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engines:fitzquake [2010/09/16 22:00]
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engines:fitzquake [2012/09/02 20:20] (current)
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-In the main developer'​s own words:+===== Fitzquake ===== 
 +{{ :engines:​fitzquake_logo.gif?​nolink|}} 
 +  * Developer: metlslime 
 +  * Website: [[http://​www.celephais.net/​fitzquake/​]] 
 +  * Current Version: [[/​files/​engines/​fitzquake085.zip|0.85 (2009-02-02)]] ​ [[#​Releases|Release History]] 
 +  * Development:​ Active, non-public 
 +  * Focus: Singleplayer,​ Mapping, Faithful
  
-//Fitzquake is a modified glquake based on the source code released by id Software. My primary focus is fixing a lot of the rendering bugs which made glquake inferior ​to the software renderer. My secondary focus is adding conveniences ​for mappers ​and general users. I am also slowly adding support for new modding or mapping features such as skyboxesfog, and colored light. ​+  * Renderer: OpenGL (unofficial port to DirectX) 
 +  * Platforms: Windows (unofficial ports for MacOS X 123 and Linux) 
 +  * Protocols: [[:​engines:​protocol_15|Standard]][[:​engines:​protocol_666|Fitzquake]] 
 +  * Parent: [[:​engines:​GLQuake]] 
 +  * Fork: [[:​engines:​Quakespasm]]
  
-While I have made extensive changes to the code, I pretty much use the same OpenGL features that the original ​glquake ​usesThereforeif you can run glquakeyou can probably run Fitzquake.//+==== Description ==== 
 +Fitzquake is based on the glquake source ​code released by id Software. The primary focus is fixing a lot of the rendering bugs which made glquake ​inferior to the software rendererThe secondary focus is adding conveniences for mappers and general users. There also is support for new modding or mapping features such as skyboxesfogand colored light.
  
-Features: +==== Some features ==== 
-  * this +  * only list special rare features here
-  * and +
-  * that +
-  * yeah+
  
-Parentglquake+==== Positives and Negatives ==== 
 +  * + De-facto standard for new singleplayer map releases (which Quaddicted.com focuses on). 
 +  * + Supports and defaults to most of the things software-rendered Quake did nicer than GLQuake. 
 +  * - Has been superceeded by the fork [[:engines:​Quakespasm]]. metlslime said he might base the next release on that. 
 +  * - No support for using files for the soundtrack.
  
 +==== Screenshots ====
 +TODO: Make new demos with screenshot triggers to automate this. demo1 als id1, marcher,​honey (limits), ?
  
 +==== Engine-specific notes ====
 +=== SDL Ports ===
 +SleepwalkR blah blah Mac Linux blah.
 +=== DirectX 8 Ports ===
 +MH Baker blah.
 +
 +==== Releases ====
 +
 +^ Version ^ Date ^ Filename ^ Source ^
 +|  0.85  |  02,​02.2009 ​ | [[/​files/​engines/​fitzquake085.zip]] ​ |  [[/​files/​engines/​fitzquake085src.zip]] ​ |
 +|  0.80  |  26.05.2005 ​ | [[/​files/​engines/​fitzquake080.zip]] ​ |  [[/​files/​engines/​fitzquake080src.zip]] ​ |
 +|  0.75  |  27.09.2003 ​ | [[/​files/​engines/​fitzquake075.zip]] ​ |  [[/​files/​engines/​fitzquake075src.zip]] ​ |
 +|  0.70  |  03.11.2002 ​ | [[/​files/​engines/​fitzquake070.zip]] ​ |  [[/​files/​engines/​fitzquake070src.zip]] ​ |
 +|  0.65  |  08.07.2002 ​ | [[/​files/​engines/​fitzquake065.zip]] ​ |  [[/​files/​engines/​fitzquake065src.zip]] ​ |
 +|  0.60  |  15.05.2002 ​ | [[/​files/​engines/​fitzquake060.zip]] ​ |  [[/​files/​engines/​fitzquake060src.zip]] ​ |
 +
 +==== Technical features ====
 +  * Gamma: Yes
 +  * Overbright lighting: Yes
 +  * Fullbright textures: Yes
 +  * Real-time lighting: No
 +  * Coloured lights (.lit file): Yes
 +  * .ent file: No
 +  * Interpolated model animation: Yes
 +  * Waterwarp: Squeezing
 +  * Particles: GLQuake, (SW-emulation with r_particles 2)
 +  * Transparency (.alpha key): Brushes, Models
 +  * Skybox: worldspawn, "​loadsky"​
 +  * Fog: worldspawn, "​fog"​
 +  * DP_ extensions: None
 +  * TQ_ extensions: None
 +  * Client-side QuakeC: No
 +  * External textures: bsp faces, models,
 +  * Default heapsize: 32 Megabytes
 +
 +=== File formats ===
 +  * Textures: TGA, JPEG
 +  * Models: mdl
 +  * Sound: wav
 +  * Resources: pak
 +  * Dzip: No
 +
 +=== Usability ===
 +  * In-game video mode switching: Yes
 +  * In-game mod switching: Yes
 +  * Tab-completion:​ Enhanced
 +  * Completion of filenames: No
 +  * Centerprint logging: Yes