=========================================================================== Uploaded by : Graham Burgess (GKBurgess at compuserve dot com) Advanced engine needed : None Primary purpose : Single+Coop play / Deathmatch Game : Doom2 =========================================================================== Filename : alsdm2.wad Date : 07/11/96 ------------------------------------------------------------------------------ Title of Level 1 : The Octagon Copyright @1996 by Al Howe Title of level 2 : Living Level Copyright @1996 by Al Howe Title of level 3 : Spaceship Copyright @1996 by Al Howe Author : Al Howe E-mail Address : al@winteractive.com Web Page : http://www.webdragon.com Other Files by Author : alsdoom.wad - The Greatest DOOM2 Levels of All Time! Additional Credits : My family for their patience. : Steve Wilson and Billy "Blaze" Price for helping me playtest these and all my other levels. : All the authors for all the editors and other utilities I used for creation. : Everyone at Id Software for allowing people like me to create my own world! Not to mention a great game! Description of Level 1 : An octagonal room with some stairs and lifts - How hard can it be? Simple by my usual standards, but fun for everyone. Easy to lose someone and come around behind him. Its appearance ranks a 6. On 1-player, try starting with just the pistol and see how far you can get on Ultraviolence. It ranks a 6 for hardness. This level is fun 1-player or co-op. But it is a GREAT deathmatch level. Description of Level 2 : The Living Level is an amazing level. You have to play it to believe it! There are lots of platforms that seem to move with a mind all their own. There is also a stairs and altar floating out in space, and a lift that takes you to a teleport that floats. You have to see them! The rooms look cool too - lost of work. Hope you have fun... This level is fun and challenging - try to get through it in 1-player! In multiplayer, it's easy to use the platforms to help you, but it's also easy to have them hurt you. I hope you have fun discovering all the intricasies of this level. :) Its appearance ranks a 9. Starting with pistol on Ultraviolence, It ranks a 7 for hardness. This level is great 1-player and co-op, and an amazing deathmatch level - one of my favorites. Description of Level 3 : Your spaceship has been invaded by monsters and zombies, can you help save it? And can you figure out how to end the level? This level has some great looking rooms - the Engine Room with reactor core, the Cargo Bay, the Crew's Quarters, the Bridge with observation room, and the Mess Hall with a spaceship flying outside the big windows. Yes, there really is a ship out there! A small design and lots of fun. Its appearance ranks an 8. Starting with pistol on Ultraviolence, It ranks a 3 for hardness. This level is OK 1-player or co-op. But it is a GREAT deathmatch level. Instructions : Put ALSDM2.WAD in your DOOM2 directory, type "doom2 -file alsdm2.wad -warp 1 -skill <#>" Yes, it really is that easy! If you want to go straight to the Living Level or Spaceship, type "-warp 2" or "-warp 3" instead of "warp 1". Disclaimer : I'm sorry if these levels cause you any problems, but I'm not responsible for any problems you might experience related to the use of these levels. ------------------------------------------------------------------------------ * Play Information * Episode and Level # : Map01, Map02, and Map03 Single Player : Yes : Tested fully - fun and challenging Cooperative 2-4 Player : Yes : Tested fully Deathmatch 2-4 Player : Yes : Tested fully - the BEST Difficulty Settings : Sorry, not yet - but who needs to worry about difficulty settings when playing Deathmatch. New Music : Yes - of course New Sounds : No New Graphics : No Demos Replaced : No * Construction * Base : New level from scratch Build Time : 4-5 hours for Map01 3-4 weeks for Map02 1-2 weeks for Map03 Editor(s) used : DoomEd for sector creation DMapEdit for everything else Other Utilities : DOOM II by id Software NWT 1.3 by TiC (exporting and importing music) Known Bugs : The Octagon used to get visplane overflow, but this has been fixed. ------------------------------------------------------------------------------ * Copyright / Permissions * Authors may use this WAD as inspiration for other WADs, but you may NOT modify this WAD. If you think any changes need to be made, please Email me instead. If you distribute this WAD, you MUST distribute this WAD with NO modifications, and with this text file included. You MUST distribute these files, in any electronic format (BBS, Diskette, CD, etc), for NON-PROFIT purposes. (For instance, you may include it on a CD that comes free with a book or magazine.) You MAY NOT distribute this WAD on any commercially released CD collection, any shareware CD, or any other CD for which you charge a fee of any sort without my prior permission. ------------------------------------------------------------------------------ * Other WADs recommended by the Author * - Try all the WADs listed on my web page. - They will beat any other WAD. - If you still want more, send me Email. - Be careful, there's a lot of bad WADs out there, good luck.