=========================================================================== Advanced engine needed : None, asides from MAP31 Primary purpose : Single play =========================================================================== Title : Synami's Speedmaps Filename : sysp.wad Release date : 8th November 2023 Author : Synami, with guest mapper NiGHTS108 Email Address : [redacted] Other Files By Author : A *lot* of other stuff (https://www.doomworld.com/profile/37049-synami/) Misc. Author Info : Those two people you might know Description : A 19 level wad for DOOM II which contains three episodes, New Earth, Cave & Grimy Tech, each of which are five maps in length. Secret maps are also included. Minimal gameplay changes are also present, such as making the pistol not entirely useless and buffs to the shotgun, chaingun and plasma rifle being present. MIDIs are original except for MAP06 and MAP08, those two are by Ribbiks. Additional Credits to : Sigvatr for PalPlus, CC4 team for cc4-tex, Ribbiks for MAP06 & MAP08 MIDIs =========================================================================== * What is included * New levels : 19 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-16, 31-33 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 Month Editor(s) used : Ultimate Doom Builder, SLADE 3.2.3, FL Studio 21 Known Bugs : MAP31 can not run in vanilla ports, but that's about it. Some texture misalignment may be present. May Not Run With : Should run with all ports (again, asides from MAP31) Tested With : dsda-doom 0.27.2, CRL 1.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/140748-vanilla-synamis-speedmaps