Quake Toolkit.  SEP 1996.  Walnut Creek CDROM.
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Addon levels s_u
path: \levels\dm\s_u  
Name             Size    Date    Description 
------------     ----    ----    -------------
scarpa1.zip    159092  08-10-96  When designing this, I went for a very dark
  atmosphere
scohop.zip       2697  07-19-96  A pretty nifty level, pretty good for
  deathmatch. :)
shake2.zip      12339  07-18-96  My second QuakeSW DM level. This one took
  much longer around 6hours work, but is alot better because of the improvements
skyhigh.zip    136669  08-14-96  This is a fairly small level that I made to
  see what I could do with the current quake editors out there.
squared.zip    110446  08-01-96  New Level, modeled after Doom2 Map07, very
  modified
squim.zip      272599  08-21-96  Medium sized Deathmatch level.
symbols.zip     41801  08-19-96  Just one room, a large intersecting pentagram
telexb.zip      69805  07-09-96  A fun Quake sw deathmatch level from scratch.
  Based on a great DOOM deathmatch level, Telecross. And IMO, it's very close.
  Enjoy!
thetrilg.zip    39498  04-23-96  A Test Trilogy v1.0
thisisde.zip    21441  07-29-96  Deathmatch level that doesn't look like a box
thisistx.zip   323342  08-06-96  Deathmatch level that doesn't look like a box
tower.zip        3095  07-20-96  A small tower in the center of a large map
  with a ramp that leads up to it.
under.zip       18557  08-10-96  The first map I've made for Quake. Designed
  to be very Dark so that people give themselves away when they fire.
