=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Vanilla-compatible Primary purpose : Single/Co-op/Deathmatch =========================================================================== Title : Nebula 95: Drown Stone Cassette B Filename : neb03.wad Release date : Author : lupinx-Kassman/lupinx_Resurrected Email Address : [redacted] Other Files By Author : Community Chest 4 map 20 "Interstellar Sickness", Community Chest 4 map 21 "Shaman's Device", Community Chest 3 Map 31 "Disarming the Mechanism", Hybrid Fragments, Earth Base map 5 "Mutilation Fountain" (Finished but landlocked in an unreleased wad) Earth Base map 7 "Rocket Jazz" (Finished but landlocked in an unreleased wad) The Doom Universe Total Randomness Community Project map 4 "Emoticon Symphony", The Doom Universe Total Randomness Community Project map 7 "The Keeper of Nightmares", Random Chaos Collab 1 - The Cybercrusher "<+RC+> Death Nexus", Random Chaos Collab 1 - The Cybercrusher "Star Construct", Random Chaos Collab 2 - Rivalries "<+RC+> Death Nexus", Random Chaos Collab 2 - Rivalries "Best Frienemies", Random Chaos Collab 2 - Rivalries "Classic Confrontation", Random Chaos Collab 2 - Rivalries "Duel Spire", Sabbat Matyre 2 CTF map "Artic Infiltration" (Finished, but might never be released), Doom: A Megawad in Two Weeks map 16 "The Final Gate", Nebula 95 series, Noob Project series, Too many 32in24 maps to list (including Diet 32in24 and Greenwar 2), Doom Guitarist skin, Vile (from Megaman X) skin, If you recognize something by me that isn't listed here, it's probably because I'm too embarrased to talk about it. Misc. Author Info : I still exist. Thanks for wading through the block of text above. Description: Fourth entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. Drown Stone Cassette A (just Drown Stone) is based on my submission for Snakes' Secret Santa project, in which I was tasked at imitating Forty-Two/stewboy's style. I originally planned on using this map as part of the Nebula 95 series, but I realized toward the end of making it that it didn't quite fit for a few reasons: it was boom-compatible, and it used new non-sky textures in the map, which sort of went against the style I had in mind for this series. I liked it too much the way it was though, so I released this version to the archive as Dstone.wad. For the second version (the one you're looking at), the resources were changed and it was optimized to be vanilla-compatible, which meant making changes to the architecture and gameplay of the map. If you want to play a more direct action-oriented styled map, try out DStone.wad. If you want to play a slightly more puzzle-oriented cheesy nineties version of the map, give this one a go. Today's Plot: Uh oh! It seems Our Hero has a very important decision to make, and he can't do it alone! He needs the help of YOU, the PLAYER! A bead of sweat rolled down Earth's Hero's forehead as his wide eyes quickly shifted between the two cassette tapes he held in each hand. He could either continue listening to cassette tape B, a tape full of his favorite funk and pop-synth grooves, or add some new spice to life with cassette tape A, a tape with a single song by mysterious (but strangely familiar-sounding) composer 'Forty-Two'. You see, music is very important to Our Hero, and in Nebula 95 the groove changes the way he experiences demon-slaying. Time's a tickin'. What's it gonna be? Everyday's Plot: Channel 8 is a ruckus! Earth's hero has hijacked a UAC vessel named "Margie" and blasted off toward a forbidden sector of space to save his old military instructor/Indigo coop buddy from the hellspawn remnant! The demons have chosen a strange place to grow their numbers...a deserted quadrant filled with small planetoids floating in a hallucinogenic gas known as Nebula 95. Additional Credits to: Music: Title music - "September" by Earth, Wind, & Fire (Unknown sequencer) Intermission music - "Got to Be Real" by Cheryl Lynn (Unknown sequencer. May be "Mello-D" based on midi information. But hard to say) Map 01 music - "Jamaican Nights" by The Rippingtons (Sequenced by Andres Chait) Map 02 music - "West End Girls" by The Pet Shop Boys (I'm uncertain who sequenced it, but the midi info lists '"Hands On" MIDI Software Ltd.') Graphics: VegaKurtsa/Hozen for the Kass avatar I used from Noob Project 5 at the time Nebula 95 was created (which was vectorized as the icon in the bottom right of the TITLEPIC) Andy Chen and Claude Martins for the Invasion WADs from which the status bar came DWANGO 5 team for the status bar number graphics Community Chest 4 Resource Wad's contributors for the SUPPORT2 and w28* patches Id Software's Doom for the STEP06 patch which the RW45_1 patch is composed of Andrew Davis for the Inkpen2 Script font used as a base in the TITLEPIC and CREDIT graphics as well as in text throughout the menus and intermission screen The European Southern Observatory for the photo of Spiral galaxy Messier 83 (converted for use as the INTERPIC) Shamus Young's "Phobos - Relive the Nightmare" for the sky Sounds: The added sound effects in nebsnd.wad came from David Butler's "My Doom II" wad Special Thanks to: Demon of the Well, Snakes, and [WH]-Wilou84 for feedback I used in refining the map Stewboy (Forty-Two) for having a style that gave me the idea Everyone who played and expressed their thoughts on these maps KMXEXII for reviewing Drown Stone on his One Man Doom blog Id Software for the Doom series =========================================================================== * What is included * New levels : 2 Sounds : no Music : yes Graphics : yes Dehacked/BEX Patch : no Demos : no Other : no Other files required : nope * Play Information * Game : DOOM2 Map # : 1, 2 Single Player : yes Cooperative 2-4 Player : yes Deathmatch 2-4 Player : yes Other game styles : heh Difficulty Settings : not really * Construction * Base : Drown Stone, a map I made in tribute to Stewboy's style for Snakes' Secret Santa project Build Time : You know, I really have no idea Editor(s) used : Doom Builder 2, Slade, Photoshop Known Bugs : Nope. Unknown Bugs : I wouldn't be surprised. Let me know if you find them plz. May Not Run With... : Anything not vanilla compatible. I've only had mixed success running it on a Sesame Street "Lots to Learn" Elmo laptop so far. * Copyright / Permissions * As long as you give credit where it's due, go bonkers with it. * http://www.doomworld.com/idgames/ * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: