=========================================================================== Advanced engine needed : ZDoom 2.8.1 Primary purpose : Single play =========================================================================== Title : MDK Armory Filename : mdk_arms.wad Release date : Oct. 19, 2018 Author : ClonedPickle Email Address : [redacted] Other Files By Author : A bunch of shit maps in various speedmapping compilations, and a couple of semi-decent duel maps in CGI1 Misc. Author Info : Stuck in a jar, send help Description : MDK Armory is a dumb weapon pack inspired by the ZDoom console command/cheat "mdk," which deals 10,000 damage to whatever you're pointing at. As such, every weapon deals 10,000 damage. It's a jokewad that will hopefully provide catharsis and might prove fun to anyone who wants to experience slaughterwads extremely casually. Additional Credits to : Scuba Steve, for the Action Doom pistol, rifle, spread shot, missile launcher, various hands, and sounds. Marty Kirra and wildweasel for the pump shotgun. JoeyTD for the Super Shotgun. Snarboo for helping with the Action Doom rifle, thank you weasel for pointing that out. Minigunner for help with the Double Deuce, and Raven Software's Tome of Power sprite for the pickup. Xaser Acheron for BOMB, with mild art assets from Monolith and Nintendo. The left hand and a sprite from Super Mario World, to be precise. Tarnsman for vocal talent. Jimmy for useful feedback! =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : DECORATE Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : Sure, go for it. Deathmatch 2-4 Player : I guess? Other game styles : Whatever your imagination desires Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Probably like a week followed by four years of nothing, then one more day to wrap it up Editor(s) used : SLADE, Photoshop, Paint Known Bugs : It's really easy to break MAP07 666/667 triggers by killing too quickly, so keep that in mind. May Not Run With : things that aren't ZDoom 2.8.1 - presumably derivative source ports are compatible, but you never know Tested With : ZDoom 2.8.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors