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engines:fitzquake [2010/09/16 22:00] – external edit 127.0.0.1engines:fitzquake [2012/09/02 20:20] (current) – fixed current rel link Spirit
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-In the main developer's own words:+===== Fitzquake ===== 
 +{{ :engines:fitzquake_logo.gif?nolink|}} 
 +  * Developer: metlslime 
 +  * Website: [[http://www.celephais.net/fitzquake/]] 
 +  * Current Version: [[/files/engines/fitzquake085.zip|0.85 (2009-02-02)]]  [[#Releases|Release History]] 
 +  * Development: Active, non-public 
 +  * Focus: Singleplayer, Mapping, Faithful
  
-//Fitzquake is a modified glquake based on the source code released by id Software. My primary focus is fixing a lot of the rendering bugs which made glquake inferior to the software renderer. My secondary focus is adding conveniences for mappers and general users. I am also slowly adding support for new modding or mapping features such as skyboxesfog, and colored light. +  * Renderer: OpenGL (unofficial port to DirectX) 
 +  * Platforms: Windows (unofficial ports for MacOS X 123 and Linux) 
 +  * Protocols: [[:engines:protocol_15|Standard]][[:engines:protocol_666|Fitzquake]] 
 +  * Parent: [[:engines:GLQuake]] 
 +  * Fork: [[:engines:Quakespasm]]
  
-While I have made extensive changes to the code, I pretty much use the same OpenGL features that the original glquake usesThereforeif you can run glquakeyou can probably run Fitzquake.//+==== Description ==== 
 +Fitzquake is based on the glquake source code released by id Software. The primary focus is fixing a lot of the rendering bugs which made glquake inferior to the software rendererThe secondary focus is adding conveniences for mappers and general users. There also is support for new modding or mapping features such as skyboxesfogand colored light.
  
-Features: +==== Some features ==== 
-  * this +  * only list special rare features here
-  * and +
-  * that +
-  * yeah+
  
-Parentglquake+==== Positives and Negatives ==== 
 +  * + De-facto standard for new singleplayer map releases (which Quaddicted.com focuses on). 
 +  * + Supports and defaults to most of the things software-rendered Quake did nicer than GLQuake. 
 +  * - Has been superceeded by the fork [[:engines:Quakespasm]]. metlslime said he might base the next release on that. 
 +  * - No support for using files for the soundtrack.
  
 +==== Screenshots ====
 +TODO: Make new demos with screenshot triggers to automate this. demo1 als id1, marcher,honey (limits), ?
  
 +==== Engine-specific notes ====
 +=== SDL Ports ===
 +SleepwalkR blah blah Mac Linux blah.
 +=== DirectX 8 Ports ===
 +MH Baker blah.
 +
 +==== Releases ====
 +
 +^ Version ^ Date ^ Filename ^ Source ^
 +|  0.85  |  02,02.2009  | [[/files/engines/fitzquake085.zip]]  |  [[/files/engines/fitzquake085src.zip]]  |
 +|  0.80  |  26.05.2005  | [[/files/engines/fitzquake080.zip]]  |  [[/files/engines/fitzquake080src.zip]]  |
 +|  0.75  |  27.09.2003  | [[/files/engines/fitzquake075.zip]]  |  [[/files/engines/fitzquake075src.zip]]  |
 +|  0.70  |  03.11.2002  | [[/files/engines/fitzquake070.zip]]  |  [[/files/engines/fitzquake070src.zip]]  |
 +|  0.65  |  08.07.2002  | [[/files/engines/fitzquake065.zip]]  |  [[/files/engines/fitzquake065src.zip]]  |
 +|  0.60  |  15.05.2002  | [[/files/engines/fitzquake060.zip]]  |  [[/files/engines/fitzquake060src.zip]]  |
 +
 +==== Technical features ====
 +  * Gamma: Yes
 +  * Overbright lighting: Yes
 +  * Fullbright textures: Yes
 +  * Real-time lighting: No
 +  * Coloured lights (.lit file): Yes
 +  * .ent file: No
 +  * Interpolated model animation: Yes
 +  * Waterwarp: Squeezing
 +  * Particles: GLQuake, (SW-emulation with r_particles 2)
 +  * Transparency (.alpha key): Brushes, Models
 +  * Skybox: worldspawn, "loadsky"
 +  * Fog: worldspawn, "fog"
 +  * DP_ extensions: None
 +  * TQ_ extensions: None
 +  * Client-side QuakeC: No
 +  * External textures: bsp faces, models,
 +  * Default heapsize: 32 Megabytes
 +
 +=== File formats ===
 +  * Textures: TGA, JPEG
 +  * Models: mdl
 +  * Sound: wav
 +  * Resources: pak
 +  * Dzip: No
 +
 +=== Usability ===
 +  * In-game video mode switching: Yes
 +  * In-game mod switching: Yes
 +  * Tab-completion: Enhanced
 +  * Completion of filenames: No
 +  * Centerprint logging: Yes