===== Evil Exhumed by Willem ===== * [[/reviews/evilexhumed.xml|evilexhumed.zip - White Room]] by [[http://www.wantonhubris.com|Willem]] * Download: [[/filebase/evilexhumed.zip|evilexhumed.zip]] {{ http://www.quaddicted.com/wp-content/uploads/evilexhumed1.jpg}}{{ http://www.quaddicted.com/wp-content/uploads/evilexhumed2.jpg}} This is a nicely designed medium-sized map, which pleasingly mixes several different Quake styles in a logical manner. The initial area is a base area, in a modified idbase theme, with a few unique details (the base is built on stone foundations, for example). There are some nice outdoor courtyards, and while the architecture is never amazing it is conistantly well-built, textured and lit. The next segment of the map is underground mine chambers with lava and a broken bridge, leading eventually to several suitably ominous runic skull-gates. With broken rock weaving in and out of the runic architecture, the sense of an ancient world rediscovered beneath the surface is well-created. I should also note plenty of functional little details, and good work with rocks, improve the design. {{ http://www.quaddicted.com/wp-content/uploads/evilexhumed3.jpg}}{{ http://www.quaddicted.com/wp-content/uploads/evilexhumed4.jpg}} While the upper area (logically, of course) features base enemies, the lower area is populated mainly by ogres and vores. I liked this shift, it fit with the change of theme, something actually surprisingly rare in a single map in Quake, although the base-netherworld progression is common enough in episodes. The gameplay is a good challenge on hard, but as long as you are careful there is no chance of dying until you get to the last section. This is a library (another cool twist for a base map), which is again nicely designed and well executed, merging seamlessly with the theme. The finale is a dark sewer area, another change of style, where some shamblers prove dangerous. Overall, a very oldschool map with a cool idea behind it, and enough tweaks and twists on classic settings to be consistently interesting. **Overall Score: 16.5/20**