=========================================================================== Version : Final Advanced engine needed : Doom2.exe or compatible Primary purpose : Single =========================================================================== Title : 128 Linedefs, 64 Things (Community Project) Filename : 128l64t.wad, 128l64t.deh Release date : 09/02/2022 Author : Various Email Address : [redacted] Other Files By Author : N/A Misc. Author Info : Original Project Lead: Frost-Core Current Project Leads: Arsinikk, Luleta Description : A Vanilla Community Project with one rule: Each map could at most only have 128 Linedefs and 64 Things. The megawad comes with 32 maps (+ 3 bonus) from the Doomworld Community, both old and new! All maps were designed with pistol start in mind, though continuous play is perfectly fine. List of mappers: SilverMiner, gabirupee, NaZa, Thelokk, dotQLL, YMB, Scorpius, Azuris, Pegleg, knifeworld, LGmaire, memeboi, Codename_Delta, finnks13, CblBOPOTKA, HrnekBezucha, Arsinikk, Luleta, Large Cat, Rancid Sam, LSC Lasico, Paf, RedBoule, NinjaDelphox, and Walter confetti. --- How to launch --- : For source ports: use 128l64t.wad (-complevel 2). DEHACKED is directly embedded in the wad file. For Vanilla Doom/MS-DOS: Because this is the idgames version, you must patch your own doomhack.exe yourself with Dehacked (version 1.9 of Doom2.wad is requred, even for Chocolate Doom users) =========================================================================== Map List: MAP01 : Rotated Mast Wave Hike - SilverMiner MAP02 : Lockjaw - gabirupee MAP03 : ROCK3 and Roll - NaZa MAP04 : A Series of Cubes - Thelokk MAP05 : Stargazer - dotQLL MAP06 : Nukage Plaza - YMB MAP07 : DEATH Zone - Scorpius MAP08 : Unholy Zwiebel 64 - Azuris MAP09 : Escape - Pegleg MAP10 : Bogos Anomaly - knifeworld MAP11 : Circle of Gatekeeping - LGmaire MAP12 : Mega Ash Ryes - SilverMiner MAP13 : A Berserk Surgical Opening - NaZa MAP14 : Asylum - memeboi MAP15 : Garden Gunfight - Codename_Delta MAP16 : Triangle Factory - YMB MAP17 : Business District - finnks13 MAP18 : Roots - CblBOPOTKA MAP19 : With All Disrespect - HrnekBezucha MAP20 : Destroyed Base - knifeworld MAP21 : Malicious Intent - Arsinikk MAP22 : Withering Words - Luleta MAP23 : Budget Mountain - Large Cat MAP24 : Stay With Us, Aniki!! - Rancid Sam MAP25 : Hot Computing - Azuris MAP26 : Untitled Place - LSC Lasico MAP27 : Ambiviolence - Arsinikk MAP28 : mappersblock.wad - Paf MAP29 : Wet Wood - gabirupee MAP30 : Between Lands - RedBoule MAP31 : Wild West - NinjaDelphox MAP32 : Beat Box! - Walter confetti Bonus Maps: MAP33 : Seemless Void - LSC Lasico MAP34 : Blue Orpheus - YMB MAP35 : Caught in a Web - Arsinikk __________________________________________________________________________ Music Credits: TITLE: "Dry Rot" - Mark Klem INTERMISSION: "Path of Destruction" - Mark Klem READ ME: "We will fly (void version)" - Colden MAP01: "Anna .G's story theme" - Paul Corfiatis MAP02: "B4U" - Dance Dance Revolution: Konamix MAP03: "Pacemaker" - Tom Mustaine MAP04: "Lake Shrine" - Alundra MAP05: "Bound for Glory" - James Paddock ft. Stewboy MAP06: "I Sawed the Demons" - Bobby Prince MAP07: "Accelerator" - AD_79 MAP08: "Captain Kebab" - Parodius: Non-Sense Fantasy MAP09: "Fear's Falter" - David Shaw MAP10: "Courtyard of the Damned" - James Paddock MAP11: "Hold Me, Thrill Me, Kiss Me, Kill Me" - Midi Version MAP12: "Barons have downsindrome" - Paul Corfiatis MAP13: "Untitled 2" - Mark Klem MAP14: "Dark Carnival" - Blood MAP15: "Hell" - Jeremy Doyle MAP16: "DOOM" - Bobby Prince MAP17: "Starting out" - Stuart Rynn MAP18: "Baron's Province" - James Paddock MAP19: "Sombre Visions" - Tristan Clark (Eris Falling) MAP20: "Submission" - James Paddock MAP21: "Guiding Light" - Arsinikk MAP22: "Dead Sea (Ruined Tower)" - Chrono Cross MAP23: "5 is a Luxury" - Large Cat MAP24: "Stay With Me" - Miki Matsubara MAP25: "Bad to the Bone" - Rock 'n' Roll Racing MAP26: "Trouble in Sight" - Bloo MAP27: "TNT My Life" - Arsinikk MAP28: "D_RUNNIN" - Freedoom Phase 2 OST MAP29: "Terminal City" - MegaRace MAP30: "Zun - necrofantasia" - Touhou 7: Perfect Cherry Blossom MAP31: "Tempter" - Mark Klem MAP32: "DK Rap" - Donkey Kong 64 MAP33: "We will fly (void version)" - Colden MAP34: "Dry Rot" - Mark Klem MAP35: "Eight Leg Trixie" - Arsinikk _________________________________________________________________________ * Additional Credits * Original Project Lead : Frost-Core Current Project Leads : Arsinikk Luleta Story : - All text screens by Arsinikk, except - MAP15-MAP31 text screen by Codename_Delta Graphics : - TITLEPIC and M_DOOM by Frost-Core - CREDIT, CWILVs, STBAR and Number graphics, TITLEPIC edits, and Widescreen Assets by Arsinikk - Colour Palette and Colourmap by Arsinikk - INTERPIC by Id Software (Widescreen version altered from INTERPIC made by Scuba Steve) Coding : - Dehacked by Luleta and Arsinikk - MAPINFO by Arsinikk Internal Demos : - MAP02 Demo by Luleta - MAP05 Demo by Paf - MAP29 Demo by Arsinikk =========================================================================== * What is included * New levels : 35 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : No (use both 128l64t.wad and 128l64t.deh for Vanilla Doom) * Play Information * Game : Doom 2 Map # : MAP01-MAP32 + Bonus MAP33-MAP35 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Other mods : Most mods should be compatible within reason Difficulty Settings : Some maps * Construction * Base : New from scratch Build Time : 4 months Editor(s) used : Ultimate Doom Builder, Slade3, Adobe Photoshop, WhackEd4, Dehacked, Logic Pro, Sekaiju, Doom Word Known Bugs : - In MAP33, the sky will HOM in OpenGL renderers of the DSDA Doom / PrBoom source ports. However in software renderers and in Vanilla, the map does not HOM. I have not found a solution for this, and since this is a Vanilla project and MAP33 is just a bonus map, I don't think it's a big deal. Tested With : Vanilla Doom (DOS), ZDoom, GZDoom, Chocolate Doom, DSDA Doom, PRBoom Plus, Eternity Engine, Crispy Doom, Woof, etc. - Will pretty much work with most anything. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse as long as they ask the author. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors