=========================================================================== Advanced engine needed : None Primary purpose : Single play =========================================================================== Title : Zone 400 Filename : zone400.wad Release date : 26 September 2021 Author : Paul Corfiatis (Pcorf) Email Address : [redacted] Description : A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, spaceships, dungeons and hellish abodes and save Earth from a demonic pandemic. These maps contain no more than 400 linedefs apart from the much larger super secret level. Zone 400 = Short, quick and simple. Credits : id for Doom, Codeimp for Doom Builder, and the authors of all the other software. Everyone for their feedback, esp the DWmegwad club Design Info : Upon completion of the original Zone 300 8 years earlier the goal was to create a sequel straight away. I even had the title screen designed. The sequel was to be named Zone 400, and contain maps with 400 linedefs with another original soundtrack. But this time I wanted to use more textures like from Ultimate Doom, Heretic, etc create original skies and have a progressing theme. Upon reading the reviews of Zone 300 and seeing what players liked and disliked I wanted to make sure the sequel was far superior when it came to design and gameplay. This time round I wanted to aim for maps that were less linear, required less back tracking and include a much more catchy original MIDI soundtrack. With the linedef limit set to 400 designing these maps was a sure challenge, especially trying to get them to look good with minimal detail while giving the player options. All the maps have been tested in Chocolate Doom to assure that all textures display properly and that there are no visplane overflows, tutti frutti effects among others, etc and that the maps consist of a more interconnected layout, towns, cities, etc. All maps have been designed to be beaten from a pistol start and although designed for single player all play modes are supported. The original MIDI soundtrack is powerful, catchy, and emotional and is composed to suit the theme throughout Zone 400. I am not aiming for stuff such as a cacoward on Doomworld, just aiming for a good and fun experience for players. This is beyond the absolute final bugfix version release September 26 2021, see zone400.pdf for more info. =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes (original MIDI music) Graphics : Yes Dehacked/BEX Patch : Yes (Dehacked built in) Demos : 4 crappy demos Other : No Other files required : No * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 16 February 2020 to 17 July 2021 Editor(s) used : Gzdoom Builder 2.3.0.2424, XWE, Slade, Cakewalk Sonar 7 for the music Bugs : In Vanilla sprites can disappear at times due to the sprite limit. In MAP32 there is a HOM due to seg overflow near large waterfall. No bugs in Prboom-plus or Zdoom. May Not Run With... : Quake, Duke Nukem 3D * MAP LIST * List of map names. LEVEL DATE COMPLETED NOTES ------------------------------------------------------ SWAMPBASE MAP01: Coombe 16 Feb 2020 MAP02: Tait 21 Feb 2020 MAP03: Dial 3 Mar 2020 MAP04: Allambie 29 Mar 2020 MAP05: South 26 Apr 2020 MAP06: Oates 11 Jun 2020 MAP07: Jerling 19 Jul 2020 This map does not contain SPACE STATIONS the MAP07 special action. MAP08: Natasha Ozone Research 30 Jul 2020 MAP09: Cath's Communucations 2 Aug 2020 MAP10: Katherine Space Security 21 Aug 2020 MAP11: Tanya's Cybernetics 27 Aug 2020 MEDIEVAL MAPS (Heretic-style) MAP12: Dagon 10 oct 2020 MAP13: Lipperhey 17 Oct 2020 MAP14: Dulcinea 3 Mar 2021 MAP15: Majriiti 1 May 2021 MAP16: Hypatia 6 Jun 2021 MAP17: Ugarit 13 Jul 2021 MAP18: Halla 19 Dec 2020 MAP19: Viriato 6 Jul 2021 MAP20: Janssen 12 Mar 2021 SWAMPHELL MAP21: Plethodontidae 14 May 2021 MAP22: Lithobates 18 Mar 2021 MAP23: Tridactylum 28 Mar 2021 MAP24: Rhinella 2 Nov 2020 MAP25: Gymnophiona 17 Jun 2021 MAP26: Phyllobates 22 Jun 2021 MAP27: Ambystoma 20 May 2021 MAP28: Taricha 28 Dec 2020 MAP29: Dermophiidae 18 Jan 2021 MAP30: Alleganiensis 28 Apr 2021 SECRET MAPS MAP31: Spooky 23 Feb 2021 MAP32: Devonian 31 Mar 2021 This map contains over 400 linedefs. BONUS MAP MAP33: Gangajang 25 Feb 2021 Named after an Australian band. See Zone 400.pdf for more info about the music tracks, progress planning and meanings behind the level names. * Copyright / Permissions * Authors may not use the levels in this file as a base for modification or reuse. However authors can use the music in this file as a in their own wad files as long as they give me (Pcorf) credit in their .txt files and there is no need to email or private message me for permission to use the music. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web sites: www.paulcorfiatis.com www.doomworld.com/idgames FTP sites: ftp://archives.3dgamers.com/pub/idgames/ and mirrors