Chapter 17. Deathmatch/Team Deathmatch Maps

Table of Contents

17.1. agdm01: The Melee
17.2. agdm01t: The Melee – 1on1 Edition
17.3. agdm02: Halls of Retribution
17.4. agdm02l: Halls of Retribution – Warring Factions Remix

The AGRIP deathmatch maps all begin with “agdm”, then have a number. Some of them end with a letter – “t” indicates the map is a 1on1 arena and “l” indicates a large map.

17.1. agdm01: The Melee

This is a simple map with a large central rectangular room surrounded by a corridor. There is a door on each side of the central room into this corridor (these doors are at one or other extreme of each side; not in the middle). Opposite the middle of each side of the central room, across the corridor, are short corridors with spawnpoints at the ends. You therefore begin the game facing a side of the large central room.

17.2. agdm01t: The Melee – 1on1 Edition

This map is as above, but has been adapted for two-player “tournament” games by cutting the number of doors onto the central room, and the number of spawnpoints, from 4 to 2.

17.3. agdm02: Halls of Retribution

A large building with 4 levels. There are stairs between each level that announce the level number you're leaving/arriving at. Some levels have obstacles in them such as crates that are used to hide weapons, ammo and other goodies. The bottom and top levels contain teleporters that increase flow.

The stairs are round the edge of each floor and are arranged such that when you have gone up one set of stairs, you can follow the side of the floor you're around to find the next set.

17.4. agdm02l: Halls of Retribution – Warring Factions Remix

As in the previous level, but there are two buildings with four floors. This may one day make an excellent “Capture The Flag” map!