Comments on: Tronyn reviews: Conflagrant Rodent by Orl http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-conflagrant-rodent-by-orl/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: Tronyn http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-conflagrant-rodent-by-orl/comment-page-1/#comment-2635 Tronyn Thu, 09 Sep 2010 14:50:43 +0000 http://www.quaddicted.com/?p=1240#comment-2635 good points I myself am planning to try more unique/new/experimental things after I finish my current batch of (yes epic) maps... you make some good points. Still 19/20 reflects my enjoyment of this map. good points
I myself am planning to try more unique/new/experimental things after I finish my current batch of (yes epic) maps… you make some good points. Still 19/20 reflects my enjoyment of this map.

]]>
By: onetruepurple http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-conflagrant-rodent-by-orl/comment-page-1/#comment-2634 onetruepurple Thu, 09 Sep 2010 14:41:23 +0000 http://www.quaddicted.com/?p=1240#comment-2634 gb, I agreed with your post until you implied that console games *aren't* dumbed down :-P I definitely agree with the notion about environment/gameplay design. I could care less about setpieces as long as the map uses the monsters well. czg03 was renowned for its cunning monster placement, and yet it wasn't an ugly boxmap. gb, I agreed with your post until you implied that console games *aren’t* dumbed down :-P

I definitely agree with the notion about environment/gameplay design. I could care less about setpieces as long as the map uses the monsters well. czg03 was renowned for its cunning monster placement, and yet it wasn’t an ugly boxmap.

]]>
By: gb http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-conflagrant-rodent-by-orl/comment-page-1/#comment-2633 gb Thu, 09 Sep 2010 10:06:25 +0000 http://www.quaddicted.com/?p=1240#comment-2633 It is a nice map, the brushwork and detailing are probably excellent, but... There is a trend in level design to build nice looking structures and then toss in a lot of monsters. That's not enough. And it can't be enough to rate a level on. What you and others are rating is environment design, ie the quality of brushwork, the creativity that went into the theme and the amount of time that was spent on detailing... and how imposing the whole thing looks. A level for a game is more than that, though. This map doesn't have reasonably well executed skill settings, for crying out loud. You can't argue with that. Item placement is definitely lacking. It didn't get enough playtesting, and it wasn't tested by a broad enough selection of people. These things are part of what we call gameplay. It is astonishing how little weight gameplay carries when level designers review other people's levels. I mean environment designers, excuse me. It's not a surprise that gameplay often isn't done by the same people who do the brushwork anymore. My rating, 15/20, based on the parts I got to see before I was inevitably killed while trying to axe things, on Easy. Granted, I usually play different games, but that's what Easy should be there for... or so I thought. But then, you're not known for "accessible" maps yourself, Tronyn, and with 14 years of Quaking experience the exaggerated difficulty might seem normal and nothing to write home about. :-P I'll go back to those other, worse, more accessible games that have been dumbed down for casual players like me. I should get a console. It is a nice map, the brushwork and detailing are probably excellent, but…

There is a trend in level design to build nice looking structures and then toss in a lot of monsters.

That’s not enough. And it can’t be enough to rate a level on. What you and others are rating is environment design, ie the quality of brushwork, the creativity that went into the theme and the amount of time that was spent on detailing… and how imposing the whole thing looks.

A level for a game is more than that, though.

This map doesn’t have reasonably well executed skill settings, for crying out loud. You can’t argue with that. Item placement is definitely lacking. It didn’t get enough playtesting, and it wasn’t tested by a broad enough selection of people. These things are part of what we call gameplay. It is astonishing how little weight gameplay carries when level designers review other people’s levels.

I mean environment designers, excuse me.

It’s not a surprise that gameplay often isn’t done by the same people who do the brushwork anymore.

My rating, 15/20, based on the parts I got to see before I was inevitably killed while trying to axe things, on Easy. Granted, I usually play different games, but that’s what Easy should be there for… or so I thought.

But then, you’re not known for “accessible” maps yourself, Tronyn, and with 14 years of Quaking experience the exaggerated difficulty might seem normal and nothing to write home about. :-P

I’ll go back to those other, worse, more accessible games that have been dumbed down for casual players like me. I should get a console.

]]>
By: Tronyn http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-conflagrant-rodent-by-orl/comment-page-1/#comment-2628 Tronyn Tue, 07 Sep 2010 21:29:55 +0000 http://www.quaddicted.com/?p=1240#comment-2628 heh, I will admit the lava silver key bit was kind of annoying initially, but it's a unique scenario, and in this map, the brushwork and gameplay can't really be separated - I found all the climbing, jumping and exploring to be really fun. The final battle was a bit hard though. Anyway my ratings are just personal opinions of course, I'm glad to see what other people think. heh, I will admit the lava silver key bit was kind of annoying initially, but it’s a unique scenario, and in this map, the brushwork and gameplay can’t really be separated – I found all the climbing, jumping and exploring to be really fun. The final battle was a bit hard though. Anyway my ratings are just personal opinions of course, I’m glad to see what other people think.

]]>
By: Trinca http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-conflagrant-rodent-by-orl/comment-page-1/#comment-2625 Trinca Mon, 06 Sep 2010 10:19:54 +0000 http://www.quaddicted.com/?p=1240#comment-2625 Honestly I think the 19/20 is not the right classification... Tronyn are you making the reviews based of brushwork only? if so then is correct, it is in fact a excellent map full of details and ambience! If not, game play is not much fun and at some points kind of frustrated :\ the lava pools to get the Silver key and final battle aren’t much fun. But is my opinion of course, game play and brushwork I would give it a 16 or 17... Orl dont be mad with me :) I liked the map, was a fun blast but in the areas I spoken didn´t had much fun = (godmode). More maps please but shorter! Honestly I think the 19/20 is not the right classification…

Tronyn are you making the reviews based of brushwork only? if so then is correct, it is in fact a excellent map full of details and ambience!

If not, game play is not much fun and at some points kind of frustrated :\ the lava pools to get the Silver key and final battle aren’t much fun.

But is my opinion of course, game play and brushwork I would give it a 16 or 17…

Orl dont be mad with me :) I liked the map, was a fun blast but in the areas I spoken didn´t had much fun = (godmode).

More maps please but shorter!

]]>
By: Spirit http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-conflagrant-rodent-by-orl/comment-page-1/#comment-2620 Spirit Sun, 05 Sep 2010 07:59:09 +0000 http://www.quaddicted.com/?p=1240#comment-2620 Oops, I forgot to upload the file. Thanks! Oops, I forgot to upload the file. Thanks!

]]>
By: yoshi314 http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-conflagrant-rodent-by-orl/comment-page-1/#comment-2617 yoshi314 Sat, 04 Sep 2010 20:41:50 +0000 http://www.quaddicted.com/?p=1240#comment-2617 download link seems to be broken download link seems to be broken

]]>