========================================================================== Advanced engine needed : No Primary purpose : No levels included =========================================================================== Title : ludicrous.wad Filename : Ludicrous.wad Release date : 2022.02.02 Author : Ludicrous_peridot Email Address : [redacted] Other Files By Author : Nothing on idgames so far. Misc. Author Info : My other mods include: Saturn Doom Experience for GZDoom Tartar, a source port for DOS ConsolUX add-on for GZDoom Description : A "cosmetic" mod that replaces sprites for low tier Doom enemies with those of selected species from Realm 667 bestiary. The only gameplay change is that Zombiemen are no longer hitscanners and haul a slime ball at the player. Some other sprites, wall textures and music tracks are also replaced for better consistency. While I strongly recommend Doom Retro for this, the wad should run in virtually every source port, but for vanilla and chocolate make sure you [deusf -doom2 c:doom2 -app ludicrous.wad]. Also for vanilla dehacked patch will need to be applied (extract the patch itself from dehacked lump of the wadwith Slade) and choco will need -dehlump command line argument at start. Changes made to sprite frame sequences will make demos go out of sync. Additional Credits to : Sprites: Serious_MOod (aka _Mud), Neoworm, Vader, DeVloek, Rottking, Eriance, Cryptic, Ghastly_dragon, Mike12, Finalizer, Horror Movie Guy, BigDaveHasSomeToo, Ac!d Music: Robert Prince Graphics: The Innocent Crew, ID Software Natural Tvventy for lost res =========================================================================== * What is included * New levels : 'None' Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : None Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Sprites taken from multiple Realm 667 bestiary wads, and several others (authors credited above) Build Time : 1 week Editor(s) used : Slade Known Bugs : Does not work in choco uless inflated with deusf first. If used with Final Doom some rare textures may be off. May Not Run With : Not aware Tested With : GZDoom 4.7, DoomRetro 2.4, Chocolate doom, vanilla Doom 2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors