(note for full txt file see comp-ful.txt) Doom Version: 1.9 (The Ultimate Doom) ================================================================ Title : Enigmatic Complex Computer Lab version 2.0 Filename : COMPLEX.WAD Author : Grimm Email Address : grimmssac@yahoo.com Misc. Author Info : 13 year-old trying to make a good WAD. Playing Doom since about 6. Description : (For story see comp-ful.txt) Type complex to begin. The DeHackEd patch changes the level names under the map. Enigmatic Complex is a large wad (it jams up DEU 5.21 and BSP 1.2) that largely takes place inside a, suprise, large complex. It is the first level of a new Doom. It takes me around twenty minutes to complete with 100% on everything, so it will probably take you a little longer. The dificulty goes from easy to hard. In UV you should be able to make it through the fighting without too much trouble, but there are some hairy moments that will probably kill you when you first run across them. The "marble" area has 155 monsters. There was originally going to be a lot more to this level (like bathrooms, a mess hall, and secruity cameras), but I ran out of memory. I tried to make this as bug-free as possible without sacrificing parts of the level. I also tried to align every texture (manually). I didn't do one area with pentagon wall textures, 'cause those damn things are too hard to align. Anyway, if you find any bugs, e-mail me. Also, feedback! Please give plenty of feedback! I'd enjoy seeing some demos of this level, too. Additional Credits to : id software for this great game DEU 5.21 for getting me into this Wintex for teaching me how to make the cool wrap-around sky texture Alberto Barsella (MNTFIRE.WAD) for the lighting and door ideas Tom Neff (MAVERICK.WAD) for the "wall-sky" idea (I realize id used it too, but that wad introduced it to me) Daniel Griffiths (XENO11.WAD) for the sky texture Green Goblin (GGDEATH!.wad) for the intermission screen level name idea EP4B.WAD for the music Robert Fenske, Jr. (SPCHAUNT.WAD) for the glass texture and the SOLARSYS texture, and for bringing to my attention the Doom 2 linedef types The good folks at Doomworld (specificcaly, boris and Ultimate DooMer) for inadvertanely teaching me how to add new switch textures ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Not really (maybe in a later version) Difficulty Settings : Fully implemented (even changes the position of some keys) New Sounds : No New Graphics : Yes, a cool wrap-around sky texture (modified from XENO11.WAD), a glass texture, the PLANET1-style SOLARSYS texture, three new switch textures, the level name on the "mission complete" screen, and seventeen of the menu pictures. New Music : Yes, from EP4B.WAD. Demos Replaced : #2. It's me beating the level on UV. Note that the demo reveals the entire level (except for the "marble" part) and most of the secrets, and therefore should only be viewed after you have beaten the level. * Construction * Base : Barely based on COMP_LAB.WAD (my first working wad; avilible upon request) Build Time : Late 2001-early 2003 62.5 hours to build; 5 hours to align textures and check over; 10+ hours for the sky and other graphics textures 77.5 hours total Editor(s) used : DEU 5.21, BSP 1.1x, Wintex 3.41-4.7, DCK 2.2, RMB 2.2, PaintBrush Known Bugs : There's a slight HOM near the control room grates and the hangar, and there could be one in the "marble" area; in the "marble" area one of the creatures doesn't show until you get close, due to the amount of things onscreen * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as you give me credit and contact me about it. Authors MAY use the graphics, sounds, and/or music presented in this level, as long as I and/or the people who made them are given credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: That main one off Doomworld uses . . . BBS numbers: I don't even know what the Hell a BBS is. Other: