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articles:mondo3d_curse_of_the_pharaoh_s_gold [2011/10/03 20:17] 127.0.0.1 external edit |
articles:mondo3d_curse_of_the_pharaoh_s_gold [2011/12/05 20:47] (current) Spirit fixed local download links |
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| ===== Mondo3D – Curse of the Pharaoh’s Gold ===== | ===== Mondo3D – Curse of the Pharaoh’s Gold ===== | ||
| - | If you played computer games in the years before and around the dot.com era you might remember lots of promotional games. I still have a floppy disk with a racing game for the german "pocket sausage" BiFi somewhere. In 2001 the australian whatever company [[http://www.massive.com.au/|Massive]] created the multiplayer online game [[http://www.massive.com.au/viewproject.asp?projectID=17|Mondo3D]] for Mars Confectionary. It was part of a bigger marketing website. [[/nostalgia/mondo3d/mondo3d at besmella-quake.mht|The game originally required you to buy a Mondotime Lollipop to be elidgeable to download the game (...)]]. | + | If you played computer games in the years before and around the dot.com era you might remember lots of promotional games. I still have a floppy disk with a racing game for the german "pocket sausage" BiFi somewhere. In 2001 the australian whatever company [[http://www.massive.com.au/|Massive]] created the multiplayer online game [[http://www.massive.com.au/viewproject.asp?projectID=17|Mondo3D]] for Mars Confectionary. It was part of a bigger marketing website. [[/files/mods/mondo3d_at_besmella-quake.mht|The game originally required you to buy a Mondotime Lollipop to be elidgeable to download the game (...)]]. |
| <wrap quote>The game features 3D models of selected Mondo figurines and the gam-play is a competitive, team-play treasure hunt scenario. Kid’s play the game online with each other - up to 100 can play at anyone time from anywhere in Australia and New Zealand. The game also includes a chat feature to allow them to co-ordinate their team strategies.</wrap> | <wrap quote>The game features 3D models of selected Mondo figurines and the gam-play is a competitive, team-play treasure hunt scenario. Kid’s play the game online with each other - up to 100 can play at anyone time from anywhere in Australia and New Zealand. The game also includes a chat feature to allow them to co-ordinate their team strategies.</wrap> | ||
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| The models, map, artwork are marvellous. The player sounds so-so but surely fitting a kid's game. The gameplay looks like a lot of fun for children and the map invites playing like if it was the greatest gold-digging archaeologist childhood dream ever. | The models, map, artwork are marvellous. The player sounds so-so but surely fitting a kid's game. The gameplay looks like a lot of fun for children and the map invites playing like if it was the greatest gold-digging archaeologist childhood dream ever. | ||
| - | Two years ago dirtbox over at Besmella uploaded the files. I mirrored them here: [[/nostalgia/mondo3d/mondo3d-full.exe|mondo3d-full.exe]] (8 Megabytes) and [[/nostalgia/mondo3d/mondo3d-server.zip|mondo3d-server.zip]] (170 Kilobytes). If anyone has saved the source code, please send it to me. | + | Two years ago dirtbox over at Besmella uploaded the files. I mirrored them here: [[/files/mods/mondo3d-full.exe|mondo3d-full.exe]] (8 Megabytes) and [[/files/mods/mondo3d-server.zip|mondo3d-server.zip]] (170 Kilobytes). If anyone has saved the source code, please send it to me. |
| To play you need to create a local server. To do so, simply start the mondo3d-server.exe. Then in the client (mondo3d.exe (OpenGL) or mondo3d-safemode.exe (Software)) go Join Game -> Direct Connect and enter the IP 127.0.0.1. Once you are on the server press ESC -> Player Setup. Choose a team and a player model and press Go. | To play you need to create a local server. To do so, simply start the mondo3d-server.exe. Then in the client (mondo3d.exe (OpenGL) or mondo3d-safemode.exe (Software)) go Join Game -> Direct Connect and enter the IP 127.0.0.1. Once you are on the server press ESC -> Player Setup. Choose a team and a player model and press Go. | ||
| Originally written by Spirit, 14.12.2008 | Originally written by Spirit, 14.12.2008 | ||

Easily install and launch Quake maps with the cross-platform