--note for full version see com-ful2.txt-- Doom 2 Version: 1.9 ================================================================ Title : Enigmatic Complex Computer Lab version 2.0 Filename : COMPLEX2.WAD Author : Grimm Email Address : grimmssac@yahoo.com Misc. Author Info : 13 year-old trying to make a good WAD. Playing Doom since about 6. Description : (for story, see COM-FUL2.TXT) Type complex2 to begin. The DeHackEd patch changes the level names under the map. Enigmatic Complex is a large wad (it jams up DEU 5.21 and BSP 1.2) that largely takes place inside a large complex. It is the first level of a new doom. It takes me around twenty minutes to complete with 100% on everything, so it will probably take you a little longer. The dificulty goes from easy to hard. In UV you should be able to make it through the fighting without too much trouble, but there are some hairy moments that will probably kill you when you first run across them. The "marble" area has 155 monsters. There was originally going to be a lot more to this level (like bathrooms, a mess hall, and secruity cameras), but I ran out of memory. I tried to make this as bug-free as possible without sacrificing parts of the level. I also tried to align every texture (manually). I didn't do one area with pentagon wall textures, because the damn things are to hard to align. Anyway, if you find any bugs, e-mail me. Also, feedback! Please give plenty of feedback! I'd enjoy seeing some demos of this level, too. Additional Credits to : id software for this great game DEU 5.21 for getting me into this Wintex for teaching me how to make the cool wrap-around sky texture Alberto Barsella (MNTFIRE.WAD) for the lighting and door ideas Tom Neff (MAVERICK.WAD) for the "wall-sky" idea (I realize id used it too, but that wad introduced it to me) Daniel Griffiths (XENO11.WAD) for the sky texture Green Goblin (GGDEATH!.WAD) for the intermission screen level name idea EP4B.WAD for the music Robert Fenske, Jr. (SPCHAUNT.WAD) for the glass texture and the SOLARSYS texture and for bringing to my attention the Doom 2 "fast doors" The good folks at Doomworld (specificcaly, boris and Ultimate DooMer) for inadvertanely teaching me how to add new switch textures ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : No (maybe in a later version) Difficulty Settings : Fully implemented (even changes the position of some keys) New Sounds : No New Graphics : Yes, a cool wrap-around sky texture (modified from XENO11.WAD), a glass texture, the PLANET1-style SOLARSYS texture, plus twenty-one old Doom 1 textures, three new switch textures, fifteen of the menu pictures, and the end level screen and level name. New Music : Yes, from EP4B.WAD, and the intermission screen music, taken from The Ultimate Doom. Demos Replaced : #2. It's me beating the level on UV. Note that this reveals all of the level except for the "marble" area, and therefore should not be viewed until after you beat the level. * Construction * Base : Barely based on COMP_LAB.WAD (my first working wad; availible upon request) Build Time : 62.5 hours to build; 5 hours to align textures and check over; 2 hours to convert to Doom 2; 10+ hours to make the new textures; 79.5 hours total Editor(s) used : DEU 5.21, BSP 1.1x, DCK 2.2, WINTEX 3.41-4.7, RMB 2.2 DM2, Paintbrush Known Bugs : There's a slight HOM near the control room grates and in the hangar, and there could be a HOM in the "marble" area; in the "marble" area one of the creatures doesn't show until you get close, due to the amount of things onscreen * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as you give me credit. Authors MAY use the textures, sounds, and/or music presented in this level, as long as I and the people who made them are given credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: The place that Doomworld works off of . . . BBS numbers: I don't even know what the Hell a BBS is. Other: