From: rhofmann@crl.com (Kyle R. Hofmann)
Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.misc,rec.games.computer.quake.playing
Subject: Quake Shareware Secrets 1.2.1
Followup-To: poster
Organization: None
Approved: quake@mantis.co.uk
Summary: Lists the secrets in the shareware version of id Software's new
         action game, Quake.

    _.     ._    _____  _____        _          _____          . _____ ______
 .:'.'     `.`:. `: :'  `: :'      .' `.        `: :'        .'; `: :' `-.  |
:' :'       `: `: | |    | |      .'.. `.        | |       .'.'   | |     `:|
|  |         |  | | |    | |     .'.'`. `.       | :     .' .'    | :       '
|  :         :  | | |    | |    .'.'  `. `.      | `._ .'  <      | `:._
|  `:  ___  :'  | | |    | |   .' :_ _:'  `.     | .'  `-.  `.    | .:'
`:  `:.: :.:'  :' | :    : |  .'.:'    `:. `.    | :      `: `.   | :       .
 `:.  `' `'  .:'  : `:..:' : .'.'        `. `.   | |        `.|   :.`._   .'|
   `"-., ,.-"'     `--'`--' -'-'-        -`--`- -'-`-        `:    `---' '--`
       | |
       | |                 Shareware Secrets 1.2.1
       `.'

By Kyle R. Hofmann

This document can also be viewed as an HTML file <A
HREF="http://www.crl.com/~rhofmann/secrets.html>here</A>.

Table of Contents:
  Introduction
  The Secrets
    Introduction
    E1M1: The Slipgate Complex
    E1M2: Castle of the Damned
    E1M3: The Necropolis
    E1M4: The Grisly Grotto
    E1M5: Gloom Keep
    E1M6: The Door to Chthon
    E1M7: The House of Chthon
    E1M8: Ziggurat Vertigo
  Contributors

Introduction
------------

The purpose of this list is to provide instructions on how to find the
secrets in the game Quake.  Currently, the shareware version is the only
legal version which the general public can possess, so only secrets from the
shareware version will be provided.  When I get the registered version, I
will begin adding secrets from there.  (NB: I'm only 14, and my parents
may not get me the registered version for a while.  If that is the
case, I will either accept detailed descriptions on how to get to secrets
or have someone else take over.  And no, they don't let me mail order $50
software anytime I want to.)

This version of the secrets list deals with version 1.01 of Quake.

If you have a comment, suggestion, or addition, e-mail me at
rhofmann@crl.com.  MAIL REGARDING CHEAT CODES, COMMANDS IN THE CONSOLE,
OR ASKING HOW TO REACH A SECRET LISTED IN HERE MAY BE DELETED WITHOUT
NOTICE.

Permission is granted to distribute this list in any electronic format, so
long as the following conditions are met:

   1. The list is not changed in any way, except in cases where:
     A. The fact that is has been changed from its original form is
        clearly stated at or near the beginning of the document and
     B. The name of the person who has changed it is added to the
        contributors section at the end of this list.
   2. The contributors section at the end of this list is not changed or
      removed, except to comply with the above condition.
   3. I am credited as being the original author of this document.
   4. Fees are not charged, excepting fees for the cost of distribution.

If you wish to publish this document in a printed format, you must:

   1. Comply with all the conditions listed above, excepting changes of
      the typesetting of the document.
   2. Contact me with a message informing me of your wish to publish
      this document, including:
     A. The name of the publication and
     B. Whether the document has been changed, excepting typesetting.

The large "Quake" logo at the top of the text version of this document
may be distributed and reproduced separately, under the sole condition
that I am credited as the artist.

If you have any questions regarding the distribution of this document,
please contact me.  Thank you for your compliance.

Secrets
-------

Level: Introduction

#1 - From the start of the level: Enter one of the difficulty selection
slipgates.  Walk towards episode 4.  There will be a pool of water.
Jump into the pool and duck underneath the platform you were just
standing on.  Drop through the water.  You will land on a beam of wood.
Walk along it and into an archway (on your left, looking towards
the entrance of episode 4).  Walk through the archway and through another
slipgate to reach Nightmare mode.

#2 - The 'Super Secret' (also known as the 'Dopefish Secret') talked
about by one of the beta testers.  It has been moved from its previous
location in the Introduction.  For now, the only clue comes from
shooting a box on the wall on the way to the Nightmare skill level: "The
Well of Wishes awaits in the Crypt of Decay!"  Note that this is NOT the
staircase underneath the episode selection area.

Level: E1M1 - The Slipgate Complex

#1 - Forward and to the right of the start is a ledge with flashing
lights.  Shoot the wall facing away from the start on that ledge (the wall
has a red design on it).  There will be a box of shells behind it.

#2 - Underneath the first bridge you come to is a river.  It flows into a
cavern.  Enter this cavern and walk through it.  As you pass by a set of
steps containing a 100 health item and a door to the end of the level
(which cannot be opened from this side), the game will register a
secret.  At the end of the cavern is a lift taking you back up to the
blue armor at the start.

This secret can also be accessed at the end of the level.  Climb up
the ramp to the room right before the slipgate out of the complex.  Turn
to the right.  There should be a column on the wall. Shoot the wall to
the right of the column.  It will open the door which was previously
closed, revealing the river and 100 health box.

#3 - Past the first bridge is a door.  Enter the door and kill the
monsters.  To the right of the entrance is a column and a ledge.  Go to
the corner between the ledge and the column.  Shoot the globe texture
high up on the column.  A platform will rise and you will be on the
ledge.  Turn to your right and shoot the globe texture on the ledge.  The
wall behind the globe will open, leading to a quad damage item.

This secret can also be accessed by the area right before the walkway
over the pool of slime.  Before walking out onto the walkway, turn to
your right.  There should be a red wall between two columns.  Shoot it,
allowing access to the quad damage.

#4 - To the left of the door past the bridge is a large hall.  Follow it
to the right.  You will come to a large, shallow pool of slime.  There
will be a button on the wall.  Push the button and a platform will slide
out from the wall.  Halfway across the platform, turn to your left.
There will be a red target in a depression slightly above your the level of
your head.  Shoot it and turn to your left.  A door in a wall will
open, revealing a double barreled shotgun.

#5 - Past the platform over the pool is a hall.  Walk down the hall.  You
will reach a walkway.  Go down the walkway and turn left.  Go down the
walkway again and turn left.  There will be a button and a light in front
of you.  Jump onto the bannister.  Jump onto the light.  Step onto the
top of the button.  Look at the wall in front of you.  There will be a
ledge and two blocks jutting out.  Run and jump to the lowest block.  Jump
up to the next block and to the ledge.  Inside is a 100 health item.

#6 - Go all the way down the walkway.  There will be a door.  To the
right and behind a column will be a biosuit.  Take it.  Jump into the
slime.  Swim underneath the door.  Follow the tunnel to where it opens
into a slightly larger area.  There will be a platform overhead.  You
won't be able to see it unless you try to surface.  There will be a boxed
in area of the platform that you can see, however.  Swim up that
opening.  If you are running low on air, you can swim up to the platform
from the tunnel, but you must step over the opening before the game
registers the secret.  There is yellow armor and some health on the
platform.  There is also a slipgate to the area over the door past the
bridge (back near secret #3)

Level: E1M2 - Castle of the Damned

#1 - At the start, walk down the stairs and jump off to the right into
the water.  There should be a green, lit wall in front of you.  Shoot it
and it will open.  Walk along the passage until you surface.

This secret can also be accessed by the area near the bridge with the big
red symbol over it (See secret #2).  Jump off the bridge and swim underneath
it, going away from the symbol.  You will swim under an arch and come
into a small room.  There will be a ramp on the left.  Walk up the ramp.

#2 - From the start, go forward until you reach the wall.  Turn right.
Forward again.  Turn left.  There will be a bridge over a pool of
water.  There will also be a large red symbol on an archway over the
bridge.  Go onto the bridge.  To the left, there will be a double
barrelled shotgun.  Jump off and swim underneath the area of the
gun.  Swim under an arch and to the right.  Follow the passage.
There will be a bridge above you all the way.  You will eventually
reach a pool.  As you enter the pool, the wall to the left of you will
open up.  There will be 25 health, a box of nails, and a slipgate to the
ledge opposite the one containg the double barreled shotgun.

#3 - Cross the bridge with the red symbol.  Turn to the right and walk
through the door.  Turn to the left.  Climb the staircase.  There
will be a column midway across the room on your right.  Go to the side of
the column facing outward, towards the windows.  A small plate of stone
will be the column.  Push it.  A door to the right will open to
give you a quad damage item.

Level: E1M3 - The Necropolis

#1 - From the start: Forward and to the left.  Get the grenade launcher.
Turn to the left. There will be an ogre behind a set of bars and a
couple of other monsters.  There will be two paths: one through the
door to the left and a set of steps leading down and to the right.  Take the
steps.  Go along the passage until you reach a bridge.  Jump down.  To
the left of the bridge and behind where you came from is an alcove.
Shoot the back of the alcove and the wall will open.  There will be rockets
and health inside.

#2 - Starting from the same bridge from which you jumped down in #1, cross
the bridge and turn right.  There will be a short passage, two sets of
stairs, and a platform down.  Go down and turn to face the left wall of
the passage you just went down.  There will be a short corridor there.  Go
down the corridor until you reach a shallow lake.  To your left will be
the gold key.  Take it.  Turn slightly to the left.  There will be an
area of the wall darker and with a slightly different texture from the
rest.  Go right up to it.  You will fall beneath the water.  Ahead is a
short passage.  Swim through it and up to land.  There will be a ring of
the shadows there.

#3 - From the area with the ogre behind bars (described in secret #1),
take the door.  Get the nailgun and shoot the symbol.  Go down the
steps and follow the passage.  There will be a series of platforms.
Go across the platforms.  You will reach a locked door.  Open it (it
uses the gold key whose location is described in secret #2).  Follow the
passage.  Jump down to a set of tunnels filled with slime.  Go forward,
turn left, forward again, left, take the first tunnel on the right, and up
the ramp.  Open the door.  Above you will be two ogres on platforms.  To
your right is a yellow armor blocked by two sets of two bars each.
Killing the ogres above removes the bars.  Shoot the wall behind the
armor.  The wall will open, revealing a slipgate.  Go through the
slipgate.  You will be on the platforms that the ogres were standing on.
There are rockets here.

E1M4 - The Grisly Grotto

#1 - Through the door at the start there is a set of spiral stairs.  On
the left and right at the top are two red symbols.  Shoot them.  The
celing will fall, revealing a yellow suit of armor.

#2 - From the bottom of the stairs, go through the passage.  You will come
upon a deep lake.  Get the biosuit.  Dive into the water.  Directly to
your right should be a small ledge where you can surface.  Go up and you
will get a box of rockets.

#3 - From the pier with the silver key:  Jump off and swim in the
direction of the pier.  Surface on the other side.  Go through the
silver key door and to the left.  Follow the passage.  You should reach a
small body of blue slime with a bridge over it.  Go to the end of the
bridge and ride the platform up.  Step on all the touchplates.  Two
doors will open in the walls.  Enter both and press the buttons.  The
game should tell you that a secret cave has opened.  Jump onto the
bridge and head back out to the deep pool where you got the silver
key.  Along the right wall of the cave will be a large, bright
circular opening.  Enter it.  Swim up.  Inside a little room is a
grenade launcher, health, and a slipgate to the secret level.

E1M5 - Gloom Keep

#1 - Jump to the right and off the bridge you start on.  There will be an
area sticking out of the wall, almost like a column.  Beneath the water
is an opening to a ledge with a box of nails and 100 health.

#2 - Cross the bridge at the start and turn right.  Follow the walkway and
pass through the gate.  There should be a stairway down the passage.
Jump onto the bannister of the stairway.  Jump across to a ledge that
juts out from the wall.  Run along the ledge and jump across to a
platform with an ogre.  There are rockets and armor on the platform.

#3 - Cross the bridge at the start and go through the gate.  Walk along
the passageway until you reach a room where you are standing on a
Y-shaped platform.  From there, take the right fork.  Follow the passage
and you will come into a large room.  Forward and to the left is a
staircase.  On the right will be a square area with a column in the
center.  Walk up to the column.  Jump up and hit the torch with your
head.  Behind the column, a door will open in the wall, revealing yellow
armor and a touchplate to open the wall if it closes before you leave.

#4 - From the same large room described in secret #3, climb the
staircase.  To the right is another set of stairs and an octogonal room
with a slipgate to the gold key.  Go behind the slipgate and step or
You will end up near the start on top of the building you enter.  There
is a quad damage nearby.

#5 - When you fall down the passage to the exit slipgate, turn around.
The wall will look turned --- it has roll added to it.  Shoot the
wall.  It will open, leading to a slipgate back to the gold key doors.

E1M6 - The Door to Chthon

#1 - From the start, jump down.  To the left will be a corridor.  At the
end is a design suspended over lava.  Ahead of that is a door which opens
as you walk down the corridor, and to the left is another door. Enter the
door ahead of you.  Turn to the right.  There should be an obvious, but
still hidden door ahead and a room forward and to the right.  Walk in
front of that room.  Turn to face away from the room and look up.  There
will be a red Q symbol and a system of air ducts.  Shoot it.  The hidden
door, now to your right, will open.  Ride the lift up onto the air
ducts.  Walk to the edge and look down and to your left.  You should see
the celing of the room below.  Jump onto the celing.  There will be a
quad damage powerup there.

#2 - Go to the room to the left of the design suspended over lava.  Push
the button with the Q.  Fall into the pit that opens behind you.  Wait
for the stairs to form and then walk down them.  There is a passage with
a 100 health item at one end and a spiked wall at the other.  As you walk
down the hall, bars come down and block your exit, a wall opens,
revealing several ogres, and the spiked wall begins to come towards you.
Kill the ogres and escape using a lift that becomes unbarred with their
death.  Jump down onto the stairs into the middle of the lava.  These are
the same stairs you just went down.  The bars will go up at some point and
you will be able to enter.  This time when you enter, the bars will not
go down, and if the spiked wall has returned to it's original position,
it will move as soon as you enter (If it has not, simply go behind it and
through the slipgate).  Trigger the wall and go back.  Wait for the wall
to pass and go behind it.  There will be a slipgate which leads to a
super nailgun and a box of nails.  You will also be able to jump to a
landing with a 100 health box.

#3 - Below the start is a completely dark room.  Once you get the silver
key, this room lights up.  Cross the pit in this room and go to the end
of the passage.  Turn left.  You should be facing a set of stairs with a
closed door at the top.  To the right of the stairs is a column and a
large chamber with a Q switch in it.  Hit the switch.  Go to the side
of the column that points away from the chamber.  A red symbol will have
been uncovered.  Shoot it.  The stairs with the closed door will lower.
At the bottom is a box of rockets.

#4 - Stay at the bottom of the stairs in #3 until they rise again.  There
will be a slipgate down a small flight of stairs.  Walk through.  You will
be on a ledge above the room you were just in.  On another ledge across from
the one you are on is a 100 health box.

E1M7 - The House of Chthon

There are no secrets on this level.

E1M8 - Ziggurat Vertigo

#1 - At the start, you should see a Pentagram of Protection.  Get the
pentagram and dive into the lava by the bridge. Swim beneath the bridge
away from the ziggurat and you will emerge in a small room.  There is a
quad damage powerup, health, and a slipgate to the bridge in front of the
ziggurat.

#2 - Behind the silver key door, there is a passage to the left and one
to the right.  Take the one on the left.  Follow it to the end.  On your
right should be a wall with a dark border on one section.  Shoot that
section.  A door in the wall will open, leading to two boxes of nails.

Contributors
------------

Author: Kyle R. Hofmann
Secrets:
  E1M1 #3
    Mike Simpson
    Matt Hudson
    Bryce E. Maryot
  E1M1 #4
    Bryce Maryot
  E1M2 #1
    Enigma from the Adrenaline Vault
  E1M2 #3
    Greg Wood
    Aftershock
  E1M5 #3
    Jim Bucher
  E1M5 #4
    Jim Bucher
  E1M6 #1
    Jim Bucher
  E1M6 #3
    Jim Bucher
  E1M6 #4
    Jim Bucher

Copyright 1996 by Kyle R. Hofmann
