GLQPlus - Enhanced GLquake, more like Q ======================================= Author : J.Dale Email : james.dale@ukonline.co.uk Credits: iD, Rob 'Frog' Field, Quakesource Tutorial writers --------------------------------------- Features: Improved aiming accuracy, angle sent as 16 bit rather than 8 bit. PLAY WITH QWAIM DISABLED - this puts the x-hair off now. Use cl_crossx/cl_crossy to adjust, at 640*480 I find cl_crossx -4 /cl_crossy 0 is pretty spot on. Weapon kicks are filtered out if v_kicktime 0 is set. Variable console transparency - command is con_alpha Tab Alias command completion. Editable console line, insert mode. (QSG Tutorial thx) cl_sbar 0/1 EF_BLUE/RED (and GREEN :)) need to use my progs.dat to see them. Bunny-hop fix. Be sure to set cl_sidespeed 320 as frogbot code doesnt bound it properly. Do play with QWPHYSICS enabled. To Do: Fix bugs which will inevitably arise. Add some sort of showteamscores. Probably will convert team colour to name giving team yellow/red etc. If proper team names qw style are possible without hurting qc I'll do it that way. Emulate newmis in exe. %l location reporting hard coded (this will be an easy way to get bots to report position) Get the physics so that even mods without qwphysics mode feel just like QW.