=========================================================================== Primary purpose : Single play =========================================================================== Title : Confinement 256 (vanilla version) Filename : CONF256V.WAD, CONF256V.DEH Release date : 7/16/21 Author : Xyzzy01 Email Address : [redacted] Other Files By Author : https://doomwiki.org/wiki/Devon_Barnett_(Xyzzy01) Misc. Author Info : I hate modding/mapping for vanilla Doom. Description : This is my first several maps made to work in vanilla Doom instead of relying on ZDoom features. More of a proof of concept than anything. From the original release .txt: "The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads. I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design." =========================================================================== * What is included * New levels : 21 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP19, MAP31-MAP32 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : CONF256.PK3 Build Time : A few days Editor(s) used : Ultimate Doom Builder, Slade, MS Paint, Whacked4 Known Bugs : Sprite flicker in MAP17, MAP18 will crash in vanilla ports because the monster spawner has been altered. Don't know a fix for it; don't care... May Not Run With : Dunno. Tested With : Two versions of Chocorenderlimits;DSDA-Doom 0.19.7 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors