Accept next tokens %1 %2 %3 ... %8 which expands in to weapons accuracy, %1 - axe, %2 - sg ... %8 - lg. But, for axe accuracy is useless, so better use direct hits instead, for that you must use it like #1. Unrecognized tokens printed as-is, so for axe order will looks like "axe: #1" - that means print string "axe: " and axe hits. Also variable supports ezquake color sequences.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs