Schadenfield - lunaran.com

# Lunaran.com Matthew Breit Level Designer | Texture Artist

## Schadenfield

#### Thu, Jan 31st, 2008 | 10:24pm

This is my review of Cloverfield:

By the end of the first half hour I was hoping dearly that every last one of those happy, attractive twenty-something pricks with too much sex and money to know what to do with was going to fucking eat it by the end of the film, and special thanks to several of my friends for pointing out that I did not get my wish as I'd left the theater thinking I had. Naming the point-of-view character Hudd was clever.

Oh, spoilers and stuff I guess.

Bonus Edit: Lunaran.com has gained a fabulous reputation in the spam world thanks to the efforts of a certain toolbox, including email from this domain being blacklisted by both Yahoo and Hotmail. However, I'm feeling suicidal so I thought I'd enable comments for this post to see how they work out. Surely this is the last thing the server will see before choking to death on spam.

### Comments

Heckling from the peanut gallery follows.

#### Kell said on Feb 5th, 2008 at 6:57am:

I bring you green eggs, as promised.

Looking good, now all you need to do is replace Strombine with something else.

#### RickyT23 said on Feb 26th, 2008 at 8:48am:

Hi Lunaran

Its your olde mate RickyT23 'ere, remember a little amateur like me being ignorant of your worldly experience over on Func_Msgboard last year? Probably not that much!! Hehe, just wanted to say that as much as my attitude was less than respectful before, I did actually take your advice about things like not being too hard on the player, allowing enough space for combat and thinking about monster positioning on board, as much as I probably 'spat the dummy' when you initially pointed things out to me, regarding The Sickbase Q1 map.

Also I just wanted to say that Concentric Devastation was really enjoyable for me and that I have downloaded Strombine so I can play it later. I have a new computer now and it is my intention to try mapping for Q4. Heh, I wander how far I will get with that idea. Any advice?

Regards

Rick

#### Lunaran replied on Feb 27th, 2008 at 6:27pm:

I think mainly you'll have to remember that you're basically making a Doom3 map. That means you can't afford huge sprawling maps with epic battles and high monster counts. There's a million more things to worry about than just r_speeds, so to get away with larger spaces or larger fights you've really got to know how to balance a lot of different things, and even that will only get you so far.

Instead, have fun with the new stuff you get - the scripting language is a breeze to learn and really powerful, and you can make some really nice *looking* areas with really moody lighting. Just don't expect to have more than four or five monsters active at once (not just on screen, I mean awake anywhere :( ).

Make sure you read the performance guide on iddevnet. i know the guy who wrote it and he's pretty cool:

http://www.iddevnet.com/quake4/LevelEditor_Performance

I have no idea what 'spat the dummy' means.

#### Kell said on Feb 28th, 2008 at 4:43am:

"spat the dummy" means 'spat the baby pacifier out' and is an allusion to a childish tantrum.

Your shambler was nice btw, but are you planning to reskin it? Inquiring minds want to know...

#### Kim SJ said on Mar 25th, 2008 at 11:15am:

*sigh* When are the likes of Hotmail and Yahoo going to acknowledge that almost no spam goes out with a real originator, and at least check before blacklisting?

### I Have to Apologize

I'm sorry it's come to this, but because the advertising establishment is bent on ruining the internet for everyone, I have to require you to enable javascript to post a comment on lunaran.com. I hate it too.

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