=========================================================================== Archive Maintainer : This is an updated (and final, I swear!) 1.2 version of UnAligned with a handful of updates to fix some bugs and oversights. A full list of changes can be found below, under "Construction" Update to : unalign.zip Advanced engine needed : none Primary purpose : Single Player =========================================================================== Title : UnAligned: 21 Days, 27 Maps, Zero Texture Alignment Filename : unalign.wad Release date : December 16, 2016 (revised July 5, 2017) Author : Ryath/scwiba Email Address : [redacted] Other Files By Author : Absolutely Killed (killed.zip) Tower of Lies (lies.zip) Misc. Author Info : Was finally forced to switch to Doom Builder 2 because his work computer won't run 1.68 :( Description : Three episodes of classic, vanilla Doom created in exactly 21 days, that attempt to capture some of the essence of 1990s mapping. Bite-sized, unconventional, and intentionally under-detailed. Additional Credits to : id Software CodeImp, SlayeR, exl, and Visual Vincent -- creators of Doom Builder, SLADE, WhackEd 4 and Doom Writer TITLEPIC font, "You Murderer", by Nate Piekos Playtesters: NoisyVelvet rdwpa rodster Albertoni AnonimVio walter confalonieri Voltcom9 Special Thanks to bzzrak for pointing out the bugs that necessitated the 1.1 release =========================================================================== * What is included * New levels : 27 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Included in WAD Demos : Yes Other : No Other files required : None * Play Information * Game : DOOM Map # : E1M1-E3M9 Single Player : Designed for Cooperative 2-4 Player : Starts only (untested) Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : November 10th through 30th, 2016, with play- testing and polishing for the first half of December Editor(s) used : Doom Builder 1.68 and 2.1.2.1553, SLADE3, WhackEd 4, Doom Writer, MSPaint Known Bugs : 1) E2M8 relies on infinitely tall barrels as a barrier. Any ports that allow walking over other actors will make the "exit" accessible before intended. 2) Some enemies flicker in and out in ports that cap the number of sprites onscreen at once. Most obvious in E3M6. Tested With : Chocolate Doom Changes in v1.2 : E1M5 -- Added a teleporter to the lower area, which allows you to return to the upper area after the big fight E1M7 -- Unmarked a couple lines that were mistakenly marked hidden E2M3 -- A previously inaccessible secret is now accessible E2M7 -- Reduced the time for the barrier in the baron cage to release the player E3M9 -- Corrected a missing lower unpeg on one of the walls Changes in v1.1 : One linedef removed from all linedef-limit maps (E1M2, E2M3, E3M2), which were each one over the limit * Map List * E1: Drafty Stations M1 - Infight Central M2 - 100 Linedefs Minus 1 M3 - Toxin Refinerer M4 - Always Be Shooting M5 - Sgt. SLADDER M6 - 128 in 1024 M7 - There And Back Again M8 - Sympathy for the Devil M9 - Nov 13, 2016 E2: The Less-Loved Moon M1 - Energize! M2 - They're Watching M3 - 100 Linedefs Plus 1 M4 - Not a Crate Maze M5 - Cryostasis Station M6 - Deimos City M7 - Heck Tech M8 - Rocket League M9 - Doomer-Friendly WAD-Shifter E3: Infernal Eternal M1 - Gatehouse M2 - 100 Linedefs Times 1 M3 - Shrine of the Cacodemon M4 - Blindfire M5 - Infernal Eternal M6 - The Stand M7 - Unaligned and Unapologetic M8 - Pinkies and the Brain M9 - ? * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors