QS-LCC
glQuake source for lcc-win32 1 March 2000 :current release compilation date 1 March 2000 ::page update : : |
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01 March 2000 Let
me know if you've a ProQuake server; get a grip on network packet
size
During much of February I spent time actually playing Quake, even on the internet. As is my way, I downloaded every version of glQuake I could find, tested to find the best one, and assimilated its source into QS-LCC. This implementation of ProQuake functions like the original except for sideline details. In some cases, proQuake modifications were already handled another way in QS-LCC, such as the chasecam. The beauty of GPL... The author for every change is carefully noted in the source code with their original comments intact. Even a newbie can compare QS-LCC to the original qsource and follow the differences. Each comment is prefaced with //QS-LCC to make it easy to search for what has been added by this port. There are several theories and opportunities to reduce network packet size... check out the discussion on OneList. Motivations to do this: smaller packets have less loss and can move faster over the internet and reduce lag; if packets are more efficient, maybe more types of information or more players can be handled. I like to imagine increasing max # of players from 16 to 32. To get a feel for packet size realtime, I added a meter that shows the curent size of data from the server as a bargraph, plus an average of the previous 100 packets. Type DRAWNETDATA 1 at the console. BTW, the 3 Feb 2000 "Experiment" even works with the jumbo-sized Q2 boss, jorg. 03 February 2000 Experiment: adapting
a Q2 model for use in Q1
27 January 2000 Bug fixes/enhancements
The previous source release (18 Jan.) will remain posted until the new
stuff has been kicked around a bit. The new release is still classic
Quake compatible by switching off new effects with cvars. There are
a few minor compiler warnings like "unreferenced variables" that might
be addressed later, so I can't claim zero warnings at this point.
23 January 2000 Feature
enhancement in progress, more and corrected links
17 January 2000 Compiler warnings fixed,
tutorial added
A tutorial is added to describe the steps in making this port.
I will refine it over time as needed.
10 January 2000 Changes, comments
No more dependence on the old dxsdk directory. It's gone, and lcc's headers are used instead. But I believe there is a typo in lcc's dsound.h: STDMETHOD(SetFormat) (THIS_ LPWAVEFORMATEX) instead of LPCWAVEFORMATEX. This allows compilation, but please excuse my windows header ignorance and inform me if this is not the appropriate solution. Obviously, make a backup of your original dsound.h. Icon resource compiles successfully.
03 January 2000 Comments
Please let me know if you have tried networking. Yes, a glQuakeWorld
port would be nice... it is planned.
01 January 2000 First
release
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