ezQuake Manual: Demos Variables

Demo Handling Variables

cl_demoPingInterval 

Description

How often to request ping updates when recording demos. This variable doesn't affect ping updates when the scoreboard is shown (they are always one update per 2 seconds).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 5

Values

valuedescription
0Disable automatic ping requests.

cl_demospeed 

Description

Controls the speed of demo playback in percentage (can be changed during demo playback if you wish).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

demo_browser_democolor 

Description

Color of the demo entries in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 255 255 255 255

Variable is string.

demo_browser_dircolor 

Description

Color of the dir entries in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 170 80 0 255

Variable is string.

demo_browser_interline 

Description

Size of the space between entries in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

demo_browser_scrollnames 

Description

Toggle scrolling of the filenames in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

demo_browser_selectedcolor 

Description

Color of the selected entries in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 150 235 255

Variable is string.

demo_browser_showdate 

Description

Toggle the date column in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

demo_browser_showsize 

Description

Toggle the file size column in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

demo_browser_showstatus 

Description

Toggle the display of the status bar in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

demo_browser_showtime 

Description

Toggle the time column in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

demo_browser_sortmode 

Description

Sorting mode in the demo browser. Each number represents one column. Their order represents the priority of the sorting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is string.

demo_browser_stripnames 

Description

Toggle stripping of the filenames in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

demo_browser_zipcolor 

Description

Color of the zip entries in the demo browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 255 170 0 255

Variable is string.

demo_capture_codec 

Description

Determines what codes should be used for captured video stream compression. E.g. XVID, DIVX, ...

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

demo_capture_dir 

Description

Change the default capture directory.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: capture

Variable is float.

demo_capture_fps 

Description

Change the default capture fps.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 30.0

Variable is float.

demo_capture_mp3 

Description

When set to 1 .avi capturing captures sound compressed in MP3 format.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Captures sound in MP3 format
0Captures uncompressed sound

See demo_capture_mp3_kbps too.

demo_capture_mp3_kbps 

Description

Sets bitrate for captured sound stream when demo_capture_mp3 is set to 1.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 128

Variable is float.

demo_capture_steadycam 

Description

Changes behaviour of keyboard/mouse input when capturing.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

demo_dir 

Description

Change the demos and autorecord directory.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

demo_format 

Description

Specifies the demo file format used when recording demo with Match tools.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: mvd

Values

valuedescription
qwdOriginal QuakeWorld demo format.
qwzQizmo compressed demo.
mvdMultiView Demo, usually contains less frames per second.

See qwdtools_dir, qizmo_dir, match_auto_record.

demo_getpings 

Description

This toggles whether the client should always record pings into the demo or only when the player died and show(team)scores are being shown (QWCL default).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1always update pings
0only update pings in the demo when the player died and show(team)scores are being shown

qizmo_dir 

Description

Change the default qizmo directory.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: qizmo

Variable is float.

qwdtools_dir 

Description

Specifies the qwdtools utility placement

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: qwdtools

Variable is string.
Use path relative to you quakedir

Match Tools Variables

match_auto_logconsole 

Description

When set to 1 or 2, a temp console log will automatically be created when a match starts (usually when the countdown starts).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Do not auto-log console.
1Auto record console but requires manuall saving. See 'match_save'.
2Automatically saves the console log after the match is completed.

match_auto_minlength 

Description

When using 'match_auto_record 2', temp demo's auto recorded won't be saved automatically if they are shorter than the number of seconds match_auto_minlength' is set to.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 30

Variable is integer.
number of seconds

If a temp demo is too short to autosave, you can still save it manually with "match_save".

match_auto_record 

Description

When set to 1 or 2, a temp demo will automatically be recorded when a match starts (usually when the countdown starts).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0No auto recording.
1Demo will be recorded but requires manuall saving.
2Automatically saves the demo after the match is completed.

See 'match_save' for manuall demo saving.

match_auto_spectating 

Description

When set to 1, auto recording will also occur when in spectator mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Auto record demos even in spectator mode.
0Don't auto record demos in spectator mode.

match_auto_sshot 

Description

Set to 1 to automatically take a screenshot of the final scoreboard when a match ends. If your console is down or you are in the menus, then the client will remove the console/menu for a split second so it can take a screenshot of the scoreboard without any interference.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Take auto screenshot on match end.
0Do not take auto screenshot.

match_format_2on2 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2on2/%n - [%k%v%l] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 2 people)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_3on3 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 3 people)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_4on4 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 4 people)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_arena 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: arena/%n - %p%v%e - [%F_frags] -

Variable is string.
This pattern will be used in following situation: (gamedir = "arena")

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_coop 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: coop/%n - [%C_player_coop] - [%M

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", at least 2 people, deathmatch is off)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_duel 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: duel/%n - %p%v%e - [dmm%D] - [%M

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 players)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_ffa 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ffa/%n - [%C_player_ffa] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", more than 2 players, teamplay off)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_multiteam 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: tdm/%n - [%a_%b] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 3 or more teams)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_race 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: race/%n - [race] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = qw, serverinfo "race" key present and equal to mapname)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_solo 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: solo/%n - [%M]

Variable is string.
This pattern will be used in following situation: (any gamedir, 1 player on a server, not in race mode)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_tdm 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 5 people)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_tf_clanwar 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: tfwar/%n - [%Oon%E_%t%v%e] - [%M

Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", at least 2 teams)

See 'match_format_macrolist' command and Match tools manual for more info.

match_format_tf_duel 

Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: tfduel/%n - %p%v%e [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", 2 players)

See 'match_format_macrolist' command and Match tools manual for more info.

match_name_and 

Description

Used for separating names in %k and %l.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: _&_

Variable is string.

match_name_nick 

Description

%n uses this if its not "", otherwise it uses your in game name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

See match_format_macrolist.

match_name_on 

Description

Used for separating numbers in %a.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: on

Variable is string.

match_name_spec 

Description

This is placed after your nick when using %n and are in spec mode. Eg. if you use "match_name_nick foo" and leave match_name_spec default, then %n will be "foo(SPEC)" in spec mode and "foo" when not in spec mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: (SPEC)

Variable is string.

See match_format_macrolist.

match_name_versus 

Description

Used for separating names in %b.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: _vs_

Variable is string.

MultiView Demos Variables

mvd_autohud 

Description

Will load different Head Up Display settings when watching MultiView Demos.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Won't do anything
1Will load appropriate config according to current match type. Possible types: 1on1, 4on4, custom. Config is like cfg/mvdhud_4on4.cfg
2Will always load cfg/mvdhud_custom.cfg

mvd_autotrack 

Description

Turns auto-tracking function ON / OFF. This feature can be used while watching MultiView Demo. The client will choose and switch to the best player point of view using appropriate algorithm.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Off
1Autodetect current gametype and use the appropriate xonx settings
2Force the use of mvd_autotrack_custom* settings
3Enables the use of mvd_multitrack_1 - 4 allowing to set seperate algorthms for every window with cl_muiltiview 2-4

You can change the switching algorithm properties using mvd_autotrack_1on1, mvd_autotrack_2on2, etc. variables.

mvd_autotrack_1on1 

Description

Will be used if mvd_autotrack = 1 and a 1on1 game is played. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

mvd_autotrack_1on1_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

Variable is string.

mvd_autotrack_2on2 

Description

Will be used if mvd_autotrack = 1 and a 2on2 game is played. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

mvd_autotrack_2on2_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 500 900 10

Variable is string.

mvd_autotrack_4on4 

Description

Will be used if mvd_autotrack = 1 and a 4on4 game is played. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

mvd_autotrack_4on4_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 4 2 4 6 10 10 1 2 3 500 900

Variable is string.

mvd_autotrack_custom 

Description

Will be used if mvd_autotrack = 2. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

mvd_autotrack_custom_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 6 6 1 2 3 500 900 1000

Variable is string.

mvd_info 

Description

When watching Multi View Demo (.mvd) you can show a table on the screen with full info about players' status.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Turned ON
0Turned OFF

See mvd_info_setup for setting up displayed informations.

mvd_info_setup 

This variable has been updated

Description

You can change the informations contained in Players' info table. Use following strings in format string:

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %6n %3f %10l %4a %4h %3w

Values

valuedescription
%aArmor
%fFrags
%hHealth
%lLocation
%nNickname
%pPowerups
%PPing
%vValue (value calculated by mvd_autotrack)
%wBest Weapon:ammo

Example: "%p %f %n %l %h" will display powerup, frags, nickname, location and health of each player. See scr_mvdinfo and scr_mvdinfo_setup description for more details.

mvd_info_show_header 

Description

Will show a line above the mvd_info table telling you wich column is armor/health/location etc.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Turned ON
0Turn Off

mvd_info_x 

Description

You can adjust horizontal placement of Players' info table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

See scr_mvdinfo and scr_mvdinfo_setup description for more details.

mvd_info_y 

Description

You can adjust vertical placement of Players' info table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

See scr_mvdinfo and scr_mvdinfo_setup description for more details.

mvd_moreinfo 

Description

When playing MultiView Demo (MVD), you can turn on more messages printed in the console, like those you might know from moreinfo command in ktpro. E.g.: Nabbe picked up quad.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1On
0Off

mvd_multitrack_1 

Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %f

Variable is string.

For a full description read the manual.

mvd_multitrack_1_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

Variable is string.

mvd_multitrack_2 

Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %W

Variable is string.

For a full description read the manual.

mvd_multitrack_2_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

Variable is string.

mvd_multitrack_3 

Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %h

Variable is string.

For a full description read the manual.

mvd_multitrack_3_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

Variable is string.

mvd_multitrack_4 

Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %A

Variable is string.

For a full description read the manual.

mvd_multitrack_4_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

Variable is string.

mvd_pc_pent_1 

Description

Describes the position and viewing angles of the p1 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1010 -300 150 13 135

Variable is string.

mvd_pc_pent_2 

Description

Describes the position and viewing angles of the p2 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1010 -300 150 13 135

Variable is string.

mvd_pc_pent_3 

Description

Describes the position and viewing angles of the p3 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1010 -300 150 13 135

Variable is string.

mvd_pc_quad_1 

Description

Describes the position and viewing angles of the q1 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1010 -300 150 13 135

Variable is string.

mvd_pc_quad_2 

Description

Describes the position and viewing angles of the q2 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 350 -20 157 34 360

Variable is string.

mvd_pc_quad_3 

Description

Describes the position and viewing angles of the q3 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 595 360 130 17 360

Variable is string.

mvd_pc_view_1 

Description

Sets the powerup camera for viewport 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
p1mvd_pc_pent_1
p2mvd_pc_pent_2
p3mvd_pc_pent_3
q1mvd_pc_quad_1
q2mvd_pc_quad_2
q3mvd_pc_quad_3

mvd_pc_view_2 

Description

Sets the powerup camera for viewport 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
p1mvd_pc_pent_1
p2mvd_pc_pent_2
p3mvd_pc_pent_3
q1mvd_pc_quad_1
q2mvd_pc_quad_2
q3mvd_pc_quad_3

mvd_pc_view_3 

Description

Sets the powerup camera for viewport 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
p1mvd_pc_pent_1
p2mvd_pc_pent_2
p3mvd_pc_pent_3
q1mvd_pc_quad_1
q2mvd_pc_quad_2
q3mvd_pc_quad_3

mvd_pc_view_4 

Description

Sets the powerup camera for viewport 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
p1mvd_pc_pent_1
p2mvd_pc_pent_2
p3mvd_pc_pent_3
q1mvd_pc_quad_1
q2mvd_pc_quad_2
q3mvd_pc_quad_3

mvd_powerup_cam 

Description

Will enable powerupcams, cams will be enabled on every viewport 5 seconds before the powerup spawns.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Turned ON
0Turn OFF

For setting up the viewports cams look at mvd_pc_view_1-4 and for setting the locations of the cams look at mvd_pc_quad_1-3 mvd_pc_pent_1-3

mvd_status 

Description

Shows information of the player you are currently tracking. Information includes. taken/dropped items and powerups last 3 runs (including the current one) run is from powerup-took/spawn to powerup-end/death

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Turned ON
0Turned OFF

mvd_status_x 

Description

Adjusts the horizontal placement of mvd_status table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

mvd_status_y 

Description

Adjusts the vertical placement of mvd_status table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

mvd_write_xml 

Description

Enables dumping of XML stats from a MVD.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs