# ezQuake Manual: Changelog / Feature list

ezQuake 1.8 stable, 27th May 2007
  Making QuakeWorld Easier To Setup And Use
    - Supporting 24bit player skins - feature by qqshka
    - Switching video modes on-the-fly in GL - feature by qqshka
    - Switching Fullscreen vs. Windowed Mode on-the-fly in GL - feature by qqshka
    - Client can be associated with demo files to play them directly from Windows - feature by qqshka
    - Equivalents for most of the command-line options feature by qqshka and johnnycz
    - Mouse driven menus - feature by johnnycz, cokeman
    - Better Options menu - feature by johnnycz
    - Ability to set RGB colors on any player skin: r_enemyskincolor, r_teamskincolor, r_skincolormode - feature by qqshka
    - Smooth observing thanks to native TCP QTV connection; qtvplay, qtvlist - feature by qqshka
    - Use OS keyboard layout - feature by tonik
    - Launching .qtv file with the client established observing connection - feature by qqshka
    - Help text in menu options - feature by johnnycz
    - Better demo browser - feature by johnnycz
    - Creating a demo playlist from zip archive - feature by cokeman
    - Inbuilt teamplay messages (tp_msg*) - feature by Up2nOgOoD[ROCK], johnnycz
    - $colored_armor, $colored_powerups, $colored_short_powerups (displays qrp instead of quad ring pent) - feature by Up2nOgOoD[ROCK], qqshka
    - HUD editor - feature by cokeman, jogi
    - Possibility to use TCL for teamplay scripting - feature by disconnect
    - Ruleset can be changed on-the-fly; you have to be disconnected - feature by disconnect
    - Browsing zip archives in demo browser - feature by cokeman
    - Demo de/compression from within the demo browser; alt+c, alt+d - feature by cokeman
    - Inbuilt qizmo proxy menu navigation support; bind x toggleproxymenu - feature by johnnycz
    - Chatting in unicode support, cyrillic support, charset - feature by tonik
    - Text layer width (conwidth) changing on-the-fly - feature by qqshka
    - Ability to save demos, screenshots and logs not only to Quake dir; cl_mediaroot - feature by qqshka
    - Ability to save configuration into the user's home dir cfg_use_home - feature by qqshka
    - Alpha transparency support for console font; gl_alphafont - feature by qqshka
    - Client loads even if not started from it's directory - feature by qqshka
    - Team overlay table; scr_teaminfo* - feature by qqshka
  Special Thanks To
    - qqshka: implementing every single thing anyone asked him to do and for separated renderer; special thanks from johnnycz for native TCP QTV connection support
    - AquaShark, vegetous, Drugs-Bunny, tom|3tk, Trumad, Faustov, Torch - testing, bug reporting, suggestions
    - Up2nOgOoD: adjusting menus, maintaining game graphics, suggestions and lots of small jobs around
    - VVD - FreeBSD support
  Other Major Changes
    - Gun model position; r_viewmodeloffset - feature by qqshka
    - HUD elements Z-ordering; order command - feature by cokeman
    - Linux input variables in_mouse 1/2/3, in_mmt 0/1, in_evdevide /dev/input/event0-1 - feature by qqshka
    - Playback of demos from zip and gz archives - feature by cokeman
    - Possibility to use player name or player id as skin; cl_name_as_skin - feature by qqshka
    - All modules (renderer, sound, input) can be restarted now - feature by qqshka
    - Turned off auto HUD reconfiguration for MultiView Demos - fixed by cokeman
    - r_viewmodelsize works with md3 models - feature by qqshka
    - Better frags extra_spec_info customization - feature by cokeman
    - Console background with level preview while loading the level; scr_conback - feature by qqshka
    - Console falling particles; con_particles_* - feature by qqshka
    - Demo browser colors - feature by cokeman
    - Frags and teamfrags numbers size support, transparency support - feature by cokeman
    - Framebuffer support - feature by jogi, cokeman
    - Full acceleration on the first frame after move button is pressed - feature by Tonik
    - Menu marked entry background color and fading variables; menu_marked_* - feature by qqshka
    - Minihud "name only" drawing cl_mvdisplayhud 2 - feature by cokeman
    - New particle setting: gl_particle_firecolor - feature by qqshka
    - New sky rendering - feature by tonik
    - On-screen tips how to use server browser, demo browser, demo playlist - feature by johnnycz, cokeman
    - r_rocketlight supports small values for better look with gl_flashblend 2 - feature by qqshka
    - RGB colors support for rocketlightcolor, explosionlightcolor and flagcolor - feature by qqshka
    - Shaft beam transparency; r_shaftalpha, disabled in smackdown ruleset - feature by tonik
    - sys_yieldcpu in linux - feature by qqshka
    - Ability to adjust where to go after client startup - menu/console/browser; cl_onload - feature by johnnycz
    - Windows-1251 decoding support - feature by tonik
    - Manual redesign - by cuky
    - Allow use of 4 texture units - fixed by qqshka
    - Better button handling doesn't require wait command in places like +attack;-attack - fixed by tonik
    - Block mouse in spectator tracking mode - fixed by qqshka
    - Cl_chasecam 0 with independent physics - fixed by qqshka
    - Correct gamma on screenshots in multiview - fixed by cokeman
    - Correct vsync behaviour - fixed by disconnect
    - Easyrecord respects demo_format - fixed by johnnycz
    - Frags extra_spec_info vertical rendering - fixed by cokeman
    - Player model visible in MVD; cl_fix_mvd - fixed by qqshka
    - Teamsort in HUD fixed - fixed by cokeman
    - Tracking after player disconnected - fixed by cokeman
    - Water rendering same as in software - fixed by tonik
    - Better demo browser search behaviour - fixed by cokeman
    - Demo browser shortcuts changed, ctrl+num show/hide col, alt+num sort, letters start search - fixed by johnnycz
  Minor Changes
    - Frags tracker updates: supports images (textures/tracker) - by qqshka
    - Better width of initialization text - feature by qqshka
    - Center status bar by default - feature by tonik
    - Demo browser names scrolling - feature by cokeman
    - Fixed some bugs in autotrack - johnnycz
    - Display latched value of a cvar; cvar_viewlatched - feature by qqshka
    - Help files stored in .pak - feature by johnnycz
    - New $ping macro, alias for $latency - feature by johnnycz
    - Possibility to view preselected gun; r_viewpreselgun - feature by johnnycz
    - Radar size supports percentage values - feature by johnnycz
    - Crosshair images caching - fixed by johnnycz
    - Don't crash on empty MVD - fixed by qqshka
    - Issue snd_restart after s_khz changed - fixed by johnnycz
    - Linux SVGA compiling fixes - fixed by rhagelstrom
    - m_forcewheel removed - fixed by Tonik, qqshka
    - Reenabled frags showself 1 - fixed by cokeman
    - Removed help browser crash - fixed by johnnycz
    - scr_coloredfrags 1 to get scr_coloredtext 2 functionality - fixed by johnnycz
    - Server browser: servers from different ports all in the same source fixed - fixed by johnnycz
    - Silent pushlatency upgrade (easter egg warning) - fixed by tonik
    - Small bug with auto-screenshot numbering - fixed by johnnycz
    - Tracker stats killer vs. victim - fixed by qqshka
    - Zero demo speed fixed - fixed by cokeman
    - FreeBSD patches - VVD
    - Mac OS X fixes - oldman
    - Manual version numbering - johnnycz
    - MFC headers not required to compile in Windows - johnnycz
    - PF_argc, PM_NudgePosition, ZQ_QC_TOKENIZE, ZQ_CLIENTCOMMAND - Tonik
    - CModel initial support - disconnect
    - Returned cache_print, cache_report commands - disconnect
    - More verbose error messages - disconnect
    - Linux command in_evdevlist - feature by qqshka
    - Default memory cache 32 MB - disconnect
    - New command cmdlist_re - disconnect
Previous versions' changelogs

Last update: 26.05.2007 16:09 PDT, made by JohnNy_cz | ezQDocs