Controls a short burst of screen tinting on various events. Variables to look at are: gl_cshiftpercent (controls overall palette shifting) v_damagechisft v_quadcshift v_pentcshift v_ringcshift v_suitcshift.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
When enabled, your main configuration (config.cfg) will be saved when you exit the application
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Automatically save the configuration on exit |
0 | Do not save configuration on exit |
Configuration will be saved in the main user configuration file, that is config.cfg which can either be placed in the quake/ezquake/configs in your quakedir, or in your home dir in /ezquake, depending on cfg_use_home setting.
Read-only variable showing you what were the commandline options used to launch the client
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ./ezquake.svga
Variable is string.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable the uknown command messages. |
0 | Disable the unknown command messages. |
Note: Not saved to config with cfg_save command.
This variable has been deleted
Set the enemies top- and bottomcolor
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
-1 | The color of enemies depends on theirs /color settings. |
0 | Light-gray color |
If you use one parameter, client will set that color for both top and bottom color. If you use two parameters, first goes for top color and the second for bottom color.
This variable has been deleted
Anisotropic Filtering.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Check your VGA card desctiption / drivers for supported levels and what number they have.
Changes the color of the tracer1 trail, which allows you to customize the rockettrail color (see remarks).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
"R G B" format accepted, e.g. "255 255 0" for yellow
If you set r_rockettrail 6 and gl_part_trails 1, this variable will change your rockettrail color
Changes the color of the tracer2 trail, which allows you to customize the rockettrail color (see remarks).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
"R G B" format accepted, e.g. "255 255 0" for yellow
If you set r_rockettrail 7 and gl_part_trails 1, this variable will change your rockettrail color
Read-only variable with info about your OpenGL renderer
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Allows you tu use old Quake keyboard mapping
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Use Quake keyboard layout |
0 | Use your operating system keyboard layout |
Specify device for evdev mouse. Should be absolute path like /dev/input/event0 use in_evdevlist command to get lost of devices
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
absolute path to mouse event device
You should have read access to your device. sudo chmod 644 /dev/input/event* should help you if you have trouble
Multithreaded mouse. For most users in_mmt1 + evdev gives the most smooth input
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Use separate thread for reading mouse data |
0 | Read mouse data in main thread |
Linux only and evdev (in_mouse 3) only.
Enables/disables ingame menu - menu that typically appears if you press Esc key during the game.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | in-game menu enabled |
0 | in-game menu disabled |
Selects the MP3 player that will be controlled within EzQuake.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
winamp | |
audacious | |
xmms2 | |
xmms | |
mpd |
Windows - winamp supported Linux - audacious, xmms2, xmms, mpd supported Mac - None
Adds transparency to the lightning gun beam (shaft).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Values from 0.0 (transparent) to 1.0 (opaque) possible
Disabled in ruleset smackdown
Accept next tokens %1 %2 %3 ... %8 which expands in to weapons accuracy, %1 - axe, %2 - sg ... %8 - lg. But, for axe accuracy is useless, so better use direct hits instead, for that you must use it like #1. Unrecognized tokens printed as-is, so for axe order will looks like "axe: #1" - that means print string "axe: " and axe hits. Also variable supports ezquake color sequences.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Sets the value for auto-aiming leniency.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_otherchat_file
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Sets sound volume.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Even higher values than 1 are possible, but sound usually gets faithless with them.
This variable has been deleted
Set the teammates top- and bottomcolor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
-1 | The color pf teammates depends on theirs /color settings. |
0 | Light-gray color |
This variable has been renamed to sv_timeout
Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
userdir [dir [type]] Addition of the given directory to the list searched files
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
0 | <quake_dir>/<gamedir>/<dir> |
1 | <quake_dir>/<dir>/<gamedir> |
2 | <quake_dir>/qw/<dir>/<gamedir> |
3 | <quake_dir>/qw/<dir> |
4 | <quake_dir>/<dir> |
5 | $HOME/qw/<dir> |
The number of minutes that the server will keep the character of a player on the map who seems to have disconnected.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs