ezQuake Manual: Network Settings Variables

cl_c2sImpulseBackup 

Description

Used with cl_c2spps, it controls how many backup copies of packets with non-zero impulses are to be sent to the server. The recommended value is 3, but you can try 2 or even 1 to reduce traffic if you don't have any packet loss.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

cl_c2spps 

Description

Packet filtering (a la Qizmo's .c2spps command). Use this to reduce network traffic if you're playing on a 28800 (or worse) connection and can't set cl_maxfps 72 because it causes lags.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_crypt_rcon 

Description

Encrypts rcon messages sent to server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_nodelta 

Description

Control the network packet delta compression. When you get blue lines in your netgraph, you should set 'cl_nodelta 1'.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Disable delta compression.
0Enable delta compression.

cl_nopred 

Description

For debugging, disables movement prediction for your character; other players are still predicted.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Don't predict movement
0Predict movement

cl_oldPL 

Description

Whether to use old (vanilla QW) packet loss calculation algorithm which is buggy in that always shows some PL at modem pings. The higher the ping, the more fake PL. This affects the PL value players see in the scoreboard beside your name. Using cl_oldPL is considered stupid and this cvar will be removed one day.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Use old algorithm
0Use the new PL calculation algorithm.

cl_predict_players 

Description

This toggles the prediction for other players' movement. Unless you are having problems this variable should be left at "1".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

cl_solid_players 

This variable has been updated

Description

Whether the movement prediction engine should treat other players as solid.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

Default is 1 and there's no reason to change it.

cl_timeout 

Description

This variable defines the timeout value in seconds until the client considers himself to be disconnected from the server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 60

Variable is float.

cl_useproxy 

Description

This toggles whether Qizmo should be used (if detected) to a server. When enabled the server browser will use an existing connection to a Qizmo when connecting another server by using the ezQuake Server Browser.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1use Qizmo to connect a server chosen in the Server Browser
0do not use Qizmo to connect a server chosen in the Server Browser

pushlatency 

Description

This variable adjusts client side prediction by negating the effects of latency.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0automatic pushlatency adjusting
-50Default QWCL value.
-999Gives better results.

Some people suggest to use the negative value of your ping to achieve the best results, however in most cases the default value of "0" should be fine.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs

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