Defines what skin u see other people using if you don't have their skin and don't have skin forcing on.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: base
Variable is float.
Allows you to override user skin settings and use player's name or ID as a his (her) skin
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Use player's skin setting |
1 | Use player's name as his skin |
2 | Use player's ID as his skin |
There are many other skin settings that can override, e.g. all enemy*skin, team*skin settings override this setting.
Overrides the enemy quad pent skin so you can define the skin which applies to enemy quads pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the pants of the enemies you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_enemyskincolor variable.
Overrides the enemy pent skin so you can define the skin which applies to enemy pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the enemy quad skin so you can define the skin which applies to enemy quads.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the enemies skin so you can define the skin which applies to enemies.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the shirt of the enemies you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_enemyskincolor variable.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Enable skins. |
1 | Disable skins. |
2 | Enable skins but do not download new skins. |
Allows you to set color for enemies you see in RGB format
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
See r_skincolormode for more info
Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playback. The f_skins response will indicate the brightness level being used as a percentage.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Being 0% fullbright. |
0.5 | Being 50% fullbright. |
1 | Being 100% fullbright. |
Toggles different modes of how colors from r_enemyskincolor and r_teamskincolor are applied on players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
0 and 5 give results you'd expect, values 1,2,3 and 4 are available too
Allows you to set color for teammates you see in RGB format
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
See r_skincolormode for more info
Overrides the team quad pent skin so you can define the skin which applies to team quads pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the pants of the teammates you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_teamskincolor variable.
Overrides the team pent skin so you can define the skin which applies to team pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the team quad skin so you can define the skin which applies to team quads.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the team skin so you can define the skin which applies to team mates.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the shirt of the teammates you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_teamskincolor variable.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs