Part IV. Multiplayer Game Modes

Table of Contents

12. Gametypes
12.1. Deathmatch
12.1.1. Deathmatch Variations
12.1.2. Frag and Time Limits
12.2. Team Deathmatch
12.2.1. Additional Team Deathmatch Variations
12.3. Co-Operative (“co-op”)
13. Offline Practice with Bots
13.1. Deathmatch
13.1.1. Setting Frag and Time Limits
13.2. Team Deathmatch
13.3. Co-Op
14. Playing Matches with other People
14.1. Multiplayer Basics
14.2. Setting Your Player Information
14.3. Joining a Game
14.4. Chatting
14.4.1. Chat History
14.5. Playing the Game
14.5.1. Scores and Scoreboards
14.5.2. Online Statistics
14.6. Leaving a Game
15. AudioQuake Stats and Servers Website
15.1. What is it?
15.2. Quick Tour
15.3. Getting Your Stats Included
16. Setting up and Running your own Server
16.1. Clients and Dedicated vs. Listen Servers
16.1.1. Why Use Dedicated Servers?
16.2. Public vs. Private and Stats Logging
16.3. Interacting with the Server Directly
16.4. Configuring Your Server
16.4.1. Port
16.4.2. Map Cycles
16.5. Admin Tasks

Quake is not just a singleplayer fragfest! In fact, many would say that it is far more fun to play over the Internet both with and against other humans. This part explains the variety of game modes on offer and how you can join in the fun.

AudioQuake gives you the ability to play true Internet multiplayer games in a variety of modes. You can also play offline practice games against computer-generated “bots”. This will allow you to hone your skills before joining real multiplayer games and allows you to play any time you like (not just when your friends are online).

Because the gametypes available are common to both practice matches and multiplayer games, the gametypes will be described in the next chapter. The following chapters detail how you can actually play practice matches and multiplayer games.

Finally, details are given on how you can run your own Quake server. This is allows you total control over the gametypes and maps you play, as well as broadening the availability of accessible Quake matches for others on the Internet (more on this later).