=========================================================================== WARNING: Not compatible with other mods (Doom 2 Minor Sprite Fix works) =========================================================================== Version : Ver. 1 Advanced engine needed : None. Vanilla Compatible Primary purpose : Single =========================================================================== Title : Purple Rain Filename : PurpleRain.wad, PurpleRain.deh, PurpleRain_ws.wad Release date : 11/13/2021 Author : Arsinikk Email Address : [redacted] Other Files By Author : None, this is my first map Misc. Author Info : I've been playing Doom wads for 10 years now, so I would think I'd know something about what makes a fun/interesting Doom map... but I'll let you be the judge. Description : "Strange toxic purple slime has seeped its way into the core of the Earth. Will you find the source of this sludge or will you find more than you bargained for?" Purple Rain is a short 5-10 minute single map that has been designed to work with Dehacked Vanilla Doom. The map has been throughly tested to make sure that none of the Vanilla Doom errors like VPOs and Savegame Buffer occur. The intended difficulty is Ultra-Violence but all skills are implemented (not sure if Nightmare/Fast is possible). This is my first map that employs many fake 3d Vanilla Doom effects in addition to vanilla conveyors to showcase the actions that can be made in Vanilla Doom. The map consists of Plutonia-like traps and situations that can be deadly upon first playthrough. The map is made to be speedrun and done pacifist. There are elements of microslaughter in the map. NOTE: If you are using PrBoom Plus / DSDA Doom, use software mode (Not OpenGL) or the new radiation suit colour will not work as intended. --- How to launch --- : For source ports: use PurpleRain.wad. DEHACKED is directly embeded in the wad file. For Vanilla Doom/MS-DOS: Because this is the idgames version, you must patch your own doomhack.exe yourself with Dehacked (version 1.9 of Doom2.wad is requred, even for Chocolate Doom users) For Bethesda Unity Port: Use only PurpleRain_unity.wad The other files will not work correctly with the Unity port. PurpleRain_ws.wad is optional for ports that support widescreen graphics. Additional Credits to : Thanks to: - THEiF for both playtesting and being very supportive and awesome! - TheNoob_Gamer, FrancisT218, GarrettChan, Vpurple Izumi, DavidN, and NinjaDelphox for playtesting and feedback! - Danlex for letting me use his status bar from Lullaby (Thanks to Vphurple Izumi for widescreen version) - Capellan, Sinshu, Noiser and maxmanium for helping me figure out Vanilla Doom shinanagans. - Linguica for the giving me the idea of utilizing a vanilla conveyor like this one (https://www.doomworld.com/forum/topic/105364-did-you-know-you-can-make-a-voodoo-conveyor-belt-in-vanilla-doom/) but with my own tweaks to make it with barrels and work on the ITYTD skill. - Jimmy for his critiquing of my original midis Mapping Credits: - MAP01: Arsinikk Graphic Credits: - Titlepic, M_Doom, Credits, font recolours by Arsinikk - Interpic by Evilneck Music Credits: - TITLE: "Amethyst Heights Theme" - Arsinikk - MAP01: "Visceral Vices" - Arsinikk - INTERMISSION: "Statistic Beat" - Arsinikk - (Bonus) MAP02: "Toxic Groove (Demo)" - Arsinikk Texture credits: - All new textures are by me - Includes textures from id Software (Doom 1 and Plutonia) Sprite credits: - All sprites recoloured for new palette are by me, except: - Green (Purple with new palette) chaingunner skin by TheDarkArchon =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No (use both PurpleRain.wad and PurpleRain.deh for Vanilla/Chocolate Doom) * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Pacifist / Speedrunning Other mods : Not any mod that changes voodoo dolls or the radius of barrel explosions Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3-4 weeks Editor(s) used : Ultimate Doom Builder, Slade3, Adobe Photoshop, WhackEd4, Dehacked, Logic Pro, Sekaiju, Doom Word Known Bugs : none (unless running any mod that changes voodoo dolls or the radius of barrel explosions) Tested With : Vanilla Doom, ZDoom, GZDoom, Chocolate Doom, PRBoom Plus, Eternity Engine, Crispy Doom, Woof * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse as long as they ask me. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors