=========================================================================== Archive Maintainer : none Update to : none Advanced engine needed : Skulltag Primary purpose : Duel =========================================================================== Title : FearDM Filename : feardm.wad Release date : 8/22/04 Author : Spunkman Email Address : havok@techie.com Other Files By Author : Lava Pits, Dream Duel, DreamDM, Chips Ahoy Misc. Author Info : none Description : Duel/Deathmatch levels based around different phobias. I started this project in 1999, with Kliqten, I lost interest in it , and I assume he eventually did too. I've decided to revisit the concept, and this is the result. For the music I chose to use lighter songs because of the use of ambient sound. Truthfully, most of the levels can be played with the music turned off, and will still sound quite good. Map01 - Coimetrophobia - Fear of Cemeteries. Map02 - Atephobia - Fear of Ruins Map03 - Claustrophobia - Fear of confined spaces. Map04 - Hadephobia - Fear of Hell. Map05 - Toxophobia - Fear of poison Cheers to : Composers of the music used; Title: Deus Ex - Hong Kong Canal Map 1: Distant - Grind Map 2: Michael van den Bos - March of the Halflings Map 3: Smirk - Unisex Green Map 4: Distant - Doused Map 5: Jaysonic - Some Burning Soul : The People on the Tombstones : Kliqten(title graphic) : Sargebaldy - For idea for the underwater effect used in Map05. : CodeImp =========================================================================== New levels : 5 Sounds : Yes (Ambient. qtel.wav from qdoom) Music : Yes (modarchive.com) Graphics : Yes. Skies used from Strife. (Maps 2, 4, 5) Dehacked/BEX Patch : No Demos : No Other : No Other files required : None Game : Skulltag Duel Map # : Map01 - Map05 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Other game styles : Deathmatch Difficulty Settings : No Built : New from scratch Build Time : 5 Days Editor(s) used : Doom Builder/Lump Tool/XWE/wintex/Photoshop 6 Bugs : There were quite a few slime trails on maps 2 and 3. I'm pretty sure I got rid of them all, but a few might still pop up. -= Legality =- Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. -= Where to get the file =- ftp://archives.3dgamers.com/pub/idgames/ and mirrors