======================================================================= Title : Decapitation: Skulltag Teamgame Filename : decapst.wad Date Finished : December 28, 2004 Authors : Mephisto E-Mail : doombringer00@hotmail.com Web Page : http://www.freewebs.com/mephisto-dm Other Levels By Author : A lot of stuff Description : 5-map Teamgame set for Skulltag. Turned out alright, uses many special features, so check http://www.skulltag.com/forum/viewtopic.php?t=1051 for a tutorial. Additional Credits : Aurelian, DD_133, Benj and Humanbones for playtesting. Carnevil for Skulltag. Gammis of Lemonride for the music. ======================================================================= * Play Information * Source port : Skulltag 95k or higher Map : MAP01-MAP04 + MAP32 Single Player : No Cooperative 2-4 Player : No Deathmatch : No Difficulty Settings : No New Sounds : No New Music : Yes New Graphics : No Demos Replaced : None Other Game Styles : Skulltag Teamgame * Construction * Base : Scratch Build Time : Four days Editors used : Doom Builder, Deepsea Known Bugs : Due to a bug, I suggest playing map02 with instant skull return on. * Copyright / Permissions * Authors may NOT use these levels as a base to build additional levels. You may distribute this WAD in any format (Internet, Diskette, CD, etc) as long as you include this file intact. * Where to get this Wad? 3darchives.in-span.net and it's mirrors.