================================================================ Title : Cygnus IV - Version 2.0 Filename : CYGNUSIV.WAD Author : John J. Bye (aka Spook, aka Gestalt666) Email Address : jb54@le.ac.uk Web Site : Misc. Author Info : Who cares? Just play the damn game! Description : 14 levels of hard-hitting Doom II action, with new graphics, sound and music, and some damned impressive scenery! ================================================================ * Play Information * THIS IS A DOOM2 WAD AND WILL NOT WORK IN DOOM! Map Number : 01-14 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : Yes Dehacked Patch : Yes Demos Replaced : All three (see below) ================================================================ * Files * CYGNUSIV.ZIP should include the following files: CYGNUSIV.TXT This text file. Basic information about the game. CYGNUSST.TXT The story behind the WAD. Just why do you start off surrounded by enemies, and why the hell have you only got a dum little pistol??? CYGNUSIV.WAD The Cygnus IV levels. Run using the command DOOM2 -FILE CYGNUSIV.WAD CYGNUSIV.DEH A Cygnus IV dehacked patch to give the full Cygnus IV experience! THIS FILE IS NOT NEEDED TO PLAY THE GAME - it simply changes some of the text you get during the game... You will need a copy of DEHACKED to install this patch. If you have any problems, e-mail me on jb54@le.ac.uk... ================================================================ * Construction * Base : New level from scratch Editor(s) used : DCK V2.2 Level editor BSP V1.2 Node builder PaintShop Pro V3.11 Graphics editor Cakewalk Apprentice Midi editor Midi2Mus Music converter Creative WaveStudio Sound editor NWT Pro V1.4á WAD toolkit WAD Compiler WAD toolkit Dehacked V3.0a DEH editor Known bugs : None known. A "visplane overflow" error in the landing pads area of the Railhead (level 8) which caused Doom to crash has been fixed since the Beta release. If you find any other bugs, please e-mail me to let me know. There may be a few HOMs in places as Cygnus IV pushes the Doom engine to its limits... This WAD runs best under Doom II V1.9 Time Taken : About three months, on and off... ================================================================ * Demo * The demos included in V2.0 of Cygnus IV were recorded by Jason Patrick Henry (aka King God Space). All hail to him! The demos are of levels 1 (The Park), 4 (The Treatment Plant) and 13 (The Living Maze). Thanks again Jason for the demos, and for finding all those *@#@ing bugs!!! If you think you can do better, then please record a LMP of your own and e-mail me it as a ZIP file. LMPs of single levels or the whole game on any difficulty level are welcome... ================================================================ * Copyright / Permissions * I'd rather you didn't use this as a base for other levels. But then, I can't really stop you from ripping bits out of it for your own WADs! If you want to do this, or to use this level in a compilation WAD, or to convert it for Deathmatch or Co-Op use, please CONTACT ME FIRST. You MAY distribute this WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file with it and e-mail me first to let me know you're using it. ================================================================ * Where to get this WAD * How the hell did you manage to get this text file without finding the WAD? Please e-mail me and let me know! This section always kinda puzzled me... FTP ftp://ftp.cdrom.com or one of it's many mirror sites WWW My web page - http://www.geocities.com/TimesSquare/8666/ ================================================================ * Other Info * Version 2.0 is a bug-fix of the original V1.0á release. Cygnus IV was my first multi-level WAD. For all the latest news and Gestalt666 releases, visit my web site at http://www.geocities.com/TimesSquare/8666 If you're wondering what I've been doing since the original Cygnus IV release (way back in September '96), I've been putting together a group of some of the best level designers in the world, the Black Star Coven. You can find out more about us at the website... Our first release, The Talosian Incident for Doom II, should be released some time in late April or early May '97, so prepare yourself. If you liked Cygnus IV, you'll LOVE The Talosian Incident... ======================TRANSMISSION=ENDS=========================