============================================================================ Title : chirac.wad Author : Avery Andrews Email: : Avery.Andrews@anu.edu.au Description : Don't like surfing with nukes? Replace your cacodemons with chiracodemons! When you're tired of fragging this jerk, check out the no-testing page http://www2.iijnet.or.jp/nuke/ =========================================================================== * Play Information * Games: Doom 1 & 2 (tested for 1.666 & UDooM) New Maps: No New Graphics: Yes, sprites & title screen New Sounds: Yes * Tools Used * WinTex, DeuTex, Neopaint, Dmorf, Thumbs Plus, Imagine, BlastMaster * Credits * The High Energy Weapons Archive: http://tauon.ph.unimelb.edu.au:80/~gau/smurf.html for the nuke pix. * Usage * Since chirac.wad is a sprite wad, it can't just be played as is, but must be installed first. There are two ways to do this, safe & slow with the chirac.bat file, or quick & slightly less safe, by hand with deusf. Both methods assume you keep your .exe and iwad in the same directory, which we'll call your Doom(2) directory (which is how Doom installation sets things up). First, get chirac.wad and chirac.bat into your Doom or Doom2 directory, Then either: I. Safe & Slow: type: chirac -install this will make the wad playable by adding to it the other sprites from the iwad (it takes a while, and uses up a few M of space). Then type: chirac -play to play Doom without further modifications, or you can follow -play with additional pwads, and then parameters, e.g. chirac -play trinity.wad -skill 4 -warp 1 1 (max 8 items) To get your space back, chirac -restore Removes the original sprites, restoring chirac.wad to a reasonabel size. Finally, chirac -clean Removes all the chirac files except for the zip archive! II. Quicker and a bit less safe: type: deusf -merge chirac.wad to merge the contents of chirac.wad into the main iwad. Then play as usual, and when your done with it, type: deusf -restore to restore the iwad to its original condition. * Permissions * You are welcome to incorporate the contents of this wad into your own projects, with or without modifications. Enhancements with Dehacked would be particularly welcome (I didn't do it due to too much ignorance, also the desire for this patch to work on all varieties of DooM).