ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º * DooM * Cleaning Of All Kind (C.O.A.K.) level by Helioth * º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Title : Cleaning Of All Kind Filename : COAK.WAD Author : Helioth Email Address : francois.coppex@buemplizer.ch Misc. Author Info : Author of The Imp Fiesta (TNTFSTA.ZIP) Author of The Spring Ballad (TNTSPRNG.ZIP) Description : þ This mornig your boss was in a bad mood: the coffee vending machine is out of order. That's the reason why you find yourself at the entrance of the C.R.R.G.E. (Center for Research on Regressive Genetical Experiments). Bad luck. This building was abandonned and closed some years ago because of an experiment that has gone wrong. All that we know is that this building is full of 'half-intelligent' and bellicous genetical monsters. Woah, and your boss has sent you in there with a little ridiculous gun... 'Try not to waste the ammunitions!', he said before you entered. Ha! A bullet in his head! That's all what your boss should earn... But if you want to shoot one in his head, you'll have to come alive out of this building: your lovely boss did solder the door behind you... Through the door you just heared an ugly voice screaming 'Good luck!', immediately follewed by the 'PoP!' of a champagne cork... þ In order to finish the level, you don't need to discover any secret room, just go where you haven't been. þ Lots of secret rooms þ Ultra-Violence can be very difficult. It depends on the good will of the Cyberdemon. In the same room are eight meatballs (Cacodemons), and if the Cyberdemon doesn't kill any of them, I wish you good luck if you really hope to survive... þ I included a demo of myself finishing the level on Ultra-Violence. Perhaps the demo won't work on some DooM.exe because the demo was recorded using DooM.exe V1.6 Beta... þ The level is a bit slow on Ultra-Violence. On the other difficulty levels it's quite fine. þ No BFG9000 Additional Credits to : þ Icare for play testing. þ ID Software, Brendon J Wyber, Rapha‰l Quinet, Colin Reed, Matthew Ayres. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º* Play Information * º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes (Titlepic+Sky1 from DooM2) New Music : Yes (E1M1+E1M3+E2M4+Interlude+Introa) Demos Replaced : Yes ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º* Construction * º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Base : New level from scratch Build Time : Approximately 50 hours Wad. size : 454'319 bytes (174k map+56k music+121k demo+103k graphics) Editor(s) used : DEU 5.21, DEU 5.20 32bit, BSP 1.1X, WADED 1.23, WADED 1.37, DEU2 5.21 Known Bugs : None ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º* Copyright / Permissions * º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ You may distribute this WAD, provided you include this file, with no modifications. You may not use this level as a base to build additional levels unless a special agreement exists with its author. You may not use this file in any commercial purpose unless a special agreement exists with its author. If you need one of the copyright points to be modified or removed, just let it know to me by E-Mail. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º* Where to get this WAD * º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ FTP sites: n/a BBS numbers: Lycaeum: +41 41 76 29 89 Dark Severity: +41 37 46 24 77 ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º* Other * º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ This is my last level for DooM, next ones will be for DooM2! þ This level was first supposed to be named 'The Heart Attack'. That's the reason why there is the little play on words (that has at first sight no link with the description of the level) in the File_id.diz þ If you do not know how to play this level, just type this command line after you put COAK.WAD in your DooM directory: DooM -file COAK.WAD þ Here are some little easy tricks for all the non-experts in DooM level making. These tricks should help you a bit not to make too dull levels. ì Everytime you have different sectors in a same room, try to change their ceiling (and floor) height. It's better to avoid the big rooms that are at the same elevation. ì Try to make shadows. For example if there is a lamp, make a sector with a higher light level that shows the way the light goes. ì Use a lot of sector tags, mooving ceilings, mooving floors, lifts, crushing ceilings, raising floors & stairs... It should give the level a lot more interest. ì The average light level should be approximately 150, if your sectors are too strongly lit, you loose a lot of suspense when playing. ì If possible, make big rooms. It's always nicer when you have a large sight while playing. Perhaps it slows down a bit the animation but I think it's worth loosing a bit of the speed for a better design. ì Put more sky (F_SKY1) in your ceilings. Looks a lot better. ì If possible do not make huge levels (like mine...or another example is Wanton.WAD...) because the animation becomes too slow and it's very unpleasant to play such a big level until you have a Pentium 90Mhz... ì About the textures: try to alternate the texture theme. Do not take always the same type like Marble or Gray for the whole level. All what I explained here was used in ID's levels. They are very well built and I never found PWADS that were as good as ID's levels, apart some exceptions like Acheron.WAD or Cortyr_b.WAD... þ I always had problems with the node builders, so I tried to find the best ones. Here's a little Node Builder chart based on the time they need to build the 'Cleaning Of All Kind' level on my DX2 50Mhz. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄ¿ ³ NAME ³ TIME ³ QUALITY ³ SIZE ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄ´ ³ DEU 5.20 32 Bit ............ 0:52 A lot of Hom Bugs ........ 176k ³ ³ BSP 1.1x ................... 1:44 Floor Height Bug (Blocked) 182k ³ ³ DEU 5.21 ....................3:35 A lot of HOM Bugs ........ 176k ³ ³ WADED 1.37 ................. 4:15 OK ....................... 174k ³ ³ BSP 1.0 .................... 6:45 Floor Height Bug (Blocked) 178k ³ ³ THE REAL THING V2.60B ...... UNABLE TO BUILD: NOT ENOUGH MEMORY ³ ³ DOOMCAD NODEBUILDER V0.9 ... UNABLE TO BUILD: NOT ENOUGH MEMORY ³ ³ DEU 5.10 Hack .............. UNABLE TO BUILD: NOT ENOUGH MEMORY ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ þ The second chart is based on ID's E1M5 level (89k). This because my level is too big (175k) for some node builders and therefore it wasn't possible to compare them with the others programs. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄ¿ ³ NAME ³ TIME ³ QUALITY ³ ³ SIZE ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄ´ ³ DEU 5.20 32 Bit ............ 0:14 OK ........................ 89k ³ ³ BSP 1.1x ................... 0:27 OK ........................ 91k ³ ³ BSP 1.0 .................... 0:42 OK ........................ 90k ³ ³ THE REAL THING V2.60B ...... 0:44 OK ........................ 90k ³ ³ DOOMCAD NODEBUILDER V0.9 ... 0:50 OK ........................ 87k ³ ³ DEU 5.21 ....................0:54 OK ........................ 90k ³ ³ DEU 5.10 Hack .............. 1:19 Texture-linedef Bug ...... 100k ³ ³ WADED 1.37 ................. 2:16 OK ........................ 89k ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ I did not test the following node builders because I did not find them anywhere: Verda Node Builder - DMapedit V3.0 - BSP 1.2x