Q1SP: Soul of Evil: Indian Summer (update) by Tronyn
Tronyn released an update to nsoe.zip – Soul of Evil: Indian Summer.
- Better balanced gameplay.
- Improved Mjolnir.
- More monsters.
- New items.
- New map, nsoe6!

Download nsoe2.zip (28 Megabytes, 9818cdc675859e97f2f5e3ce9a369e17). You’ll need a modern engine like Fitzquake or aguirRe’s glquake to play this. Please make sure to consult the readme. Also available: nsoe_devkit.zip and nsoe_sources.zip
20.02.2009 18:30
Incredibly tough in Nightmare Mode, incredibly frustrating sometimes (denying player long range weapons while attacked from all sides by hordes – and I mean HORDES – of heavily modded, long range fireballs and lightning spitting monsters)and incredibly well done. Gameplay still needs some more balancing I think (a bit more heavy ammo should do the trick) but all will quickly be forgiven and forgotten because level & general design, textures, scripting and whatever is up there with the greats, shining a light once more on this classic game that we all love so much. Tronyn man, you are one hell of a custom mapper and I salute you (twelve, one for each month of the year you will bring us pleasure, canon shots blasting away in the background)!!!
27.02.2009 10:39
Thanks for the good comments, I am happy to hear it! It is a good deal of work to do stuff on this scale but I really enjoy it and working with PM (mod stuff) is great. Next release (Arcanum, an episode about the same size as NSOE) we are going to give the player a Crossbow for long-range sniping, to counter sniping monsters (I tend to withhold the RL because it is too good in too many situations, and I like to let the player have rockets and us GL).
27.02.2009 18:22
It was my pleasure to comment and an even greater pleasure to play! Really looking forward to that crossbow in your next release, think it’s a great idea. And yes, restricting using rockets to the GL only gives a totally different approach to weapons & ammo use, gives it character.
So, keep up your brilliant work, cheerz!