Lunaran, Unplugged - lunaran.com

# Lunaran.com Matthew Breit Level Designer | Texture Artist

## Lunaran, Unplugged

#### Thu, Mar 6th, 2008 | 1:21am

Other more hip and with-it mappers like metlslime and Vondur are releasing their map sources under the GPL or some equivalent legal mogumbo. Someone prompted me about mine, and I really didn't see why I couldn't follow suit. Now everyone can make terrible ports and conversions of my maps to Urban Terror and Nexuiz using mismatched evil8 textures. Happy birfday:

- [ Lun3DM1src.zip ] - Contains one .map file used to compile the final release, and the original blockout .map which it evolved from.
- [ Lun3DM2src.zip ] - Contains final .map and original blockout (Quake 2 format, loads in q3/gtkradiant fine). The easter egg in this map is retardedly well hidden, and also stupid.
- [ Lun3DM3src.zip ] - Contains final .maps for both regular and CPMA flavors, plus original blockout.
- [ Lun3DM4src.zip ] - Contains final .maps for both original Lun3DM4 and CPM23, plus several original blockouts modified by me and wviperw over the course of a few weeks. The evolution evident here is really striking.
- [ gridironsrc.zip ] - Contains the .map file used to compile the final release, and that's all because I built it as I went.

(At this point in time Swelt is apparently AFK long-term, and I'm not going to release the source for that without his permission. If I hear a yay or nay from him I'll edit these words as if they were never here.)

Some other things I'm working on right now and pretty much past making promises about finishing:

LunSP2: Tons of things need to happen to appease my ambitious plans for this (3 maps, new monsters, a new weapon, and it'd be nice to have music ...) but I've actually managed to keep a fairly steady rate of headway. I've tweaked out modelgen to import an ASCII frame definition and written a python exporter for said ASCII format for Maya, which has made creating models for Quake a total breeze. That'll probably appear in the project box sometime soon. I know engine mods will also be required for LunSP2 (although not for insane graphical purposes), so there's that to do, and I suppose eventually all this coding is going to have to lead to some actual mapping ...

Lun3DM5: Better known to those who've played it as LRA1D, this was an itemless map I knocked up for the Raven Rocket Arena crowd before the great Raven cool-people exodus of 2006. My new plans are to take the layout and experiment with just how much lightmapped static mesh Q3MAP2 will let me get away with, the goal being "the whole map."

A TF2 map: Layouts are being scribbled furtively on paper in the backs of Madison bookshops, and I have visions of merging the volcano-mastermind-lair chic of the main location of The Incredibles with 60's modernist/brutalist concrete and flagstone architecture. We'll see if this one gets anywhere.

CouchCrates™: I thought of this idea before Portal spawned plushy companion cubes in the Valve Store (you bastards), but I have plans, materials, and equipment for making small brown shipping crates using the same materials and construction as couch cushions. KungFuSquirrel has already declared "omg I want three so I can stack them." Sewing and cloth-craft are not my forte, however, so buying that sewing machine could turn out to be a terrible error in judgement.

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#### leilei said on Mar 6th, 2008 at 12:11pm:

Links are all pointing to lundm1src though :(

#### Lunaran replied on Mar 6th, 2008 at 8:28pm:

A-durr. fixed. :)

#### Jay Dolan said on Mar 9th, 2008 at 12:03pm:

Excellent decision, Matt. Quake2World will almost definitely receive ports of lun3dm4 and lun3dm2 (by me), and perhaps others (by some of our other artists). I can't wait to show you what they look like with horrible, mismatched evil8 textures. ;)

#### ghoulsblade said on Apr 19th, 2008 at 2:14pm:

awesome, thanks for sharing !

#### Gorge Gosier said on Apr 19th, 2008 at 3:28pm:

¡Muchas gracias Matthew!

#### Strahlemann said on Apr 20th, 2008 at 10:21am:

Great !

I think i'll give a Nexuiz port a try :)

#### qubodup said on May 2nd, 2008 at 2:16am:

I think I forgot to say thanks. Thanks! XD

I added you to my lovely little list (and Vondour's maps too...)

#### Barballs said on Jun 11th, 2008 at 6:22am:

they could be potentially handy to see a layout in radient. No more remakes for me though :P And I believe my remake of DM3 was quite good thank you very much!! :P

#### negke said on Mar 17th, 2009 at 12:14pm:

Meh, I thought this site was about unibrow styling tips... Now I'm disappointed.

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