======================================================================================== Advanced engine needed : No Primary purpose : Single play ======================================================================================== Title : Switcheroom 2 Filename : swtchrm2.WAD Release date : 01/01/2021 Project Leader : Jaws In Space, Scifista42, Megalyth Email Address : [redacted] Description : The idea here is to take a map from one of the 3 Doom 2 episodes: Maps 1-11 Starport, Maps 12-20 City, Maps 21-30 Hell, & remake the map for another episode. Additional Credits to : Scifista42 & Megalyth for creating the project & accepting half of the maps. Jaws In Space for taking over development when Scifista42 & Megalyth got busy. Titlepic, Dehacked, & intermission story by Jaws In Space. Credit, Bossback, & CWILV Graphics by Magnusblitz Lava fall textures from ScytheX. ======================================================================================== Map Informaption Map01: Map30 - Symbolic by AD_79 Map02: Map16 - Subjunction by dpstatic Map03: Map19 - Main Sewers Hub by Walter confetti (Edits by Jaws In Space) Map04: Map22 - Low Power by Magnusblitz Map05: Map21 - Tech Zen by Cell (Edits by Jaws In Space) Map06: Map15 - Coolant Zone by Magnusblitz Map07: Map27 - Experimentation Lab by Fernito Map08: Map29 - The Waste Pit by Faceman2000 Map09: Map28 - Starport by Megalyth Map10: Map18 - Purifier by cannonball Map11: Map12 - The Facility by traversd Map12: Map02 - Alleyway by Jaws In Space Map13: Map25 - Lava Flow by Jaws In Space Map14: Map24 - Waterside by cannonball Map15: Map31 - Rock N' Roll City by Joe-Ilya Map16: Map26 - The Docks by Jaws In Space Map17: Map03 - Nukage District by Jaws In Space Map18: Map09 - Infected Well by cannonball Map19: Map11 - Entrepreneurial Hub by Big Ol Billy Map20: Map05 - Misanthropia by tourniquet Map21: Map01 - Dark Descent by Megalyth Map22: Map32 - Brutto by scifista42 (Edits by Jaws In Space) Map23: Map17 - Seoreh Cinatas by tourniquet Map24: Map04 - Tomb of the Apostate by Walter confetti Map25: Map10 - Unhallowed Fortress by Tactical Stiffy (Edits by Jaws In Space) Map26: Map06 - Crunch by Joe-Ilya Map27: Map13 - Camp Blood by cannonball Map28: Map14 - Caustic Den by cannonball Map29: Map08 - The Trickery Domain by Noiser Map30: Map20 - Yugoth Sins by Archi Map31: Map23 - Wolfenstein's Monster by Megalyth Map32: Map07 - AARDWOLF by traversd ======================================================================================== Midi credits Map01 - Tar by Jimmy Map02 - Relic (Alt) by Psyrus Map03 - Watching You by Jimmy Map04 - Stealth Mode by Jimmy Map05 - Expanse by Psyrus Map06 - Trigger by Mr. Freeze & Bucket Map07 - Ashtray by Psyrus Map08 - First Person Shooter (Doom Movie) by apb/Nabernizer Map09 - Pyre by Psyrus Map10 - Into Sandy's City by Bobby Prince Map11 - Unruly Fortress by Jimmy Map12 - Saturn by Dial-Up Map13 - Plexus by Psyrus Map14 - Last Resort by Jeremy Doyle Map15 - Space Cadet by Kyuss Map16 - Ascension by Psyrus Map17 - Brad News by Dial-Up Map18 - Sinister by Bobby Prince Map19 - Infernal Return by Big Ol Billy Map20 - Panel by Zan Zan Zawa Veia Map21 - Agony Rhapsody by L.A. Sieben Map22 - Eyes of ROCK by Mike Caron Map23 - Dwarven Clanhall by Brian Luzietti Map24 - The Oath by Merciful Fate Map25 - Taste of my Scythe by Children of Bodom Map26 - The Malachi Crunch by NOFX Map27 - Excalibur by Lee Jackson Map28 - Deep Forest by Stuart Ryan Map29 - E2M2 remix by SidZetmeck Map30 - Opening To Hell by Jason Reichard Map31 - Evil Incarcerated by Jimmy Map32 - The Grosse Beneath by Jimmy ======================================================================================== * What is included * New levels : 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes * Play Information * Game : DOOM 2 Map # : Maps 1-32 Single Player : Designed for Cooperative 2-4 Player : Some Maps have them. Deathmatch 2-4 Player : Some Maps have them. Difficulty Settings : Yes * Construction * Base : New from scratch, based on the original IWAD maps Build Time : February 2014 to January 2021 (6 years, 11 months) Editors used : Various May Not Run With : Scissors Known Bugs : Map 32 hits the sprite limit bug, you may be fighting an invisible Cyberdemon in some parts of the map. Some maps hit the vanilla savegame buffer limit. Tested With : GZDoom, Prboom, Chocolate Doom, etc. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes *