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Tronyn reviews: The Doom Hangar by MadFox

 

This is a simple conversion of e1m1: The Hangar done by Madfox. The great thing is that all of the Doom monsters (3d models, that is) have been converted to Quake. This includes the Doom II monsters as well, such as the Archvile and the Revenant. The Archvile in particular came out well in Quake, looking the best out of the new monsters. There is also the Doomguy player model as an enemy, and the duck animation is used, meaning that this enemy can be tricky. And there are the soldiers from Wolfenstein as well. Overall, a lot of new monsters, and they all make an appearance in at least one place. Amusingly, the Pinky Demons have been given a fiend-like lunge. I didn’t think these ones turned out quite as well, but it was cool to see them – and it was also humorous how they were all patrolling the slime pond outside.

 

The lost souls have been given a tarbaby-like explosion when you kill them, making them more dangerous than usual. Also, quite a few of the sprites from Doom have been converted for things like map objects. The textures actually look pretty good, and Madfox has also modified the map a bit: there is one cool new secret area, and two small spacecraft in one of the rooms, so that the hangar is _actually_ a hangar now.

There’s no good reason not to check this out: it is really cool, and actually a fair challenge in places. Let’s hope we can see some of these enemies in other new levels also. Work well done.

Overall Score: 15/20

23.05.2009 in Tronyn Reviews | 3 Comments »

3 Responses to “Tronyn reviews: The Doom Hangar by MadFox”

  1. Spirit Says:
    23.05.2009 09:39

    This is not in the Quaddicted Archive as I consider it more a mod than a map. It’s great fun, check it out.

  2. madfox Says:
    17.01.2010 17:33

    Thanks for the revieuw!

    My wish having the ability to jump out of the window while grabbing the armour! Haha!

  3. Harry Says:
    29.09.2010 02:51

    Recently got to play this level after I e-mailed Madfox to upload the level again after the link was down.
    Thought it was really cool there are the two spacecraft in the hangar, a neat touch, but it raises the rather trivial question of how they get out in the open.
    Does the roof open up? :P
    It was strange not being able to grab the green amour as you normally would when you go into the room left of the starting point (maybe there’s a secret to get it, but I never figured it out).

    Some of the enemy models could have been a little better, but apart from that, it was virtually perfect, and at times genuinely makes you feel like you’re actually playing Doom.
    18.5/20 from me

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