================================================================ Title : Castle of the Renegades Filename : CASLOTR.WAD Author : Scott F. Crank Email Address : scott46901@aol.com Description : Well, here it is and only 3 months in the making. Maybe now I can reclaim my life. At least until I start my first Doom II level. ;) I already have some ideas for that. This one should keep you death- matchers busy for a while. It's got sniper points overlooked by sniper points over- looked by sniper points! I've also set it up to prevent early exits from deathmatches. To see what I mean, try going through that yellow door before you have lowered all the key pedestals. I've included separate .txt files explaining the plot (such as it is) and some interesting technical points that I encountered in the making of CASLOTR.WAD. Let me know what you think. Enjoy! Additional Credits to : Jean-Michel Jarre and Brian Havis for the cool midi. Really kicks in Gen. Midi. =============================================================== * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Doom Construction Kit 1.1a BSP1.2x Midi2Mus Dmmusic Dmgraph 1.1 Neopaint 2.2 Reject Map Builder 2.0 Known Bugs : I encountered some interesting node building problems, but was able to work around them. See NODE.NFO for details. If you play with Doom 1.2, you won't be able to save at the beginning on ultra-violent. It over- flows the savegame buffer. 1.666 has a larger buffer and so no problem. * Copyright / Permissions * Use it if you want to but keep it intact and give me credit for it. Please Include this text file with the WAD.