=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Vanilla-compatible Primary purpose : Single/Co-op/Deathmatch =========================================================================== Title : Nebula 95: Nebula Shrine Filename : neb01.wad Release date : Author : lupinx-Kassman/lupinx_Resurrected Email Address : [redacted] Other Files By Author : Community Chest 4 map 20 "Interstellar Sickness", Community Chest 4 map 21 "Shaman's Device", Community Chest 3 Map 31 "Disarming the Mechanism", Hybrid Fragments, Earth Base map 5 "Mutilation Fountain" (Finished but landlocked in an unreleased wad) Earth Base map 7 "Rocket Jazz" (Finished but landlocked in an unreleased wad) The Doom Universe Total Randomness Community Project map 4 "Emoticon Symphony", The Doom Universe Total Randomness Community Project map 7 "The Keeper of Nightmares", Random Chaos Collab 1 - The Cybercrusher "<+RC+> Death Nexus", Random Chaos Collab 1 - The Cybercrusher "Star Construct", Random Chaos Collab 2 - Rivalries "<+RC+> Death Nexus", Random Chaos Collab 2 - Rivalries "Best Frienemies", Random Chaos Collab 2 - Rivalries "Classic Confrontation", Random Chaos Collab 2 - Rivalries "Duel Spire", Sabbat Matyre 2 CTF map "Artic Infiltration" (Finished, but might never be released), Doom: A Megawad in Two Weeks map 16 "The Final Gate", Nebula 95 series, Noob Project series, Too many 32in24 maps to list (including Diet 32in24 and Greenwar 2), Doom Guitarist skin, Vile (from Megaman X) skin, If you recognize something by me that isn't listed here, it's probably because I'm too embarrased to talk about it. Misc. Author Info : I still exist. Thanks for wading through the block of text above. Description: First entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. This marble-themed map is one of the harder ones in the series so far. It was based on my map 18 from Odamex Nitro, but the layout (particularly the perimiter around the central shrine), has changed quite a bit for the single player version. It's a sorta free-roaming level in which all weapons are available, if you know where to find them. Today's Plot: And so Our Hero's quest for his partner begins. First planetoid to catch his glimpse is a blue marble with what appears to be a solitary island housing a shrine. He's not sure what the local beliefs are, but when he sees that the deities have horns, he knows what to expect. Better make this quick! Everyday's Plot: Channel 8 is a ruckus! Earth's hero has hijacked a UAC vessel named "Margie" and blasted off toward a forbidden sector of space to save his old military instructor/Indigo coop buddy from the hellspawn remnant! The demons have chosen a strange place to grow their numbers...a deserted quadrant filled with small planetoids floating in a hallucinogenic gas known as Nebula 95. Additional Credits to: Music: Title music - "September" by Earth, Wind, & Fire (Unknown sequencer) Intermission music - "Got to Be Real" by Cheryl Lynn (unknown sequencer. May be "Mello-D" based on midi info but not sure) Map 01 music - "Jamaican Nights" by The Rippingtons (Sequenced by Andres Chait) Map 02 music - "Magic Lady" by Jeff Lorber (Sequenced by Bob Lasnek) Graphics: VegaKurtsa/Hozen for the Kass avatar I used from Noob Project 5 at the time Nebula 95 was created (which was vectorized as the icon in the bottom right of the TITLEPIC) Andy Chen and Claude Martins for the Invasion WADs from which the status bar came DWANGO 5 for the status bar number graphics Andrew Davis for the Inkpen2 Script font used as a base in the TITLEPIC and CREDIT graphics as well as in text throughout the menus and intermission screen The European Southern Observatory for the photo of Spiral galaxy Messier 83 (converted for use as the sky and as the INTERPIC) Sounds: The added sound effects in nebsnd.wad came from David Butler's "My Doom II" wad Special Thanks to: Demon of the Well, Memfis, and hex11 for feedback I used in refining the map Everyone who played and expressed their thoughts on these maps Id Software for the Doom series =========================================================================== * What is included * New levels : 2 Sounds : no Music : yes Graphics : yes Dehacked/BEX Patch : no Demos : no Other : no Other files required : nope * Play Information * Game : DOOM2 Map # : 1, 2 Single Player : yes Cooperative 2-4 Player : yes Deathmatch 2-4 Player : yes Other game styles : heh Difficulty Settings : not really * Construction * Base : My layout from Odamex Nitro Deathmatch map 18 Build Time : You know, I really have no idea Editor(s) used : Doom Builder 2, Slade, Photoshop Known Bugs : Nope. Unknown Bugs : I wouldn't be surprised. Let me know if you find them plz. May Not Run With... : Anything not vanilla compatible. I've only had mixed success running it on a Sesame Street "Lots to Learn" Elmo laptop so far. * Copyright / Permissions * As long as you give credit where it's due, go bonkers with it. * http://www.doomworld.com/idgames/ * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: