Controls weapon and item pickup flash.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | On. |
0 | Off. |
Reduces flash grenade effect when watching demos.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Values from 0 to 1 are possible. 0 - flash effects disabled, 1 - original.
This variable sets the percentage value for palette shifting effects (damage flash, powerup blend). (needs gl_polyblend 1)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Hardware palette changing. |
0 | OpenGL routines. |
Note: 1 can be slow on wintNT/2K.
This variable has been renamed to
Controls a short burst of screen tinting on various events. Variables to look at are: gl_cshiftpercent (controls overall palette shifting) v_damagechisft v_quadcshift v_pentcshift v_ringcshift v_suitcshift.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable palette shifting when submerged, have powerup, or taking damage. (turns on screen tinting) |
0 | Disable palette shifting when submerged, have powerup, or taking damage. (turns off screen tinting) |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.33
value | description |
1 | On (palette shifts when you're in liquid). |
0 | Off (no palette shifting when you're in liquid). |
Needs gl_polyblend 1.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.33
value | description |
0 | Damage filter on. |
0.5 | 50% Damage filter on. |
1 | Damage filter off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Turns on light blend when you're inside a light bubble (with gl_flashblend 1). |
0 | Turns off light blend when you're inside a light bubble (with gl_flashblend 1). |
Flash coefficient for when you take the pent. (needs gl_polyblend 1)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.75
Variable is float.
Flash coefficient for when you take the quad. (needs gl_polyblend 1)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.75
Variable is float.
Flash coefficient for when you take the ring. (needs gl_polyblend 1)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.75
Variable is float.
Flash coefficient for when you take the suit. (needs gl_polyblend 1)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.75
Variable is float.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs