NOTE THE FILE CISTERN.ZIP ORIGINALLY UPLOADED SEEMS TO HAVE BECOME CORRUPTED. THE FILE CISTERN1.ZIP REPLACES IT. ================================================================ Title : The Cistern Filename : CISTERN.WAD Author : Roger Musson Email Address : e_rmwm@va.nmh.ac.uk Misc. Author Info : Seismologist Description : A series of stone corridors arranged around a reservoir of blood somewhere in Hades. You can SEE the exit (it's right in the middle) but how do you GET there? Plenty of tactical choices as to when and where to fight. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No - it wouldn't work. Difficulty Settings : Of course. (But none of them are very hard.) New Sounds : No New Graphics : Just the one. New Music : No Demos Replaced : One * Construction * Base : New level from scratch Editor(s) used : Started with DoomEd and Deu. Finished with DCK. Known Bugs : One or two minor texture misalignments. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels if its use is acknowledged. You are welcome to include it in compilations if due credit is given. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: The usual. BBS numbers: ? Other: ? * Miscellaneous info * Note the way the player is obliged to tackle sectors in the required order although only one key is used. Despite this linear structure the player has plenty of tactical choice, particularly with regard to the trade-off between an early fire fight at long range or a later one at closer range. The first option may be safer but more expensive in ammo. Watch you don't fall into any of the pits. Only one of them has any way out. Falling into the cistern through ducking and weaving while engaged in a firefight on an insecure ledge is a bad idea. There are a couple of walls which look like they ought to be secret doors but aren't. Don't worry about it.