================================================================ Title : Basilica Release Date : September 1997 Author : Robert Kry Email Address : robert.kry@nospam.edu replace "nospam" with "yale" to respond Misc. Author Info : My last summer project before going to law school... Description : A HUGE one-player level set in a cathedral. Several puzzles and tons of mayhem. For use with original DOOM, v1.666+. Includes lots of original graphics and a Bach instrumental score. See below for important play info. Vital Stats : Map size (vertices): 2644 Bad guys: 172 Credited secret areas: 17 Par time (100% kills + scrt): 25:00 Original art: Wall textures: 22 Sprite frames: 18 Flats: 4 Other: 3 Additional Credits: id Software, of course Anthony Burden, author of Deth Raphael Quinet, author of DEU Robert Fenske, Jr., author of WARM Dennis Moller, author of NWT NeoSoft, authors of Neopaint Faren E. Raborn, compiler of the MIDI score Michael Sciortino, administrator of the Bach site at odyssey.net Denis Tetreault, who created the Waterfall textures (author of lava.wad for Doom2) Jim Davis (?), who created the Nightsky texture Jan Van der Veken, playtester Bernard Devaux, for help with Mac compatibility ================================================================ *IMPORTANT INFO* This WAD contains modified sprites and flats and thus cannot be run only with the -file parameter. To run this WAD, you need a resource handling program like NWT (included in the ZIP file). Copy all files into your DOOM directory. You now have two choices: (1) Use the NWT merge function to temporarily resequence your IWAD directory. To do this, type BASILIC1 at the dos prompt EVERY TIME YOU PLAY. If DOOM, for any reason, ever locks up or you do not exit the program normally, you may have to restore your IWAD manually. To do this, type NWT -RESTORE at the dos prompt. (2) Use NWT to append all sprites and flats to your PWAD. To do this, type BASILIC2 at the dos prompt ONLY ONCE EVER. Note that the resulting WAD will be about 3.5 megs in size. Whenever you want to play, type BASILIC3. Basilica contains a demo recorded in Version 1.9. If you do not have Version 1.9, you must delete the text "basdemo.wad" from whichever batch file you are using. You need Doom version 1.666 or higher to play this WAD. * A note on difficulty settings * Some tough doomers have told me that the level isn't hard enough on Hurt Me Plenty. Accordingly, experienced doomers are advised to play on the Ultra Violence setting. Although there are no additional monsters (mostly due to the SaveGame buffer limits), the extra damage will make you work a little harder. * Contents of Basilica.zip * Basilica.txt - this document Basilica.wad - basilica map data + other resources Basdemo.wad - v1.9 demo Nwt.exe - NWT 1.3: a resource handler by Dennis Moller Basilic1.bat - Autolauncher (temporarily merges PWAD with IWAD) Basilic2.bat - Appends all Sprites and Flats to Basilica.wad Basilic3.bat - Autolauncher (use only after Basilic2 has been run) Basspoil.txt - Spoiler document. Contains a walk-through solution to the WAD and instructions on finding each of the 17 secret areas. * Corrective Release Info * This version is the November 1997 corrective release. The only major change was that the ss/ff protocols were added so that the wad will now work with DeuSF and Mac inflators. Thanks to Bernard Devaux for his help tracking this problem down. I also fixed a few minor texture problems and killed a medi-kit that wasn't supposed to be there while I was at it. * Play Information * Game : DOOM Episode and Level # : E1M1 Single Player : Yes. Cooperative 2-4 Player : Not implemented. Deathmatch 2-4 Player : Not implemented. Difficulty Settings : Ultra-violent, and ONLY ultra-violent! New Sounds : No New Graphics : Yes New Music : Yes Demos Replaced : 1 * Construction * Base : New level from scratch Build Time : Off and on over 5 months Editors used : Map Editing: Deth 3.92 BSP, Reject table, and Map-merging: WARM 1.6 Graphic Art: Neopaint 3.2 Resource Handling: NWT 1.3 Music Conversion: Midi2Mus Known Bugs : Slight HOM from the very southwest corner of the map (but why would you ever go there?) I didn't notice this until today - and would prefer not to try rebuilding the BSP at this point (it was a bit of a headache last time). * History of Construction * This project, believe it or not, was done entirely on a 486/SX 25 MHz relic of a machine (with the exception of the final map merge and the reject build, which I had to borrow someone else's computer for), using emulated floating point (no coprocessor!), emulated VESA (no VESA card!), and only 4 megs of RAM. With that in mind, I especially have to thank Robert Fenske Jr. for incorporating a map-merging function into WARM. This allowed me to do the level in three chunks, and then merge the finished products and do the final touch-ups. The complete map took nearly ten seconds to refresh after every vertex move and every scroll - it would have been impossible to build such a huge level in one piece. Also thanks to Anthony Burden for writing a map editor which was low-level enough to work on my machine. DCK wouldn't run (didn't like my VESA emulator), DEEP I couldn't even get running, and DEU has those nasty custom texture bugs... * Copyright / Permissions * Authors MAY use this level as a base to build additional levels provided you credit me with creating the original level and that you say the level you've made is a modified version of my original level. Particularly, feel free to make the level suitable for co-op/deathmatch play or add more difficulty settings. Original Artwork: You MAY extract my original artwork from this level and use it for other levels. Please provide credit as appropriate. Non-original Artwork + Score: Please obtain the permission of the original authors before reusing. Waterfall graphic by Denis Tetreault. Used by permission. Also check out his Doom2 level, LAVA.WAD. Nightsky graphic: original source unknown. Permission pending. Bach musical score by Faren Raborn. I was unable to obtain permission since his listed address is no longer valid. Please advise me if there are legal issues with this MIDI resource. No part of this WAD, or any variant thereon, may be used for any commercial purpose without my express permission. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * ftp.cdrom.com pantheon.yale.edu/~rkk6/basilica.html (via WWW)