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      <h5><b><font face="Arial, Helvetica, sans-serif">//<a href="../../../index.html"><font color="#7C420E">loonygames</font></a>://<a href="../index.html"><font color="#7C420E">issue 
        2.12</font></a>://<a href="index.html"><font color="#7C420E">painting on 
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              <h5 align="right"><b><font face="Arial, Helvetica, sans-serif" color="#00025E"><img src="../../images/icons/pop_final.jpg" width="193" height="238" align="left"><loonystart>Vol. 
                2, Issue 10<br>
                February 17, 2000</font></b></h5>
              <h5 align="right">&nbsp;</h5>
              <div align="center"> 
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="3">Painting 
                  on Polygons:</font></i></font></b></p>
                <p align="center"><b><font face="Arial, Helvetica, sans-serif" color="#0000FF"><i><font color="#904C10" size="6"> 
                  <font size="5">Critiques</font></font></i></font></b></p>
                <p align="right"><font face="Arial, Helvetica, sans-serif">by 
                  Rick &quot;<a href="mailto:flat@iserv.net">Flatness</a>&quot; 
                  Grossenbacher</font></p>
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              <p align="left"> <font face="Arial, Helvetica, sans-serif"><img src="../../images/letters_new/s.jpg" width="22" height="39" align="left">ince 
                I&#146;m a bit backlogged with critiques on reader&#146;s artwork, 
                I thought I&#146;d take this entire week to devote to that. Again, 
                I&#146;d like to stress that the opinions I give are based on 
                my background in traditional and video game art. I&#146;m not 
                an authority on what is good or what is bad, but I think I&#146;ve 
                acquired enough experience over the years to give some good feedback. 
                So, with that said, I&#146;m going to jump right into it with 
                a look at a graphic made by O.DOGG.</font></p>
              <p align="center"><font face="Arial, Helvetica, sans-serif"><a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.12/pop/images/orlinbig.jpg&amp;w=600&amp;h=450&amp;back=/content/2.12/pop/index.php&amp;name=Painting%20on%20Polygons"><img src="images/orlinthumb.jpg" width="100" height="75" border="1"></a></font></p>
              <p align="left"><ignoreme></p>
              <p align="center"><font face="Arial, Helvetica, sans-serif">(<a href="http:/home/loonygames/loony.timedoctor.org/content/cgi/image.pl?image=/content/2.12/pop/images/orlinbig.jpg&amp;w=600&amp;h=450&amp;back=/content/2.12/pop/index.php&amp;name=Painting%20on%20Polygons">click 
                for a larger view</a>)</ignoreme></font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Here are 
                some questions O.DOGG asked about his image:</font></p>
              <p align="left"><i><font face="Arial, Helvetica, sans-serif"> How 
                can I add more atmosphere to the image and how can I make the 
                base seem more real and not so plastic-looking?</font></i></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">For the 
                first question, there are several things you could do to make 
                the base seem less plastic looking. For starters, you could definitely 
                alter the material more and see if you can refine it to have a 
                more realistic look such as messing with reflective parts, or 
                tweaking settings using the Raytrace material (if you are using 
                3-D Studio MAX 2 or higher). But, this is a lot of tweaking little 
                numbers and spinners to see if you can get something better. So, 
                besides that, I would try another approach. I would not use the 
                same material on the entire image. It looks like you used a plug 
                in which adds little boxes and hi-tech looking gadgets on the 
                mesh (I can&#146;t remember what the name of this plug-in is offhand, 
                but I&#146;ve seen it before). Those boxes look pretty cool, actually, 
                but besides that, what I think would really liven this image up 
                is adding windows emanating light or just little lights scattered 
                in certain places. To understand what I&#146;m talking about, 
                take a look at the Death Star from Star Wars. Because of all the 
                lights, it really gives it a feeling of having &#145;life&#146; 
                to it.</font></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">Or another 
                thing you might want to do is make the shape of the base more 
                complex. Maybe make it much skinnier in the middle or have antennas 
                or rods extending from it in certain places (which you kind of 
                already have, but could add more to maybe). The high-tech boxes 
                protruding from the skin of the base definitely make it look more 
                complex, but I think the overall design needs more complexity 
                rather than just making the outer skin complex (just a thought). 
                But overall, I still think this image looks very cool.</font></p>
              <p align="left"><i><font face="Arial, Helvetica, sans-serif">How 
                do I make it appear bigger, but still fit on the rendering? </font></i></p>
              <p align="left"></p>
              <p align="left"><font face="Arial, Helvetica, sans-serif">To do 
                this, I would mess with camera lenses. Specifically, altering 
                the Field of View will really change how your 3-D images looks 
                on the screen. With a really crazy field of view, you can make 
                something tiny look gigantic. Again, this boils down to a bunch 
                of tweaking of settings and seeing what looks best.</font></p>
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<p><i><font face="Arial, Helvetica, sans-serif" size="-2">Credits: Illustration 
  &copy; 2000 Dan Zalkus. Painting on Polygons is &copy; 2000 Rick Grossenbacher. 
  All other content is &copy; 2000 loonyboi productions. Unauthorized reproduction 
  is prohibited, you cartoonish villian, you.</font></i></p>
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