=========================================================================== Advanced engine needed : Chocolate Doom 3.0.1. Primary purpose : Single play =========================================================================== Title : TNT Goes Boom! Filename : tntgb.wad Release date : 22. 10. 2023 Author : The_SloVinator aka DooMinator Email Address : [redacted] Other Files By Author : Oculus Malus aka om.wad, Infernovasion aka if.wad Misc. Author Info : I love Doom so I make maps. Description : TNT Goes Boom! started off as a personal challenge to create a full 32 map megawad with TNT Evilution aesthetics slapped into each of the map. At one point, I was pretty sure I'd give up easily on this project due to enormous amount of work for a solo mapper but I kept going, even during periods of procrastination, so I've finally made it & I couldn't be happier. Hope you all enjoy it! (this package also contains wide hud support created by Nightfright for higher resolution support, so you won't see those ugly brick textures) Additional Credits to : id software, teamtnt, P41r47 (hud & titlepic), Nightfright (wide screen hud), all the playtesters =========================================================================== * What is included * New levels : 32 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Yes Demos : Yes Other : There is a texture with a sprite on it that I put together. (I used stock material.) Other than that, there are no new textures. Other files required : None * Play Information * Game : Final Doom Map # : Map 01 - Map 32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3 years & 5 months Editor(s) used : SLADE, GZBuilder, WhackEd4, paint.net, Doom text generator site Known Bugs : Map 20 might have an odd 'slimetrail'esque bug with the partially invisible wall blocking one part of the map. (outdoor water area with Arachotrons) This only happens on Chocolate Doom, if I'm not mistaken. As a result, I made sure player won't get potentially softlocked (which never happened to me but nonetheless, I made sure it actually NEVER happens). So, no worries. May Not Run With : If it runs with Chocolate Doom, then it runs with pretty much anything. Tested With : Chocolate Doom 3.0.1. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors