ezQuake Manual: Sound Settings Variables

bgmvolume 

Description

This variable sets the volume of the CD music.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

cl_staticSounds 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable static sounds.
0Disable static sounds.

s_ambientfade 

Description

How fast the volume of ambient sounds changes as you move around the map.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 100

Variable is float.

s_ambientlevel 

Description

Volume level of ambient sounds (produced by liquid and sky brushes).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.3

Variable is float.

s_bits 

Description

This defines how many sampling bits should be used, when using 16 bits the interpolation quality will be better.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 16

Values

valuedescription
88 bit sound
1616 bit sound

Linux only. Use s_restart after you change it.

s_device 

Description

Allows you to choose from multiple sound devices.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: /dev/dsp0.0

Variable is string.
device name

Linux only. Use s_restart after you change it. For OSS you should use "/dev/dsp", "/dev/dsp0", "/dev/dsp1", etc For ALSA use "default", "dmix", etc

s_initsound 

This variable has been deleted

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

s_khz 

Description

The client includes "sound interpolation" which allows it to play sounds at higher frequencies, than the default 11025 Hz with perfect quality. In addition to "s_khz" also "s_bits" will have an influence on interpolation quality. This variable allows you to choose the frequency you want to interpolate the sounds to. You will quickly discover, that the shaft sound is different at increased sampling rate. That's because shaft sounds were recorded at 22050 kHz, so probably that's how they should sound from the beginning. If you don't like it, you can always convert them to 11025.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 11

Values

valuedescription
1111khz sound (default)
2222khz sound
4444khz sound
4848khz sound (Linux only)

It must be set from the commandline (ex: ezquake +set s_khz 44) Also you can change it 'on fly' - just do s_restart after you change s_khz

s_loadas8bit 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1On (The sound samples will be loaded in 8-bit mode thus making them a little smaller.
0Off.

This will give a little performance boost when playing the game at the cost of quality for the sound samples.)

s_mixahead 

Description

This variable defines the delay time for sounds. How low you can set your sound mixahead depends on your FPS, when you set it too low, your sound will start crackling. Generally, with 72 FPS you should be able to use a delay of 0.06 seconds, if you use the command-line switch "-primarysound", you may be able to go even lower, but results may vary on this.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.1

Variable is float.

s_mm1_file 

Description

You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: misc/talk.wav

Variable is float.

s_mm1_volume 

Description

You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

s_mm2_file 

Description

You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: misc/talk.wav

Variable is float.

s_mm2_volume 

Description

You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

s_noalsa 

Description

Determinates sound output for linux clients: ALSA (0=default) or OSS.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Use ALSA sound output
1Use OSS sound output

If you dont know what is ALSA and OSS - leave it at default value.

s_noextraupdate 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Don't use extra sound updates. Gives a slight fps boost, but may lead to choppy sound on low-end machines
0Makes Quake update its sound buffers more often to avoid choppy sound when your fps is really low (20 or worse)

s_nosound 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Disable the playback of sounds. Note that it effectively just resets sound volume to zero, but the sound engine still runs. If you want disable sound in order to get more fps, use the -nosound command line option instead.
0Enable the playback of sounds.

s_otherchat_file 

Description

You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: misc/talk.wav

Variable is float.

s_otherchat_volume 

Description

You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

s_precache 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable automatic sound caching.
0Disable automatic sound caching.

s_show 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable that the number of currently playing sound files is displayed.
0Disable that the number of currently playing sound files is displayed.

s_spec_file 

Description

You can specify notification sound for spectator messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: misc/talk.wav

Variable is float.

s_spec_volume 

Description

You can specify volume of notification sound for spectator messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

s_stereo 

Description

Use stereo or mono sound

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1stereo
0mono

Linux only. Use s_restart after you change it.

s_swapstereo 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Will swap left and right sound channels.
0Off

volume 

This variable has been renamed to s_volume

Description

Sets sound volume.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.7

Variable is float.
Use values from 0 to 1.

Even higher values than 1 are possible, but sound usually gets faithless with them.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs