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engines:requiem [2013/09/09 15:52] – created Spirit | engines:requiem [2014/09/17 11:14] (current) – Spirit |
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wip page about the requiem engine. | ====== reQuiem ====== |
| reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. |
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| [[https://www.quaddicted.com/files/engines/reQuiem-0.95-b2-winlinux.zip|Download reQuiem for Windows and Linux]]. And check out the [[https://github.com/SpiritQuaddicted/reQuiem|project at GitHub]]. Here is a better working but very beta and not meant for archival zip: http://chunk.io/f/d0bf59d08b5c4d8692ad30df8b7e9bb6 |
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The readme says | The readme says |
* MH's beautiful sky rendering | * MH's beautiful sky rendering |
* Compatibility options like "ignore the case of filenames", | * Compatibility options like "ignore the case of filenames", |
| * built-in reverse weapon cycling: if a custom progs.dat doesn't have impulse 12/CycleWeaponReverse functionality, reQuiem can provide it. |
| * client-side support for the new Fitz protocol (including demo playback) |
| * screenshots taken while a map is open now get named after the map |
| * all data from Quake Pre-Release/0.8/beta3 works |
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| Runs on Linux and Windows. On Linux it uses OSS, with FMOD for the music. |
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| {{ :engines:requiem_demo_fastforward.png?direct&256|}} |
| {{ :engines:requiem_demo_rewind_slowmotion.png?direct&256|}} |
| {{ :engines:requiem_menu_compatibility.png?direct&256|}} |
| {{ :engines:requiem_menu_controls.png?direct&256|}} |
| {{ :engines:requiem_menu_controls_keys.png?direct&256|}} |
| {{ :engines:requiem_menu_controls_otherkeys.png?direct&256|}} |
| {{ :engines:requiem_menu_demolist.png?direct&256|}} |
| {{ :engines:requiem_menu_game.png?direct&256|}} |
| {{ :engines:requiem_menu_maplist.png?direct&256|}} |
| {{ :engines:requiem_menu_maplist_search.png?direct&256|}} |
| {{ :engines:requiem_menu_menuconsole.png?direct&256|}} |
| {{ :engines:requiem_menu_options.png?direct&256|}} |
| {{ :engines:requiem_menu_video.png?direct&256|}} |
| {{ :engines:requiem_menu_video_crosshair.png?direct&256|}} |
| {{ :engines:requiem_menu_video_general.png?direct&256|}} |
| {{ :engines:requiem_menu_video_hud.png?direct&256|}} |
| {{ :engines:requiem_menu_video_particle.png?direct&256|}} |
| {{ :engines:requiem_menu_video_lighting.png?direct&256|}} |
| {{ :engines:requiem_menu_video_skywater.png?direct&256|}} |
| {{ :engines:requiem_menu_video_texture.png?direct&256|}} |
| {{ :engines:requiem_multiplegamedirs.png?direct&256|}} |
| {{ :engines:requiem_multiplegamedirs_quothinnehahra.png?direct&256|}} |
| {{ :engines:requiem_tab_map.png?direct&256|}} |
| {{ :engines:requiem_tab_map_sm.png?direct&256|}} |
| {{ :engines:requiem_tab_playdemo.png?direct&256|}} |