================================================================ Title : The Mystery of the Marie Celeste Filename : CELESTE.ZIP Author : Mark Mackey Email Address : mdm1004@cus.cam.ac.uk Misc. Author Info : A PhD student at Cambridge University, doing chemistry. Author of TEMPLE11.WAD and XQuest, a PC version of the old Mac classic arcade game Crystal Quest. Net junkie ;). Short Description : A fully furnished clipper ship, with rather hostile sailors. Extensive use of 'teleporter stairs' to simulate multiple levels. Description : The year: 1943 The place: Somewhere in the northern Atlantic. The situation: Grim. Alone in the middle of the Atlantic. You knew in your heart that it was the end when the escort, the HMS Marianna, picked up three U- boats on the sonar. The Teela Dan didn't have a chance: the torpedoes split her wide open and she sank within seconds. You were lucky enough to launch one of the liferafts before she went down, but the others who dived overboard all died in agony when the fuel slick went up. You were hoping that the Marianna got an SOS away before she too went down, but no rescue ships have appeared and your water supply has nearly run out. You are almost resigned to a lonely death on the high seas, when... Wait! Is that.. Yes, it's a ship! An old one, by the looks of it, since it's running under sail. Luckily the breeze is very light, and you manage to paddle the raft into its course. However, nobody on board is responding to your hails. Strange... what's the name of the ship? You squint, and can just make out the name 'Marie Celeste'. The Marie Celeste? Wasn't that the ship that was found mysteriously abandoned years and years ago? What the hell is it doing here? Well, there's only one way to find out! Grabbing the pistol from the emergency stores locker, you pull alongside and climb the rope ladder.... Additional Credits to : Id, the authors of DEU, Wacker, BSP11X, RMB and WAD_DWD, and my friends for playtesting. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes (designed for single player) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (best for 2- or 3-player -altdeath) Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : One, for v1.666 * Construction * Base : New level from scratch Editor(s) used : DEU (5.21 GCC version), BSP11X, WAD_DWD/IDBSP, RMB, Wacker, Deluxe Paint II, Graphics Workshop, PicLab (I've got too much HD space, obviously :). Known Bugs : An occasional tiny bit of HOM in v1.2 from the very rear of the ship. (sigh) :). Some of the inter-level connections are also a bit dodgy: in particular, none of the enemies will pursue a player up or down stairs (they are apparently too steep). Other : I *wish* that you could put floors and sprites properly in PWADS. I originally made this WAD about four months ago but never quite got around to releasing it. Although this WAD was primarily designed for single player play, it works well for two or three player deathmatch due to the multiple connectivity of most of the areas. If you want to get a really good weapon, though, you may find yourself trapped! Different weapons are available at different difficulty levels, and the plasma rifle and BFG are *not* included :). * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, since I'm using this as the first in a series. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this work in any electronic format as long as you include this file intact. However, this WAD may only be commercially distributed (on CD, magazine cover disk, via a shareware vendor etc) if I am sent a copy of the distributed material. * Where to get this WAD * FTP sites: ftp.cdrom.com and ftp.luth.se in the pub/doom/incoming dirs Other: posted to UseNet newsgroup alt.binaries.doom