# ezQuake Manual: Skin Settings Variables

## baseskin

### Description

Defines what skin u see other people using if you don't have their skin and don't have skin forcing on.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: base

Variable is float.

## cl_name_as_skin

### Description

Allows you to override user skin settings and use player's name or ID as a his (her) skin

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

### Values

value | description
0 | Use player's skin setting
1 | Use player's name as his skin
2 | Use player's ID as his skin

There are many other skin settings that can override, e.g. all enemy*skin, team*skin settings override this setting.

## enemybothskin

### Description

Overrides the enemy quad pent skin so you can define the skin which applies to enemy quads pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

## enemybottomcolor

### Description

Determines the color of the pants of the enemies you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_enemyskincolor variable.

## enemypentskin

### Description

Overrides the enemy pent skin so you can define the skin which applies to enemy pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

## enemyquadskin

### Description

Overrides the enemy quad skin so you can define the skin which applies to enemy quads.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

## enemyskin

### Description

Overrides the enemies skin so you can define the skin which applies to enemies.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

## enemytopcolor

### Description

Determines the color of the shirt of the enemies you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_enemyskincolor variable.

## noskins

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

### Values

value | description
0 | Enable skins.
1 | Disable skins.
2 | Enable skins but do not download new skins.

## r_enemyskincolor

### Description

Allows you to set color for enemies you see in RGB format

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

See r_skincolormode for more info

## r_fullbrightSkins

### Description

Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playback. The f_skins response will indicate the brightness level being used as a percentage.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

### Values

value | description
0 | Being 0% fullbright.
0.5 | Being 50% fullbright.
1 | Being 100% fullbright.

## r_skincolormode

### Description

Toggles different modes of how colors from r_enemyskincolor and r_teamskincolor are applied on players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.
0 and 5 give results you'd expect, values 1,2,3 and 4 are available too

## r_teamskincolor

### Description

Allows you to set color for teammates you see in RGB format

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

See r_skincolormode for more info

## teambothskin

### Description

Overrides the team quad pent skin so you can define the skin which applies to team quads pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

## teambottomcolor

### Description

Determines the color of the pants of the teammates you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_teamskincolor variable.

## teampentskin

### Description

Overrides the team pent skin so you can define the skin which applies to team pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

## teamquadskin

### Description

Overrides the team quad skin so you can define the skin which applies to team quads.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

## teamskin

### Description

Overrides the team skin so you can define the skin which applies to team mates.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

## teamtopcolor

### Description

Determines the color of the shirt of the teammates you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_teamskincolor variable.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs