=========================================================================== Advanced engine needed : None, but UMAPINFO port for bonus maps. Primary purpose : Single play =========================================================================== Title : 60 Minute Marathon Filename : 60MM.wad Release date : Oct 7, 2023 Author : NiGHTS108 & Synami Email Address : [redacted] Other Files By Author : NiGHTS108: 10 Line Genocide, and submissions to 100 Line Christmas, PUSS XXIII, Jamal Jones: One Man Jury, Limit Buffet, and Hell Revealations. Synami: Submissions to Hell Revealations. Misc. Author Info : Those two people you might know Description : You've heard of wads with three hour maps. You've heard of wads with one hour maps. But here today NiGHTS108 and Synami give you a vanilla, 32-map megawad made entirely in one hour and streamed on both of our Twitch channels! If you're reading this right as I post this topic, this wad did not exist three hours ago! The purpose of this wad was effectively a mapping exercise in which we challenged ourselves to both make half of a megawad each over an hour, and then smoosh them together, like Joshy and Darkwave's Speed Of Doom. The result was not necessarily the most balanced wad you'll ever play, but a fast, quick, very efficiently made piece of work. (We don't talk about MAP29.) Enjoy, if you can! Additional Credits to : Monsieur. E for MAP33/34, Tonytheparrot for MAP35/36, Mark Klem and Kevin Schilder for the two new MIDI tracks. =========================================================================== * What is included * New levels : 36 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 - 36 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch. Build Time : Exactly one hour for mapping, two hours for compiling/bug fixing. Editor(s) used : Ultimate Doom Builder and Slade Known Bugs : A myriad of maps may be impossible to max or have graphical errors or whatever. Only huge issues like softlocks or maps being impossible were fixed after the designated mapping hour, to keep with the spirit of the project. May Not Run With : Should run with everything. Tested With : DSDA-Doom, GZDoom. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors