Bitchin Levels 1 thru 10 - Summer 97 Version --------------------------------------------------------------------------- (replaces btchn1-7, bitchin8, bitchin9, and btchn10.wad) I know it's a big file, but they're BIG levels and the new sounds take up some space too. (The sounds are pretty cool ... nothing weenie! - and I didn't change many monster sounds - it's nice to know what's after you.) All 10 levels of the Bitchin Series. Primarily designed for coop play but works well in single play mode. I have received lots of favourable responses from fellow doomers. You can read them at the Bitchin Homepage. Please send your own review if you find the time. For those who have already lived thru The Bitchin Series, these are the same levels with improved lighting and textures. I also added a few LAND MINES so watch your step (don't worry, there aren't many). Be careful, UV is a little harder! (: Let me know if there are problems. As with all other programming, doing a few fixes often creates the need for some more fixes! ============================================================================= Titles Level #1 : Castle Bitchinstein Level #2 : The Scout Ship Level #3 : Showdown Level #4 : Elevator to Hell Level #5 : Gunfight at the D2 Corral Level #6 : A Good Day To Die ("but the day is not yet over") Level #7 : Death Zones Level #8 : La Villa Strangiato Level #9 : Life's A Bitch ... Then You Die! Level #10 : 'Till The Fat Lady Sings Filename : Btchn97.WAD Author : Bob Symonds Email Addres : symcon@interlog.com URL : http://www.interlog.com/~symcon/bitchin Misc. Author Info : Some guy from St. John's, Newfoundland - now in Ontario (typical!) Description : Single or multi-player coop. Lots of nasties and no annoying mazes. Just bob & weave and blast away! Lots more enemies & bonuses in multi-player mode. All are beatable without cheats. If you have to cheat, take up tick-tack-toe or some other less challenging game. Most levels contain hidden transporters & weapons caches so multi players can beam back into action. P.S. Coloured doors stay open so you don't have to go looking for keys again. [ Watch for land mines in Level 5 ] ============================================================================== * Play Information * * Don't knock cooperative play mode until you've tried "The Bitchin Series" * ------------------ Episode and Level # : Maps 01-10 (DOOM II) Version 1.9 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Starts are there but I have not tried them. Difficulty Settings : Yes (but Ultra-Violence is the ONLY way !!!) : Lots of fun with multiple players! New Sounds : Yes New Graphics : Some New Music : No (but I moved the D2 tunes around a bit) Demos Replaced : None (Didn't want to give hints) * Construction * Base : Update of Bitchin 1 - 10 by original author Editor(s) used : DeeP V 7.0,DEU 5.21,WinTEX 3.4,DETH Known Bugs : None ? Thanks to : Various sources for some of the sound effects. : Those who sent e-mail and inspired me to keep up the series! * Permissions * Please ask if you want to use any of these levels as a base or include them on a compilation disk/CD. (it's just nice to know!) - Original Bitchin Series on 2 European CDs - (COOL!)