=========================================================================== Archive Maintainer : this is a gameplay mod by SkeletronMK666 Update to : latest version of GZdoom and zandronum Advanced engine needed : Gzdoom or Zandronum Primary purpose : No levels included =========================================================================== Title : Terminator Mayhem: Liquid Metal Final Release V 1.1.2 Filename : TermLMFinal.zip Release date : 5/5/2022 Author : SkeletronMK666 Email Address : [redacted] Misc. Author Info : Playtesting: SystemOFaDORK, Zero Senki, MrOnyx V1.1.2 patch testing Kaapeli47, ArrowHead Description : "call to john(romero) now, i know this hurts" - T-1000 as he frags you* Dedicated to the T-1000, Terminator Mayehm: liquid metal edition, is a simple gameplay mod that replaces the playerclass with the imposing T-1000. fully equipped with the full roster of weapons, mug sprites, and player sprites as new graphics. fully equipped with the roster of weapons, this mod includes- -the Memetic Polyalloy arm blade -Benellli tatical police shotgun -fabarm police shotgun -sp5K -Memetic Polyalloy Hook hands -Pulse rifle -and finally a Memetic Polyalloy BFG weapon that throws spikes that penetrate any enemy and heals you with armor! Additional Credits to : Kung Fu Master Hand Sprite Credits: Dzierzan, ravage, 3D Realms, Monolith Productions. Hand edits,and liquid metal stuff: SkeletronMK666 ----------------------- hand edits without gloves Credits: Dzierzan, Mike12, El_Sombrerero (aka Dude27th), ravage, Captain J, GAA1992, Monolith Productions ----------------------- BERRETA PISTOL: SKELETRONMK666 Sounds for the BERRETA Freesounds.org https://freesound.org/ BFG sounds mixed by SkeletronMK666 with use of sounds form Freesounds.org and the terminator franchise. -------------------------- SP5K sounds mixed by SkeletronMK666 sounds used: Berreta sound mixed with a BRUTAL DOOM sound additional credits for this gun: All sounds used (with permission/free use) are from various mods such as Brutal DOOM, Insanity's Requiem, Complex DOOM and previous versions of Project Brutality. Games that I have used sounds from are Black Ops I/II/III, Infinite Warfare, Advanced Warfare, Modern Warfare, and Gears of War (5?). NEW sprites where digitized by a 3d model found on sketchfab. model provided by user: dominicliew025 -------------------------- FABARM Credits Code: Captain Toenail Sounds: id Software, Ryan Williams Sprites: id Software, 3D Realms Sprite Edit: JoeyTD, Minigunner other edits for the T1000 wad: SkeletronMK666 ---------------------------- Playtesting: SystemOFaDORK, Zero Senki, MrOnyx V1.1.2 patch testing Kaapeli47, ArrowHead ------------------------------ BENELLI sounds fireing and pump, mixed by skeletronMK666 from counterstrike source ALTFIRE for the benelli sound mixed and provided by wolvexs. sprites where edited via digitized graphics, rendering and 3d model provided by: Shotgun- Benelli M90 (XM1014) (https://skfb.ly/o8ToP) by Nayo Skumfuk is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : none Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : may work with other Multiplayer game types such as deathmatch or capture the flag, but never tested Difficulty Settings : Not implemented * Construction * Base : Assets used form various places, hand sprites form blood where use to make the guns for example Build Time : serveral months, almost a year maybe on and off built time Editor(s) used : Slade3, paint.net Known Bugs : the liquid metal blobs that come form the bfg may not track players properly in deathamtch or multiplayer. May Not Run With : dosbox Tested With : Gz and Zandronum * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors