ezQuake Manual: Unassigned Variables

 

Description

Controls a short burst of screen tinting on various events. Variables to look at are: gl_cshiftpercent (controls overall palette shifting) v_damagechisft v_quadcshift v_pentcshift v_ringcshift v_suitcshift.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1
0

cfg_save_onquit 

Description

When enabled, your main configuration (config.cfg) will be saved when you exit the application

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Automatically save the configuration on exit
0Do not save configuration on exit

Configuration will be saved in the main user configuration file, that is config.cfg which can either be placed in the quake/ezquake/configs in your quakedir, or in your home dir in /ezquake, depending on cfg_use_home setting.

cl_cmdline 

Description

Read-only variable showing you what were the commandline options used to launch the client

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ./ezquake.svga

Variable is string.

cl_warncmd 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable the uknown command messages.
0Disable the unknown command messages.

Note: Not saved to config with cfg_save command.

enemycolor 

This variable has been deleted

Description

Set the enemies top- and bottomcolor

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
-1The color of enemies depends on theirs /color settings.
0Light-gray color

If you use one parameter, client will set that color for both top and bottom color. If you use two parameters, first goes for top color and the second for bottom color.

gl_anisotropic 

This variable has been deleted

Description

Anisotropic Filtering.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

Check your VGA card desctiption / drivers for supported levels and what number they have.

gl_part_tracer1_color 

Description

Changes the color of the tracer1 trail, which allows you to customize the rockettrail color (see remarks).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.
"R G B" format accepted, e.g. "255 255 0" for yellow

If you set r_rockettrail 6 and gl_part_trails 1, this variable will change your rockettrail color

gl_part_tracer2_color 

Description

Changes the color of the tracer2 trail, which allows you to customize the rockettrail color (see remarks).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.
"R G B" format accepted, e.g. "255 255 0" for yellow

If you set r_rockettrail 7 and gl_part_trails 1, this variable will change your rockettrail color

gl_strings 

Description

Read-only variable with info about your OpenGL renderer

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

in_builtinkeymap 

Description

Allows you tu use old Quake keyboard mapping

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Use Quake keyboard layout
0Use your operating system keyboard layout

in_evdevice 

Description

Specify device for evdev mouse. Should be absolute path like /dev/input/event0 use in_evdevlist command to get lost of devices

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.
absolute path to mouse event device

You should have read access to your device. sudo chmod 644 /dev/input/event* should help you if you have trouble

in_mmt 

Description

Multithreaded mouse. For most users in_mmt1 + evdev gives the most smooth input

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Use separate thread for reading mouse data
0Read mouse data in main thread

Linux only and evdev (in_mouse 3) only.

Description

Enables/disables ingame menu - menu that typically appears if you press Esc key during the game.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1in-game menu enabled
0in-game menu disabled

mp3_player 

Description

Selects the MP3 player that will be controlled within EzQuake.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
winamp
audacious
xmms2
xmms
mpd

Windows - winamp supported Linux - audacious, xmms2, xmms, mpd supported Mac - None

r_shaftalpha 

Description

Adds transparency to the lightning gun beam (shaft).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.
Values from 0.0 (transparent) to 1.0 (opaque) possible

Disabled in ruleset smackdown

scr_weaponstats_order 

Description

Accept next tokens %1 %2 %3 ... %8 which expands in to weapons accuracy, %1 - axe, %2 - sg ... %8 - lg. But, for axe accuracy is useless, so better use direct hits instead, for that you must use it like #1. Unrecognized tokens printed as-is, so for axe order will looks like "axe: #1" - that means print string "axe: " and axe hits. Also variable supports ezquake color sequences.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

sv_aim 

Description

Sets the value for auto-aiming leniency.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

s_other_file 

This variable has been renamed to s_otherchat_file

Description

You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

s_volume 

Description

Sets sound volume.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

Even higher values than 1 are possible, but sound usually gets faithless with them.

teamcolor 

This variable has been deleted

Description

Set the teammates top- and bottomcolor.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
-1The color pf teammates depends on theirs /color settings.
0Light-gray color

timeout 

This variable has been renamed to sv_timeout

Description

Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

userdir 

Description

userdir [dir [type]] Addition of the given directory to the list searched files

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
0<quake_dir>/<gamedir>/<dir>
1<quake_dir>/<dir>/<gamedir>
2<quake_dir>/qw/<dir>/<gamedir>
3<quake_dir>/qw/<dir>
4<quake_dir>/<dir>
5$HOME/qw/<dir>

zombietime 

Description

The number of minutes that the server will keep the character of a player on the map who seems to have disconnected.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs

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