ezQuake 1.9 - coming in Q1 2008
- Major Features
- qw:// protocol support - feature by cokeman
- r_bloom_* / gl_bloom* blooming - feature by cokeman
- use already running client to run demos, QTV files, qw:// handlers - feature by cokeman
- mp3_playertype - more media players support (winamp, xmms, xmms2, audacious, mpd) - feature by dkure
- pk3, zip, gz, tar, doompack support, faster opening of files, VFS, load all present paks - feature by dkure
- ownfrags HUD elements (You fragged Thresh) - feature by johnnycz
- scr_teaminfo for MultiView demos playback, scr_teaminfo_show_self - feature by johnnycz
- teamforceskins, enemyforceskins - feature by johnnycz
- ingame menu - feature by johnnycz
- faster (chunked) downloads - FTE protocol extension - feature by qqshka
- powerup shells gl_powerupshells, gl_powerupshells_style, gl_powerupshells_size main code by Electro / LordHavoc - feature by qqshka
- scr_shownick_* customization variables - feature by qqshka
- teamoverlay: scr_teaminfo_order, scr_teaminfo_health, scr_teaminfo_armor_style, scr_teaminfo_weapon_style - feature by qqshka
- VWEP support - see which weapon the player is holding; r_drawvweps, cl_novweps - feature by tonik
- cl_vsync_lag_fix reduces delay in rendering for vertical synchronization with independent physics, check with vidlag HUD element - feature by tonik
- Major Fixes
- software rendering features from OpenGL version - HUD editor, pictures scaling, png support, text scaling, better caching, off-screen clipping, common GUI drawing - fixed by cokeman
- mvd_autotrack fixes and refactoring + mvd_autotrack 4 - improved KTPro-like algorithm - fixed by johnnycz
- QTV playback fixes: chat support, download, mapchange, buffering - fixed by qqshka
- Major Changes
- skyboxes turned off by default, we support 24bit sky textures now - fixed by tonik
- For major contributions thanks goes to
- cokeman for lot's of work on new GUI system
- cokeman for updating the software rendering code
- dkure for enormous ammount of work on virtual filesystem
- qqshka for qtv support updating
- tonik for keeping the code sane
- Credits to external contributors
- Electro for powerup shells code
- LordHavoc for powerup shells code and CM_HullTrace gotos :)
- PaRadiZer for help on Intel console flickering bug
- phrosty for direct input buffer increase patch
- senft for HUD config
- shaga for helping out our users and for fragfile update
- More Features
- cl_curlybraces - enhanced scripting using { .. } blocks; split script lines by '\' char - feature by borisu
- cvar_in, cvar_out, alias_in, alias_out - QW262 config compatibility - feature by borisu
- semi-transparent images for status bar possible - feature by cokeman
- coilgun particle trail, use setinfo railtrail 1..7 - feature by deurk
- cl_backpackfilter - feature by dkure
- conback loaded also from gamedir - possible to have special TF conback - feature by dkure
- notify hud element - feature by gavoja
- autotrack universal command - feature by johnnycz
- cl_sayfilter_coloredtext cl_sayfilter_sendboth - feature by johnnycz
- con_tilde_mode 1 make typing ~ char possible - feature by johnnycz
- mvd_autotrack_lockteam - keep auto-tracking only one team - feature by johnnycz
- set_tp command, easier teamplay messages scripting - feature by johnnycz
- timedemo with demo_benchmarkdumps outputs $log_dir/timedemo.log - feature by johnnycz
- cl_sbar 2 and 3 faithful HUD - feature by oldmanuk
- Windows Raw Input in_mouse 3 (which fixes accelleration problems) - feature by qqshka
- demo_autotrack - listen to demo-recorded autotrack - feature by qqshka
- gl_rl_globe - customization of rocket light - feature by qqshka
- in_di_bufsize - larger direct input buffer can prevent losing mouse positions info on low FPS - feature by qqshka
- qtv_adjustbuffer dynamic buffer adjusting by changing playback speed - feature by qqshka
- scr_showcrosshair hides cross in +showscores - feature by qqshka
- togglespec command - feature by qqshka
- vid_borderless removes window borders in windowed mode - feature by qqshka
- r_tracker_color_* settings - feature by qqshka
- sys_inactiveSound playing sounds even if window is not focused - feature by tonik
- keys hud element, shows pressed keys - feature by tonik, johnnycz
- inbuilt teamplay messages updates - feature by up2nogood
- More Fixes
- mouse updating in DGA and X11 - fixed by disconnect
- support all sizes of skins - fixes TF skin bug - fixed by dkure
- scoreboard label position bugfix - fixed by gavoja
- OSS to ALSA switch bugfix - fixed by hexum
- sound init crash bugfix - fixed by hexum
- con_shift in disconnected mode fixed - fixed by qqshka
- vid_restart memory leak bugfix, map change crash bugfix - fixed by qqshka
- window command working again - fixed by qqshka
- fixed loading of userinfo variables - fixed by qqshka
- menu sensitivity fix - fixed by qqshka
- less toon-like coronas - fixed by tei
- gl_lightmode 2, textures were 25% darker - fixed by tonik
- made AltGr-combinations work - fixed by tonik
- old Quake dm4 "near quad movement" bugfix, used LordHavoc's gotos :) - fixed by tonik
- turb textures were being brightened even without lightmaps - fixed by tonik
- Mac build maintenance - fixed by tuna
- gl_no24bit + gl_nailtrails 1 crash - fixed by up2nogood
- reduce setinfo string usage - fixed by up2nogood
- More Changes
- allow independent physics toggling without restarting the client - fixed by disconnect
- "if" command support for rich condition syntax - fixed by johnnycz
- cl_onload allows you to execute any command on startup - fixed by johnnycz
- new main menu - fixed by johnnycz
- square coronas to circle ones - fixed by qqshka
- -data cmdline option - fixed by tei
- cl_pext_chunkeddownloads and cl_pext_other to fix QWD recording with chunked downloads enabled - fixed by tonik
- in_builtinkeymap 0 by default - fixed by tonik
- cl_crypt_rcon default to 1 - fixed by up2nogood
- cl_demoplay_flash default to 0.33 - fixed by up2nogood
- cl_window_caption default to 1 - fixed by up2nogood
- vid_hwgammacontrol default to 2 - fixed by up2nogood
- menu updates - fixed by up2nogood
- Minor Features
- style property to speed HUD element - feature by cokeman
- DarkPlaces Memory Manager - feature by disconnect
- EF_GREEN - feature by dkure
- gamedir macro - feature by dkure
- glqwcl explosion type - feature by dkure
- gl_part_tracer1_color gl_part_tracer2_color to change color of rocket trail - feature by johnnycz
- hud_clock_format - more clock formats - feature by johnnycz
- mvd_utils_reinit may help when mvd_autotrack doesn't work - feature by johnnycz
- disable monitor power off - feature by johnnycz
- in-build "boomstick script" only in deathmatch mode higher than 1 - feature by johnnycz
- lastloc, lastpowerup macros (%L, %o) - feature by johnnycz
- scale property for tracking hud element - feature by johnnycz
- r_tracker_string_suicides, r_tracker_string_died - feature by qqshka
- support for more FTE protocol extensions (modeldbl, entitydbl*, spawnstatic2) - feature by qqshka
- $W macro giving white led - feature by up2nogood
- Minor Fixes
- tons of inappreciable bugfixes - fixed by all of us
- hud262 elements drawing - fixed by borisu
- support showing more than 4 GB of memory - fixed by cokeman
- re_trigger bugfix - fixed by disconnect
- -mevdev bugfix - fixed by hexum
- cl_fakename and in-built teamplay messages fix - fixed by johnnycz
- gl_max_size not ignored in config.cfg anymore - fixed by qqshka
- chaticon high ping bugfix - fixed by qqshka
- colored string line end parsing - fixed by qqshka
- menu mouse sensitivity on low FPS - fixed by qqshka
- PF_logfrag invalid player name fix - fixed by tonik
- clan arena TE_EXPLOSION packets bugfix - fixed by tonik
- Minor Changes
Last update: 02.02.2008 15:29 PST, made by JohnNy_cz | ezQDocs
