=========================================================================== Archive Maintainer : Have a splendid day! Advanced engine needed : Not needed, it runs perfectly fine in DOOM2.EXE Primary purpose : Single play =========================================================================== Title : Charming Castle Filename : CRMGCSTL.WAD Release date : 17/03/23 (dd/mm/yy) Author : volleyvalley Email Address : volleyvalley5281@gmail.com Other Files By Author : DETHGRDN.WAD Misc. Author Info : I design more Doom maps rather than just playing the game, and yet I rarely release anything! :/ Description : After the demonic invasion, you scoff at a small, but a rather charming castle, because it has seemingly been completely untouched by the hellish corruption, so one night, the curiosity got the better of you, so you grabbed your pistol with a few mags and you head straight into the castle to investigate... Additional Credits to : Huge thanks to Biodegradable, Cass "Owly" Python, Zorngottes and Julia Nechaevskaya for playtesting this map and pointing out many descrephancies during the beta testing of the map. Special thanks to Adam Duży for giving me an really in-depth analysis of my map and for teaching me how to auto-align in UDB! The same amount of praise goes out for Snowy for helping me to test the deathmatch area, for pointing out some mishaps in the area, and for providing a good challenge in deathmatch. If you accidentally stumbled upon the opening demo, that's the two of us fragging eachother, with me being green, while Snowy being indigo. It was a really fun session, with Snowy winning with 64 frags while I got a wimpy 51. If you think we were playing poorly, then you're correct, but just keep in mind, that our connection was spotty to say the least, mostly due to my really crappy router. (for reference, I'm from Estonia and Snowy is from Poland.) =========================================================================== * What is included * New levels : Just one. Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom II Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New level from scratch. Build Time : Six days, on and off. Editor(s) used : Ultimate Doom Builder and SLADE. Known Bugs : None that I know of. If you find any, please email me! May Not Run With : Deathmatch 2.0, as it's broken when played in that gamemode. Tested With : Chocorenderlimits, Chocolate Doom and Crispy Doom. ================= LEVEL INFORMATION ================= MAP01: Level name : "Charming Castle" Author(s) : volleyvalley Editor(s) used : Ultimate Doom Builder and SLADE. Bugs : None that I know of. Inspiration : Countless old-school castle levels. Author's comments : Started working on this little castle after getting more free time in my hands, in my case, it was in the middle of Feburary this year. Really happy how this one turned out, because I envisioned this map as a dark, moody castle level, that has that distinct vanilla charm. I'm particularly proud of the sewer monolith and the ambush, it took alot of time to make it just right, and I'm really happy it did. Definitely an huge improvement over my previous level, as that level had very few elevation changes, rather dull scenery and uninspired combat. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors