
          only. The maps will actually look different this time around, with distinct 
          locations. There are new environmental hazards, including water (yeah!) 
          and lightning, which will actually temporarily slow down your energy 
          reproduction (if you've played <b>Tribes</b> at all, you'll agree that 
          this sounds badass). Expect a whole boatload of new vehicles, including 
          some ground vehicles, and one or more that can cross water. <b>Tribes 
          2</b> was the only demo I got where I really felt like an excited fanboy. 
          I've grown to love <b>Tribes </b>so much in the last few months that 
          I was really happy to see that they're not messing with what they did 
          right. But ultimately the gameplay is the same, so if you didn't like 
          <b>Tribes</b>, you'll probably dislike the sequel as well. But hey…for 
          those fanboys out there, this is like the second coming. ;)</font></p>
        <p><font face="Arial, Helvetica, sans-serif"><b>Quake 3: Arena</b>: Every 
          time I approached the <b>Quake 3: Arena</b> booth, there was a massive 
          crowd, which pretty much says it all. The bots were shown battling it 
          out with some professional players (Thresh and Kornelia) and while they 
          were able to rack up a few kills, I did notice some strange behavior 
          from time to time. I'd have to play against them myself to really evaluate 
          them, but I saw one of them running in circles endlessly at one point 
          for no apparent reason (well, what reason can you think of?). If you 
          played the <b>Q3Test</b> that's out there, you know what to expect from 
          this. It's a great deathmatch. That's why we play it, and that's why 
          it's so popular. I didn't see anything that would lead me to believe 
          it'll be anything more than that, but hey…I don't care. It's already 
          (with <b>Q3Test</b>) the best deathmatch game id's ever made. I just 
          need some more maps, and that's what <b>Quake 3: Arena</b> will give 
          me. And in the end, that's good enough for me. If you hate <b>Quake</b>, 
          then well…don't expect to like <b>Quake 3: Arena</b>. Period. </font></p>
        <p> <font face="Arial, Helvetica, sans-serif"><b>Perfect Dark:</b> It's 
          been a long wait, but the "sequel" to <b>Goldeneye</b> is finally ready 
          to show. Rare has actually rewritten the engine from scratch (contrary 
          to earlier reports that it was a rehash) and it's looking swanky. They've 
          added a whole new arsenal of stuff, such as a really cool item you can 
          use that will let you see through walls (think <i>Predator</i>), making 
          the sort of rampant camping that was evident in <b>Goldeneye</b> deathmatch 
          a thing of the past. They've added the ability (at last!) to walk off 
          of ledges, there's a laptop gun (cooool) and lots of other nifty little 
          things. The enemy AI has been beefed up significantly, and enemies now 
          exhibit pack behavior. The version of the game shown on the floor at 
          E3 only had six multiplayer and four single player missions (Rare won't 
          say how much of the actual game this was, so your guess is as good as 
          mine) but it was looking pretty damn good. Look for this N64 game in 
          early December. </font></p>
        <p>&nbsp; </p>
        <p align="RIGHT"><font face="Arial, Helvetica, sans-serif" size="-1"><i>(Continued 
          in Next Week's Issue!)</i></font></p>
        <p align="RIGHT">&nbsp;</p>
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      <p><i><font face="Arial, Helvetica, sans-serif" size="-2"><b>Credits:</b> 
        Illustration &copy; 1999 Rowan Crawford. This article is &copy; 1999 Jason 
        Bergman. All other content is &copy; 1999 <a target="_self" href="http://www.loonyboi.com">loonyboi 
        productions</a>. Unauthorized reproduction is strictly prohibited, so 
        don't try it...or we'll peck your eyes out. </font></i></p>
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