Used with cl_c2spps, it controls how many backup copies of packets with non-zero impulses are to be sent to the server. The recommended value is 3, but you can try 2 or even 1 to reduce traffic if you don't have any packet loss.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Packet filtering (a la Qizmo's .c2spps command). Use this to reduce network traffic if you're playing on a 28800 (or worse) connection and can't set cl_maxfps 72 because it causes lags.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Encrypts rcon messages sent to server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Control the network packet delta compression. When you get blue lines in your netgraph, you should set 'cl_nodelta 1'.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Disable delta compression. |
0 | Enable delta compression. |
For debugging, disables movement prediction for your character; other players are still predicted.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Don't predict movement |
0 | Predict movement |
Whether to use old (vanilla QW) packet loss calculation algorithm which is buggy in that always shows some PL at modem pings. The higher the ping, the more fake PL. This affects the PL value players see in the scoreboard beside your name. Using cl_oldPL is considered stupid and this cvar will be removed one day.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Use old algorithm |
0 | Use the new PL calculation algorithm. |
This toggles the prediction for other players' movement. Unless you are having problems this variable should be left at "1".
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
This variable has been updated
Whether the movement prediction engine should treat other players as solid.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Default is 1 and there's no reason to change it.
This variable defines the timeout value in seconds until the client considers himself to be disconnected from the server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 60
Variable is float.
This toggles whether Qizmo should be used (if detected) to a server. When enabled the server browser will use an existing connection to a Qizmo when connecting another server by using the ezQuake Server Browser.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | use Qizmo to connect a server chosen in the Server Browser |
0 | do not use Qizmo to connect a server chosen in the Server Browser |
This variable adjusts client side prediction by negating the effects of latency.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | automatic pushlatency adjusting |
-50 | Default QWCL value. |
-999 | Gives better results. |
Some people suggest to use the negative value of your ping to achieve the best results, however in most cases the default value of "0" should be fine.
Sets the pants color.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This variable allows you to define the highest weapon that the client should switch to upon a backpack pickup. The possible arguments of "b_switch" refer to the impulse that is used to switch to a certain weapon:
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Axe |
2 | Shotgun |
3 | Double-Barreled Shotgun |
4 | Nailgun |
5 | Super Nailgun |
6 | Grenade Launcher |
7 | Rocket Launcher |
8 | ThunderBolt |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Maximum reporting of messages. |
1 | Parsed reporting of messages. |
2 | Limited reporting of messages. |
3 | Minimal reporting of messages. |
4 | No reporting of messages. |
Player's name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: player
Variable is string.
This variable toggles whether a server-sided aiming-help should be used when shooting rockets (not possible when the server variable "sv_aim" is set to "0").
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Disable server-side aiming help for rockets. |
0 | Enable server-side aiming help for rockets (if allowed by the server). |
Sets the maximum amount of bytes per second that the server should send to the client.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 5760
Variable is float.
Sets the skin name for the player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Join to server as spectator. |
0 | Join to server as player. |
Set the team name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Sets the shirt color.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This variable allows you to define the highest weapon that the client should switch to when picking it up. The possible arguments of "w_switch" refer to the impulse that is used to switch to a certain weapon:
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Axe |
2 | Shotgun |
3 | Double-Barreled Shotgun |
4 | Nailgun |
5 | Super Nailgun |
6 | Grenade Launcher |
7 | Rocket Launcher |
8 | ThunderBolt |
This toggles in which cases the server browser should automatically hide itself when connecting to a server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Never hide server browser |
1 | This will cause the server browser to always hide after connecting |
2 | This will cause the server browser to hide after connecting only, if the connected server is not a qizmo proxy, useful if you often connect to Qizmos only for rerouting features (with "useproxy 1") |
Enabled auto-updates (pings & refreshes status) servers from actually marked server sources in Server Browser.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | auto-refresh server list when first entering Server Browser menu |
0 | do not refresh server list automatically |
Usefull with sb_starttab 1 and '+cfg_load myconfig +menu_slist' in command-line.
This toggles whether ezQuake should hide dead servers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | hide dead servers |
0 | don't hide dead servers |
This toggles whether ezQuake should hide empty servers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | hide empty servers |
0 | don't hide empty servers |
This toggles whether ezQuake should hide full servers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | hide full servers |
0 | don't hide full servers |
This toggles whether ezQuake should hide empty servers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | hide empty servers |
0 | don't hide empty servers |
This determines how often ezQuake should try to retrieve information from a server until it is considered to be not responding.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
This determines how many serverinfos per second ezQuake should retrieve when scanning servers. When setting this value too high you will flood your line, causing you to not receive information from servers or lagging your connect to the server you are currently connected to.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is float.
This determines how long ezQuake will wait for a reply when trying to retrieve information from a server until the attempt times out.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1000
Variable is float.
This will determine how often ezQuake should refresh the serverinfo window, the specified value sets the delay in seconds. Setting it to "0" will disable automatic refreshing.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is float.
This toggles whether ezQuake should cache the results of queries to master server (in directory qw/sb/cache). If you restart ezQuake and don't update sources or if a master server is down, ezQuake will use the cache.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | use the cache for master servers when they are down or haven't been refreshed |
0 | don't use cache for master servers |
This determines how often ezQuake should try to retrieve information from a master server until it is considered to be not responding.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
This determines how long ezQuake will wait for a reply when trying to retrieve information from a master server until the attempt times out.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1000
Variable is float.
This variable has been deleted
This set the maximum height for the server browser menu in pixels.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 480
Variable is float.
This variable has been deleted
This set the maximum width for the server browser menu in pixels.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 512
Variable is float.
This determines how many pings ezQuake will send to a server when trying to determine your ping to it. A higher value will cause scanning servers to take longer, but the result may be more exact. A lower value obviously makes scanning faster, but pings may be inaccurate.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
This determines how many pings per second ezQuake should sent out when scanning servers. If you set this value too high the result will be that the pings will not be accurate because you overloaded your line. If you set it too low scanning servers will take very long especially when you have a large server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 150
Variable is float.
This determines how long ezQuake will wait for a reply when trying to ping a server until the attempt times out.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1000
Variable is float.
This toggles whether ezQuake should display the server IP column in the server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | show the server IP column |
0 | do not show the server IP column |
This toggles whether ezQuake should display the number of servers or players in the status line.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | show the server/player counter in the status line |
0 | do not show the server/player counter in the status line |
This toggles whether ezQuake should display the fraglimit column in the server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | show the fraglimit column |
0 | do not show the fraglimit column |
This toggles whether ezQuake should display the gamedir column in the server list, for example to see which mod is being played.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | show the gamedir column |
0 | do not show the gamedir column |
This toggles whether ezQuake should display the map column in the server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | show the map column |
0 | do not show the map column |
This toggles whether ezQuake should display the ping column in the server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | show the ping column |
0 | do not show the ping column |
This toggles whether ezQuake should display the players column in the server list that shows how many players are on the server as well as how many players are allowed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | show the players column |
0 | do not show the players column |
This toggles whether ezQuake should display the timelimit column in the server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | show the timelimit column |
0 | do not show the timelimit column |
This determines sort order in the players list. This uses the numbers from the description of the columns. Check "Columns available in servers/players list" above for an explanation of each number. A "-" in front of the value reverses the sort order for that value from ascending to descending. address (ip:port).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 92
Variable is float.
This determines sort order in the servers list. This uses the numbers from the description of the columns. Check "Columns available in servers/players list" above for an explanation of each number. A "-" in front of the value reverses the sort order for that value from ascending to descending. server address (ip:port).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 32
Variable is float.
Ordering instructions for server browser sources list are stored in this variable. You can order source server in Server browser by pressing Ctrl+1, Ctrl+2 and Ctrl+3. Sequence of your desired combination will be stored in this variable, newest keys first.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is string.
E.g.: 3-21 means you've pressed Ctrl+1, Ctrl+2, Ctrl+2 and Ctrl+3 so your sources are now ordered by server count, last update time and source name.
This sets the time of master servers validity in minutes. Master servers that were updated within the specified time will not be refreshed when updating sources with [SPACE].
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 30
Variable is float.
This variable has been deleted
Sets default tab in Server Browser. This tab will be displayed when you enter Server Browser for the first time of client instance.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Possible values are 1, 2, 3 and 4.
Usefull with sb_autoupdate 1 and '+cfg_load myconfig +menu_slist' in command-line.
This toggles whether the server status should be displayed in the two bottom lines of the server browser.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | display the status |
0 | do not display the status |
Defines what skin u see other people using if you don't have their skin and don't have skin forcing on.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: base
Variable is float.
Allows you to override user skin settings and use player's name or ID as a his (her) skin
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Use player's skin setting |
1 | Use player's name as his skin |
2 | Use player's ID as his skin |
There are many other skin settings that can override, e.g. all enemy*skin, team*skin settings override this setting.
Overrides the enemy quad pent skin so you can define the skin which applies to enemy quads pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the pants of the enemies you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_enemyskincolor variable.
Overrides the enemy pent skin so you can define the skin which applies to enemy pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the enemy quad skin so you can define the skin which applies to enemy quads.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the enemies skin so you can define the skin which applies to enemies.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the shirt of the enemies you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_enemyskincolor variable.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Enable skins. |
1 | Disable skins. |
2 | Enable skins but do not download new skins. |
Allows you to set color for enemies you see in RGB format
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
See r_skincolormode for more info
Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playback. The f_skins response will indicate the brightness level being used as a percentage.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Being 0% fullbright. |
0.5 | Being 50% fullbright. |
1 | Being 100% fullbright. |
Toggles different modes of how colors from r_enemyskincolor and r_teamskincolor are applied on players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
0 and 5 give results you'd expect, values 1,2,3 and 4 are available too
Allows you to set color for teammates you see in RGB format
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
See r_skincolormode for more info
Overrides the team quad pent skin so you can define the skin which applies to team quads pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the pants of the teammates you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_teamskincolor variable.
Overrides the team pent skin so you can define the skin which applies to team pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the team quad skin so you can define the skin which applies to team quads.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the team skin so you can define the skin which applies to team mates.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the shirt of the teammates you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_teamskincolor variable.
for use with cam_thirdperson. Use +forward/+back to adjust it smoothly
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is integer.
Value = distantion
Force camera to locked direction mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Force |
0 | Dont force |
Force camera to locked position mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Force |
0 | Dont force |
EXPEREMENTAL
Enables third person view in demo playback and spectator mode. In track mode, we look at the person being tracked rather than through his eyes. Unlike cl_camera_tpp, you can use the mouse to look around.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
in track mode, we look at the person being tracked rather than through his eyes
To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2000
To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 300
Camera view above your body after death.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Enabled only for viewing demos and observing games.
0 = 1st person view 1 = 3rd person view ala Tomb Raider (such a fun!) 2 = 3rd person view ala cl_chasecam 0 (buggy)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Enabled only for viewing demos and observing games.
Sets distance of 3rd person camera from tracked player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -56
Variable is float.
You can use negative values too.
Set cl_camera_tpp 1 first. See cl_camera_tpp_height too.
Sets vertical position of 3rd person camera.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 24
Variable is float.
You can use negative values too.
Set cl_camera_tpp 1 first.
This variable toggles the spectator mode to eye view (1st person).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Turns auto-tracking player with most frags ON when spectating or watching a demo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs