 Quake Toolkit CDROM, SEP 1996.  Walnut Creek CDROM.
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 Addon levels s_u
 path: \levels\dm\s_u 
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scarpa1.zip  When designing this, I went for a very dark atmosphere
scohop.zip   A pretty nifty level, pretty good for deathmatch. :)
shake2.zip   My second QuakeSW DM level. This one took much longer around 6hours work, but is alot better because of the improvements
skyhigh.zip  This is a fairly small level that I made to see what I could do with the current quake editors out there.
squared.zip  New Level, modeled after Doom2 Map07, very modified
squim.zip    Medium sized Deathmatch level.
symbols.zip  Just one room, a large intersecting pentagram
telexb.zip   A fun Quake sw deathmatch level from scratch. Based on a great DOOM deathmatch level, Telecross. And IMO, it's very close. Enjoy!
thetrilg.zip A Test Trilogy v1.0
thisisde.zip Deathmatch level that doesn't look like a box
thisistx.zip Deathmatch level that doesn't look like a box
tower.zip    A small tower in the center of a large map with a ramp that leads up to it.
under.zip    The first map I've made for Quake. Designed to be very Dark so that people give themselves away when they fire.
