BUNNINGS.WAD DOOM Wad file by Robin Kay, Perth, Western Australia, 1994 robinkay@acslink.net.au This WAD file comprises three levels at the start of Episode 2: E2M1: Bunnings This is set in the office of Bunnings where I work. You begin in the toilet (don't forget to wash your hands), but try not to finish up there. Make your way to reception to collect a pass from our friendly receptionist, then visit managers, accountants and even computer programmers on your way through. It's a pretty accurate representation of the office, except I had to make some partitions reach to the ceiling (the ones with the Bunnings logo) because DOOM ran out of visiplanes if the player looked over them. In reality they're the same height as the other partitions. E2M2: Towers Vaguely inspired by the tower at the beginning of "Lord Foul's Bane" the first in the first Thomas Covenant trilogy by Stephen Donaldson. Because DOOM lets you fall any distance without getting hurt, you can just jump off - but there are disadvantages to doing that. There's another way down. As for the rest: things may not be as easy as they look. E2M3: Labyrinth Daedalus' labyrinth from Greek mythology. I really suggest you don't use any of the cheat key sequences for this: it's much better without them. Very few monsters, very trap oriented. If you think you're stuck, don't give up. Unless you are dying there is always a way out (I believe). It is possible to complete this level without any ammunition - believe it or not. General All levels have been tested at various skill levels, but I haven't had a chance to test them in network games. However, they are set up for Deathmatch or Co-operative games. Put all these files in your \DOOM directory. If you are not familiar with the DOOM command line use the BUNNDOOM.BAT file. To run at a different skill level use "-skill 1" (or 2,4 or 5) as an argument to BUNNDOOM. If you get stuck for ideas, use the BUNDEMOn.BAT files to get some clues. They don't give away every secret but show how to complete each level. I would like to see these run under DOOM2, but that will have to wait until someone produces a shareware WAD converter. Acknowledgements ID, of course. I used DOOMCAD, DOOMED and DMAPEDIT to create the maps. Each got around some of the limitations of the others. I used DMGRAPH, DrGenius, Paintbrush and GWS for the graphics.