ezQuake Manual: Skin Settings Variables

baseskin 

Description

Defines what skin u see other people using if you don't have their skin and don't have skin forcing on.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: base

Variable is float.

cl_name_as_skin 

Description

Allows you to override user skin settings and use player's name or ID as a his (her) skin

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Use player's skin setting
1Use player's name as his skin
2Use player's ID as his skin

There are many other skin settings that can override, e.g. all enemy*skin, team*skin settings override this setting.

enemybothskin 

Description

Overrides the enemy quad pent skin so you can define the skin which applies to enemy quads pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemybottomcolor 

Description

Determines the color of the pants of the enemies you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_enemyskincolor variable.

enemypentskin 

Description

Overrides the enemy pent skin so you can define the skin which applies to enemy pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemyquadskin 

Description

Overrides the enemy quad skin so you can define the skin which applies to enemy quads.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemyskin 

Description

Overrides the enemies skin so you can define the skin which applies to enemies.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemytopcolor 

Description

Determines the color of the shirt of the enemies you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_enemyskincolor variable.

noskins 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Enable skins.
1Disable skins.
2Enable skins but do not download new skins.

r_enemyskincolor 

Description

Allows you to set color for enemies you see in RGB format

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

See r_skincolormode for more info

r_fullbrightSkins 

Description

Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playback. The f_skins response will indicate the brightness level being used as a percentage.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Being 0% fullbright.
0.5Being 50% fullbright.
1Being 100% fullbright.

r_skincolormode 

Description

Toggles different modes of how colors from r_enemyskincolor and r_teamskincolor are applied on players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.
0 and 5 give results you'd expect, values 1,2,3 and 4 are available too

r_teamskincolor 

Description

Allows you to set color for teammates you see in RGB format

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

See r_skincolormode for more info

teambothskin 

Description

Overrides the team quad pent skin so you can define the skin which applies to team quads pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teambottomcolor 

Description

Determines the color of the pants of the teammates you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_teamskincolor variable.

teampentskin 

Description

Overrides the team pent skin so you can define the skin which applies to team pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teamquadskin 

Description

Overrides the team quad skin so you can define the skin which applies to team quads.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teamskin 

Description

Overrides the team skin so you can define the skin which applies to team mates.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teamtopcolor 

Description

Determines the color of the shirt of the teammates you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_teamskincolor variable.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs