Part II. Playing AudioQuake

Table of Contents

4. Starting AudioQuake
4.1. Running the Game
4.2. Initial Data File Set–up
4.3. How Best to Listen
5. The User Interface
5.1. The Game Launcher
5.2. The Console
5.3. Quake Menu
6. Navigation
6.1. Moving Around
6.2. Navigation Helper
6.2.1. Obstacle (Wall, Door and Slope) Indications
6.2.2. Hazard Detection
6.2.3. Open Space Detection
6.2.4. Corner Detection
6.3. Independent Navigation Aids
6.3.1. Footsteps
6.3.2. The Compass
6.3.3. Waypoint Markers
7. Creature and Hazard Detection – The EtherScan RADAR
7.1. Monster Detection
7.2. Hazard Detection
7.3. Is it a Monster, Enemy or Friend?
8. Item Detection, Weapons, Health and Ammo
8.1. The Detector 5000
8.2. Using the Weapons
8.3. Health, Ammo and Armour Indicators
9. Completing a Map and Miscellaneous Keys
9.1. Completing a Map
9.2. Other Keys and Exiting the Game

This part of the manual is a guide to playing AudioQuake. It is aimed at people who have played accessible games such as Shades of Doom and Monkey Business before. If you'd like more help and/or information than is provided here, please contact us and we'll do what we can to help you out.

AudioQuake has a number of game modes. This part explains only what is common between all game modes. Please read the next part of the manual to find out more about each individual mode.

Tip

The following sections tell you which keys you can use to toggle various gameplay elements on and off. Please be aware that you're welcome to change these – only the defaults are listed here. To learn how to redefine keys, please read the Customising AudioQuake section.