=========================================================================== (Doom 2 Minor Sprite Fix Recommended) =========================================================================== Version : Forver Final v2 Advanced engine needed : Doom2.exe or compatible (DehackEd) Primary purpose : Single / Coop / Deathmatch =========================================================================== Title : Hell Revealations Filename : HRs.wad, HRs.deh, HRs_ws.wad, HRsBonus.WAD, HRsBonus.deh, HRsBonus_ws.wad, HRsINFO.exe Release date : 10/5/2022 Author : Arsinikk and the SLOTTER Team Email Address : [redacted] Other Files By Author : *** Line Massacre Series (100, 200, 150) *** Line Christmas Series (100, 200) Corruption Misc. Author Info : I'm that Vanilla slotter mapper. Description : After 20 years, Hell Revealed is finally Back! Hell Revealations is a full-length megawad (33 maps + 11 bonus) created by The SLOTTER Team led by Arsinikk. Acting as a successor to the infamous "Hell Revealed" and "Hell Revealed II" megawads, Hell Revealations does not mess around when it comes to its difficulty. This megawad is hard and relentless, so I hope you packed an extra BFG! The soundtrack is comprised between "Hell Revealed II" metal-style tracks and Lee Jackson's "Rise of the Triad" midis. There may be an original bespoke soundtrack coming in the near future... The megawad targets Vanilla Doom (complevel 2), but we suggest playing in a port that increases the sprite limit, as many of the maps exceed the limit (just like its Hell Revealed precursors). All maps were designed with pistol start in mind, though continuous play is perfectly fine. All difficulties have been implemented on every map including cooperative (with extra monsters and items) as well as full Deathmatch support for the main WAD (HRs.wad). SLOTTER team mappers: Arsinikk, SilverMiner, Synami, IvanDobsky, Blue Phoenix, Rivi the Warlock, PRO-RC, SuperPecanMan, Roofi, cannonball, tonytheparrot, spineapple tea, galileo31dos01, Pottus, Cacodemon187, Large Cat, Christophine Place, NinjaDelphox, finnks13, Monsieur. E, Andrea Rovenski, NiGHTS108, and Arrowhead. ===========!!! IMPORTANT - PLEASE NOTE !!!=========== Do NOT load both HRs.wad and HRsBonus.wad together. Both WADs are standalone and use different resources. v2 adds additional fixes to maps regarding coop play, in addition to ZDoom-specific fixes. Megawad should now be considered final. =========================================================================== --- Port Compatibility --- : Play and record demos on -complevel 2 (Especially on PrBoom Plus) ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports have compatibility settings applied automatically. If using the Eternity Engine, make sure you are using devbuild 4.03.00 or higher. - https://devbuilds.drdteam.org/eternity/ (There is a game-breaking bug in the current 4.02.00 stable build as of now). =========================================================================== --- How to launch --- : For source ports: use HRs.wad or HRsBonus.wad (-complevel 2). DEHACKED is directly embedded in the wad file. For Vanilla Doom/MS-DOS: you must patch your own doomhack.exe yourself with Dehacked (version 1.9 of Doom2.wad is required, even for Chocolate Doom users) --- Additional Files --- : HRs_ws.wad or HRsBonus_ws.wad - optional for ports that support widescreen graphics. =========================================================================== * Credits * Project Lead : Arsinikk Playtesting : Arsinikk quality control Cacodemon187 Large Cat Arrowhead (Deathmatch) Graphics, Custom : Arsinikk Palette/Colourmap DehackEd, Decorate, : Arsinikk ACS, Coding Infopack coding, : Arsinikk GFX, Music, etc ENDOOM : t.v. (Thomas van der Velden) DEHSUPP and ZDoom : Worst Scripting consultant / ZDaemon Support Post-RC1 Feedback : Vile Special Thanks Firedust bioshockfan90 Inuk CrazyJeff NuMetalManiak Post-RC1 Testing : Keyboard_Doomer Special thanks Boom_Compatible Lil_Ruff =========================================================================== * Maplist * 1: Fucking Hell - Arsinikk 2: Isle near Radar - SilverMiner 3: Excavation - Synami 4: Tech Warfare - IvanDobsky 5: Outpost Overrun - Blue Phoenix 6: Heavy Damage - Rivi the Warlock 7: Clouds Over Eden - PRO-RC 8: Spiderpunk - SuperPecanMan 9: Kindergarten - Roofi 10: Subterror - cannonball 11: Body Count - tonytheparrot 12: Stonehenge - Arsinikk 13: Toxic Kiln - spineapple tea 14: Iota Station - galileo31dos01 15: The Path III - Pottus 16: Ni Infierno Ni Revelaciones - Cacodemon187 17: Carcerian Canyon Cathedral - Large Cat 18: The Inmost Dens IV - Christophine Place 19: Psychic Confine - NinjaDelphox 20: The Round Table - cannonball 21: Softcore - finnks13 22: Fierce Resistance - Monsiuer. E, Arsinikk, NinjaDelphox 23: Ash On the Ocean - Andrea Rovenski 24: Gott Ist Tot - Arsinikk 25: City of Sin - The SLOTTER Team (Arsinikk, NinjaDelphox, finnks13, Cacodemon187, galileo31dos01, Monsieur. E, tonytheparrot, Christophine Place, Large Cat, SuperPecanMan, and Arrowhead) 26: More Than You Can Chew - NiGHTS108 27: Starlight Heist - PRO-RC 28: Ex Nihilo - tonytheparrot, Monsieur. E 29: Oblivion Ridge - NinjaDelphox, Arsinikk 30: After Death - Rivi the Warlock, Arsinikk 31: Descending from the Stars - Large Cat 32: Figure Eight - Synami 33: Rip and Tear - Arsinikk Bonus WAD: 1B: Introduction - Arsinikk 2B: I Smell Barons - Andrea Rovenski 7B: Cacomorphobia - tonytheparrot 14B: The Puzzle - Arsinikk 15B: Anti-Static II - tonytheparrot, Arsinikk 16B: The Chapel of Black Granite II - Pottus 29B: Trapped in Kalisto - galileo31dos01 30B: Heisenberg - NinjaDelphox 31B: Goodman - Arsinikk 32B: SLOTTER VULT - Arsinikk 33B: ... - Arsinikk =========================================================================== * Deathmatch Credits * All Deathmatch arenas made by mappers of singleplayer sections except: - MAP08, MAP13, MAP15, MAP23, MAP29, MAP30 DM Arenas by Arsinikk - MAP25 DM Arena by Arrowhead: - MAP28 DM Arena by tonytheparrot, Monsieur. E, Arsinikk =========================================================================== * MUSIC CREDITS - MAIN WAD * Title: "Task Force" - Lee Jackson Inter: "The Dark (Techno Mix)" - Metabolist Readme: "The Saver of the World" - Thyrbse 01: "Push on the Gas" - Metabolist 02: "The End of the World" - Thyrbse 03: "Chud Beast" - Doomkid 04: "Nyctophobia" - Metabolist 05: "Terminal City" - Megarace 06: "Overactive Imagination" - Death 07: "Goin' Down the Fast Way" - Lee Jackson 08: "Blade Runner Theme" - Blade Runner 09: "Urvamp" by Finntroll 10: "Dead and Gone" by Primeval 11: "CCCool" - Lee Jackson 12: "Short Circuit" by Metabolist 13: "Oww!" by Lee Jackson 14: "Pissed Office Box" by Lee Jackson 15: "Halloween 1331" by Night and Magenta 16: "Tonada pa' Mi Cuadro" by Cacodemon187 17: "Ruminations Regarding Reverence" by Large Cat 18: "Deaths Toll" by stewboy 19: "Flash Back (Remix)" from Megaman Zero 2 20: "Sombre Visions" by Tristan Clark 21: "Run Like Smeg" - Lee Jackson 22: "Risen From The Dead" by Thrybse 23: "Old Bones" by Metabolist 24: "Gutknot" by Thyrbse 25: "Watch as the Angels Fall from the Heavens into the City of Sin" by Arsinikk 26: "Battle 1" from Final Fantasy IX 27: "Chicago Typography" by Cammy 28: "Mist Ache" by Lee Jackson 29: "The Cloudy Stone (Remix) [Arsinikk's Extended Mix]" from Megaman Zero 2 30: "D_GLOCK" - Jimmy and Alfonzo 31: "Descelamlik" by Large Cat 32: "f8" by Synami 33: "BFG Division" - apb =========================================================================== * MUSIC CREDITS - BONUS WAD * Title: "Task Force" - Lee Jackson Inter: "The Dark (Techno Mix)" - Metabolist Readme: "The Saver of the World" - Thyrbse 01B: "Winds of the Destiny" by Thyrbse 02B: "Smells Like Teen Spirit" (HR Demo Midi) 07B: "Gazz!" - Bobby Prince 14B: "Spray" - Lee Jackson 15B: "Sweaty Mancubus Armpits" by Metabolist 16B: "Benzin" by Rammstein 29B: "KISS OFF" by Lee Jackson 30B: "The Pyramid" - Thyrbse 31B: "Better Call Saul Theme" - Better Call Saul 32B: "Caught in the Shadows" - Jimmy 33B: "Night Air" - Jimmy =========================================================================== * Internal Demo Credits * Main WAD: DEMO1 - Monsieur. E DEMO2 - Arsinikk DEMO3 - Monsieur. E DEMO4 - Arsinikk Bonus WAD: DEMO1 - Monsieur. E DEMO2 - Monsieur. E DEMO3 - Arsinikk DEMO4 - Arsinikk =========================================================================== * Additional Credits * Texture credits: - Additional textures and flats from Hell Revealed I and II - Minor additional textures/flats from CC4-TEX, Quake III GFX/SFX credits: Arsinikk - All menu graphics including M_DOOM, TITLEPIC, INTERPIC, CREDIT, BOSSBACK, STBAR, Difficulty select - HR SKY1 and SKY2 seamless edit, HR2 SKY2 seamless edit. - Double Chainsaw GFX + SFX - 60%/40%/invuln health status bar mug sprites based off the mug sprites from Deus Vult II - Nightmare ZDoom font (adapted from Amuscaria, eevee) - Keen GFX - Chaingun GFX - Textures: New railings (RAILING3-4), 256 Bluebrick wall (ARSKBLST), Saul s Constitution backdrop (SAULWAL*), texture/flat recolours on MAP33B, Green Window (WINDOW4), Credit MAP30 GFX (CREDWAL*), Yellow fire wall (YELFIRE*), MAP33 custom textures (M33*****), MAP15 prog textures (LITEYES/LITENO) - Purple Cat Icon of Sin GFX Vphurple Izumi - Barrel sprites and animation ThatKidBobo - M_DOOM Refinements PRO-RC - MAP27 painting textures (PRO_**) Arsinikk, Large Cat - MAP25 crate textures Christophine Place - MAP25 Berserk puzzle flats and textures (24_3PUZ*) Hell Revealed I and II - SKY1 and SKY2 base, and SKY3 from Hell Revealed - SKY2 base from Hell Revealed II Christopher Golden (Doom Zero) - Plasma GFX + SFX - Arachnotron SFX Mechadon - Coop switch textures and exit sign textures 32in24 Tex - Egypt textures / flats Eternal (Epic 2) - Quake III / HR2 skull switch texture (on/off) Grimm, NightFright, Nash - New pistol, shotgun, SSG, and chainsaw sprites adapted from "Doom 2 Minor Sprite Fix" + "Black Gloves for the Doomguy" (Grimm), and "Smooth Weapons Enhanced" (NightFright / Nash) Doomkid (Bourgeois Deathmatch) - Double fist GFX Huy Pham (Deus Vult II) - 100%/80% health status bar mug sprites Realm667 - Baron of Stone SFX and GFX base - Evil Eye (Illuminati) GFX + SFX - Beating heart on pillar GFX - Doomguy doll GFX id Software - Doomguy doll SFX Jimmy, NeuralStunner - Gargoyle Wing ZDoom font OTEX - Marble textures for MAP31B ACS Scripting: Arsinikk Credits - Main scripting for level names and general fixes Worst - ACS help and consulting - MAP30 ghost monster patch for ZDoom ports / ZDaemon - Script for determining source port - Help with MAP14 script to add TIDs to specific monsters =========================================================================== * What is included * New levels : 33 Maps + 11 Bonus Maps Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : No (use both wad and deh files for Vanilla/Chocolate Doom) * Play Information * Game : Doom 2 Map # : MAP01-33, MAP01B-02B, MAP07B, MAP14B-16B, MAP29B-33B Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for (only HRs.wad) Other game styles : Speedrunning, Deathmatch Other mods : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Eight months Editor(s) used : Ultimate Doom Builder, Slade3, Adobe Photoshop, WhackEd4, Dehacked, eevee Doom Text Generator, GameMaker (Infopack) Known Bugs : - Sprite flickering will happen. Use a limit-removing port. - The beginning of MAP15 may have some hitscan attacks blocked by an "invisible wall". This is a vanilla bug that results from large open maps. - The final room of MAP24 may look a little strange in DSDA Doom's OpenGL Indexed Renderer. - The loot room (box room) in MAP25 will not look as nice in OpenGL due to purposeful midtexture bleeds. - The top of chessboard in MAP29 will HOM in DSDA Doom s OpenGL Indexed Renderer. - Let us know if you come across any bugs in any of the maps. Tested With : Vanilla Doom (DOS), Boom, ZDoom, GZDoom, Chocolate Doom, DSDA Doom, PRBoom Plus, Eternity Engine 4.03 devbuild, Crispy Doom, Woof, etc. - Will pretty much work with most any port that has Vanilla (DehackEd) Compatibility options and voodoo doll support. * Copyright / Permissions * Authors MAY ONLY use the contents of this file as a base for modification or reuse as long as they credit the author(s). Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors