=========================================================================== Title : CANYON.WAD Date Finished : 01/08/97 Author : Rich Brude Email Address : throme@citilink.com Other Files By Author : none Misc. Author Info : Description : After beating back earth's invasion by hell spawn, you are rewarded with some R and R. A few days rafting down the Grand Canyon seems like just the thing to let off some steam. After short chopper flight you step out on the canyon floor. You turn back to thank your pilot, but his blank stare and greenish complexion clues you in that something isn't right here... OH NO, NOT AGAIN!!! The chopper leaves you atop a spire rising from the floor of a deep, slime-filled canyon. Narrow walkways lead off in several directions. All around, there are enemies waiting for you to make a move... This WAD emphasizes combat and manueverability over puzzle solving, though there are a few tricks and traps. On the higher skill levels, this WAD requires a faster computer because of the large number of enemies. This WAD is entirely Mac made, no PC editors were used in its construction. I used a Quadra 630 and PowerBook Duo 2300c. The WAD has been tested on the PC and it works fine. I developed this level using Paul Davidsonıs excellent editor Hellmaker (now at version 1.1). Nodes were built with Thomas Hartıs port MacBSP 1.0. I used James Knightıs port of ZenNode 1.0b1 to build to the reject map. Additional Credits to : Thank you to Keith Gruman (Rondeau of the SRM Clan), Hung Doan, Rich Dyck, and Dean Tinnes for testing on the PC. Thanks also to Id and Lion (without their efforts we Mac users might actually have to use a PC to play DOOM ). For reading this far, you get a bonus. It is possible to reach the exit using only the red key, oh, and look for those little blue bottles... =========================================================================== * Type of DOOM II file* (Choose One) New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : No Required To Have In Dir : none * Play Information * Map # : Map 01 (For DOOM II only) Episode and Level # : n/a Single Player : Yes Cooperative 2-4 Player : Yes, tested Deathmatch 2-4 Player : Yes, untested Difficulty Settings : Yes New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : August Œ96 to January Œ97 Editor(s) used : see above Known Bugs : There are no serious bugs. There is one area with a couple of miss-aligned textures. I tried hard to fix it, but I suspect ZenNode did something to the WAD that I couldnıt undo without major back tracking. There were a couple of places that consistently produced "R_FindPlane: no more visplanes" errors, but I fixed them. If you get this error, send me the coordinates,and I'll fix it. I did encounter one very strange bug (fixed) which affected the PC, but not the Mac! Iıd be interested to hear if anyone has encountered this kind of bug. Floor and ceiling textures *only* show up as psychedelic purple and black and yellow instead of the usual green and brown (medusa??). The game crashes after a few seconds. As I said, this bug affected the PC only. May Not Run With... : n/a * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Iıd appreciate an email if this WAD is distributed on CD, etc. I will want to get a copy ;-) * Where to get this WAD * FTP sites: BBS numbers: Other: