This client adds a multiview component to mvd playback. Upto four views can be displayed at once. Use this variable to turn multiview on.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Multiview disabled |
1 | Still no multiview but you can use cl_mvdisplayhud to show small complex hud. |
2 | Two screens. |
3 | Three screens. |
4 | Four screens. |
Toggle drawing of small compact HUD in each screen of Multiview control.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Don't draw mini-HUDs when in multiview. |
1 | Draw original mini-HUDs when in multiview. (Only strings) |
2 | Draw names only. |
3 | Draw graphics. Icons for weapons, healthbar, armorbar. |
4 | Same as 3 but with values showing the health/armor on the bars. |
5 | Same as 4 but with a semitransparent black background. |
Also see cl_mvhudpos and cl_mvhudvertical when this is set to a value greater than 1.
Flips the mini-HUD in multiview mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Flip the mini-HUD drawing. |
0 | Don't flip the mini-HUD drawing. |
This only works when cl_mvdisplayhud is greater than 1. See also cl_mvhudvertical and cl_mvhudpos.
Sets the position of the multiview mini-HUDs.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom center
value | description |
top left/tl | |
top center/tc | |
top right/tr | |
bottom left/bl | |
bottom center/bc | |
bottom right/br | |
gather/g | The mini-HUDs are all "gathered" towards the center of the screen. Top left view has the hud in the lower right corner; bottom left view has it in the upper left corner and so on. |
This only applies to the mini-HUD when cl_mvdisplayhud has a value greater than 1. Otherwise old mini-HUD will be used (just strings).
Set whetever the mini-HUDs in multiview mode will be drawn vertically or not.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw mini-HUDs vertically |
0 | Draw mini-HUDs horizontally |
This only applies if cl_mvdisplayhud has a value greater than 1, otherwise the old style is used for the mini-HUDs (only strings).
Turns inset screen with multitrack on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display 2nd POV inside main screen in the right top corner. |
0 | Divide screen in 2/3/4 areas according to cl_multiview settings. |
Turn crosshair in inset POV in multiview on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display crosshair in inset POV. |
0 | Do not display crosshair in inset POV. |
Turns inset HUD for inset POV with multiview on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display inset HUD (usually nick of tracked player). |
0 | Do not display inset HUD. |
Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is float.
Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 200
Variable is float.
This variable can be used to change the color for the areas which are not part of the map when free floating outside of the map as spectator.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is float.
Allows you to see through object - for development purposes only.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | First draws closest object, then the more distanced ones. |
0 | Standard behaviour - first draws object far from you then closer to you. |
Not allowed in multiplayer. See 'developer 1' too.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display renderer speed statistics. |
0 | Do not display renderer speed statistics. |
This variable used to set the number of lines displayed in the "r_timegraph" command.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 15
Variable is float.
This variable sets the maximum number of plane surface edges to be rendered.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2000
Variable is float.
This variable sets the maximum number of plane surfaces to be rendered.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1000
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Print information about the number of edges. |
0 | Do not print information about the number of edges. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Print information about the number of surfaces. |
0 | Do not print information about the number of surfaces. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Print polygon model statistics. |
0 | Do not print polygon model statistics. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Report when running out of edges. |
0 | Do not report when running out of edges. |
Toggle the display of how many surfaces where not displayed. This shouldn't happen during normal game play, only when in noclip mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Toggles the displaying of drawing time and stats of what is currently being viewed. Example: 32.7 ms 267/196/ 74 poly 3 surf 38.6 ms 267/196/ 74 poly 20 surf 60.4 ms 267/196/ 74 poly 18 surf 38.2 ms 267/196/ 73 poly 18 surf
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display the timegraph. |
0 | Do not display the timegraph. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display the z-graph. |
0 | Do not display the z-graph. |
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs