=========================================================================== Archive Maintainer : Enjoy! Update to : N/A Advanced engine needed : N/A Primary purpose : Single player =========================================================================== Title : Anarchy Filename : ANARCHY.WAD Release date : August 1, 2002 Author : Dejan Email Address : NIATSNIE@aol.com Other Files By Author : Misc. Author Info : Description : Three levels, two are in the cave like enviroment, while the third is in the big outdoors and a mountain base. Check out the story below for more info. Additional Credits to : Guns N' Roses =========================================================================== * What is included * New levels : 3 Sounds : Yes - Some Cyberdemon tweaks Music : Yes - "Welcome To The Jungle" "It's So Easy" "Paradise City" all by Guns N' Roses Graphics : Yes - Just one replaced texture, you can't miss it Dehacked/BEX Patch : No Demos : No Other : No Other files required : N/A * Play Information * Game : Final Doom (Fixed some bugs regarding Doom2, hope it runs now. Best way to run it is with TNT and Plutonia WADs from Final Doom.) Map # : MAP01, MAP02, MAP03 Single Player : Yes Cooperative 2-4 Player : Yes - I added the start points, but I'm not sure how it would work out since the levels have a lot of triggers and events. Deathmatch 2-4 Player : Yes - You can try it, but just like I said above, I'm not sure how it would work because of all the triggers and stuff. Other game styles : N/A Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Long time, a month I would say Editor(s) used : WadAuthor, WinTex, Adobe Photoshop, Cool Edit, MIDI2MUS Known Bugs : Sometimes the engine has a lot of stuff to render and it gives you that blinking/fading effect. It doesn't happen that much though. May Not Run With... : Haven't tested it with any ports, I'm not sure how it would work with them. Works good with normal Doom. Story / Notes / Tips : Basically this is my first real Doom level and probably the last, because it took forever to make. In it I wanted to see how much I could push the original Doom engine with the number of polygons on the screen and what it's really capable of via events and triggers. I don't think it's 100% perfect, but I think you'll enjoy it. So, what's it about? You are part of the group of miners, who discovered some ancient ruins in a middle of a volcano and awakened the horrors trapped within. Now you have to find a way out of the caves and to the surface. But when you get to surface you see that monsters are everywhere. You got to get you hands on a ship and fly on out of there. Here are some tips, when you come up to terminals (forget switches), press them a couple of times because they don't give a sound, so you make sure you activate them. Also save occasionally, because if you fall in a wrong lava pit, it's over. I added some lifts to get you out of some situations, but not all. The first level is a could be little tricky to solve, however I'm sure you Doom veterans can handle it. And finally, there are some secrets, however I could not get the editor to actually designate them "secret", so at the end they show up a 0%, but they are there. That's about all I can think of. That's pretty much the short behind the levels. I originally planned it to be one big level, but with the ammount of detail it wasn't possible so I split it up in three smaller levels. There is some sense of continuity between them and they don't look like your normal Doom levels. I guess I was inspired by other next-gen games to create a little more realistic levels. Remember, it's my first Doom creation, so it isn't perfect. I hope you like it, any feedback is welcome. Rock on Doomers! =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. If you do something with it, let me know. Thanks. =========================================================================== * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors