Special Features of Level 1: * Innovative, well-themed Wad with lots of new technology! * A real, working Self-Destruct sequence! * Some song from Nine Inch Nails! * 5 Plutonium Rods you must destroy! * Explore cooling duct with real, rotating fans! * Launch real rockets toward Mars at your command! * Run to your Escape Pod seconds before the whole ship blows apart! * New floors! ================================================================ Title of level 01 : The StarShip Cruiser Title of level 02 : The Return of Phobos Title of level 03 : Back to Reality? Title of level 04 : Beyond Hell Filename : cruiser.WAD Author : Justin M. Email Address : jjm12379@aol.com Misc. Author Info : Life time Hacker. Over 50 decent WADS out there. Look for DOOM2099! It's also by me. Look in FTP.CDROM.COM in the LEVELS directory in the DOOM ][ section of the LEVELS directory under the directory of A-D. Whew! Running Cruiser : Copy all the cruiser files to your doom2 directory. Then type cruiser to begin. StarShip Cruiser Story : You, one of the StarShip Cruiser's Space Marine crew, are sleeping in your quarters late at night when you're startled by a strange noise. A small growling, maybe from a dog, or some other animal. But as the snarling, snapping sound gets closer, you know it's not from any animal you've ever seen. Squeezing your pistol for mere life, you start up your console. Checking for an alarm, you stare in utter fear, as the red, blinking light reflects off your sweating face, reading as follows: Unauthorized intruder entering perimeter of this console. Aiming at the open air vent, you catch a glimse of a hideous, speeding figure, who lunges through the vents growling madly. It stares with golden glazed eyes at you, but dashes back to another Marine's quarters. Suddenly, Corporal Hank bursts in, holding a pistol, screams to you, "The Mars Program went berserk, these things are from another dimension! They're using vents to kill all the marines. Don't try escaping, they sealed all the airlocks. We're trapped! They got all the Access Cards. If we destroy the plutonium rods, we can get to the escape pod before it's too late for us. We've gotta kill our way there. Come on, let's get to the Weaponry Station." In utter confusion, you click in a new clip, and stand up to follow the Corporal. One of those pink horrors jumps through the vent, onto Corporal Hank! Blasting away at him with your pistol, you manage to kill it. Hank isn't moving. Heading out the door, you've gotta self destruct this flying hellzone and get rid of Mars to insure the all the demons die. The Return of Phobos Story: After running from StarShip Cruiser in your not-so-faithful escape pod, you notice that your lava level has hit zero. Instead of continuing on, you decide to refill your lava level incase of a failure. You land on a floating moon that seems to have no planet to orbit. You check your lava tank in the back of your pod. The heating duct seems fine. But looking at the lava tank itself, you notice that all the backup heat power has drained from the once bubbling, scorching lava. Now that same lava is nothing but a hard rock in a glass container. Peering at the different switches on your pod, you notice your accidental, yet fatal, mistake. The Arachnotron that was in your pod must've switched on backup power, and drained all the lava within five minutes. You turn around, and kick the corpse of the dead Arachnotron. You look around, and find some familiar markings. You think that maybe it was a mistake. But soon your realize that this is Phobos. The pieces all fit. Since there's no more Mars, Phobos and Deimos have no planet. But where's Deimos? Formulating a plan, you grab the lifeless chunks of the Arachnotron into the outside. Hiding inside your pod, you shoot off a few rounds from your pistol. A stairway quickly appeared, leading underground. An Imp stumbles out, and to the dead body, and checks out the gray brains of the Arachnotron. The Imp screams some sort of a war cry or something. You crouch, staring into the unbelievable image that your seeing. Phobos was never exterminated of all the Demons! A Former Human Sergeant marches up the stairs, and says, "This is worse than Mars and Deimos being destroyed. Now those *@!#$% want us dead, too!" Your question has been aswered. But you notice something in the Former Sergeant...something in the way he looks without the blood spattered all over him...suddenly, the penny drops...that same man was on the team you went along with to infiltrate Phobos the first time! You sadly pull the trigger on the Imp and your former teammate. You've gotta do three things: Kill the demons, get a small vile to hold the Lava, and then you've gotta find some lava. Once you got the lava you need, you can get back to your pod, and switch off the Backup power supply for now. Those little blue bottles you found back on StarShip Cruiser should be able to hold lava. You just wish you didn't use all those viles, and then throw them away. Maybe Phobos has a few of those bottles. Hopefully, it's got lava, too... Back to Reality? Story: You're ship's got lava, from your brave efforts, and is heading toward back to base, to report for duty. Once you return to Callisto, Jupiter's moon, where your base is, you notice that things are quite silent at your base. Half- way up the elevator, it screeches to a halt. You pull out your shotgun and ready yourself for the worst. An almost silent "ding" alerts your attention. Someone pressed the "up" button. The doors release, only to have Colonel Dean looking down the barrel of a shotgun. Red with embarassment, you spin the shotgun into your backpack. "Where in god's name have you been?" The Colonel demands. "Sorry, Sir! I...I..." You stutter. "At ease. Pretend your didn't almost blow my head off, and pretend I'm at your rank." "I'm sorry, sir, I didn't mean to aim at you...It's just that..." The Colonel interrupts, "Aren't your supposed to be on duty on the StarShip Cruiser?" "Yes, sir. The Demons, they took control over the ship. Everyone but me and Corporal Hank were dead when I knew they were there." "That's nonsense. Don't you know the demons were destroyed on Phobos and Deimos?" "But they also had a base on Mars. I blew Mars up, and found out that Phobos had demons on it, and a very large, deep, intricate inside. I killed the demons there, and came back to tell someone this story, and also to request permission to blow up Phobos, to destroy the evil creatures forever." "So that explains all the blood on your jacket. And it also would explain why there's a planet floating, and a new asteroid belt. But I can understand why I saw how a shotgun shell looks from the front." "I'm really sorry about that sir. It...It was a self-defense reflex." "Well, I know how you feel, but I'm gonna put you in a holding cell until we can prove you're not insane." "But what about Phobos?" "That'll come later." "Yes, sir." Hours later, you're put into the brig. Some doctors come in, and do a few tests. A psychiatrist enters, and you go through a two hour session. The doctors talk for about a half hour, and Colonel Dean comes in, and smiles. "Well, you're free to go as soon as you sign some papers. I'll go get 'em. Be back within a minute." He lied. After five minutes, a loud crash makes you jump. You try to squeeze open your door, but it won't budge. In both fear and rage, you muster all your power and yank the door open. As you look back off, you can see a tiny trail of blood seeping into the room. You look out of the busted, slipping door, only to see what you feared most. The demons are using teleports to get into ship. You see the source of the blood under your door. It's the Colonel, with a huge, burnt hole in his back. But the one great thing is, he's got all your guns! You grab the loot, and head off for yet another evil mission from hell. All you've gotta do, is launch a missle toward Phobos, and launch a Nuclear Missle in a u-turn motion, to blow up your base, and find a Teleport to Earth. It'll be one heck of a last fight, but if you want to end up alive, you'd better hurry. Beyond Hell Story: YEAH! OH YES! You rock! You celebrate your final victory with a loud shout into nowhere, as you wait for the green to fade back to Earth, you know your shouldn't move, or else the teleport's destination might be off by hundreds of degrees with a simple twitch. But, why aren't you to earth yet? It's not THAT far away...then you notice something is moving around you! All you see is green, but you could hear a growl...or maybe you're just imagining a horrible sound because of the horrors you've seen. You know you shouldn't do this, but disobediently, you start punching in the middle of nowhere... as you swing through the air, you hit something! Instinctivly, you reach for your shotgun...you aim at where you felt the thing...but you don't hit. You can hear the crackling of fireballs behind your head. You start shooting like crazy, and kill whatever it is...uh...was. But after you hear the painful screech of the thing, you know it could only be one thing..an Imp...you'd know that scream from a mile away. Congratulating yourself, you remember you have no idea where in #$%! you're gonna end up, after all that movement. You know that this doesn't feel good...how could an Imp still be in the teleports? And where all are those other demons coming from that attacked your base on Triton? What's going on? You can see the green fade into a sparkle...but where are you? Maybe you should find out...who knows, you could have lucked out and ended up on earth!...Right? Epilogue ================== As it turns out, you didn't go very far at all. You ended up on Saturn's moon, Iapetus (Yes, it's a real moon). Iapetus was supposed to be colonized and it's like an enormous Kodak or Microsoft. You look around for a way out, and notice that you've found a teleport. You set the coordinates and jump through. After the green fades you land on.....Earth? **********LOOK AT INFORMATION AT BOTTOM OF TEXT BEFORE PLAYING LEVEL!!************** Additional Credits to : ID for awesome games. Ade & Deu makers. DM2CONV maker ================================================================ * Play Information * Game : Doom II Episode and Level # : Map01 - Map04 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None ****SEE NOTES BELOW! SEE NOTES BELOW! SEE NOTES BELOW! SEE NOTES BELOW!**** * Construction * Base : New level from scratch Editor(s) used : DEU 5.21, ADE, WAD1TO2, DEU52gcc, DCK 2.2, NWT, WARM 1.5, ZenNode Building Time : Around 16 hours for the levels, 24 for entire thing. Known Bugs : None that I can find. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels if the author is included in the text. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP.CDROM.COM ***************************_IMPORTANT!!!_************************************* The author is not responsible for any problems caused by this PWAD or TEXT. ****************************************************************************** NN N OO TTTTT EEEE SSSS N N N O O T E S N NN O O T EE SSSS N N O O T E S N N OO T EEEE SSSS Objectives for Level 1: 1) Find all Five (5) Plutonium Rods and destroy them. They're blue-red rods that must be shot. They are highly radioactive, so pick up a Rad Suit before you enter the chambers. 2) Find the missile bay and launch the Rocket toward Mars. 3) Find the Self-Destruct Terminal 4) Follow the path of the Blue and Red blinking lights to your escape pod before your ship blows up. TIPS * Three rods are behind keycoded doors * If you don't launch the rocket toward Mars, you can't Self-Destruct * There is one BFG hidden somewhere in the ship, but only the highest skill will access it, so if you want the BFG, then get ready for total mayhem! * There are three tasks you must complete to get your escape pod to launch. one is easy, the rest are hard. Here's a cheat map of task 2: Out -> | | /Y------| |-----N\ N N N = Don't Hit this switch N Y Y = Hit this one Y Y N N Y Y `-------| |-------/ | | <- In | | Objectives for Level 2: -=-=-=-=-=-=-=-=-=-=-=-=-=-= READ THE STORY TO FIND OUT ! =-=-=-=-=-=-=-=-=-=-=-=-=-=- Objectives for Level 3: -=-=-=-=-=-=-=-=-=-=-=-=-=-= READ THE STORY TO FIND OUT ! =-=-=-=-=-=-=-=-=-=-=-=-=-=- Objectives for Level 4: First, Navigate your way through the underground stone tunnels. Once you get through there, and back up to a higher level, you'll find yourself inside an abandoned city. It's not that big, and you should be able to navigate through the buildings with casual ease. After you find the Red Key, you can go back underground for some more fun (NOT!!) in the complex. There'll be a big maze, but it'll be easy to get through, Since there's no switches, you just find the Yellow key. After you get through there, you can get into the Yellow-Locked door back in the city. A teleport there will lead you to an old Computer Base. There you'll notice most of your ways to move are blocked by invisible force fields. Find the switch to deacivate those. Inside the old base, you'll find it's really dark except for a few parts. There's a switch that'll turn the power back on. Once you've hit both of those, you'll pretty much be able to figure out the rest, it's not THAT hard. :)