========================================================================== Title : "The Abandoned Barracks" Author : Johnny Cheng Email Address : jcavatar@kaiwan.com or izzy2hc@mvs.oac.ucla.edu or johny@typhoon.seas.ucla.edu Misc. Author Info : Electrical Engineering Student (very stressed out! Needs DOOM/DOOM2/HERETIC break) Description : This is my VERY first PWAD... I didn't expect to make masterpieces such as OPOST21.WAD or UAC_DEAD.WAD in my first try, but for those who choose to give my level a shot, here's a brief summary of what to expect... It's an outdoors setting (quite scenic if you like the mountain textures) with 4 hills, 8 abandoned barracks, some dark regions (possibly dangerous), and 3 floating or suspended high- in-the-sky chambers (you've got to see it to believe it... or at least I hope you get that sensation). It's very WIDE open level with several light pillars for extra decoration or obstacles to hide behind in deathmatch... It's simple in design cause this is my first taste of mapeditting DOOM (very complicated compared to Wolfenstein 3-D I might add)... Hope you enjoy it Addition Credits : Id Software - Creators of DOOM! (of course) Raphael Quinet and Brendon J. Wyber - DEU 5.21GCC ========================================================================== *Play information* Episode and Level # : E1M2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : No ========================================================================== *Construction* Base : New level from scratch Build Time : Too Damned Long!!! (probably at least 20+ hours spent on learning the concepts and DEU [I started with DCK20 but found it too soon to start with that] as well as making the actual level and DEBUGGING THE DAMNED THING!!! Editor(s) Used : DEU 5.21GCC Known Bugs : There is one bug that I noticed and that's a slight HOM effect near and around the hills... This is because I didn't realize the DOOM engine's limit for a player to see no more than 16 2S Linedefs at any given instant until AFTER I was finished compiling my map (it takes FOREVER for the blockmap to compile and I'm on a 486/66DX2) Nonetheless, the HOM effect is slight now (thanks to the hundreds of pillars I put in to obstruct the view of a certain number of linedefs and I hope it worked...) and some players might not even notice it... *Copyright/Permissions* It's no big deal to me (I do it cause it's FUN)... I guess as long as no one's blatantly being a sh_thead, then I really don't care... Besides, the rest of the Doom players/addicts can decide what to do with the plagiarists ;) *Where to get this WAD* I have no idea... This is my first time uploading something to anywhere... (yeah yeah I know, a newbie to the world of PWADS...) :) *Miscellaneous* Well I guess I have to add that if you've checked out this level, please email me some feedback. Is it too simple? Any problems with bugs? Is it suitable for deathmatch? single player? Does it suck? How would this wad compare with the ones that are already out there? etc.. etc... I would really like some feedback because I would like to make some more levels (perhaps more pleasing to see and play) and hopefully if I get real good at this, I might get into graphics editting and sound editting so I might borrow music and textures from DOOM and HERETIC and some PWADS and put them into DOOM2... How does a WOLFENSTEIN 3-D level with doom engine sound? except this time instead of just the SS officers... there would be those lt. brown suited soldiers, white suited officers (fast like the arch- vile), green monsters (the ones with 3 arms and are DEAD ACCURATE), dobermans, Dr. Schabbs, General Fat-face, Hans, Gretel Grosse, Hitler Ghost, Otto Giftmacher, the Armoured Adolf Hitler... YES!!! (I think you get the picture that I like Id's Creations) :P~~~ Anyways, I hope you enjoy the level, and please email me your responses (positive or negative... believe me, I can take lots of trash- talking too... I'm a basketball fan and I trash talk plenty in deathmatch) Thank you for your time :)