QS-LCC
glQuake source for lcc-win32 26 January 2000 :current release compilation date 27 January 2000 :page update |
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info
journal
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27 January 2000
New features: QIP 20 Jan. 2000 bug fixes/enhancements (glowmaps, chasecam, cvarlist, cmdlist, etc.), QER motion and animation interpolation (tutorial 4), and show frames per second and water ripple effect from QuakeForge. I've not fully tested all these features, but I was so excited by the smoooothness of interpolation that I had to release the updated source. Shadow interpolation wasn't updated as shadows need more a accurate rendering method to be useable. cvarlist and show fps are also great features. The previous source release
(18 Jan.) will remain posted until the new stuff has been kicked around
a bit. The new release is still classic Quake compatible by switching
off new effects with cvars. There are a few minor compiler warnings
like "unreferenced variables" that might be addressed later, so I can't
claim zero warnings at this point.
23 January 2000
Feature enhancement in progress, more and corrected links
17 January 2000
Compiler warnings fixed, tutorial added
A tutorial is added to describe the steps in making this port. I will refine it over time as needed. 10 January 2000
Changes, comments
No more dependence on the old dxsdk directory. It's gone, and lcc's headers are used instead. But I believe there is a typo in lcc's dsound.h: STDMETHOD(SetFormat) (THIS_ LPWAVEFORMATEX) instead of LPCWAVEFORMATEX. This allows compilation, but please excuse my windows header ignorance and inform me if this is not the appropriate solution. Obviously, make a backup of your original dsound.h. Icon resource compiles
successfully.
3 January 2000 Comments
Please let me know if
you have tried networking. Yes, a glQuakeWorld port would be nice...
it is planned.
1 January 2000
First release
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