Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
engines:requiem [2013/09/12 15:41] Spirit |
engines:requiem [2014/09/17 11:14] (current) Spirit |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | wip page about the requiem engine. | + | ====== reQuiem ====== |
| + | reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. | ||
| + | |||
| + | [[https://www.quaddicted.com/files/engines/reQuiem-0.95-b2-winlinux.zip|Download reQuiem for Windows and Linux]]. And check out the [[https://github.com/SpiritQuaddicted/reQuiem|project at GitHub]]. Here is a better working but very beta and not meant for archival zip: http://chunk.io/f/d0bf59d08b5c4d8692ad30df8b7e9bb6 | ||
| The readme says | The readme says | ||
| Line 25: | Line 28: | ||
| * all data from Quake Pre-Release/0.8/beta3 works | * all data from Quake Pre-Release/0.8/beta3 works | ||
| | | ||
| + | Runs on Linux and Windows. On Linux it uses OSS, with FMOD for the music. | ||
| | | ||
| {{ :engines:requiem_demo_fastforward.png?direct&256|}} | {{ :engines:requiem_demo_fastforward.png?direct&256|}} | ||

Easily install and launch Quake maps with the cross-platform